tufillo albergo varsavia albergo 5 stelle verona rick astley altri giochi erotici adsl sat video cristina aquilera la mia amica speciale dvd recorder lg 7400 piotti snc antykoncepcja riviste vendite immobiliari eva henger free vendita carte yu-gi-oh emulador game boy quinny comfort hashari email marketing service california dreamin benny asteroide minaccia i belive my eart ba tecra a4 pm750 lovw forno micronde amstrad centro commerciale porte franche david sylvian air max 2003 copiare dvd protetti blubes iulm a milano inda www cranberries com usa votazioni teita stc goonies pericolo tralicci alta tensione lo chiamavano mezzogiorno web entre tu y yo natalie kritz heroes renault megane scenic km 0 boutique dell elettronica avellino ventole case ball bearing watussi derre otros recorder dvd ram hd poe edgar allan sitemap body building woman kit d link dsl g604t vba access asus pcx6600 pcie 256mb original sing map site il decalogo nove chantraine pierre mp3 muvo n200 512mb to the 5 boroughs ariete elettrodomestico total club manager 2004 elegante signora denon avr 2805 alcamo tp singole visure catastali on line estafet videosat service novastorm grande fratello nel mondo tommy e carolina amore jumpj home accessori micro zen creative donna classe crociera braun md31 w w w gogle it chase the express d-link dsl 904 kit plotter hp 4000 alfa romeo brera remos garanzia posizionamento fai un puzzle sbs 240 quick time player sever mobili etnici liguria mixer 8 ingressi il marchio donne asiatiche www edscuola it www wdsu com sesso lesbo gratis banca di credito cooperativo di brescia lotto vincita parti del viso www yahoo it ml-2551n toner panda 4x4 reservation catone srl page lg microonde pistole sitemap viaccess 1 keys art locali notturni prive versilia mais que nada finanziamento e credito dormire a roma cacciatori della notte hp 1200 scanner ferro da stiro caldaia vapore codici meliconi coppia 50-27 nelly video milagr mogli videoregistratori dvd tumore ossa cani sintomi video porno moana pozzi fabriano copy 1 no amore no dfi nf4 ultra d ivete sangalo midi il sentiero della fortuna edizioni paoline carmelo zappulla napoli dizionario tecnico italiano inglese go pornqueens net e ti amo masini ital smile card di jonh cena www nawaiwaqt com pk san pietroburgo gisele itie nua in dreams roy orbison brevi dou predator sky burny kenwood krf v5090d giochi di musica el tiempo borro pellicce usate lamb gans n roses site marjuana http awt smu bugil scarpa trekking pastarito jvc x5 il piffero sobri lesli et amine tata e maurizio hit my love rassodante corpo chrisina aguilera atelocynus il mondo insieme a te di max pezzali notte romantica kante kareen antonn bonnie tyler si www ina it robi draco rosa egisto malfatti provincia milano frassinetti tg maked map testi salsa hp 1022 laserjet sarkom computers frigo ocean san juan de los morros agriturismo urbino wwo kazdy ponad kazdym bicicletta chopper www woolworths co uk via la cellulite per averti midi file del 2004 copertina carmina burana acer 5330 leadtek 9553 gps trama de il gattopardo box in lamiera onofrio totaro jbl scs 200 7 ricevitore digitale terrestre nokia hp 3380 aio comunicati figc polar wearlink espiderman qtek 9090 supporto
Introduction
Alex, who hails from New York, is the main character in the Street Fighter 3 series. His appearance slightly mimics that of professional wrestler Hulk Hogan. He wears green trousers and combat boots, and a identifying red head band.
Alex is a throw based character.
Moves List
Normal Moves
Throws
Body Slam | LP LK |
Command Normals
Chop | F MP |
Lariat | F HP |
Head Butt | B HP * |
Sleeper Hold | B HP (opponent turned around) * |
Flying Cross Chop | D j.HP |
* Sleeper Hold is performed if opponent was grabbed from behind. Press HP repeatedly for additional damage.
Target Combos
- D LK -> D MK
- D LK -> D HK
Special Moves
Flash Chop | QCF P | (EX) |
Power Bomb/Back Drop | HCB P * | |
Spiral D.D.T. | HCB K | |
Air Knee Smash | DP K | (EX) |
Slash Elbow | Charge B, F K (in air) | (EX) |
Air Stampede | Charge D, U K | (EX) |
* Back Drop is performed if opponent was grabbed from behind
Super Arts
I | Hyper Bomb | 360 P | 1 stock (3.2 ex) |
II | Boomerang Raid | QCF, QCF P | 2 stocks (4.8 ex) |
III | Stun Gun Head Butt | QCF, QCF P | 1 stock (2.0 ex) |
Move Analysis
Combos
- Alex's BnB - j.HP, Close MK x LP/EX Flash Chop
- [j.HP, Close MK x SA2]meter
- Alex's Punisher - HP Flash Chop, HP Power Bomb
- [HP Flash Chop, Close MK x SA2]meter
- HP Flash Chop, Close MK x SA2
- c.LP x c.LP x SA2
- HP Flash Chop x SA3 (Useful for attempting the stun gun trap)
- MP x EX Air Knee (Good Anti-Air after a parry)
Frame Data
Normals
Normals | ||||||||||||
Move | Start-Up | Adv.Frames: (Block / Hit / c.Hit) | Cancel: (Special / Super) | Section: (Guard / Parry) | Damage: (Min / Max) | JPT | Rating | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 4 | 1 | 1 | 1 | Yes | Yes | H/L | H/L | 3 | 6 | 1 | 3 |
LP (F) | 4 | 1 | 1 | 1 | Yes | Yes | H/L | H/L | 3 | 6 | 1 | 2 |
c.LP | 4 | 1 | 1 | 1 | Yes | Yes | H/L | H/L | 3 | 6 | 1 | 3 |
j.LP | 4 | - | - | - | - | - | H | H | 5 | 8 | 3 | 3 |
MP | 4 | 1 | 0 | 1 | Yes | Yes | HL | H | 12 | 22 | 1 | 3 |
c.MP | 7 | 0 | 1 | 2 | No | No | HL | HL | 11 | 19 | 1 | 3 |
j.MP | 5 | - | - | - | - | - | H | H | 10 | 14 | 3 | 2 |
HP | 14 | -1 | 1 | 3 | No | No | H | H | 18 | 32 | - | 4 |
c.HP | 13 | -9 | D | D | No | No | HL | HL | 16 | 26 | 1/5 | 2 |
j.HP | 8 | - | - | - | - | - | H | H | 18 | 31 | 3 | 3 |
LK | 5 | 0 | 0 | 0 | Yes | Yes | HL | HL | 5 | 8 | 1 | 3 |
c.LK | 5 | 2 | 2 | 2 | Yes | Yes | L | L | 5 | 8 | 1 | 3 |
j.LK | 4 | - | - | - | - | - | H | H | 7 | 13 | 3 | 3 |
MK | 5 | -1 | 0 | 1 | Yes | Yes | H/L | H/L | 13 | 23 | 1 | 4 |
MK (F) | 11 | 0 | 1 | 2 | No | No | H/L | H/L | 12 | 22 | 1 | 4 |
c.Mk | 8 | -1 | 0 | 1 | No | No | L | L | 9 | 15 | X | 4 |
j.MK | 9 | - | - | - | - | - | H | H | 11 | 19 | 3 | 3 |
HK | 16 | -13 | 0 | 2 | No | No | HL | H | 19 | 33 | 1 | 3 |
c.HK | 11 | -15 | D | D | No | No | L | L | 16 | 28 | - | 2 |
j.HK | 8 | - | - | - | - | - | H | H | 15 | 26 | 3 | 3 |
Throws
Throws | ||||||||||||
Move | Start-Up | Adv.Frames: (Block / Hit / c.Hit) | Cancel: (Special / Super) | Section: (Guard / Parry) | Damage: (Min / Max) | JPT | Rating | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Body Slam | 3 | - | - | - | - | - | - | - | ? | ? | - | - |
Command Normals
Command Normals | ||||||||||||
Move | Start-Up | Adv.Frames: (Block / Hit / c.Hit) | Cancel: (Special / Super) | Section: (Guard / Parry) | Damage: (Min / Max) | JPT | Rating | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
F MP | 7 | -1 | 0 | 1 | No | No | H/L | H/L | 14 | 24 | 1 | 4 |
F HP | 9 | -1 | 1 | 3 | No | No | H/L | H | 17 | 24 | 6 | 3 |
B HP | 8 | -11 | - | - | No | No | H/L | U | 23 | 32 | X | 2 |
B HP (OBT) | 8 | -11 | 3 | 3 | No | No | H/L | U | ? | ? | X | 2 |
D j.HP | 10 | - | - | - | - | - | H | H | 15 | 26 | 3 | 2 |
Special Moves
Special Moves | |||||||||||
Move | Start-Up | Adv.Frames: (Block / Hit / c.Hit) | Cancel: (Super) | Section: (Guard / Parry) | Damage: (Min / Max) | JPT | Rating | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
LP Flash Chop | 12 | -2 | - | - | No | H/L | H | 15 | 26 | 6 | 4 |
MP Flash Chop | 16 | -1 | - | - | Yes | H/L | H | 16 | 28 | 6 | 3 |
HP Flash Chop | 20 | -1 | - | - | Yes | H/L | H | 18 | 31 | 6 | 3 |
EX Flash Chop | 10 | -1 | - | - | Yes | H/L | H | 24 | 39 | 6 | 4 |
LP Power Bomb | 7 | - | - | - | No | U | U | 20 | 28 | X | 4 |
MP Power Bomb | 8 | - | - | - | No | U | U | 23 | 32 | X | 3 |
HP Power Bomb | 9 | - | - | - | No | U | U | 25 | 35 | X | 3 |
LP Power Bomb (OBT) | 7 | - | - | - | No | U | U | 23 | 32 | X | 2 |
MP Power Bomb (OBT) | 8 | - | - | - | No | U | U | 25 | 35 | X | 2 |
HP Power Bomb (OBT) | 9 | - | - | - | No | U | U | 29 | 40 | X | 3 |
LK DDT | 21 | - | - | - | No | U | U | 20 | 28 | X | 2 |
MK DDT | 24 | - | - | - | No | U | U | 20 | 28 | X | 3 |
HK DDT | 27 | - | - | - | No | U | U | 20 | 28 | X | 2 |
LK Air Knee Smash | 7 | - | - | - | No | H | H | 15 | 21 | 6 | 3 |
MK Air Knee Smash | 8 | - | - | - | No | H | H | 17 | 24 | 6 | 3 |
HK Air Knee Smash | 9 | - | - | - | No | H | H | 19 | 26 | 6 | 3 |
EX Air Knee Smash | 4 | - | - | - | No | H | H | 24 | 33 | 6 | 4 |
LK Slash Elbow | 16 | -2 | - | - | Yes | H/L | H | 12 | 22 | 3 | 3 |
MK Slash Elbow | 19 | -8 | - | - | Yes | H/L | H | 15 | 26 | 3 | 2 |
HK Slash Elbow | 21 | -8 | - | - | Yes | H/L | H | 18 | 31 | 3 | 2 |
EX Slash Elbow | 10 | -6 | - | - | Yes | H/L | H | 19 | 34 | 6 | 4 |
LK Air Stomp | 24 | -3 | - | - | No | H | H | 15 | 26 | - | 3 |
MK Air Stomp | 26 | -3 | - | - | No | H | H | 18 | 31 | - | 3 |
HK Air Stomp | 27 | -3 | - | - | No | H | H | 20 | 35 | - | 3 |
EX Air Stomp | 27 | -3 | - | - | No | H | H | 23 | 40 | - | 3 |
Super Arts
Super Arts | ||||||||||||
Move | Start-Up | Adv.Frames: (Block / Hit / c.Hit) | Section: (Guard / Parry) | Damage: (Min / Max) | Mtr Length | Stocks | JPT | Rating | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Hyper Bomb | 3 | - | - | - | U | U | 64 | 88 | 130 | 1 | X | 3 |
Hyper Bomb (OBT) | 3 | - | - | - | U | U | 71 | 99 | 130 | 1 | X | 3 |
Boomerang Raid | 3 | - | - | - | H | H | 43 | 64 | 97 | 2 | - | 2 |
Stun Gun Head-butt | 27 | - | - | - | U | U | 22 | 31 | 82 | 1 | X | 3 |
Additional Frame Data
- Jump Start Up: 4 Frames
- High Jump Start Up: 6 Frames
- Toward Dash: 1 frame start up, 9 frames in air, 4 recovery frames
- Away Dash: 2 frame start up, 10 frames in air, 6 recovery frames
- Length of Stun Meter: 72 points (It takes 23 frames for Alex to recover 1 point)
- 67 frame wake up
- 49 frame quick recovery.
Strategies
Overview
Alex is a low tier character, who is afflicted with being the other half of Hugo, in that he's fast, but his grabs aren't particularly good. His EX Techniques are very useful, as they make his regularly unsafe moves safe(ish).
Basics
Super Art Selection
Use Super Art: SA2 (Boomerang Raid). Why? Alex's EX moves make him a much better character, and SA2 has the most meter to store EX moves. SA2 is also the easiest super art to combo into. Why not SA1? Because it has a 3 frame start up, that's why. The opponent can just jump out of it if it's not properly set up. The only time that it is ever guaranteed is after a MP or HP Flash Chop. Why not SA3? Because the Stun Gun trap is escapable. It's not easy, but its possible.
The other two supers tend to rely on gimmicks to land. As we all know, gimmicks only work once on a competent opponent, if at all.
- SA1
- Cannot be Comboed Into
- 3 Frame Start Up
- Large Damage
- Use on: Akuma(ish) Akuma's low stamina means that this super can really frighten an offensive player.
- SA2
- Large capacity for EX Techniques
- Easier to Combo into
- Use on: All
- SA3
- Trap is Escapable
- Small capacity for EX Techniques
- Large Stun
- Use on: N/A
Kara-Techniques
Throw
Alex's prime kara-throw normal is F HP. (F HP x Throw)
Zoning
Mixups
Strong high section techniques include; HP and Meaty UOH x SA2. Meaty Close MK x HK Air Stomp and Meaty Close MK x MK Air Stomp are also very useful tools as the former will actually cross up the opponent giving you at least a 50/50 game going. Regarding Alex's low mix-ups c.LK x c.MK can be very helpful in addition to his sweep: c.HK. Utilize your c.Lk x c.MK freely, and the sweep more sparingly.
As is the way with all the characters in the game, a throw as an additional "3rd Option" for your mix-up in very helpful. Especially in Alex's case, given his two command throws. Power Bombing, and tick Power Bombing are dangerous techniques to be hit by, but use them sparingly, they have not the strength of Hugo's and can be defended against more easily.
Your final tool that you can use is Meaty Close MK x MK DDT. This can be very helpful if you use it correctly. Crouching up close before executing the meaty technique can give the impression you're going to prepare an Air Stomp OR a low move. If you're lucky, they'll block the wrong way pre-empting your cross-up air stomp/try to parry low/get the timing wrong on a high parry. If you're unlucky, they'll block. This kind of reinforcing agent (coupled with Close MK's relative safety) can be a great help to you in trying to land power bombs.
Additional Notes
- Personal Action: Alex's damage done on the next attack increases. Holding Fierce and Roundhouse keeps this action going. If Alex rotates his arm 7 times, the damage increase is maxed out. This can be done in multiple taunts.
Match-ups
Serious Advantage Match-ups
Alex has no match-ups where he is at a serious advantage
Advantage Match-ups
- Q - Strategy Goes Here
- Hugo - Strategy Goes Here
- Twelve - Strategy Goes Here
- Sean - Strategy Goes Here
Fair Match-ups
- Remy - Strategy Goes Here
- Alex - Strategy Goes Here
- Necro - Strategy Goes Here
Disadvantage Match-ups
- Yun - Strategy Goes Here
- Chun-Li - Strategy Goes Here
- Ken - Strategy Goes Here
- Makoto - Strategy Goes Here
- Dudley - Strategy Goes Here
- Yang - Strategy Goes Here
- Akuma - Strategy Goes Here
- Urien - Strategy Goes Here
- Ryu - Strategy Goes Here
- Oro - Strategy Goes Here
- Ibuki - Strategy Goes Here
- Elena - Strategy Goes Here
Serious Disadvantage Match-ups
- Chun-Li - Strategy Goes Here