Ultra Street Fighter IV/Vega: Difference between revisions

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{{USFIVMoveListRow|Vega|RemoveClaw|
{{USFIVMoveListRow|Vega|RemoveClaw|
Remove Claw|Remove Claw|dp + p||
Remove Claw|Remove Claw|dp + p||
(No uses/strategies)
Vega removes his claw and throws it into the air. Without his claw, all of Vega's punch attacks deal 10 points of health less than they did before, and their reaches are reduced to a smaller portion of what they were before. There are no benefits to removing the claw; use this only as a taunt against players who have no chance of defeating you whatsoever.
}}
}}
{{USFIVMoveListRow|Vega|RemoveMask|
{{USFIVMoveListRow|Vega|RemoveMask|
Remove Mask|Remove Mask|dp + p p||
Remove Mask|Remove Mask|dp + p p||
(No uses/strategies)
For one bar of EX meter, Vega takes off his mask and throws into the air. Without his mask, Vega deals 10% more damage than he did before, but he also receives 10% more damage as well. It is not recommended to use this move unless you are very confident that you will not get knocked down, because that added damage you receive could very easily spell defeat for you should you be swept off of your feet.
}}
{{USFIVMoveListRow|Vega|PickUpMask|
Pick Up Mask|Pick Up Mask|d d + p p (when standing above mask)||
Vega puts his mask back on after it has been removed. There is no animation for this action, making the risk for picking it back up almost nonexistent. It does, however, leave you with a choice as to whether or not you want to recover the mask for the 10% defense boost that Vega loses when the mask is off.
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListFooter}}


=== Super Combo ===
=== Super Combo ===

Revision as of 06:43, 16 October 2014

Ultra Street Fighter IVUSFIV-Header.png

Vega

SSFIV-Vega Face.jpg

As Shadaloo's #1 assassin, Vega relishes in taking out Shadaloo's enemies one by one with his signature claws. Equally ruthless as he is vain, Vega obsesses over things that he considers beautiful. His passion for beauty, particularly his own, causes him only to desire to kill those he deems ugly all the more. There is almost no one that he does not consider hideous in appearance, and thanks to his effectiveness at what he does best, M. Bison trusts no one more than Vega to accomplish the most difficult assignments.


In a nutshell

Speed and range. These two assets are a deadly combination, and both are exactly what Vega is. Vega specializes in playing patiently while using his mobility and excellent pokes to scare and enrage the opponent into making fatal mistakes, then punishing them for their insolence. His assortment of high-flying, off-the-wall moves can confuse even the most skilled players. Vega's main weakness is that he must not get knocked down, for he has almost no defensive options on wakeup. In addition, when he gets hit or blocks in succession, his claw and mask can fall off, meaning that he could eventually lose his range or take more damage without the respective accessory (fortunately the removal of his mask also increases his own damage output). To work around this, one must find a balance between jumping around the stage and playing footsies in order to use Vega most effectively.


Ultra SFIV Changes

(From Ultra SFIV Arcade Japan)

  • Crouch HP: Active Frames increased to 4 frames from 2 frames
  • Pick Up Mask: Is now a command (D + 2P) while standing near mask
  • Rolling Crystal Flash: Light, Hard, and EX versions --> EX Focus Cancel --> Forward Dash on block now +5 from 0
  • Rolling Crystal Flash: Medium version --> EX Focus Cancel --> Forward Dash on block now +3 from 0
  • Flying Barcelona Special (SC): Gauge consumption timing changed from when Vega reaches the wall to at the time of activation
  • Rolling Izuna Drop (SC): Damage reduced to 300 (100 + 100 + 100) from 400 (100 + 100 + 200)
  • Splendid Claw (UC2): Startup reduced to 7 frames from 8 frames

(New to Ultra SFIV Console Digital Release)

  • Close MK: Startup reduced to 5 frames from 6 frames; recovery reduced to 10 frames from 13 frames; on hit now +5 from +2; on block now +2 from -1
  • Diagonal Jump LK: Can now cross-up
  • Rolling Crystal Flash: All versions charge time reduced to 50 frames from 60 frames
  • Flying Barcelona Special (SC): Attack while flying towards the wall damage increased to 100 from 0
  • Bloody High Claw (UC1): Hitbox of the attack while flying towards the wall expanded to match that of EX Flying Barcelona Attack

(Removed from Ultra SFIV Arcade Japan)

  • Flying Barcelona Special (SC): Now has a 0 damage attack added while flying to the wall


Character Specific Data

Vega

VITALS
Health: 1000 Stun: 900 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.055 Forward Dash Distance: 1.25
Back Walk Speed: 0.05 Forward Dash Total Frames: 20
JUMPING Back Dash Distance: 1.20
Jump Height Apex: 2 Back Dash Total Frames: 22
Jump Total Frames: 39 (4+35) Back Dash Invincibility: 8
Forward Jump Distance: 1.70 Back Dash Airborne: 11
Back Jump Distance 1.53 Back Dash Recovery: 3
THROWS WAKE-UP TIMING
Forward Throw Range: 1.07 Face Up Total Frames: 31
Back Throw Range: 1.07 Face Down Total Frames: 22
NOTABLE MOVE CLASSES
High Attacks: Piece of Mercury, Claw Attack, EX Claw Attack, Claw Attack Special Hard Knockdowns: Crouch HK, Izuna Drop, EX Izuna Drop
Low Attacks: Crouch LK, Crouch MK, Crouch HK, Splendid Claw (1st Hit) Armor Breakers: Scarlet Terror, EX Scarlet Terror, EX Sky High Claw, Bloody High Claw (2nd Hit), Splendid Claw
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Close HP (1st Hit), Close HK (1st Hit), Far HK (1st Hit), Rolling Crystal Flash (Last Hit)
Level 2 Focus Startup Frames: 29
Level 3 Focus Startup Frames: 65
L1 Focus Attack Forward Dash: -4 L2 FA Forward Dash (On Block): +2
L1 Focus Attack Back Dash: -6 L2 FA Back Dash (On Block): 0


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 30[20] 50 20 HL sp/su 4 2 10 -1 +2
Close MP Close Strong.gif 70[60] 100 40 HL sp/su 7 2 13 -1 +2
Close HP Close Fierce.gif 50[40]x2 50*50 60*20 HL sp/su*- 9 3(7)3 14 +1 +5
Close LK Close Short.gif 30 50 20 HL - 4 2 10 -1 +2
Close MK Close Forward.gif 70 100 40 HL sp/su 5 2 10 +2 +5
Close HK Close Roundhouse.gif 40*70 125*75 60*20 HL su 4 2*2 23 -7 -2
Far LP Far Jab.gif 30[20] 50 20 HL sp/su 4 2 10 -1 +2
Far MP Far Strong.gif 90[80] 100 40 HL su 7 2 14 -2 +1
Far HP Far Fierce.gif 120[110] 200 60 HL - 8 3 23 -8 -4
Far LK Far Short.gif 40 50 20 HL - 5 2 7 +2 +5
Far MK Far Forward.gif 70 100 40 HL - 8 2 15 -3 0
Far HK Far Roundhouse.gif 40*70 125*75 60*20 HL su*- 4 2*2 23 -7 -2
Crouch LP Crouch Jab.gif 30[20] 50 20 HL sp/su 4 2 8 +1 +4
Crouch MP Crouch Strong.gif 60[50] 100 40 HL sp/su 4 2 16 -4 -1
Crouch HP Crouch Fierce.gif 110[100] 200 60 HL - 5 4 27 -11 -6
Crouch LK Crouch Short.gif 20 50 20 L sp/su 4 2 9 0 +3
Crouch MK Crouch Forward.gif 70 100 40 L sp/su 6 3 9 +2 +5
Crouch HK Crouch Roundhouse.gif 110 200 60 L - 8 13 17 -12 -
Piece of Mercury Downright.gif+Forward.gif 60 100 40 H - 20 3 13 -4 0
Cosmic Heel Downright.gif+Roundhouse.gif 80 100 60 HL - 14 5 10 + After landing 4 -3 -
Pick Up Mask Pick Up Mask - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 50[40] 50 20 H - 6 5 - - -
Neutral Jump MP Neutral Jump Strong.gif 80[70] 100 40 H - 5 3 - - -
Neutral Jump HP Neutral Jump Fierce.gif 100[90] 200 60 H - 6 2 - - -
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 6 9 - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 7 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 4 5 - - -
Diagonal Jump LP Diagonal Jump Jab.gif 50[40] 50 20 H - 5 5 - - -
Diagonal Jump MP Diagonal Jump Strong.gif 80[70] 100 40 H - 5 5 - - -
Diagonal Jump HP Diagonal Jump Fierce.gif 100[90] 200 60 H - 5 4 - - -
Diagonal Jump LK Diagonal Jump Short.gif 40 50 20 H - 6 7 - - -
Diagonal Jump MK Diagonal Jump Forward.gif 70 100 40 H - 6 6 - - -
Diagonal Jump HK Diagonal Jump Roundhouse.gif 100 200 60 H - 6 6 - - -
Wall Jump Wall Jump - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60[50] 100 20 HL - 10+11 2 35 -21 -21
Focus Attack (Level 2) Level 2 Focus 80[70] 150 40 HL - 18+11 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 140[130] 200 60 - - 65 2 35 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Rainbow Suplex Forward Throw 120 120 40 1.07 - 3 2 20 - -
Crescent Line Back Throw 120 120 40 1.07 - 3 2 20 - -
Stardust Drop Stardust Drop 150 130 40 1.2 - 3 2 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Rolling Crystal Flash Rolling Crystal Flash Jab.gif 20*90[80] 20*100 20/10*30 HL su 9 9(7)4 22 -2 +2
Rolling Crystal Flash Strong.gif 20x3*90[80] 20x3*100 20/10x3*30 HL su 16 9(5)8(5)8(6)4 22 -2 +2
Rolling Crystal Flash Fierce.gif 20x4*90[80] 20x4*100 20/10x4*30 HL su 20 9(5)8(5)9(5)8(6)4 22 -2 +2
EX Rolling Crystal Flash Rolling Crystal Flash EX.gif 20x4*90[80] 20x4*100 -250/0 HL su 20 9(5)8(5)9(5)8(6)4 20 0 +4
Scarlet Terror Scarlet Terror Short.gif 100 150 30/30 HL - 7 10 15 + After landing 8 -12 -
Scarlet Terror Forward.gif 80*60 100*100 30/20*20 HL - 7 5*5 14 + After landing 9 -12 -
Scarlet Terror Roundhouse.gif 100*60 100*100 30/20*20 HL - 4 8*5 14 + After landing 9 -15 -
EX Scarlet Terror Scarlet Terror EX.gif 110*70 150*100 -250/0 HL - 4 8*5 14 + After landing 9 -15 -
Sky High Claw Sky High Claw 110[100] 200 30/40 HL - From Wall 15 Until edge of screen After landing 17 -20 -
EX Sky High Claw EX Sky High Claw 60[50]x2 100 -250/0 HL - From Wall 10 Until edge of screen After landing 17 -18 -
Flying Barcelong Attack Flying Barcelona Attack - - 20/- - - - - After landing 31 - -
Claw Attack Claw Attack 90[80] 100 0/40 H - 3 11 After landing 31 - -
EX Flying Barcelong Attack Flying Barcelona Attack EX.gif 30 50 -250/- HL - 9 Until edge of screen After landing 31 - -
EX Claw Attack Claw Attack EX.gif 50*90[40*80] 50*100 0/0 H - 2 1(1)11 After landing 31 - -
Izuna Drop Izuna Drop 150 150 80 0.77*H - 2 1(1)11 After landing 31 - -
EX Izuna Drop Izuna Drop EX.gif 150 150 0 0.77*H - 2 1(1)11 After landing 31 - -
Back Slash Back Slash - - - - - - - Total 65 - -
Short Back Slash Short Back Slash - - - - - - - Total 42 - -
Remove Claw Remove Claw - - - - - - - Total 40 - -
Remove Mask Remove Mask - - -250/- - - - - Total 40 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Flying Barcelona Special Flying Barcelona Special 100 - -1000/0 - - - - After landing 31 - -
Claw Attack Special Claw Attack Special 60[50]x3*100[90] 0 0/0 H - 2 11(2)10 After landing 31 - -
Rolling Izuna Drop Rolling Izuna Drop 100*100*100 0 0/0 0.91*H - 2 11(2)10 After landing 31 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Bloody High Claw Bloody High Claw (1st Hit) 30 0 0/0 HL - 8 Until edge of screen - - -
Bloody High Claw (2nd Hit backwards) 450[375] 0 0/0 HL - After flash 1 7 31 - -
Bloody High Claw (2nd Hit forwards) 450[375] 0 0/0 HL - After flash 1 9 20 + After landing 31 - -
Splendid Claw Splendid Claw 150*300[285] 0 0/0 L - 0+7 15 39 -36 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png

Close LP

Close Jab Close lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MP

Close Strong Close mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HP

Close Fierce Close hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close LK

Close Short Close lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MK

Close Forward Close mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HK

Close Roundhouse Close hk

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:No image.png

Far LP

Far Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MP

Far Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HP

Far Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far LK

Far Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MK

Far Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HK

Far Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:No image.png

Neutral Jump LP

Neutral Jump Jab u + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MP

Neutral Jump Strong u + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HP

Neutral Jump Fierce u + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump LK

Neutral Jump Short u + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MK

Neutral Jump Forward u + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HK

Neutral Jump Roundhouse u + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:No image.png

Diagonal Jump LP

Diagonal Jump Jab ub / uf + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MP

Diagonal Jump Strong ub / uf + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HP

Diagonal Jump Fierce ub / uf + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump LK

Diagonal Jump Short ub / uf + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MK

Diagonal Jump Forward ub / uf + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HK

Diagonal Jump Roundhouse ub / uf + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Piece of Mercury

Overhead df + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Cosmic Heel

Heel Kick df + hk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Wall Jump

Wall Jump Wall Jump

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Pick Up Mask

Pickup Mask d + p p

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Rainbow Suplex

Forward Throw f or n + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crescent Line

Back Throw b + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stardust Drop

Air Throw (in air) lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Rolling Crystal Flash

Roll b (charge) f + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Scarlet Terror

Flip Kick db (charge) f + k armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Sky High Claw

Sky High Claw d (charge) u + p ex ( ex version armorbreak )

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Flying Barcelong Attack

Wall Dive d (charge) u + k ex Controllable in the air with b or f after coming off wall

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Claw Attack

Claw Attack p Perform after Flying Barcelona Attack

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Izuna Drop

Izuna Drop (near opponent) p Perform after Flying Barcelona Attack

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Back Slash

Back Flip 3p

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Short Back Slash

Short Back Flip 3k

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Remove Claw

Remove Claw dp + p

~~ Uses and Strategies ~~

Vega removes his claw and throws it into the air. Without his claw, all of Vega's punch attacks deal 10 points of health less than they did before, and their reaches are reduced to a smaller portion of what they were before. There are no benefits to removing the claw; use this only as a taunt against players who have no chance of defeating you whatsoever.

File:No image.png

Remove Mask

Remove Mask dp + p p

~~ Uses and Strategies ~~

For one bar of EX meter, Vega takes off his mask and throws into the air. Without his mask, Vega deals 10% more damage than he did before, but he also receives 10% more damage as well. It is not recommended to use this move unless you are very confident that you will not get knocked down, because that added damage you receive could very easily spell defeat for you should you be swept off of your feet.

File:No image.png

Pick Up Mask

Pick Up Mask d d + p p (when standing above mask)

~~ Uses and Strategies ~~

Vega puts his mask back on after it has been removed. There is no animation for this action, making the risk for picking it back up almost nonexistent. It does, however, leave you with a choice as to whether or not you want to recover the mask for the 10% defense boost that Vega loses when the mask is off.

Super Combo

  Name Nickname Command Notes
File:No image.png

Flying Barcelona Special

Super Combo db (charge) df db u + p Controllable in the air with b or f after coming off wall

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Claw Attack Special

Super Combo Attack p Performing after Flying Barcelona Special

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Rolling Izuna Drop

Super Combo Throw (near opponent) p Performing after Flying Barcelona Special

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Bloody High Claw

Ultra Combo I db (charge) df db u + 3p (2nd Hit armorbreak )

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Splendid Claw

Ultra Combo II db (charge) f b f + 3k armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 30[20] 50 20 HL sp/su 4 2 10 15 -1 +2 11 14 Reset Reset - - - - - - -
Close MP Close Strong.gif 70[60] 100 40 HL sp/su 7 2 13 21 -1 +2 14 17 Reset Reset - - - - - - -
Close HP Close Fierce.gif 50[40]x2 50*50 60*20 HL sp/su*- 9 3(7)3 14 35 +1 +5 18 22 Forces stand Forces stand Reset Reset - - - - - - -
Close LK Close Short.gif 30 50 20 HL - 4 2 10 15 -1 +2 11 14 Reset Reset - - - - - - -
Close MK Close Forward.gif 70 100 40 HL sp/su 5 2 10 16 +2 +5 14 17 Reset Reset - - - - - - -
Close HK Close Roundhouse.gif 40*70 125*75 60*20 HL su 4 2*2 23 30 -7 -2 18 23 Forces stand Forces stand Reset Reset - - - - - - -
Far LP Far Jab.gif 30[20] 50 20 HL sp/su 4 2 10 15 -1 +2 11 14 Reset Reset - - - - - - -
Far MP Far Strong.gif 90[80] 100 40 HL su 7 2 14 22 -2 +1 14 17 Reset Reset - - - - - - -
Far HP Far Fierce.gif 120[110] 200 60 HL - 8 3 23 33 -8 -4 18 22 Reset Reset - - - - - - -
Far LK Far Short.gif 40 50 20 HL - 5 2 7 13 +2 +5 11 14 Reset Reset - - - - - - -
Far MK Far Forward.gif 70 100 40 HL - 8 2 15 24 -3 0 14 17 Reset Reset - - - - - - -
Far HK Far Roundhouse.gif 40*70 125*75 60*20 HL su*- 4 2*2 23 30 -7 -2 18 23 Forces stand Forces stand Reset Reset - - - - - - -
Crouch LP Crouch Jab.gif 30[20] 50 20 HL sp/su 4 2 8 13 +1 +4 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 60[50] 100 40 HL sp/su 4 2 16 21 -4 -1 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 110[100] 200 60 HL - 5 4 27 35 -11 -6 18 23 Forces stand Forces stand Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 20 50 20 L sp/su 4 2 9 14 0 +3 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 70 100 40 L sp/su 6 3 9 17 +2 +5 14 17 Reset Reset - - - - - - -
Crouch HK Crouch Roundhouse.gif 110 200 60 L - 8 13 17 37 -12 - 18 - Hard knockdown Hard knockdown Hard knockdown Hard knockdown - - - - - - -
Piece of Mercury Downright.gif+Forward.gif 60 100 40 H - 20 3 13 35 -4 0 12 16 Reset Reset - - - - - 10~22f -
Cosmic Heel Downright.gif+Roundhouse.gif 80 100 60 HL - 14 5 10 + After landing 4 32 -3 - 16 - Free Juggle Free Juggle Free Juggle Free Juggle - - Feet: 18~24f Feet: 18~24f - 14f~ -
Pick Up Mask Pick Up Mask - - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 50[40] 50 20 H - 6 5 - 10 - - Reset Reset - - - - - - -
Neutral Jump MP Neutral Jump Strong.gif 80[70] 100 40 H - 5 3 - 7 - - Reset Reset - - - - - - -
Neutral Jump HP Neutral Jump Fierce.gif 100[90] 200 60 H - 6 2 - 7 - - Reset Reset - - - - - - -
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 6 9 - 14 - - Reset Reset - - - - - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 7 - 12 - - Reset Reset - - - - - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 4 5 - 8 - - Reset Reset - - - - - - -
Diagonal Jump LP Diagonal Jump Jab.gif 50[40] 50 20 H - 5 5 - 9 - - Reset Reset - - - - - - -
Diagonal Jump MP Diagonal Jump Strong.gif 80[70] 100 40 H - 5 5 - 9 - - Reset Reset - - - - - - -
Diagonal Jump HP Diagonal Jump Fierce.gif 100[90] 200 60 H - 5 4 - 8 - - Reset Reset - - - - - - -
Diagonal Jump LK Diagonal Jump Short.gif 40 50 20 H - 6 7 - 12 - - Reset Reset - - - - - - -
Diagonal Jump MK Diagonal Jump Forward.gif 70 100 40 H - 6 6 - 11 - - Reset Reset - - - - - - -
Diagonal Jump HK Diagonal Jump Roundhouse.gif 100 200 60 H - 6 6 - 11 - - Reset Reset - - - - - - -
Wall Jump Wall Jump - - - - - - - - #VALUE! - - From wall 6f~ can perform actions - - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60[50] 100 20 HL - 10+11 2 35 57 -21 -21 Crumple Soft Knockdown Soft Knockdown - - - - - - -
Focus Attack (Level 2) Level 2 Focus 80[70] 150 40 HL - 18+11 2 35 65 -15 - Crumple Crumple Free Juggle Free Juggle - - - - - - -
Focus Attack (Level 3) Level 3 Focus 140[130] 200 60 - - 65 2 35 101 - - X Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
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Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
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Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Rainbow Suplex Forward Throw 120 120 40 1.07 - 3 2 20 24 - - X Hard Knockdown - - - - - - - - - -
Crescent Line Back Throw 120 120 40 1.07 - 3 2 20 24 - - X Hard Knockdown - - - - - - - - - -
Stardust Drop Stardust Drop 150 130 40 1.2 - 3 2 - #VALUE! - - X - - Hard Knockdown - - - - Legs: Until end of active frames - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
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Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
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Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Rolling Crystal Flash Rolling Crystal Flash Jab.gif 20*90[80] 20*100 20/10*30 HL su 9 9(7)4 22 50 -2 +2 Charge 50f - - - - - - -
Rolling Crystal Flash Strong.gif 20x3*90[80] 20x3*100 20/10x3*30 HL su 16 9(5)8(5)8(6)4 22 82 -2 +2 Charge 50f - - - - - - -
Rolling Crystal Flash Fierce.gif 20x4*90[80] 20x4*100 20/10x4*30 HL su 20 9(5)8(5)9(5)8(6)4 22 100 -2 +2 Charge 50f - - - - - - -
EX Rolling Crystal Flash Rolling Crystal Flash EX.gif 20x4*90[80] 20x4*100 -250/0 HL su 20 9(5)8(5)9(5)8(6)4 20 98 0 +4 Charge 50f - - - All: 1~78f - - -
Scarlet Terror Scarlet Terror Short.gif 100 150 30/30 HL - 7 10 15 + After landing 8 39 -12 - Charge 42f X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - 1~16f 3f~ -
Scarlet Terror Forward.gif 80*60 100*100 30/20*20 HL - 7 5*5 14 + After landing 9 39 -12 - Block advantage based on 1st hit, charge 42f X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - 1~16f 3f~ 2nd Hit JP: ?
Scarlet Terror Roundhouse.gif 100*60 100*100 30/20*20 HL - 4 8*5 14 + After landing 9 39 -15 - Block advantage based on 1st hit, charge 42f X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - 1~16f 3f~ 2nd Hit JP: ?
EX Scarlet Terror Scarlet Terror EX.gif 110*70 150*100 -250/0 HL - 4 8*5 14 + After landing 9 39 -15 - Block advantage based on 1st hit, charge 42f X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - All: 1~4f 1~4f 3f~ 2nd Hit JP: ?
Sky High Claw Sky High Claw 110[100] 200 30/40 HL - From Wall 15 Until edge of screen After landing 17 - -20 - 2f until end of active frames can pass through opponent, fastest startup 24f, charge 42f Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - 8f~ -
EX Sky High Claw EX Sky High Claw 60[50]x2 100 -250/0 HL - From Wall 10 Until edge of screen After landing 17 - -18 - 2f until end of active frames can pass through opponent, fastest startup 18f, charge 42f X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - All: From wall to end of active frames - 8f~ JP: ?
Flying Barcelong Attack Flying Barcelona Attack - - 20/- - - - - After landing 31 - - - Fastest time to wall 10f, from wall can direct left or right, from wall 18f~ can cancel into followup, charge 42f - - - - - - - - - 8f~ -
Claw Attack Claw Attack 90[80] 100 0/40 H - 3 11 After landing 31 - - - Fastest startup 20f, damage is 70[60]/80[70]/90[80] depending on LK/MK/HK version of FBA Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
EX Flying Barcelong Attack Flying Barcelona Attack EX.gif 30 50 -250/- HL - 9 Until edge of screen After landing 31 - - - Fastest time to wall 10f, from wall can direct left or right, from wall 18f~ can cancel into followup, charge 42f Free Juggle Free Juggle Free Juggle Free Juggle - - - - - 8f~ -
EX Claw Attack Claw Attack EX.gif 50*90[40*80] 50*100 0/0 H - 2 1(1)11 After landing 31 - - - Fastest startup 19f Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - JP: ?
Izuna Drop Izuna Drop 150 150 80 0.77*H - 2 1(1)11 After landing 31 - - - X Hard Knockdown - Hard Knockdown - - - - - - - -
EX Izuna Drop Izuna Drop EX.gif 150 150 0 0.77*H - 2 1(1)11 After landing 31 - - - X Hard Knockdown - Hard Knockdown - - - - - - - -
Back Slash Back Slash - - - - - - - Total 65 65 - - Can pass through opponent, can pick up mask or claw until 31f - - - - - All: 1~57f - - - - -
Short Back Slash Short Back Slash - - - - - - - Total 42 42 - - Can pass through opponent - - - - - All: 1~32f - - - - -
Remove Claw Remove Claw - - - - - - - Total 40 40 - - Claw removed on 19f, reduces damage of Vega's attacks - - - - - - - - - - -
Remove Mask Remove Mask - - -250/- - - - - Total 40 40 - - Mask removed on 19f, increases damage taken by 10%, increases damage done by 10% - - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
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Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
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Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Flying Barcelona Special Flying Barcelona Special 100 - -1000/0 - - - - After landing 31 - - - Fastest time to wall 10f, after reaching wall flash starts on 12f, invincible during flash (1f), charge 42f - - - - - - - - - 8f~ -
Claw Attack Special Claw Attack Special 60[50]x3*100[90] 0 0/0 H - 2 11(2)10 After landing 31 - - - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - JP: ?
Rolling Izuna Drop Rolling Izuna Drop 100*100*100 0 0/0 0.91*H - 2 11(2)10 After landing 31 - - - X Hard Knockdown - Hard Knockdown - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
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Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Bloody High Claw Bloody High Claw (1st Hit) 30 0 0/0 HL - 8 Until edge of screen - - - - Can pass through opponents, charge 42f Free Juggle Free Juggle Free Juggle Free Juggle - - - All: 1f~ until wall All: 1f~ until wall 8f~ -
Bloody High Claw (2nd Hit backwards) 450[375] 0 0/0 HL - After flash 1 7 31 - - - After reaching wall flash starts on 8f, hard knockdown X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: From flash to end of active frames - - - - -
Bloody High Claw (2nd Hit forwards) 450[375] 0 0/0 HL - After flash 1 9 20 + After landing 31 - - - After reaching wall flash starts on 8f, hard knockdown Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: From flash to end of active frames - - - - -
Splendid Claw Splendid Claw 150*300[285] 0 0/0 L - 0+7 15 39 60 -36 - Charge 42f X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~14f - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: