Introduction
Story:
Normally a big kind-hearted guy becomes blindlly violent when drunk.
After kicked out of the mountain temple which he entered for training, he has secluded himself in the mountains to continue training.
Move list
Normal Moves
Command Moves
Special Moves
down, down-back, back, up-back, up + P:
A counter move.
Unzen shakes his fist in an angry manner; if he is hit, he punches the opponent away.
hcb + P:
Unzen leaps in to the air and slams his fists down on the ground, creating a small patch of fire where he lands.
He leaps a tiny distance for the weak version, and about three quarters of the screen for the fierce and powered versions.
The powered version results in a larger patch of fire.
qcb, hcb + P:
Command throw.
Unzen grabs the opponent and leaps in to the air, slamming them on the ground.
He leaps particularly high for the powered version.
hcf + B:
Command throw.
Unzen slams the opponent on the ground hard.
qcf + K three times:
Unzen slides forward and punches the opponent, spins at them, then punches yet again, knocking them down.
He slides further forward for the powered version.
B + D:
Unzen spins with his fists clenched together. Works as anti-air; you can slide forward or backwards while doing it simply by hitting forward or back ( of course. )
Unzen can avoid fireballs with this move.
charge back, forward + AC:
Unzen charges up, filling his super meter.
He then rushes forward, and if he grabs the opponent, he gives them a bear hug, causing quite a bit of damage.
Note: If you get knocked out of this while charging, you retain the energy you charged in your super meter.
If this move is done when your super meter is full, he only charges for a split second.
Obviously, this move empties your super meter.
EX moves
Combos
Deadly Move
back, hcb, forward + AC:
Unzen grabs the opponent and headbutts them several times.