Ultra Street Fighter IV/Fei Long: Difference between revisions

From SuperCombo Wiki
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{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|150|60|L|-|6|2|25|32|18|-|-9|-|Hard knockdown||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|150|60|L|-|6|2|25|32|18|-|-9|-|Hard knockdown||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Chokkarakusho|Overhead|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|70|100|40|H|-|18|2|2 + After landing 14|35|14|19|-4|+1|Only -1 hit advantage vs crouching opponents||||||Reset|Reset|-|-|-|-|-|6f~|-|}}
{{USFIVFrameDataGlanceRow|Chokkarakusho|Overhead|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|70|100|40|H|-|18|2|2 + After landing 14|35|14|19|-4|+1|Only -1 hit advantage vs crouching opponents||||||Reset|Reset|-|-|-|-|-|6f~|-|}}
{{USFIVFrameDataGlanceRow|Engekishu|Double Kick|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|90*60|150*50|60*20|HL|-*su|15|2(7)2|15|40|16|20|-1|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Engekishu|Double Kick|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|80*50|150*50|60*20|HL|-*su|15|2(7)2|15|40|16|20|-1|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
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== Moves ==
== Moves ==

Revision as of 11:47, 8 December 2014

Ultra Street Fighter IVUSFIV-Header.png

Fei Long

SSFIV-FeiLong Face.jpg

Fei Long is known internationally as one of the greatest Hong Kong martial arts action movie stars. Living up to that reputation, he is also a very skilled fighter and regularly competes in the world of Street Fighting. However, when he realizes that his current film project has been compromised by S.I.N., he returns once more to the Street Fighting scene, and starts hunting down the ones responsible for attacking his movie crew, but not without meeting some of his fans along the way!


In a nutshell

Fei Long is a solid character who can play both sides of the offense/defense spectrum incredibly well. On one hand, his Rekkakens are an excellent poking tool and can deal very good damage if used correctly. He has excellent normals, potential for strong combos, and astounding distance control with his Rekkukyaku, more commonly known as the Chicken Wing Kick. On the other hand, his defensive game is quite strong as well. His Shienkyaku is an excellent wakeup move as well as an excellent anti-air. Many Fei players can win matches simply by using a "bob and weave" strategy, waiting for an opponent to foolishly strike and going in for the kill. The only true weakness to Fei Long depends on the person using him. It is because of this solidarity that Fei Long is one of the best characters in the game.


Ultra SFIV Changes

(From Ultra SFIV Arcade Japan)

  • Crouch LK: Startup increased to 4 frames from 3 frames; can no longer be chained into another Crouch LK
  • Crouch MP: Damage increased to 65 from 55
  • Rekkaken: Forward movement distance on Light version reduced
  • Rekkaken: Hit Stun on the second hit of Light, Medium, and Hard versions reduced by 2 frames
  • Shienkyaku: No longer can be performed with a B, F, B + K input
  • Tenshin: Damage increased on all versions to 1 from 0; now counts as part of Damage Scaling
  • EX Tenshin: Startup reduced to 10 frames from 12 frames
  • Rekkashingeki (UC1): Non-cinematic 3rd hit floats the opponent higher so that last hit now connects consistently against airborne opponents
  • L, M and H Shienkyaku --> EX Focus Cancel --> Forward Dash is now -5 on block at best

(New to Ultra SFIV Console Digital Release)

  • Crouch LK: On hit now +4 from +3
  • Close HP: Attack recognition range increased
  • Engekishu (F + HK): 2nd hit on hit pushback reduced
  • Focus Attack: Hitbox reduced slightly to the palm area
  • Rekkaken: Light, Medium, and Hard versions 1st hit recovery increased by 1 frame
  • Rekkukyaku: Medium version 3rd hit Hitbox greatly expanded upward


Character Specific Data

Fei Long

VITALS
Health: 1000 Stun: 1050 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.045 Forward Dash Distance: 1.15
Back Walk Speed: 0.03 Forward Dash Total Frames: 17
JUMPING Back Dash Distance: 1.25
Jump Height Apex: 1.76 Back Dash Total Frames: 26
Jump Total Frames: 40 (4+36) Back Dash Invincibility: 8
Forward Jump Distance: 1.92 Back Dash Airborne: 13
Back Jump Distance 1.92 Back Dash Recovery: 5
THROWS WAKE-UP TIMING
Forward Throw Range: 0.88 Face Up Total Frames: 31
Back Throw Range: 0.88 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: Chokkarakusho Hard Knockdowns: Crouch HK
Low Attacks: Crouch LK, Crouch MK, Crouch HK Armor Breakers: Rekkukyaku (1st Hit), EX Rekkukyaku (1st Hit)
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Close MP, Close HP, Close HK
Level 2 Focus Startup Frames: 29
Level 3 Focus Startup Frames: 65
L1 Focus Attack Forward Dash: -1 L2 FA Forward Dash (On Block): +5
L1 Focus Attack Back Dash: -10 L2 FA Back Dash (On Block): -4


