Garou: Mark of the Wolves/B. Jenet

From SuperCombo Wiki
Jenet.PNG
MOTW Logo.png

Introduction

To come.

Character Colors

Jenetcolors.JPG

Gameplay Overview

To come.

Move List

Command Normal Moves

Super Jump: Press Down then U/UF/UB

Special Command Moves

Command Move Weak Damage Strong Damage
Qcf.gif + Punch.gif Bufferass 10 (4 for each hit) 16 (6 for each hit)
Qcb.gif + Punch.gif Crazy Ivan 18 21
Qcf.gif + Kick.gif The Hind 20 23
Qcf.gif + Kick.gif (Break) The Hind 13 3
Qcb.gif + Kick.gif Gulf Tomahawk 19 12(ground)/22(air)
in air Down.gif + Kick.gif Harrier Bee 7 7
---Kick.gif Harrier Bee 7 7
-----Kick.gif Harrier Bee 7 7
-------Kick.gif Harrier Bee 10 10
Qcf.gif, Qcf.gif + Punch.gif Many Many Torpedoes 31 52
Qcf.gif, Qcf.gif + Kick.gif Aurora' 35 55
Just Defend, Snka.gif, Snkb.gif, Snkc.gif Ab Oi Mademoiselle NA 57

Attributes

When a move can be canceled, it can either be canceled into a special/super/feint. Some moves that can't be canceled when they hit can be canceled when the opponent blocks while some moves that can be Special/Super canceled cannot be Feint Canceled.

Command Cancel on Hit Cancel on Block Feint Cancel
Far Snka.gif O O O
Far Snkb.gif O O O
Far Snkc.gif X X X
Far Snkd.gif X O O (on block)
Close Snka.gif O O O
Close Snkb.gif O O O
Close Snkc.gif O O O
Close Snkd.gif O (1st hit) O (1st hit) O (1st hit)
Down.gif Snka.gif O O O
Down.gif Snkb.gif O O O
Down.gif Snkc.gif O O O
Down.gif Snkd.gif X X X
jump Snka.gif O O NA
jump Snkb.gif O O NA
jump Snkc.gif O O NA
jump Snkd.gif O O NA
hop Snka.gif X X X
hop Snkb.gif X X X
hop Snkc.gif X X X
hop Snkd.gif X X X
Snka.gif + Snkb.gif X X X
Down.gif + Snka.gif + Snkb.gif O X O
Close, Snka.gif, Snka.gif X X X
Close, Snka.gif, Snka.gif, Snka.gif X X X
Far Snkc.gif, Snkc.gif X X X

Frame Data

Legend :
Command = the input for the attack.
Start Up = How many start up frames an attack has.
Hit = When the attack hits.
Block = When the attack is blocked.
+ signifies how many advantage frames the attacker has.
- signifies how many disadvantage frames the attacker has.
KD means the attack will knock the opponent down.

Command Start Up Hit Guard
Close Snka.gif 4 +7 +7
---Close Snka.gif -1 -1
-----Close Snka.gif +2 +2
Close Snkb.gif 4 +6 +6
Close Snkc.gif 4 -2 -2
Close Snkd.gif 4 -3 -3
Far Snka.gif 5 +2 +2
Far Snkb.gif 5 +5 +5
Far Snkc.gif 7 -8 -8
---Far Snkc.gif +5 +5
Far Snkd.gif 10 -9 -9
Down.gif Snka.gif 4 +6 +6
Down.gif Snkb.gif 4 +5 +5
Down.gif Snkc.gif 7 +6 +6
Down.gif Snkd.gif 10 KD -6
Snka.gif + Snkb.gif 25 -1 +5
Down.gif + Snka.gif + Snkb.gif 10 -3 -9
Qcf.gif + Snka.gif 19 -3 -3
Qcf.gif + Snkc.gif 25 -2 -2
Qcb.gif + Snka.gif 11 KD -6
Qcb.gif + Snkc.gif 21 KD -10
Qcf.gif + Snkb.gif 9 KD -19
Qcf.gif + Snkb.gif (Break) 9 KD -3
Qcf.gif + Snkd.gif 20 KD -29
Qcf.gif + Snkd.gif (Break) 20 KD +11
Qcb.gif + Snkb.gif 17 -4 -4
Qcb.gif + Snkd.gif 29 -4 -4
Snkc.gifSnkd.gif 8 KD -32
Qcf.gif, Qcf.gif + Snka.gif 5 KD -18
Qcf.gif, Qcf.gif + Snkc.gif 6 KD -23
Qcf.gif, Qcf.gif + Snkb.gif 0 KD -49
Qcf.gif, Qcf.gif + Snkd.gif 0 KD -81
Just Defend Snka.gif, Snkb.gif, Snkc.gif 0 KD -79

Data from Howard's Arena

Hitboxes

Garou Jenet Grab.jpg

Command Total Frames
Close B.gif/F.gif + Snkc.gif x


Garou Jenet ForwardTaunt.jpg

Command Total Frames
F.gif + Snka.gif + Snkc.gif x



Garou Jenet DownTaunt.jpg

Command Total Frames
Down.gif + Snka.gif + Snkc.gif x


Garou Jenet cl.A.jpg

Command Start Up Hit Guard
Close Snka.gif 4 +7 +7


Garou Jenet cl.B.jpg

Command Start Up Hit Guard
Close Snkb.gif 4 +6 +6


Garou Jenet cl.C-1.jpgGarou Jenet cl.C-2.jpg

Command Start Up Hit Guard
Close Snkc.gif 4 -2 -2


Garou Jenet cl.D-1.jpgGarou Jenet cl.D-2.jpg

Command Start Up Hit Guard
Close Snkd.gif 4 -3 -3


Garou Jenet s.A.jpg

Command Start Up Hit Guard
Far Snka.gif 5 +2 +2


Garou Jenet s.B.jpg

Command Start Up Hit Guard
Far Snkb.gif 5 +5 +5


Garou Jenet s.C.jpg

Command Start Up Hit Guard
Far Snkc.gif 7 -8 -8


Garou Jenet s.D.jpg

Command Start Up Hit Guard
Far Snkd.gif 10 -9 -9



Garou Jenet cr.A.jpg

Command Start Up Hit Guard
Down.gif Snka.gif 4 +6 +6


Garou Jenet cr.B.jpg

Command Start Up Hit Guard
Down.gif Snkb.gif 4 +5 +5


Garou Jenet cr.C.jpg

Command Start Up Hit Guard
Down.gif Snkc.gif 7 +6 +6


Garou Jenet cr.D.jpg

Command Start Up Hit Guard
Down.gif Snkd.gif 10 KD -6


Garou Jenet j.A.jpg

Command Start Up Hit Guard
Jumping Snka.gif 4 ? ?


Garou Jenet j.B.jpg

Command Start Up Hit Guard
Jumping Snkb.gif 4 ? ?


Garou Jenet j.C-1.jpgGarou Jenet j.C-2.jpg

Command Start Up Hit Guard
Jumping Snkc.gif 6 ? ?



Garou Jenet j.D.jpg

Command Start Up Hit Guard
Jumping Snkd.gif 9 ? ?


Garou Jenet AB.jpg

Command Start Up Hit Guard
Snka.gif + Snkb.gif 25 -1 +5


Garou Jenet 2AB-1.jpgGarou Jenet 2AB-2.jpgGarou Jenet 2AB-3.jpg

Command Start Up Hit Guard
Down.gif + Snka.gif + Snkb.gif 10 -3 -9


Garou Jenet CD-1.jpgGarou Jenet CD-2.jpgGarou Jenet CD-3.jpg

Command Start Up Hit Guard
Snkc.gif + Snkd.gif 8 KD -32


Attack Notes

To come.

Bread'n'Butter Combos

Basic-Combos

  • s./c.Snka.gif,Qcb.gif+Snka.gif
  • s./c.Snka.gif/Snkb.gif,Qcf.gif+Snkb.gif
  • s.Snka.gif,c.Snkb.gif,Qcf.gif+Snkb.gif
  • s.Snka.gif,c.Snkb.gif,Qcb.gif+Snka.gif

Combos (Main)

  • j.Snkc.gif,cr.Snka.gif+Snkb.gif,Qcb.gif+Snka.gif
  • j.Snkc.gif/j.Snkd.gif,cr.Snka.gif+Snkb.gif,Qcf.gifx2+Snkb.gif/Snkd.gif

Break Combos

  • Qcf.gif+Snkd.gif, Snka.gif+Snkb.gif,Qcf.gif+Snkd.gif
  • Qcf.gif+Snkd.gif, Snka.gif+Snkb.gif,Qcf.gifx2+Snkb.gif/Snkd.gif

Combos (corner only)

  • j.Snkc.gif/j.Snkd.gif,s.Snkc.gif(c),Qcb.gif+Snka.gif
  • j.Snkc.gif/j.Snkd.gif,s.Snkc.gif(c),Qcf.gif+Snka.gif/Snkb.gif
  • j.Snkc.gif/j.Snkd.gif,cr.Snkc.gif,Qcf.gif+Snkb.gif, Snka.gif+Snkb.gif,Qcf.gifx2+Snkb.gif/Snkc.gif
  • s.Snka.gif,cr.Snkb.gif,s.Snkb.gif,Qcb.gif+Snka.gif
  • cr.Snkb.gif,cr.Snkb.gif,Qcf.gif+Snkb.gif, Snka.gif+Snkb.gif,Qcf.gifx2+Snkb.gif/Snkd.gif
  • j.Snkc.gif/j.Snkd.gif,s.Snkc.gif,Feint,cr.Snka.gif+Snkb.gif,Qcb.gif+Snka.gif
  • j.Snkc.gif/j.Snkd.gif,s.Snkc.gif,Feint,cr.Snka.gif+Snkb.gif,Qcf.gifx2+Snka.gif/Snkc.gif

T.O.P. Notes

To Come.

Overall Strategy

To come.

Matchup Notes

To come.

Advanced Tactics

TK Dive kick : 28D : The divekick can be performed with 2>5>D, therefore it is possible to press 'down', then jump, then press D and the game buffer will still have the 'down' stored to perform a divekick low to the ground.

Instant Dive kick : 2D~D (double tap). When performed fast enough the "Youhou" sound doesn't come out.

Corner infinites : Jenet can loop C feint dash C, or D feint dash D as an infinite in the corner. It is also an infinite on guard; it can guard crush and lead to infinite on hit. The input is C > 2AC > 66 > C > 2AC > 66 > C ...

Hop C xx Divekick : Characters with an air throw can cancel their hop normals if it was performed as an airthrow. The input is hop 2C xx Divekick.

Airthrow/JD anti-air Option Select : 874C : it will air JD if there was an active hitbox above Jenet, otherwise it will air-throw.

Down Feint invincible frames : Jenet has invincible frames on the 2nd part of her down feint (when she spins around). It is possible to bait reversals (0f included) with C or D xx feint 2AC. Jenet will be in her invincible frames, allowing you to whiff punish anything that goes through Jenet.

ABC hidden Super Option Select : The hidden super 'An Oi Mademoiselle' is performed with JD>A>B>C guardcancel. If performed fast enough, only stand A (or crouch A) will come out, making it hard to punish.


Template:Garou: Mark of the Wolves