Ultra Street Fighter IV/Balrog: Difference between revisions

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{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Balrog|ViolentBuffalo(
{{USFIVMoveListRow|Balrog|ViolentBuffalo|
Punch)|Violent Buffalo (Punch)|Ultra Combo I (Punches)|b (charge) f b f + 3p armorbreak||
Violent Buffalo|Ultra Combo I (Punches)|b (charge) f b f + 3p or 3k armorbreak||
(No uses/strategies)
Balrog unleashes a flurry of devastating punches. A new feature to this Ultra in USFIV is the new control you have over the punches; you can now alternate between using jabs and uppercuts depending on the situation. Holding a punch button will give you a straight, and holding a kick button will give you an uppercut. It is also possible to switch between the two mid-Ultra to adjust if you need to. Spend time in Practice mode learning how to utilize the new straights-and-uppercuts feature to get the most damage out of your combos.
}}
{{USFIVMoveListRow|Balrog|ViolentBuffalo(
Kick)|Violent Buffalo (Kick)|Ultra Combo I (Kicks)|b (charge) f b f + 3k armorbreak||
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Balrog|DirtyBull|
{{USFIVMoveListRow|Balrog|DirtyBull|
Dirty Bull|Ultra Combo II|360 360 + 3p||
Dirty Bull|Ultra Combo II|360 360 + 3p||
(No uses/strategies)
Balrog grabs his opponent's face, headbutts them, and then delivers a hook to their jaw. While this move deals 700 points of stun damage, its usefulness is quite limited due to its lack of damage to health and range. It's also very easy to predict since most of your attempts to use it will be out of a jump due to the 720 motion needed to execute it.
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}


==The Basics==  
==The Basics==  

Revision as of 07:38, 16 October 2014

Ultra Street Fighter IVUSFIV-Header.png

Balrog

SSFIV-Balrog Face.jpg

There is nothing Balrog loves more than money and women. Banned from the professional boxing circuit for being too ruthless in his matches (many opponents ended up hospitalized), Balrog's attempts to become rich through boxing came to a crashing halt. However, his pure strength and unadulterated power did not go unnoticed by one important individual: the leader of Shadaloo, M. Bison. Promised riches beyond all dreams, Balrog now does much of the dirty work for M. Bison as one of his top henchmen with gleeful pleasure.


In a nutshell

Balrog is a unique character whose only true weakness is also his greatest strength. He excels in all areas of both offensive and defensive spectrums...but he must constantly switch between utilizing one or the other. He has a ferocious offensive approach if he does not defend himself, and an iron fortress of a defense as long as he does not get impatient and rush into battle. To that end, the boxer's tools in battle are designed to cater well on both fronts. His anti-air option are very good, and he can play an excellent mixup/footsie game as well. If you want a character who epitomizes the term "balance", Balrog may be your man.


Ultra SFIV Changes

(From Ultra SFIV Arcade Japan)

  • Dash Straight: Light version on hit now -1 from -2
  • Dash Swing Blow: Light version damage reduced to 70 from 80; stun damage reduced to 70 from 100;
  • Dash Swing Blow: Light version on hit is now 0 from +10, on block is now -2 from -5
  • Dash Swing Blow: Light version charge time reduced to 45 frames from 55 frames
  • Dash Swing Blow: Medium version on hit is now +2 from +10, on block is now -6 from -7
  • Dash Swing Blow: Medium version charge time reduced to 50 frames from 55 frames
  • Turn Punch: Charge time per level from Level 2-4 is now approximately 2 second per level (3 to 4 used to be 4 seconds)
  • Violent Buffalo (UC): Last hit can now be changed to straight punch by holding a punch button
  • Dirty Bull (UC2): Recovery reduced to 48F from 58F; grab range extended to 1.30 from 1.09; damage reduced to 250 from 399
  • Dirty Bull (UC2): Changed back to 720 + PPP from HCB HCB + PPP

(New to Ultra SFIV Console Digital Release)

  • Dash Straight: Medium version pushback on hit reduced, easier to combo into EX Red Focus
  • Turn Punch: Level 2 on block is now -4 from -5; on hit is now 0 from -1
  • Turn Punch: Level 3 on block is now -7 from -8; on hit is now -3 from -4
  • Turn Punch: Level 4 on block is now -9 from -12; on hit is now -2 from -8

(Removed from Ultra SFIV Arcade Japan)

