Marvel vs Capcom 2/Guile

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< Marvel vs Capcom 2
Revision as of 00:25, 9 December 2020 by Shiburizu (talk | contribs) (fix motion tags)
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Marvel vs Capcom 2/Getting StartedMarvel vs Capcom 2#CharactersMarvel vs Capcom 2/SystemMarvel vs Capcom 2/TiersMarvel vs Capcom 2/StrategyMarvel vs Capcom 2/MiscellaneousMvC2HeaderButtons.png

Introduction

MvC2guile.png

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-guile.png

Moves List

Normal Moves

Special Moves

Name
Command
Damage
Special Properties (glossary)
Sonic Boom
Charge B.png , F.png + p
Flash Kick
Charge D.png , U.png + k
Air Flash Kick
D.png , U.png + k
aironly

Super Moves

Name
Command
Damage
Special Properties (glossary)
Sonic Hurricane
Qcf.png + Lp.png + hp
Somersault Strike
Qcb.png + Lk.png + hk
Crossfire Assault
Qcf.png + Lk.png + hk
aironly

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.pngHk.png Flash Kick
Somersault Strike
Hk.png Flash Kick
Beta.pngHp.png Sonic Boom
Sonic Hurricane
Hp.png Sonic Boom
Gamma.pngHp.png Sonic Boom
Sonic Hurricane
Hk.png Flash Kick

The Basics

Combos

-Jump LP (charge d) > LP \/ c.LK > c.LK XX u + HK

-Away Charge b,f + LP (f,f, uf) /\ Jump LP > LP \/ d.s.LP > s.LP > f + HP

-Jump HP \/ d.s.LP > s.LP > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX d,u + HK

-Jump LP > HP \/ d.s.LP > s.LP > c.HK XX u + HK

-Jump HP \/ d.s.LP > s.LP > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP > sj.HK

-Jump HP \/ d.c.LK > c.LK > c.HK XX qcf + PP

-d.s.LP > s.LP > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + KK

-Corner Jump HK \/ d.c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP > sj.HK \/ d.s.LK > s.LK > s.HK

-Jump LK > HP \/ d.s.LP > s.LP > b + HP XX qcf + PP

-Jump HP \/ d.s.LP > c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + KK

-Jump HP \/ d.s.LP (charge b) > s.LP > b + HP XX f + HP XX qcf + PP

Advanced Strategy

Fun Stuff

Somersault Strike THC Glitch

Perform an A2 snapback with Guile. Then, as soon as you recover, perform a Team Hyper Combo (A1 + A2). The somersault 'blades' will stay on-screen as stationary projectiles, and your opponent will not be able to walk/dash backwards, as that will put them into block animation. They can use this to Suki Cancel moves. The 'blades' can be destroyed by any projectile. You can repeat this glitch as many times as you would like in a match, provided that you have at least two levels (one for the snapback, one for the THC) every time. This glitch is not banned in tournament play, but is not really useful.