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 3 2 7 +2 +5
Close MP Close Strong.gif 70 100 40 HL sp/su 5 2 16 +3 +7
Close HP Close Fierce.gif 100[80] 200[150] 60 HL sp/su 4 5 25 -12 -7
Close LK Close Short.gif 30 50 20 HL - 4 2 9 0 +3
Close MK Close Forward.gif 75 100 40 HL sp/su 4 2 18 -6 -3
Close HK Close Roundhouse.gif 120 200 60 HL su 6 3 24 -9 -5
Far LP Far Jab.gif 30 50 20 HL ch/sp/su 3 2 7 +2 +5
Far MP Far Strong.gif 80 100 40 HL su 5 2 16 -4 -1
Far HP Far Fierce.gif 120 200 60 HL - 7 3 18 -3 +1
Far LK Far Short.gif 40 50 20 HL - 4 2 11 -2 +1
Far MK Far Forward.gif 70 100 40 HL - 7 2 18 -6 -3
Far HK Far Roundhouse.gif 110 200 60 HL - 9 4 20 -6 -2
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 3 2 9 0 +3
Crouch MP Crouch Strong.gif 65 100 40 HL su 4 3 9 +2 +5
Crouch HP Crouch Fierce.gif 100 200 60 HL - 8 3 20 -5 0
Crouch LK Crouch Short.gif 20 50 20 L ch/su 4 3 8 0 +4
Crouch MK Crouch Forward.gif 80 100 40 L su 5 4 13 -3 0
Crouch HK Crouch Roundhouse.gif 100 150 60 L - 6 2 25 -9 -
Chokkarakusho Right.gif+Forward.gif 70 100 40 H - 18 2 2 + After landing 14 -4 +1
Engekishu Right.gif+Roundhouse.gif 80*50 150*50 60*20 HL -*su 15 2(7)2 15 -1 +3
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 4 4 - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 5 3 - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 6 4 - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 4 5 - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 6 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 6 5 - - -
Diagonal Jump LP Diagonal Jump Jab.gif 50 50 20 H - 4 5 - - -
Diagonal Jump MP Diagonal Jump Strong.gif 80 100 40 H - 5 5 - - -
Diagonal Jump HP Diagonal Jump Fierce.gif 100 200 60 H - 6 6 - - -
Diagonal Jump LK Diagonal Jump Short.gif 40 50 20 H - 4 8 - - -
Diagonal Jump MK Diagonal Jump Forward.gif 70 100 40 H - 5 4 - - -
Diagonal Jump HK Diagonal Jump Roundhouse.gif 100 200 60 H - 6 7 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 -21 -21
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Shushugai Forward Throw 130 130 40 0.88 - 3 2 20 - -
Tenshou Tousaikyaku Back Throw 140 140 40 0.88 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Rekkaken Rekkaken Jab.gif (1) 50 50 10/10 HL - 7 2 22 -4 0
Rekkaken Strong.gif (1) 55 50 10/10 HL - 9 2 24 -6 -2
Rekkaken Fierce.gif (1) 60 50 10/10 HL - 10 2 26 -8 -4
Rekkaken Part 2 Rekkaken Jab.gif (2) 50 50 10/10 HL - 7 2 25 -8 -2
Rekkaken Strong.gif (2) 55 50 10/10 HL - 7 2 27 -10 -4
Rekkaken Fierce.gif (2) 60 50 10/10 HL - 7 2 29 -12 -6
Rekkaken Part 3 Rekkaken Jab.gif (3) 60 50 10/10 HL - 7 2 36 -19 -
Rekkaken Strong.gif (3) 60 50 10/10 HL - 9 2 36 -19 -
Rekkaken Fierce.gif (3) 60 50 10/10 HL - 9 2 40 -23 -
EX Rekkaken Rekkaken EX.gif (1) 65 50 -250/0 HL - 7 2 25 0 +2
EX Rekkaken Part 2 Rekkaken EX.gif (2) 65 50 0/0 HL - 7 2 27 -1 0
EX Rekkaken Part 3 Rekkaken EX.gif (3) 70 50 0/0 HL - 9 2 40 -23 -
Shienkyaku Shienkyaku Short.gif 110[70] 200[100] 30/40 HL su 5 12 16+22 -30 -
Shienkyaku Forward.gif 120[90] 200[100] 30/40 HL su*- 5 12 20+22 -32 -
Shienkyaku Roundhouse.gif 100*50 100*100 30/40*20 HL su*- 5 2*10 24+22 -36 -
EX Shienkyaku Shienkyaku EX.gif 100*50*40 100*50*40 -250/0 HL su*-*- 5 2*8*11 18+22 -39 -
Rekkukyaku Rekkukyaku Short.gif 30*30*40 50x3 10/30*20*20 HL - 14 2(5)4(6)2 5+16 -4 0
Rekkukyaku Forward.gif 30*30*50 50x3 10/30*20*20 HL - 16 2(5)4(6)2 5+14 -2 +2
Rekkukyaku Roundhouse.gif 35*35*30 50x3 10/30*20*20 HL - 18 2(5)4(6)2 4+13 0 +4
EX Rekkukyaku Rekkukyaku EX.gif 30*30*40 50x3 -250/0 HL - 18 2(5)4(6)2 4+13 0 +4
Tenshin Tenshin 1 0 10/40 0.92 - 14 2 51 - +7
EX Tenshin Tenshin EX.gif 1 0 -250/0 1.23 - 12 2 51 - +7
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Rekkashinken Rekkashinken 50x4*170 0 -1000/0 HL - 1+5 2(10)2(12)2(11)2(20)2 57 -38 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Rekkashingeki Rekkashingeki 60x4*165[375] 0 0/0 HL - 0+10 2(11)2(12)2(10)2(21)2 57 -38 -
Gekirinken Gekirinken 470 0 0/0 - - 0+1 35 61 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png

