Line 451: | Line 451: | ||
*j.C,cr.A+B,QCB+A | *j.C,cr.A+B,QCB+A | ||
*j.C/j.D,cr.A+B,QCFx2+B/D | *j.C/j.D,cr.A+B,QCFx2+B/D | ||
Break Combos | |||
*QCF+D, A+B,QCF+D | *QCF+D, A+B,QCF+D | ||
*QCF+D, A+B,QCFx2+B/D | *QCF+D, A+B,QCFx2+B/D |
Revision as of 20:24, 13 April 2015
Introduction
To come.
Character Colors
Gameplay Overview
To come.
Move List
Command Normal Moves
Super Jump: Press Down then U/UF/UB
Special Command Moves
Attributes
When a move can be canceled, it can either be canceled into a special/super/feint. Some moves that can't be canceled when they hit can be canceled when the opponent blocks while some moves that can be Special/Super canceled cannot be Feint Canceled.
Frame Data
Legend :
Command = the input for the attack.
Start Up = How many start up frames an attack has.
Hit = When the attack hits.
Block = When the attack is blocked.
+ signifies how many advantage frames the attacker has.
- signifies how many disadvantage frames the attacker has.
KD means the attack will knock the opponent down.
Data from Howard's Arena
Hitboxes
Command | Total Frames |
Close ![]() ![]() ![]() |
x |
Command | Total Frames |
![]() ![]() ![]() |
x |
Command | Total Frames |
![]() ![]() ![]() |
x |
Command | Start Up | Hit | Guard |
Close ![]() |
4 | +7 | +7 |
Command | Start Up | Hit | Guard |
Close ![]() |
4 | +6 | +6 |
Command | Start Up | Hit | Guard |
Close ![]() |
4 | -2 | -2 |
Command | Start Up | Hit | Guard |
Close ![]() |
4 | -3 | -3 |
Command | Start Up | Hit | Guard |
Far ![]() |
5 | +2 | +2 |
Command | Start Up | Hit | Guard |
Far ![]() |
5 | +5 | +5 |
Command | Start Up | Hit | Guard |
Far ![]() |
7 | -8 | -8 |
Command | Start Up | Hit | Guard |
Far ![]() |
10 | -9 | -9 |
Command | Start Up | Hit | Guard |
![]() ![]() |
4 | +6 | +6 |
Command | Start Up | Hit | Guard |
![]() ![]() |
4 | +5 | +5 |
Command | Start Up | Hit | Guard |
![]() ![]() |
7 | +6 | +6 |
Command | Start Up | Hit | Guard |
![]() ![]() |
10 | KD | -6 |
Command | Start Up | Hit | Guard |
Jumping ![]() |
4 | ? | ? |
Command | Start Up | Hit | Guard |
Jumping ![]() |
4 | ? | ? |
Command | Start Up | Hit | Guard |
Jumping ![]() |
6 | ? | ? |
Command | Start Up | Hit | Guard |
Jumping ![]() |
9 | ? | ? |
Command | Start Up | Hit | Guard |
![]() ![]() |
25 | -1 | +5 |
Command | Start Up | Hit | Guard |
![]() ![]() ![]() |
10 | -3 | -9 |
Command | Start Up | Hit | Guard |
![]() ![]() |
8 | KD | -32 |
Attack Notes
To come.
Bread'n'Butter Combos
Basic-Combos
- s./c.A,QCB+A
- s./c.A/B,QCF+B
- s.A,c.B,QCF+B
- s.A,c.B,QCB+A
Combos (Main)
- j.C,cr.A+B,QCB+A
- j.C/j.D,cr.A+B,QCFx2+B/D
Break Combos
- QCF+D, A+B,QCF+D
- QCF+D, A+B,QCFx2+B/D
Combos (corner only)
- j.C/j.D,s.C(c),QCB+A
- j.C/j.D,s.C(c),QCF+A/B
- j.C/j.D,cr.C,QCF+B, A+B,QCFx2+B/C
- s.A,cr.B,s.B,QCB+A
- cr.B,cr.B,QCF+B, A+B,QCFx2+B/D
- j.C/j.D,s.C,Feint,cr.A+B,QCB+A
- j.C/j.D,s.C,Feint,cr.A+B,QCFx2+A/C
T.O.P. Notes
To Come.
Overall Strategy
To come.
Matchup Notes
To come.
Advanced Tactics
To come.