Street Fighter V/R.Mika

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< Street Fighter V
Revision as of 00:14, 24 May 2020 by L1GHTN1N (talk | contribs) (S5 frame data)

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R.Mika

SFV-RMika Portrait.jpg
VITALS
Health: 950 Stun: 1000
WALKING THROWS
Forward Walk Speed: 4.2 Throw Range: 0.85
Back Walk Speed: 3 Throw Hurt Range: 0.25
DASHING JUMPING
Forward Dash Total Frames: 18 Jump Height Apex: -
Back Dash Total Frames: 24 Jump Total Frames: 46 (4+38+4)
Forward Dash Distance: 134.2 Forward Jump Distance: 212.8
Back Dash Distance: 120 Back Jump Distance 182.4
NOTABLE MOVE CLASSES
Overheads: - Hard Knockdowns: crHK (CH)
Low Attacks: crLK, crHK Crush Counters: HK, f+HP, crHK

Summary

Bio

Hailing from Japan, Rainbow Mika is a trained professional women's wrestler, already on her path to stardom.


Why Pick RMika?

To put it simply. Mika is annoying. She loves harassing the opponent with her great normals, a command grab that loops into itself, and great mobility. Mika has a vast variety of tools to keep the opponent on their toes and make sure they aren't falling asleep. Although her damage output isn't remarkable, this is more than made up for by the fact that her moveset is designed to annoy your opponent with fast and long ranged normals. If you like frustrating your opponent, testing their patience, and overcoming their mentality, then Mika might be just for you.

Players To Watch
Fuudo, Luffy, Nuckledu

Change List

For list of all changes, see Change/Patch List

Season 3.5

  • Crouch MP horizontal blowback on hit increased
  • HP Shooting Peach (qcb+HP) performance adjusted when canceled from Lady Mika
  • Rainbow Typhoon (hcb+K) damage increased from 170/180/190/230 to 180/190/200/240
  • VT2
    • Fightin' Dirty adjusted to cause real damage increased of grey damage, reduced Nadeshiko's downwards collision box


Season 3 (Arcade Edition)

  • Forward throw damage increased from 130 to 140
  • Forward throw (while opponent crouching) damage increased from 100 to 120, stun increased from 120 to 150, status after hit adjusted
  • Stand LP hurtbox expanded
  • Stand MP pushback on hit/block increased, collision box adjusted
  • Crouch LP hurtbox expanded
  • Crouch MP hurtbox reduced, can hit behind Mika, collision box adjusted
  • Crouch LK pushback on hit/block increased, collin box adjusted
  • Crouch MK hitbox expanded
  • Jump HP hurtbox reduced
  • Jump HK hitbox, hurtbox reduced
  • Dive Bomb (d+MP in air) recovery increased by 3f
  • Lady Mika (f+HP) can be special canceled
  • Passion Press (f+MP) collision box adjusted
  • Mic Performance (MP+MK) gains more V-Gauge if held to max charge
  • Brimstone (hcb+K or KK) increased recovery on whiff by 8f, no longer moves Mika backwards during startup
  • Rainbow Typhoon (hcb+P) recovery increased by 8f on whiff, no longer moves Mika character box backwards during startup, damage increased from 160/170/180/220 to 170/180/190/230
  • EX Shooting Peach (qcb+PP) hitbox expanded
  • Added V-Trigger 2: Fighting Dirty


Move List

Unique Attacks

SFV-RMika-Unique.jpg

Special Moves

SFV-RMika-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-RMika-Vsystem.jpg

