User talk:Bruckner

Discussion page of User:Bruckner

Welcome to Shoryuken Wiki!! We hope you will contribute much and well. You will probably want to read the help pages. Again, welcome and have fun! MrWizard (talk) 22:06, 2 October 2016 (MSK)


KOF 97 and 98 hitboxes

Do you use fba-rr right? I think we can complete the rest of 98 wiki and 97 one,its the same framedata from kof98 from kof97? --HanzoHimemiya (talk) 01:08, 4 October 2016 (MSK)


Hello my friend,

I never used the tool you mentioned. I only know how to use the Dip switches in Winkawas Emulator to check hitboxes and framedata (but it cannot reveal "grab hitbox" and "ground pound hitbox"). Fortunately, most (if not all) of the analytical works on KOF97 and 98 were already done by some other KOF fans from China years ago, they really know the codes inside and out. So, the things I wish to do is to put the data on this website. But I am a bit confused with the editing system (forgive me).

Generally, KOF97 and KOF98 have different framedata and hitboxes, I pasted the 98 Daimon list onto the 97 one just because there is no frame change to this single character.

BTW, here are several things I gathered for KOF97 (I think KOF98 project is nearly completed here): 1. All framedata of moves (hitboxes can be generated by Winkawas) 2. Priorities of projectiles and trading mechanics (applicable to KOF97-2002) 3. Ranges and priorities of grab moves 4. Data of basic mechanics (evade, roll, jump, move, run, wakeup, stuns, guard CD, guard AB etc.) 5. Damange and defense of all moves and characters 6. Competitive use of characters

Best regards.