Close LP

Close Jab Close lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MP

Close Strong Close mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HP

Close Fierce Close hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close LK

Close Short Close lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MK

Close Forward Close mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HK

Close Roundhouse Close hk

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:No image.png

Far LP

Far Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MP

Far Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HP

Far Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far LK

Far Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MK

Far Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HK

Far Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:No image.png

Neutral Jump LP

Neutral Jump Jab u + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MP

Neutral Jump Strong u + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HP

Neutral Jump Fierce u + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump LK

Neutral Jump Short u + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MK

Neutral Jump Forward u + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HK

Neutral Jump Roundhouse u + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:No image.png

Diagonal Jump LP

Diagonal Jump Jab ub / uf + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MP

Diagonal Jump Strong ub / uf + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HP

Diagonal Jump Fierce ub / uf + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump LK

Diagonal Jump Short ub / uf + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MK

Diagonal Jump Forward ub / uf + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HK

Diagonal Jump Roundhouse ub / uf + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Chokkarakusho

Overhead f + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Engekishu

Double Kick f + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Shushugai

Forward Throw f or n + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Tenshou Tousaikyaku

Back Throw b + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Rekkaken

Rekkaken qcf + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Rekkaken Part 2

Rekkaken Part 2 qcf + p Performed after Rekkaken

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Rekkaken Part 3

Rekkaken Part 3 qcf + p Performed after Rekkaken Part 2

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Shienkyaku

Flame Kick rdp + k ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Rekkukyaku

Chicken Wing db qcf uf + k ex armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Tenshin

