Introduction
More than any other character in Hokuto no Ken, Thouther is all about being on the offensive. Thanks to his powerful Bakuseiha fireball, Thouther's mixups are perhaps the most devastating in the game. This coupled with his high star-removing ability can make him seem truly be unstoppable when he is on a roll. On the other hand however, his defense is without a doubt the worst in the game, on par with Mamiya - he has a Guard Gauge against all characters, no reliable reversal, and very low health.
For these reasons Thouther is considered a "one chance" character and sometimes has trouble achieving a stable win rate. While easy to pick up his basic attack patterns and combos, the difficulty of his more advanced techniques coupled with the amount of work required to be able to win consistently can make Thouther a very frustrating character to play.
Pros | Cons |
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Normal Moves
Close
cl.A
Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv |
---|---|---|---|---|---|---|
- | Mid | 5 | 4 | - | - | -3 |
cl.B
Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv |
---|---|---|---|---|---|---|
- | Mid | 4 | 4 | - | - | -1 |
cl.C
Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | Mid | 10 | 2 | - | - | -9 | |||||
Launches at an angle identical to his Grave Shoot. Can be super jump cancelled. |
cl.D
Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | Mid | 10 | 4 | - | - | -11 | |||||
Launches diagonally, can be jump cancelled. |
Far
f.A
Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv |
---|---|---|---|---|---|---|
- | Mid | 5 | 4 | - | - | +3 |
f.B
Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv |
---|---|---|---|---|---|---|
- | Mid | 7 | 2 | - | - | -3 |
f.C
Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv |
---|---|---|---|---|---|---|
- | Mid | 9 | 2 | - | - | -5 |
f.D
Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv |
---|---|---|---|---|---|---|
- | Mid | 8 | 2 | - | - | +1 |
Crouching
2A
Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv |
---|---|---|---|---|---|---|
- | Mid | 7 | 2 | - | - | +5 |
2B
Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv |
---|---|---|---|---|---|---|
- | Low | 6 | 3 | - | - | +4 |
2C
Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv |
---|---|---|---|---|---|---|
- | Mid | 9 | 2 | - | - | -1 |
2D
Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv |
---|---|---|---|---|---|---|
- | Low | 12 | 3 | - | - | +1 |
Air
j.A
Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv |
---|---|---|---|---|---|---|
- | High | 5 | 6 | - | - | - |
j.B
Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv |
---|---|---|---|---|---|---|
- | High | 8 | 6 | - | - | - |
j.C
Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv |
---|---|---|---|---|---|---|
- | High | 11 | 12 | - | - | - |
j.D
Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | High | 15 | 6 | - | - | - | |||||
Can be jump cancelled. |
Command Normals
6A
Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv |
---|---|---|---|---|---|---|
- | High | 25 | 2 | - | - | -2 |
6B
Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | Low? | 29 | 4 | - | Banish Launch | -1 | |||||
Applies a banishing strike effect on hit. |
Universal Mechanics
Throw
Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv |
---|---|---|---|---|---|---|
- | Throw | 4 | 4 | - | Launch | N/A |
BD Throw
Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv |
---|---|---|---|---|---|---|
- | Throw (whiffs vs. crouch) | 9 | 4 | - | Launch | N/A |
Grave Shoot
Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv |
---|---|---|---|---|---|---|
- | Mid | 9 | 4 | - | Grave Launch | +3 |
Heavy Strike
Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv |
---|---|---|---|---|---|---|
- | Unblockable | 41 | 4 | - | - | N/A |
Banishing Strike
Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv |
---|---|---|---|---|---|---|
- | Unblockable | 18-33 | 4 | - | Banish Launch | -8 |
Special Moves
Kyokusei Jyuji Shohafu
Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | Mid, All | 28 [32] | 4 [96] | - | - | -12 | |||||
Cross-shaped projectile, travels relatively slowly across just shy of half the screen before disappearing. Takes off one star on counter hit. |
Nanto Bakuseiha
Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | Mid, All | 17 [20] | 3 [Until ground] | - | - | -12 | |||||
Cross-shaped projectile, travels downwards relatively slowly until it hits the ground. Takes off one star on counter hit. |
Holy Spear
Version | Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
623A | - | Mid | 27 | 24 | - | - | - | |||||
Takes off one star on counter hit. | ||||||||||||
Version | Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv | |||||
623C | - | Mid | 27 | 10 | - | - | - | |||||
Travels faster and at a higher angle. Takes off one star on counter hit. |
Kyokusei Jyuuji Ken (Hitai)
Version | Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal | - | Mid | 10 | 2 (3) 2 | - | - | -5 | |||||
Takes off one star on counter hit. | ||||||||||||
Version | Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv | |||||
Install | - | Mid | 7 | 1 (2) 1 (2) 1 (2) 1 | - | - | -2 | |||||
Takes off one star on counter hit. Can link into itself with install active. |
Kyokusei Jyuuji Ken (Hibi - Gedan)
Version | Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal | - | Low | 17 | 3, 13 | - | - | -28 | |||||
Version | Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv | |||||
Install | - | Low | 9 | 3, 2, 2, 9 | - | - | -10 | |||||
All versions take off one star on counter hit. |
Kyokusei Jyuuji Ken (Hibi)
Version | Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal | - | Mid | 13 | 8 (8) 8 | - | - | -16 | |||||
Version | Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv | |||||
Install | - | Mid | 9 | 4 (2) 4 (2) 4 (2) 4 | - | - | 0 | |||||
All versions take off one star on counter hit. |
Kyokusei Jyuuji Ken (Hishou)
Version | Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal | - | Mid | 33 | 2 (2) 2 | - | - | - | |||||
Version | Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv | |||||
Normal (Rekka) | - | Mid | 12 | 2 (2) 2 | - | - | - | |||||
Version | Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv | |||||
Install | - | All | 17 | 1 (1) 1 (1) 1 (1) 1 | - | - | - | |||||
Version | Damage | Guard | Startup | Active | Recovery | Hit Adv | Block Adv | |||||
Install (Rekka) | - | Mid | 7 | 1 (1) 1 (1) 1 (1) 1 | - | - | - | |||||
All versions take off one star on counter hit. |
Houshou Jyuujihou
(Air) 2141236A (Uses 1 Bar Aura)
Ground version: 23F Startup, 8F Active on first 3 hits, 24F Active on last 3 hits (6F gap between all hits), -33 on block
Air version: 13F Startup, 24F Active on all 8 hits
Takes off one star on hit, two on counter hit.
Houou Kotou Kaiten
53F Startup
Seitei Jyuji Ryou
236236C (Uses 1 Bar Aura) -> 623C (Uses 1 Bar Aura)
21F Startup
Tenshou Jyuujihou
11F Startup