Critical Art

SFV-RMika-Critical.jpg


R. Mika Discussions

Discussions regarding R. Mika

R. Mika Shoryuken Forum

R. Mika Discord Link

R. Mika Discord

Video Guides

Capcom Fighters' Official Character Introduction


Street Fighter Official Character Guide


Sajam's Character Breakdown


Shoryuken's Rising Up Series

Other Resources

Firkraag + Pokey86's Mika Tech Box Comprehensive Guide

Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Stand LP LP 4 2 7 2 4 6 30 70 H ["su","sp","vt1","vt2"] - - - - 36 84
Stand MP MP 5 2 11 -2 8 10 60 100 H ["su","sp","vt1","vt2"] - - - 9 72 120
Stand HP HP 7 3 18 -6 2 4 90 150 H ["su","sp","vt1","vt2"] - - - 14 108 180
Stand LK LK 4 3 8 1 2 4 30 70 H ["vt1","vt2"] - - - - 36 84
Stand MK MK 8 4 15 -3 2 4 60 100 H ["vt1","vt2"] - - - 9 72 120
Stand HK HK 12 2 20 -4 2 KD 90 150 H ["vt1","vt2"] 105 46 51 14 108 180
Stand HK (hold) HK (hold) 35 2 20 2 4 26 100 150 H ["vt1","vt2"] - - - 16 120 180
Crouch LP d+LP 3 2 6 1 3 5 20 70 H ["su","sp","vt1","vt2"] - - - - 24 84
Crouch MP d+MP 7 4 16 -1 1 3 60 100 H ["vt1","vt2"] - - - 9 72 120
Crouch HP d+HP 11 6 17 -6 -2 0 80 150 H ["su","vt1","vt2"] - - - 13 96 180
Crouch LK d+LK 4 2 8 1 3 5 20 70 L ["vt1","vt2"] - - - - 24 84
Crouch MK d+MK 7 3 15 -2 3 5 60 100 H ["vt1","vt2"] - - - 9 72 120
Crouch HK d+HK 12 8 21 -12 KD KD 90 150 L ["vt1","vt2"] 68 19 24 14 108 180
Jump LP u+LP 3 5 - 3~6 6~9 ? 40 70 M - - - - - 48 84
Jump MP u+MP 7 5 - 9 12 14 60 100 M - - - - 9 72 120
Jump HP u+HP 8 5 - 6~12 9~15 ? 90 150 M - - - - 14 108 180
Jump LK u+LK 4 8 - 2~6 5~9 ? 40 70 M - - - - - 48 84
Jump MK u+MK 6 5 - 8~9 11~12 ? 70 100 M - - - - 11 84 120
Jump HK u+HK 7 7 - 9~12 12~15 ? 90 150 M - - - - 14 108 180
Shooting Star Combo j.MP > j.HP 7+8 5 - - KD KD 60*54 100*90 M*M - 75 16 21 CHIP CH_DAMAGE CH_STUN
Stomp Chomp LK > MP 4+4 2 14 -5 1 3 30*45 70*90 H*H ["su","sp","vt1","vt2"] - - - CHIP CH_DAMAGE CH_STUN
Divebomb d+MP during f jump 16 7 27 -9(-10) KD KD 70 100 M - 84 25 30 11 84 120
Lady Mika f+HP 10 3 12 3 KD J 80 150 H ["su","sp","vs1","vs2","vt1","vt2"] 125 66 71 13 96 180
Passion Press f or b+MP 8 2 20 -8 0 2 50 100 H - - - - 8 60 120
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Daydream Headlock LP+LK 5 3 17 KD KD KD 140 200 T - 42 3 3 ? 168 240
Dream Driver LP+LK (opp crouched) 5 3 17 KD KD KD 120 150 T - 61 12 12 ? 144 180
Sell Down b+LP+LK 5 2 18 KD KD KD 140 200 T - 71 12 12 ? 168 240
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Nadeshiko (Above) HP+HK (VT1) 26 8 7(11) 32 33 35 100 100 H - - - - ? 120 120
Nadeshiko (Above) (hold) HP+HK (hold) 121 8 10 32 33 35 100 100 H - - - - ? 120 120
Nadeshiko (Front) b+HP+HK 36 4 7 32 KD KD 100 100 H - 72 23 28 ? 120 120
Nadeshiko (Front) (hold) b+HP+HK (hold) 117 4 10 32 KD KD 100 100 H - 72 23 28 ? 120 120
Nadeshiko (Behind) f+HP+HK 36 4 7 32 KD KD 100 100 H - 72 23 28 ? 120 120
Nadeshiko (Behind) (hold) f+HP+HK (hold) 117 4 10 32 KD KD 100 100 H - 72 23 28 ? 120 120
Steel Chair HP+HK (VT2) 64 - 7 - - ? 20x3 (60) 50x3 (150) H - - - - ? CH_DAMAGE CH_STUN
Fightin' Dirty HP+HK (VT2 hold) - - 11 - - ? 100*60 100*100 H - - - - ? CH_DAMAGE CH_STUN
Heated Mic Performance lvl 1 MP+MK (VS1) 75 25(29) 15 4 11 13 40 100 H - - - - ? 48 120
Heated Mic Performance max MP+MK (VS1) (hold) 1095 - 0 - - ? - - H - - - - ? CH_DAMAGE CH_STUN
Pumped Up! MP+MK (VS2) 3 10 39 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Pumped Up! (attack) MP+MK (VS2) (counter) 5 2 17(52) 4 KD KD 90 150 H ["vt2"] 62 3 8 ? 108 180
Peach Gator f+KKK 17 2 24 -2 KD KD 60 0 H - 66 17 17 ? 72 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Passion Rope Throw Forward f or b+MP > MP 2 2 50 -40 KD KD 50*27 100*0 H - - - - ? CH_DAMAGE CH_STUN
Passion Rope Throw Backward f or b+MP > b+MP 2 2 38 -28 KD KD 50*27 100*0 H - - - - ? CH_DAMAGE CH_STUN
Taunt PPP+KKK 1 - 61 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
LP Shooting Peach qcf+LP 10 6 9+16 -7 KD KD 80 150 H - 72 23 28 ? 96 180
MP Shooting Peach qcf+MP 13 10 4+19 -10 KD KD 90 150 H - 82 23 28 ? 108 180
HP Shooting Peach qcf+HP 20(16) 13 2+15 -12 KD KD 100 150 H - 82 23 28 ? 120 180
EX Shooting Peach qcf+PP 5 5(13)5 18(23) -15 KD KD 40*40*50 20*20*160 H*H*H - 78 19 24 ? CH_DAMAGE CH_STUN
LK Wingless Airplane qcf+LK 5 5 23+20 - KD KD 130 200 T - 69 20 20 ? 156 240
MK Wingless Airplane qcf+MK 7 8 20+20 - KD KD 130 200 T - 69 20 20 ? 156 240
HK Wingless Airplane qcf+HK 10 11 17+20 - KD KD 130 200 T - 69 20 20 ? 156 240
EX Wingless Airplane qcf+KK 5 11 17+20 - KD KD 160 200 T - 69 20 20 ? 192 240
LP Rainbow Typhoon hcb+LP 5 2 60 KD KD KD 180 200 T - 70 11 11 ? 216 240
MP Rainbow Typhoon hcb+MP 5 2 60 KD KD KD 190 200 T - 70 11 11 ? 228 240
HP Rainbow Typhoon hcb+HP 5 2 60 KD KD KD 200 200 T - 70 11 11 ? 240 240
EX Rainbow Typhoon hcb+PP 5 2 60 KD KD KD 240 250 T - 15 15 15 ? 288 300
LK Brimstone hcb+LK 5 2 60 KD KD KD 120 150 T - 69 20 20 ? 144 180
MK Brimstone hcb+MK 5 2 60 KD KD KD 130 150 T - 69 20 20 ? 156 180
HK Brimstone hcb+HK 5 2 60 KD KD KD 140 150 T - 69 20 20 ? 168 180
EX Brimstone hcb+KK 5 2 60 KD KD KD 180 200 T - 21 21 21 ? 216 240
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Peach Assault qcb, qcb+P 3 2 51 - KD KD 360 0 T - 75 26 26 ? 432 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
Steel Chair (secondary) HP+HK 104 - 46 - - ? 20x3 (60) 50x3 (150) H - - - - ? CH_DAMAGE CH_STUN
Fightin' Dirty (secondary) HP+HK (hold) - - 58 - - ? 100*60 100*100 H - - - - ? CH_DAMAGE CH_STUN
Notes:
  • CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
  • For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
  • Chip damage for normals refers to grey life inflicted

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

V System

V Reversal

V Skill 1

V Skill 2

V Trigger 1

V Trigger 2

{{{5}}}

Strategy

Playing as R.Mika

Fighting Against R.Mika