Command Throw hcb + k ex

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png

Rekkashinken

Super Combo qcf qcf + p

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Rekkashingeki

Ultra Combo I qcf qcf + 3p

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Gekirinken

Ultra Combo II qcf qcf + 3k

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 3 2 7 11 +2 +5 11 14 Reset Reset - - - - - - -
Close MP Close Strong.gif 70 100 40 HL sp/su 5 2 16 22 +3 +7 21 25 Reset Reset - - - - - - -
Close HP Close Fierce.gif 100[80] 200[150] 60 HL sp/su 4 5 25 33 -12 -7 18 23 [] refers to active frames 3~5 Forces stand Forces stand Reset Reset - - - - - - -
Close LK Close Short.gif 30 50 20 HL - 4 2 9 14 0 +3 11 14 Reset Reset - - - - - - -
Close MK Close Forward.gif 75 100 40 HL sp/su 4 2 18 23 -6 -3 14 17 Reset Reset - - - - - - -
Close HK Close Roundhouse.gif 120 200 60 HL su 6 3 24 32 -9 -5 18 22 Reset Reset - - - - - - -
Far LP Far Jab.gif 30 50 20 HL ch/sp/su 3 2 7 11 +2 +5 11 14 Reset Reset - - - - - - -
Far MP Far Strong.gif 80 100 40 HL su 5 2 16 22 -4 -1 14 17 Reset Reset - - - - - - -
Far HP Far Fierce.gif 120 200 60 HL - 7 3 18 27 -3 +1 18 22 Reset Reset - - - - - - -
Far LK Far Short.gif 40 50 20 HL - 4 2 11 16 -2 +1 11 14 Reset Reset - - - - - - -
Far MK Far Forward.gif 70 100 40 HL - 7 2 18 26 -6 -3 14 17 Reset Reset - - - - - - -
Far HK Far Roundhouse.gif 110 200 60 HL - 9 4 20 32 -6 -2 18 22 Reset Reset - - - - - - -
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 3 2 9 13 0 +3 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 65 100 40 HL su 4 3 9 15 +2 +5 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 100 200 60 HL - 8 3 20 30 -5 0 18 23 Forces stand Forces stand Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 20 50 20 L ch/su 4 3 8 13 0 +4 11 15 Cannot chain into itself Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 80 100 40 L su 5 4 13 21 -3 0 14 17 Reset Reset - - - - - - -
Crouch HK Crouch Roundhouse.gif 100 150 60 L - 6 2 25 32 -9 - 18 - Hard knockdown Hard knockdown Hard knockdown Hard knockdown Hard knockdown - - - - - - -
Chokkarakusho Right.gif+Forward.gif 70 100 40 H - 18 2 2 + After landing 14 35 -4 +1 14 19 Only -1 hit advantage vs crouching opponents Reset Reset - - - - - 6f~ -
Engekishu Right.gif+Roundhouse.gif 90*60 150*50 60*20 HL -*su 15 2(7)2 15 40 -1 +3 16 20 Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 4 4 - 7 - - Reset Reset - - - - - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 5 3 - 7 - - Reset Reset - - - - - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 6 4 - 9 - - Reset Reset - - - - - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 4 5 - 8 - - Reset Reset - - - - - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 6 - 11 - - Reset Reset - - - - - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 6 5 - 10 - - Reset Reset - - - - - - -
Diagonal Jump LP Diagonal Jump Jab.gif 50 50 20 H - 4 5 - 8 - - Reset Reset - - - - - - -
Diagonal Jump MP Diagonal Jump Strong.gif 80 100 40 H - 5 5 - 9 - - Reset Reset - - - - - - -
Diagonal Jump HP Diagonal Jump Fierce.gif 100 200 60 H - 6 6 - 11 - - Reset Reset - - - - - - -
Diagonal Jump LK Diagonal Jump Short.gif 40 50 20 H - 4 8 - 11 - - Reset Reset - - - - - - -
Diagonal Jump MK Diagonal Jump Forward.gif 70 100 40 H - 5 4 - 8 - - Reset Reset - - - - - - -
Diagonal Jump HK Diagonal Jump Roundhouse.gif 100 200 60 H - 6 7 - 12 - - Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 -21 -21 Crumple Soft Knockdown Soft Knockdown - - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 65 -15 - Crumple Crumple Free Juggle Free Juggle - - - - - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 101 - - X Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Shushugai Forward Throw 130 130 40 0.88 - 3 2 20 24 - - Hard knockdown X Hard Knockdown - - - - - - - - - -