  • Turn Punch: Level 1 on block is now 0 from -2
  • Turn Punch: Level 2 on block is now -1 from -5; on hit is now +1 from -1
  • Turn Punch: Level 3 on block is now -2 from -8; on hit is now -1 from -4
  • Turn Punch: Level 4 on block is now -4 from -12; on hit is now -2 from -8


Character Specific Data

Balrog

VITALS
Health: 1050 Stun: 1000 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.05 Forward Dash Distance: 1.30
Back Walk Speed: 0.04 Forward Dash Total Frames: 18
JUMPING Back Dash Distance: 1.20
Jump Height Apex: 1.44 Back Dash Total Frames: 24
Jump Total Frames: 40 (4+36) Back Dash Invincibility: 8
Forward Jump Distance: 1.57 Back Dash Airborne: 9
Back Jump Distance 1.22 Back Dash Recovery: 7
THROWS WAKE-UP TIMING
Forward Throw Range: 0.93 Face Up Total Frames: 31
Back Throw Range: 0.93 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: Dash Swing Blow, EX Dash Swing Blow Hard Knockdowns: Crouch HK, Dash Low Straight, EX Dash Low Straight
Low Attacks: Crouch LK, Crouch MK, Crouch HK, Dash Low Straight, EX Dash Low Straight Armor Breakers: Dash Swing Blow, EX Dash Swing Blow, Dash Low Smash, EX Dash Low Smash, Turn Punch, Crazy Buffalo, Violent Buffalo
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Close HP, Crouch HP (Char Specific), Close HK (Char Specific), MP Dash Straight, LP/HP Dash Straight (Char Specific), Dash Upper (Char Specific), Dash Swing Blow, Turn Around Punch (Char Specific)
Level 2 Focus Startup Frames: 29
Level 3 Focus Startup Frames: 65
L1 Focus Attack Forward Dash: -2 L2 FA Forward Dash (On Block): +4
L1 Focus Attack Back Dash: -8 L2 FA Back Dash (On Block): -2


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 20 50 20 HL ch/sp/su 4 2 7 +2 +5
Close MP Close Strong.gif 70 100 40 HL sp/su 6 4 12 -2 +4
Close HP Close Fierce.gif 120 200 60 HL su 5 5 16 -3 +2
Close LK Close Short.gif 40 50 20 HL ch/sp/su 3 2 7 +2 +5
Close MK Close Forward.gif 90 100 40 HL sp/su 5 4 13 -3 0
Close HK Close Roundhouse.gif 100 200 60 HL su 7 2 13 +3 +7
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 4 2 4 +5 +8
Far MP Far Strong.gif 90 100 40 HL su 7 2 16 -4 -1
Far HP Far Fierce.gif 100 200 60 HL - 9 4 21 -7 -3
Far LK Far Short.gif 40 50 20 HL ch/su 4 2 10 -1 +2
Far MK Far Forward.gif 90 100 40 HL su 9 3 12 -1 +2
Far HK Far Roundhouse.gif 110 200 60 HL - 8 2 20 -4 0
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 3 2 5 +4 +7
Crouch MP Crouch Strong.gif 70 100 40 HL sp/su 7 4 12 -2 +1
Crouch HP Crouch Fierce.gif 90 200 60 HL su 7 5 21 -8 -3
Crouch LK Crouch Short.gif 30 50 20 L sp/su 4 2 9 0 +3
Crouch MK Crouch Forward.gif 70 100 40 L su 8 2 8 +4 +7
Crouch HK Crouch Roundhouse.gif 90 120 60 L su 8 2 22 -6 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 5 2 - - -
Neutral Jump MP Neutral Jump Strong.gif 90 100 40 H - 5 4 - - -
Neutral Jump HP Neutral Jump Fierce.gif 110 200 60 H - 5 9 - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 5 3 - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 2 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 110 200 60 H - 5 2 - - -
Diagonal Jump LP Diagonal Jump Jab.gif 50 50 20 H - 4 3 - - -
Diagonal Jump MP Diagonal Jump Strong.gif 80 100 40 H - 7 3 - - -
Diagonal Jump HP Diagonal Jump Fierce.gif 90 200 60 H - 6 7 - - -
Diagonal Jump LK Diagonal Jump Short.gif 50 50 20 H - 5 6 - - -
Diagonal Jump MK Diagonal Jump Forward.gif 80 100 40 H - 7 2 - - -
Diagonal Jump HK Diagonal Jump Roundhouse.gif 100 200 60 H - 8 6 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 90 100 20 HL - 10+11 2 35 -21 -21
Focus Attack (Level 2) Level 2 Focus 120 150 40 HL - 18+11 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 170 200 60 - - 65 2 35 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Head Bomber Forward Throw 130 160 40 0.93 - 3 2 20 - -
Lever Break Back Throw 130 100 40 0.93 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Dash Straight Dash Straight Jab.gif 100 100 20/30 HL su 13[4] 7 17 -3 -1
Dash Straight Strong.gif 110 150 20/30 HL su 22[7] 6 19 -6 -1
Dash Straight Fierce.gif 120 200 20/30 HL su 35[7] 6 20 -8 -1
EX Dash Straight Dash Straight EX.gif 120 200 -250/0 HL su 35[7] 6 17 -2 +2
Dash Upper Dash Upper Short.gif 100 100 20/30 HL su 14[5] 4 20 -3 -1
Dash Upper Forward.gif 110 150 20/30 HL su 22[7] 4 20 -5 +1
Dash Upper Roundhouse.gif 120 200 20/30 HL su 35[7] 4 21 -7 +1
EX Dash Upper Dash Upper EX.gif 120 200 -250/0 HL su 35[7] 4 18 -1 +4
Dash Low Straight Dash Low Straight Jab.gif 90 100 20/30 L su 22[13] 8 21 -8 -
Dash Low Straight Strong.gif 100 150 20/30 L su 29[14] 8 21 -10 -
Dash Low Straight Fierce.gif 110 200 20/30 L su 42[14] 8 21 -11 -
EX Dash Low Straight Dash Low Straight EX.gif 110 200 -250/0 L su 42[14] 8 17 -3 -
Dash Swing Blow Dash Swing Blow Jab.gif 70 70 20/30 H su 31[22] 5 21 -2 0
Dash Swing Blow Strong.gif 90 150 20/30 H su 38[23] 5 21 -6 +2
Dash Swing Blow Fierce.gif 100 200 20/30 H su 51[23] 5 21 -8 +10
EX Dash Swing Blow Dash Swing Blow EX.gif 100 200 -250/0 H su 51[23] 5 21 -5 +10
Dash Low Smash Dash Low Smash Short.gif 100 100 20/30 HL su 21[12] 8 20 -5 -
Dash Low Smash Forward.gif 110 150 20/30 HL su 28[13] 8 20 -7 -
Dash Low Smash Roundhouse.gif 120 200 20/30 HL su 41[13] 8 20 -9 -
EX Dash Low Smash Dash Low Smash EX.gif 120 200 -250/0 HL su 41[13] 8 16 -3 -
Buffalo Headbutt Buffalo Headbutt Jab.gif 100 200 30/40 HL - 8 11 10+22 -22 -
Buffalo Headbutt Strong.gif 120 200 30/40 HL - 10 11 10+22 -22 -
Buffalo Headbutt Fierce.gif 140 200 30/40 HL - 12 11 10+22 -21 -
EX Buffalo Headbutt Buffalo Headbutt EX.gif 150 200 -250/0 HL - 12 11 10+22 -21 -
Turn Punch Turn Punch LVL1 130 200 30/40 HL su 30 7 13 -2 +2
Turn Punch LVL2 150 210 30/40 HL su 30 7 16 -4 0
Turn Punch LVL3 180 220 30/40 HL su 30 8 18 -7 -3
Turn Punch LVL4 210 230 30/40 HL su 30 9 21 -9 -5
Turn Punch LVL5 250 240 30/40 HL su 30 10 22 -14 -10
Turn Punch LVL6 280 250 30/40 HL su 30 11 24 -17 -13
Turn Punch LVL7 410 260 30/40 HL su 30 12 26 -20 -16
Turn Punch LVL8 460 270 30/40 HL su 30 13 29 -24 -20
Turn Punch LVL9 510 280 30/40 HL su 30 15 32 -29 -25
Turn Punch Final 560 290 30/40 HL su 30 16 36 -34 -30
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Crazy Buffalo (Punch) Crazy Buffalo (punch) 60x4*105 0 -1000/0 HL - 1+9 6(8)6(7)6(8)6(15)3 31 -14 -
Crazy Buffalo (Kick) Crazy Buffalo (kick) 60x4*105 0 -1000/0 HL - 1+7 6(8)6(8)6(8)6(16)3 31 -14 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Violent Buffalo (Punch) Violent Buffalo (punches) 45x2*38x2*45x2*38x2*53x3 0 0/0 HL - 0+11 3*3(8)3*3(7)3*3(8)3*3(15)1x3 39 -26 -
Violent Buffalo (Kick) Violent Buffalo (kicks) 45x2*38x2*45x2*38x2*53x3 0 0/0 HL - 0+8 3*3(8)3*3(7)3*3(8)3*3(16)1x3 39 -26 -
Dirty Bull Dirty Bull 250 700 0/0 1.3 - 0+1 3 48 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png

Close LP

Close Jab Close lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MP

Close Strong Close mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HP

Close Fierce Close hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close LK

Close Short Close lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MK

Close Forward Close mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HK

Close Roundhouse Close hk

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:No image.png

Far LP

Far Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MP

Far Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HP

Far Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far LK

Far Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MK

Far Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HK

Far Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:No image.png

Neutral Jump LP

Neutral Jump Jab u + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MP

Neutral Jump Strong u + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HP

Neutral Jump Fierce u + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump LK

Neutral Jump Short u + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MK

Neutral Jump Forward u + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HK

Neutral Jump Roundhouse u + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:No image.png

Diagonal Jump LP

Diagonal Jump Jab ub / uf + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MP

Diagonal Jump Strong ub / uf + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HP

Diagonal Jump Fierce ub / uf + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump LK

Diagonal Jump Short ub / uf + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MK

Diagonal Jump Forward ub / uf + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HK

Diagonal Jump Roundhouse ub / uf + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Head Bomber

Forward Throw f or n + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Lever Break

Back Throw b + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Dash Straight

Dash Punch b (charge) f + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Dash Upper

Dash Uppercut b (charge) f + k ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Dash Low Straight

Dash Low b (charge) df + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Dash Swing Blow

Dash Overhead b (charge) df + hold p ex armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Dash Low Smash

Dash Low Smash b (charge) df + k ex armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Buffalo Headbutt

Headbutt d (charge) u + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Turn Punch

Turn Punch hold 3p or 3k and release armorbreak The longer buttons are held (charge), the more damage move will do

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png Crazy Buffalo (Punch) Super Combo (Punch) b (charge) f b f + p armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Crazy Buffalo (Kick) Super Combo (Kick) b (charge) f b f + k armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Violent Buffalo

Ultra Combo I (Punches) b (charge) f b f + 3p or 3k armorbreak

~~ Uses and Strategies ~~

Balrog unleashes a flurry of devastating punches. A new feature to this Ultra in USFIV is the new control you have over the punches; you can now alternate between using jabs and uppercuts depending on the situation. Holding a punch button will give you a straight, and holding a kick button will give you an uppercut. It is also possible to switch between the two mid-Ultra to adjust if you need to. Spend time in Practice mode learning how to utilize the new straights-and-uppercuts feature to get the most damage out of your combos.

File:No image.png

Dirty Bull

Ultra Combo II 360 360 + 3p

~~ Uses and Strategies ~~

Balrog grabs his opponent's face, headbutts them, and then delivers a hook to their jaw. While this move deals 700 points of stun damage, its usefulness is quite limited due to its lack of damage to health and range. It's also very easy to predict since most of your attempts to use it will be out of a jump due to the 720 motion needed to execute it.

The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 20 50 20 HL ch/sp/su 4 2 7 12 +2 +5 11 14 Reset Reset - - - - - - -
Close MP Close Strong.gif 70 100 40 HL sp/su 6 4 12 21 -2 +4 14 20 Forces stand Forces stand Reset Reset - - - - - - -
Close HP Close Fierce.gif 120 200 60 HL su 5 5 16 25 -3 +2 18 23 Forces stand Forces stand Reset Reset - - - - - - -
Close LK Close Short.gif 40 50 20 HL ch/sp/su 3 2 7 11 +2 +5 11 14 Reset Reset - - - - - - -
Close MK Close Forward.gif 90 100 40 HL sp/su 5 4 13 21 -3 0 14 17 Reset Reset - - - - - - -
Close HK Close Roundhouse.gif 100 200 60 HL su 7 2 13 21 +3 +7 18 22 Reset Reset - - - - - - -
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 4 2 4 9 +5 +8 11 14 Reset Reset - - - - - - -
Far MP Far Strong.gif 90 100 40 HL su 7 2 16 24 -4 -1 14 17 Reset Reset - - - - - - -
Far HP Far Fierce.gif 100 200 60 HL - 9 4 21 33 -7 -3 18 22 Reset Reset - - - - - - -
Far LK Far Short.gif 40 50 20 HL ch/su 4 2 10 15 -1 +2 11 14 Reset Reset - - - - - - -
Far MK Far Forward.gif 90 100 40 HL su 9 3 12 23 -1 +2 14 17 Reset Reset - - - - - - -
Far HK Far Roundhouse.gif 110 200 60 HL - 8 2 20 29 -4 0 18 22 Reset Reset - - - - - - -
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 3 2 5 9 +4 +7 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 70 100 40 HL sp/su 7 4 12 22 -2 +1 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 90 200 60 HL su 7 5 21 32 -8 -3 18 23 Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 30 50 20 L sp/su 4 2 9 14 0 +3 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 70 100 40 L su 8 2 8 17 +4 +7 14 17 Reset Reset - - - - - - -
Crouch HK Crouch Roundhouse.gif 90 120 60 L su 8 2 22 31 -6 - 18 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 5 2 - 9 - - Reset Reset - - - - - - -
Neutral Jump MP Neutral Jump Strong.gif 90 100 40 H - 5 4 - 8 - - Reset Reset - - - - - - -
Neutral Jump HP Neutral Jump Fierce.gif 110 200 60 H - 5 9 - 13 - - Until end of active frames can adjust left or right Reset Reset - - - - - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 5 3 - 7 - - Reset Reset - - - - - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 2 - 7 - - Reset Reset - - - - - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 110 200 60 H - 5 2 - 6 - - Reset Reset - - - - - - -
Diagonal Jump LP Diagonal Jump Jab.gif 50 50 20 H - 4 3 - 6 - - Reset Reset - - - - - - -
Diagonal Jump MP Diagonal Jump Strong.gif 80 100 40 H - 7 3 - 9 - - Reset Reset - - - - - - -
Diagonal Jump HP Diagonal Jump Fierce.gif 90 200 60 H - 6 7 - 12 - - Reset Reset - - - - - - -
Diagonal Jump LK Diagonal Jump Short.gif 50 50 20 H - 5 6 - 10 - - Reset Reset - - - - - - -
Diagonal Jump MK Diagonal Jump Forward.gif 80 100 40 H - 7 2 - 8 - - Reset Reset - - - - - - -
Diagonal Jump HK Diagonal Jump Roundhouse.gif 100 200 60 H - 8 6 - 13 - - Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 90 100 20 HL - 10+11 2 35 57 -21 -21 Crumple Soft Knockdown Soft Knockdown - - - - - - -
Focus Attack (Level 2) Level 2 Focus 120 150 40 HL - 18+11 2 35 65 -15 - Crumple Crumple Free Juggle Free Juggle - - - - - - -
Focus Attack (Level 3) Level 3 Focus 170 200 60 - - 65 2 35 101 - - X Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Head Bomber Forward Throw 130 160 40 0.93 - 3 2 20 24 - - Hard knockdown X Hard Knockdown - - - - - - - - - -
Lever Break Back Throw 130 100 40 0.93 - 3 2 20 24 - - Hard knockdown X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Dash Straight Dash Straight Jab.gif 100 100 20/30 HL su 13[4] 7 17 36 -3 -1 Startup changes according to distance, [] refers to fastest startup, charge 55f Forces stand Forces stand Soft Knockdown Soft Knockdown - - - - - - -
Dash Straight Strong.gif 110 150 20/30 HL su 22[7] 6 19 46 -6 -1 Startup changes according to distance, [] refers to fastest startup, charge 55f Forces stand Forces stand Soft Knockdown Soft Knockdown - - - - - - -
Dash Straight Fierce.gif 120 200 20/30 HL su 35[7] 6 20 60 -8 -1 Startup changes according to distance, [] refers to fastest startup, charge 55f Forces stand Forces stand Soft Knockdown Soft Knockdown - - - - - - -
EX Dash Straight Dash Straight EX.gif 120 200 -250/0 HL su 35[7] 6 17 57 -2 +2 Startup changes according to distance, [] refers to fastest startup, charge 55f Forces stand Forces stand Soft Knockdown Soft Knockdown 1~end of Active Frames - - - - - -
Dash Upper Dash Upper Short.gif 100 100 20/30 HL su 14[5] 4 20 37 -3 -1 Cannot hit crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 55f Soft Knockdown Soft Knockdown - - - - - - -
Dash Upper Forward.gif 110 150 20/30 HL su 22[7] 4 20 45 -5 +1 Cannot hit crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 55f Soft Knockdown Soft Knockdown - - - - - - -
Dash Upper Roundhouse.gif 120 200 20/30 HL su 35[7] 4 21 59 -7 +1 Cannot hit crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 55f Soft Knockdown Soft Knockdown - - - - - - -
EX Dash Upper Dash Upper EX.gif 120 200 -250/0 HL su 35[7] 4 18 56 -1 +4 Cannot hit crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 55f Soft Knockdown Soft Knockdown 1~end of Active Frames - - - - - -
Dash Low Straight Dash Low Straight Jab.gif 90 100 20/30 L su 22[13] 8 21 50 -8 - Startup changes according to distance, [] refers to fastest startup, charge 55f Hard Knockdown Hard Knockdown - - - - - - -
Dash Low Straight Strong.gif 100 150 20/30 L su 29[14] 8 21 57 -10 - Startup changes according to distance, [] refers to fastest startup, charge 55f Hard Knockdown Hard Knockdown - - - - - - -
Dash Low Straight Fierce.gif 110 200 20/30 L su 42[14] 8 21 70 -11 - Startup changes according to distance, [] refers to fastest startup, charge 55f Hard Knockdown Hard Knockdown - - - - - - -
EX Dash Low Straight Dash Low Straight EX.gif 110 200 -250/0 L su 42[14] 8 17 66 -3 - Startup changes according to distance, [] refers to fastest startup, charge 55f Hard Knockdown Hard Knockdown 1~end of Active Frames - - - - - -
Dash Swing Blow Dash Swing Blow Jab.gif 70 70 20/30 H su 31[22] 5 21 56 -2 0 +9 hit advantage vs. crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 45f X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Dash Swing Blow Strong.gif 90 150 20/30 H su 38[23] 5 21 63 -6 +2 +9 hit advantage vs. crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 50f X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Dash Swing Blow Fierce.gif 100 200 20/30 H su 51[23] 5 21 76 -8 +10 +9 hit advantage vs. crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 55f X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
EX Dash Swing Blow Dash Swing Blow EX.gif 100 200 -250/0 H su 51[23] 5 21 76 -5 +10 +9 hit advantage vs. crouching opponents, startup changes according to distance, [] refers to fastest startup, charge 55f X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown 1~end of Active Frames - - - - - -
Dash Low Smash Dash Low Smash Short.gif 100 100 20/30 HL su 21[12] 8 20 48 -5 - Startup changes according to distance, [] refers to fastest startup, charge 55f X Soft Knockdown Soft Knockdown - - - - - - -
Dash Low Smash Forward.gif 110 150 20/30 HL su 28[13] 8 20 55 -7 - Startup changes according to distance, [] refers to fastest startup, charge 55f X Soft Knockdown Soft Knockdown - - - - - - -
Dash Low Smash Roundhouse.gif 120 200 20/30 HL su 41[13] 8 20 68 -9 - Startup changes according to distance, [] refers to fastest startup, charge 55f X Soft Knockdown Soft Knockdown - - - - - - -
EX Dash Low Smash Dash Low Smash EX.gif 120 200 -250/0 HL su 41[13] 8 16 64 -3 - Startup changes according to distance, [] refers to fastest startup, charge 55f X Soft Knockdown Soft Knockdown 1~end of Active Frames - - - - - -
Buffalo Headbutt Buffalo Headbutt Jab.gif 100 200 30/40 HL - 8 11 10+22 50 -22 - Charge 55f Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Upper body: 1~7f All: 1~18f 1~18f 8f~ -
Buffalo Headbutt Strong.gif 120 200 30/40 HL - 10 11 10+22 52 -22 - Charge 55f Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Upper body: 1~9f All: 1~20f 1~20f 10f~ -
Buffalo Headbutt Fierce.gif 140 200 30/40 HL - 12 11 10+22 54 -21 - Charge 55f Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Upper body: 1~11f All: 1~22f 1~22f 12f~ -
EX Buffalo Headbutt Buffalo Headbutt EX.gif 150 200 -250/0 HL - 12 11 10+22 54 -21 - Charge 55f Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - 1~15f - - - 12f~ -
Turn Punch Turn Punch LVL1 130 200 30/40 HL su 30 7 13 49 -2 +2 Charge 32f (0.5s) X Forces stand Forces stand Soft Knockdown Soft Knockdown - - All: 1~18f - - - -
Turn Punch LVL2 150 210 30/40 HL su 30 7 16 52 -4 0 Charge 121f (2s) X Forces stand Forces stand Soft Knockdown Soft Knockdown - - All: 1~18f - - - -
Turn Punch LVL3 180 220 30/40 HL su 30 8 18 55 -7 -3 Charge 241f (4s) X Forces stand Forces stand Soft Knockdown Soft Knockdown - - All: 1~18f - - - -
Turn Punch LVL4 210 230 30/40 HL su 30 9 21 59 -9 -5 Charge 481f (6s) X Forces stand Forces stand Soft Knockdown Soft Knockdown - - All: 1~18f - - - -
Turn Punch LVL5 250 240 30/40 HL su 30 10 22 61 -14 -10 Charge 961f (14s) X Forces stand Forces stand Soft Knockdown Soft Knockdown - - All: 1~18f - - - -
Turn Punch LVL6 280 250 30/40 HL su 30 11 24 64 -17 -13 Charge 1441f (22s) X Forces stand Forces stand Soft Knockdown Soft Knockdown - - All: 1~18f - - - -
Turn Punch LVL7 410 260 30/40 HL su 30 12 26 67 -20 -16 Charge 1921f (30s) X Forces stand Forces stand Soft Knockdown Soft Knockdown - - All: 1~18f - - - -
Turn Punch LVL8 460 270 30/40 HL su 30 13 29 71 -24 -20 Charge 2401f (38s) X Forces stand Forces stand Soft Knockdown Soft Knockdown - - All: 1~18f - - - -
Turn Punch LVL9 510 280 30/40 HL su 30 15 32 76 -29 -25 Charge 2881f (46s) X Forces stand Forces stand Soft Knockdown Soft Knockdown - - All: 1~18f - - - -
Turn Punch Final 560 290 30/40 HL su 30 16 36 81 -34 -30 Charge 3360f (54s) X Forces stand Forces stand Soft Knockdown Soft Knockdown - - All: 1~18f - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Crazy Buffalo (Punch) Crazy Buffalo (punch) 60x4*105 0 -1000/0 HL - 1+9 6(8)6(7)6(8)6(15)3 31 105 -14 - Charge 55f X 1st-4th Hit: Forces stand, 5th Hit: Hard Knockdown 1st-4th Hit: Forces stand, 5th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~10f - - - - JP: ?
Crazy Buffalo (Kick) Crazy Buffalo (kick) 60x4*105 0 -1000/0 HL - 1+7 6(8)6(8)6(8)6(16)3 31 105 -14 - Charge 55f X 1st-4th Hit: Forces stand, 5th Hit: Hard Knockdown 1st-4th Hit: Forces stand, 5th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9f - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Violent Buffalo (Punch) Violent Buffalo (punches) 45x2*38x2*45x2*38x2*53x3 0 0/0 HL - 0+11 3*3(8)3*3(7)3*3(8)3*3(15)1x3 39 114 -26 - Hold punch before last punch for a straight ender, hold kick before last punch for an uppercut enter, charge 55f X 1st-8th Hit: Forces stand, 9th-11th Hit: Hard Knockdown 1st-8th Hit: Forces stand, 9th-11th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~12f - - - - JP: ?
Violent Buffalo (Kick) Violent Buffalo (kicks) 45x2*38x2*45x2*38x2*53x3 0 0/0 HL - 0+8 3*3(8)3*3(7)3*3(8)3*3(16)1x3 39 112 -26 - Hold punch before last punch for a straight ender, hold kick before last punch for an uppercut enter, charge 55f X 1st-8th Hit: Forces stand, 9th-11th Hit: Hard Knockdown 1st-8th Hit: Forces stand, 9th-11th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9f - - - - JP: ?
Dirty Bull Dirty Bull 250 700 0/0 1.3 - 0+1 3 48 52 - - X Hard Knockdown - - - - All: 1f - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: