Chen-Mao is a martial artist who uses her hands and feet as her weapons of choice. She is the young disciple of Footee from Asura Blade: Sword of Dynasty. She fights and trains in order to be just like her mentor.
Upon learning of Footee's disappearance from within a personal training journey, Chen-Mao set out on a journey of her own in order to find her. Chen-Mao then found herself investigating the mystery of the lost continent, feeling and believing that it might have something to do with Footee's disappearance.
OverviewChen-Mao is a character with great mix-up options who wants to stay close to her opponent to press her advantage. |
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Pros | Cons |
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Play Style | Rushdown |
Dash Type | Stepdash |
Backdash Type | Airborne |
Defense Modifier | 1.0 |
Air Options | Walljump |
Meter Gauge | 64 |
Movelist
Normals
Standing Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
7 / 8 | 5 | 4 | 7 | M | -A-, -B-, -C-, -SP-, -UM- | 2 | 1 | |
Quick jab. Has less reach than 2A.
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Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
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15 | 5 | 8 | 13 | M | C, SP, UM | -4 | -5 | |
A forward-moving backhand strike.
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Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
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23 | 5 | 10 | 21 | M | SP, UM | -8 | -9 | |
Chen-Mao perform a palm strike on both sides at once.
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Crouching Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
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7 | 5 | 4 | 7 | L | -A-, -B-, -C-, -SP-, -UM- | 2 | 1 | |
A quick, crouching backhand chop. Has more reach than 5A. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
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15 | 5 | 4 | 19 | L | C, SP, UM | -6 | -7 | |
A quick low kick.
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Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
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23 | 7 | 8 | 24 | L | SP, UM | -6 | -7 | |
Low elbow strike. Serves as her sweep.
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Air Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
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7 | 3 | 24 | 7 | H | -A-, -B-, -C-, -SP-, -UM- | N/A | N/A | |
Chen-Mao sticks her leg out in front of her.
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Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
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23 | 5 | 12 | 11 | H | SP, UM | N/A | N/A | |
A powerful backhand punch.
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Command Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
15 | 11 | 8 | 7 | H | - | 2 | 1 | |
Very fast hop into overhead kick. Does not combo into anything, but is actually plus on block.
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Universal Mechanics
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
5 | 5 | 6 | 16 | M | - | Launches | 0 | |
Kicks upwards for a launcher. Counts towards the 3 launcher cap in a combo.
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Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
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5 | 5 | 10 | 16 | M | - | Launches | -4 | |
Kicks upwards for a launcher. Same animation as air launcher. Counts towards the 3 launcher cap in a combo.
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Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
5 | 5 | 10 | 19 | H | - | Launches | N/A | |
Kicks upwards for a launcher. Same animation as dash launcher. Counts towards the 3 launcher cap in a combo.
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Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
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1, 1 (2) | 5 | 4 | 33 | U | - | 23 | N/A | |
A quick, unblockable point blank attack that stuns grounded opponents. Throw function. |
Special moves
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 24 / 26 / 28 | - | - | M | O | Knocks down | 4 / 3 / 2 | |
Chen-Mao shoots a small energy blast. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 29 / 29 / 29 | - | - | H | O | Knocks down | - | |
Chen-Mao stomps on the ground then advances forward to do a devestating punch |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
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- | 29 / 29 / 29 | - | - | H | O | Knocks down | - | |
Chen-Mao spins around then kicks up and over her head, doing a circular slice |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 29 / 29 / 29 | - | - | H | O | Knocks down | - | |
Chen-Mao hops high into the air and slams her butt down on the opponent.
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Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
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- | 29 / 29 / 29 | - | - | H | O | Knocks down | - | |
Easily her best move, contender for best advancing move in the game |
Supers
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
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- | 59(53+6) | - | - | M | O | Knocks down | -15 | |
Chen-Mao rushes forward with her elbow out. If she hits (not blocked) she commences a series of moves. |
Boost mode (22+ABC)
After Images :
Chen-Mao gets it on, SFA3 style. Gets a shadow that mirrors her attacks, allowing for nutty air combos. Moves will generally deal less damage, but, because of the shadow, she'll get more damage overall.
- If the mirror image hits with a bash or other launcher, the hit has the launcher effect but doesn't count towards the 3 launcher limit. By timing it so that your attack misses but the mirror image's attack hits, it's possible to do many more than 3 launchers in a combo.
- Chen-Mao's standing AB is functionally a launcher, since the mirror image hits right after the v.launcher hit, giving it normal launcher effect. The only way you'll get a v.launcher is if you do it from just far enough away that the mirror image misses, or so only the mirror image hits.
- 6B can now be cancelled into j.214A/B/C.
- 214A/B/C does different patterns of skulls.
- Standing C cancels more easily.
- Jumping C and AB can now be cancelled normally as well as delayed.
- Chen-Mao's special moves all get more hits...except 214C, which is now a launcher.
- Some special moves give higher knockdowns.
Color Palettes