Ninja Masters/Sasuke

From SuperCombo Wiki

Introduction

Story:

Skillfully mastered the harsh Ninja training in half the normal period.

Decided to fight against the Ruler as his father wished before passing away, and became a hidden Ninja to avoid involving his collegues.

Move list

Normal Moves

Command Moves

Triangle Jump jump towards the wall,then away


Rolling Heel

Dash Forward, df + HK


Handle Strike

f + LP

overhead; staggers opponent if it connects as an overhead


Forward Slice

f + HP

far overhead


Crouch Snap

db, db + HK

overhead

Special Moves

qcf+P:

Sasuke throws a shuriken.

This shuriken has a fiery swirl around it when powered.


dp+P (three times):

Sasuke does an uppercut.

Can be done three times in a row when you use it right next to the opponent (he punches them a couple of times before doing an uppercut).


qcb+K:

Sasuke flies forward while kicking.


qcb while in the air +K:

Sasuke flies downward at an angle while kicking.


forward, hcf+AB:

Sasuke makes a burst of energy come out of his hands.

When this is done with a full super meter, the blast becomes larger, and it empties your meter.

The button can be held; if you hold the buttons, he slides forward when you release it.

The longer you hold the buttons, the further he slides forward.


hcb + D:

A command throw.

Sasuke grabs the enemy and leaps with them, slamming them in the ground.

Super Combo Ender

A, B, B, B, forward + B (with weapon):

Sasuke beats the crap out of the opponent; he then splits in to four images,throws the opponent in to the air, and slams them on the ground.

Combos

Weapon Chain Attacks 
--------------------  
Punch Starters        
``````````````  
LP far (*) ---> HP         ----> HP (*)     ----> HP (O)   -----> f + HP (SE)
LP close (*)    f + LP (*)   |   f + LP (E)   |   f + LP (E)      HK (E)
                HK (E)       |   d + HP (*, E)|   d + HP (*, E)
                d + HK (O, E)|   HK (E)       |   HK (E)
                             |   d + HK (O, E)|   d + HK (_, E) 
                             |                |
                             |                |
                             |                --> f + HP (O)----> HP (E)
                             |                                    HK (E)
                             |
                             |
                             --> LK          ----> HP (O)  -----> HP (E)
                                                   LP (E)         HK (E)
                                                   d + HP (*, E)
                                                   HK (E)
                                                   d + HK (_, E) 


HP close (*)--> HP        -----> HP (O)     ----> f + HP (SE)
                LK           |   f + LP (E)       HK (E)
                LP (*)       |   d + HP (*, E)
                f + LP (E)   |   HK (E)
                d + HP (*, E)|   d + HK (_, E) 
                HK (E)       |
                d + HK (O, E)|
                             --> f + HP (O) ----> HP (E)
                                                  HK (E)


Kick Starters
``````````````
LK close (*)--> HP        -----> HP (*)     ----> HP (O)   -----> f + HP (SE)
HK close        f + LP (*)   |   f + LP (E)   |   f + LP (E)      HK (E)
                HK (E)       |   d + HP (*, E)|   d + HP (*, E)
                d + HK (O, E)|   HK (E)       |   HK (E)
                             |   d + HK (O, E)|   d + HK (_, E) 
                             |                |
                             |                |
                             |                --> f + HP (O)----> HP (E)
                             |                                    HK (E)
                             |
                             |
                             --> LK         ----> HP  (O)  -----> HP (E)
                                                  LP (E)          HK (E)
                                                  d + HP (*, E) 
                                                  HK (E)
                                                  d + HK (_, E)

Deadly Move

hcb, hcf+ AC:

Sasuke slide forward, and if it connects, he grabs the opponent, leaps in to the air, and then drills them in to the ground

Super Deadly Move

down, qcb, forward + AB (without weapon):

Sasuke slams his hands on the ground and a small burst of energy surrounds him.

It's much more useful than it looks.