Tenshou Tousaikyaku Back Throw 140 140 40 0.88 - 3 2 20 24 - - Hard knockdown X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Rekkaken Rekkaken Jab.gif (1) 50 50 10/10 HL - 7 2 22 30 -5 -1 16f~ cancellable into next move Soft Knockdown Soft Knockdown - - - - - - -
Rekkaken Strong.gif (1) 55 50 10/10 HL - 9 2 24 34 -7 -3 18f~ cancellable into next move Soft Knockdown Soft Knockdown - - - - - - -
Rekkaken Fierce.gif (1) 60 50 10/10 HL - 10 2 26 37 -9 -5 19f~ cancellable into next move Soft Knockdown Soft Knockdown - - - - - - -
Rekkaken Part 2 Rekkaken Jab.gif (2) 50 50 10/10 HL - 7 2 25 33 -8 -2 17f~ cancellable into next move Soft Knockdown Soft Knockdown - - - - - - -
Rekkaken Strong.gif (2) 55 50 10/10 HL - 7 2 27 35 -10 -4 17f~ cancellable into next move Soft Knockdown Soft Knockdown - - - - - - -
Rekkaken Fierce.gif (2) 60 50 10/10 HL - 7 2 29 37 -12 -6 17f~ cancellable into next move Soft Knockdown Soft Knockdown - - - - - - -
Rekkaken Part 3 Rekkaken Jab.gif (3) 60 50 10/10 HL - 7 2 36 44 -19 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Rekkaken Strong.gif (3) 60 50 10/10 HL - 9 2 36 46 -19 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Rekkaken Fierce.gif (3) 60 50 10/10 HL - 9 2 40 50 -23 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
EX Rekkaken Rekkaken EX.gif (1) 65 50 -250/0 HL - 7 2 25 33 0 +2 16f~ cancellable into next move X Soft Knockdown Soft Knockdown - - - - - - -
EX Rekkaken Part 2 Rekkaken EX.gif (2) 65 50 0/0 HL - 7 2 27 35 -1 0 17f~ cancellable into next move X Soft Knockdown Soft Knockdown - - - - - - -
EX Rekkaken Part 3 Rekkaken EX.gif (3) 70 50 0/0 HL - 9 2 40 50 -23 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Shienkyaku Shienkyaku Short.gif 110[70] 200[100] 30/40 HL su 5 12 16+22 54 -30 - [] refers to active frames 3~12 Soft Knockdown Soft Knockdown - All: 1~4f - - 5~6f 7f~ -
Shienkyaku Forward.gif 120[90] 200[100] 30/40 HL su*- 5 12 20+22 58 -32 - [] refers to active frames 3~12 Soft Knockdown Soft Knockdown - All: 1~5f - - 6f 7f~ -
Shienkyaku Roundhouse.gif 100*50 100*100 30/40*20 HL su*- 5 2*10 24+22 62 -36 - Soft Knockdown Soft Knockdown - All: 1~5f - - 6f 7f~ 2nd hit JP: ?
EX Shienkyaku Shienkyaku EX.gif 100*50*40 100*50*40 -250/0 HL su*-*- 5 2*8*11 18+22 65 -39 - Soft Knockdown Soft Knockdown - All: 1~6f - - - 7f~ 2nd hit JP: ?, 3rd hit JP: ?
Rekkukyaku Rekkukyaku Short.gif 30*30*40 50x3 10/30*20*20 HL - 14 2(5)4(6)2 5+16 53 -4 0 1st hit armor break Soft Knockdown Soft Knockdown - All: 1~8f - - - 9f~ JP: ?
Rekkukyaku Forward.gif 30*30*50 50x3 10/30*20*20 HL - 16 2(5)4(6)2 5+14 53 -2 +2 1st hit armor break Soft Knockdown Soft Knockdown - All: 1~10f - - - 11f~ JP: ?
Rekkukyaku Roundhouse.gif 35*35*30 50x3 10/30*20*20 HL - 18 2(5)4(6)2 4+13 53 0 +4 1st hit armor break Soft Knockdown Soft Knockdown - - - - - 13f~ JP: ?
EX Rekkukyaku Rekkukyaku EX.gif 30*30*40 50x3 -250/0 HL - 18 2(5)4(6)2 4+13 53 0 +4 1st hit armor break Soft Knockdown Soft Knockdown - All: 1~12f - All: 13~36f - 13f~ JP: ?
Tenshin Tenshin 1 0 10/40 0.92 - 14 2 51 66 - +7 X Forces stand - - - - - - - - - -
EX Tenshin Tenshin EX.gif 1 0 -250/0 1.23 - 12 2 51 64 - +7 X Forces stand - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Rekkashinken Rekkashinken 50x4*170 0 -1000/0 HL - 1+5 2(10)2(12)2(11)2(20)2 57 125 -38 - - All: 1~6f - - - - JP: ?
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Rekkashingeki Rekkashingeki 60x4*165[375] 0 0/0 HL - 0+10 2(11)2(12)2(10)2(21)2 57 130 -38 - 2nd & 4th Hit cannot hit airborne opponents, 2nd or 4th Hit connectin on grounded opponent triggers animation, [] refers to animation 2nd or 4th Hit: Hard Knockdown 2nd or 4th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~11f - - - - JP: ?
Gekirinken Gekirinken 470 0 0/0 - - 0+1 35 61 96 - - Counters for 35f, Hard Knockdown, loses to natural Armor Breakers - - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: