- c. FP is one of the best normals in the game. Great range with an insane amount of priority.
- Some decent long range normals in s. LK, s. RH and s. MP
- Tiger knee is fast, good for mobility and reasonably safe on block in many situations
- Some of the best custom combos in the game with huge activation range, amazing anti-air setups and potential infinite setups that are difficult to escape
- Larger than normal grab range
- One of the fastest backward walk speeds
- j. RH has good priority.
- Jab tiger uppercut can be difficult to punish effectively without meter for some characters
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- Tallest character in the game with a very fat hurtbox makes him very vulnerable to guard crush pressure and a lot of standing combos
- Forward walk speed is very slow
- Lacks reliable BnBs without meter
- Tiger uppercut is airborne very early and can be airblocked even somewhat deep
- Tiger uppercut has terrible i-frames compared to other DP moves
- Tiger shots have absolutely terrible recovery/damage with giant extended hurtboxes
- Very meter dependent due to his weak neutral. A polarizing character due to how strong he is with meter and how weak he is without.
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