Street Fighter Alpha 3/Sakura/Introduction

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Introduction

Sakura once more seeks out her idol Ryu so she can challenge him again. Over the course of her journey, she became friends with Dan and Blanka and gained a few new rivals under the names of Karin and Maki.

Pros Cons
  • One of the most oppressive characters on the ground and very difficult to out footsie
  • s. RH and b. FP are two of the best pokes in the game
  • b. FP is a do everything normal that covers practically the entire vertical space in front of her and is cancellable and confirmable on counter-hit to boot.
  • Long-range sweep that sets up one of the best oki games in A3
  • c. FP is a god anti-air that combos into jab DP
  • Her guard crush potential is one of the highest in the game due to b. FP strings and s. RH being as good as it is
  • Both her fierce jump-ins have incredibly high priority and are difficult to anti-air consistently
  • Easily confirmable BnBs into fierce DP
  • The best cross-up in the game period with j. MK
  • Has the most dangerous cross-up loop in A3. Huge damage, incredibly hard to block and can easily result in stun. Entire rounds have been won off her oki alone.
  • One of the longest range activations in the game along with a great set of custom combos
  • Activate allows her to set up legitimate fireball traps, despite her lack of an invincible DP
  • Good meter build at the end of VCs, meaning she will almost never be without at least 50% bar
  • Wake-up tatsu can be used to partially escape cross-ups
  • Decent corner escape with air tatsu
  • Is shorter than she appears and can walk under certain moves.
  • s. LP pressure is great against tall characters, especially since it's confirmable into DP
  • Relatively quick overhead
  • CPS1 chains are the single highest meterless damage option in X-ISM
  • Has big body health/stun values for some reason
  • One of the most popular characters due to her strength, versatility and relative ease of use.
  • Tatsus are all very unsafe on block unlike A2 and CvS2
  • No meterless reversal options
  • No invincible DP also means she can't quite abuse her activates the way Akuma can
  • Fireball recovery is worse than other shotos
  • Otoshi input overlapping with c. LK confirms into DP can result in some unfortunate mistakes



Color Options

X-Ism A-Ism V-Ism
Sfa3 Sakura pxism.png Sfa3 Sakura kxism.png Sfa3 Sakura paism.png Sfa3 Sakura kaism.png Sfa3 Sakura pvism.png Sfa3 Sakura kvism.png
Punch Kick Punch Kick Punch Kick