(→Ultra SFIV Changes: As far as I'm aware this was not utilized in the Japan arcades.) |
m (→Frame Data: I don't think you count the extra frame for fireballs, since startup = first active frame on this wiki.) |
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{{USFIVFrameDataRow|Tiger Carry|Back Throw|b + lp + lk||Back Throw|140|120|40|0.94|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Tiger Carry|Back Throw|b + lp + lk||Back Throw|140|120|40|0.94|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|High Tiger Shot|High Tiger|qcf + p ex||High Tiger Shot|65|100|10/20|HL|su|11|-|31| | {{USFIVFrameDataRow|High Tiger Shot|High Tiger|qcf + p ex||High Tiger Shot|65|100|10/20|HL|su|11|-|31|41|||-2|+2|14~15f cancellable, cannot hit crouching opponents||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX High Tiger Shot|EX High Tiger|||High Tiger Shot [[File:EX.gif]]|70*50|50*50|-250/0|HL|su|11|-|28|39|||+1|-|14~15f cancellable, cannot hit crouching opponents||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | {{USFIVFrameDataRow|EX High Tiger Shot|EX High Tiger|||High Tiger Shot [[File:EX.gif]]|70*50|50*50|-250/0|HL|su|11|-|28|39|||+1|-|14~15f cancellable, cannot hit crouching opponents||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Low Tiger Shot|Low Tiger|qcf + k ex||Low Tiger Shot|60|100|10/20|HL|su|12|-|33| | {{USFIVFrameDataRow|Low Tiger Shot|Low Tiger|qcf + k ex||Low Tiger Shot|60|100|10/20|HL|su|12|-|33|44|||-7|-3|14~15f cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Low Tiger Shot|EX Low Tiger|||Low Tiger Shot [[File:EX.gif]]|70*50|50*50|-250/0|HL|su|12|-|33|45|||-4|-|14~15f cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | {{USFIVFrameDataRow|EX Low Tiger Shot|EX Low Tiger|||Low Tiger Shot [[File:EX.gif]]|70*50|50*50|-250/0|HL|su|12|-|33|45|||-4|-|14~15f cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Tiger Uppercut|Tiger Uppercut|dp + p ex||Tiger Uppercut [[File:Jab.gif]]|120[130](AC 150)|200[100]|30/40|HL|su|5|8|28 + After landing 16|56|||-31|-|On counter-hit, opponent floats higher, [] refers to 3rd-8th active frames||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5f|-|-|6~7f|8f~|-|}} | {{USFIVFrameDataRow|Tiger Uppercut|Tiger Uppercut|dp + p ex||Tiger Uppercut [[File:Jab.gif]]|120[130](AC 150)|200[100]|30/40|HL|su|5|8|28 + After landing 16|56|||-31|-|On counter-hit, opponent floats higher, [] refers to 3rd-8th active frames||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5f|-|-|6~7f|8f~|-|}} | ||
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{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Tiger Destruction|Ultra Combo I|qcf qcf + 3k||Tiger Destruction|35x7*42x5*45 (? Ultra Change)|0|0/0|HL|-|0+10|5x4(12)3(2)3*10|15 + After landing 36|110|||-48|-|7th hit goes into animation, guard advantage based on 4th hit||||5th-13th Hit: Hard Knockdown|5th-13th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~14f|-|-|-|15~35f, 50f~|JP: ?|}} | {{USFIVFrameDataRow|Tiger Destruction|Ultra Combo I|qcf qcf + 3k||Tiger Destruction|35x7*42x5*45 (? Ultra Change)|0|0/0|HL|-|0+10|5x4(12)3(2)3*10|15 + After landing 36|110|||-48|-|7th hit goes into animation, guard advantage based on 4th hit||||5th-13th Hit: Hard Knockdown|5th-13th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~14f|-|-|-|15~35f, 50f~|JP: ?|}} | ||
{{USFIVFrameDataRow|Tiger Cannon|Ultra Combo II|qcf qcf + 3p||Tiger Cannon|Total 357[255]|0|0/0|HL|-|0+11|-|93| | {{USFIVFrameDataRow|Tiger Cannon|Ultra Combo II|qcf qcf + 3p||Tiger Cannon|Total 357[255]|0|0/0|HL|-|0+11|-|93|103|||-25|-|[] refers to hitting vs. airborne opponent||X||8th Hit: Hard Knockdown|8th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- |
Revision as of 00:15, 20 August 2014

Sagat
Sagat held the title of World Champion of the Street Fighter circuit until his defeat at the hands of Ryu. The defeat not only scarred him physically, but mentally as well as Sagat became obsessed with revenge. In fact, his desire to defeat Ryu grew so strong that he joined M. Bison's Shadaloo organization solely on the promise of a rematch with Ryu. However, as Sagat's goals of defeating Ryu continued, he began to question himself and whether the obsession was eating away at his very soul. After seeing what effects the desire for revenge had on Dan Hibiki, Sagat slowly began turning his hatred of Ryu into a form of respect. Has Sagat turned a new leaf?
In a nutshell
Sagat is a zoning character who specializes in confusing his opponents with his unique high/low fireball mixup, then punishing the opponent when they think they have room to breathe. Sagat's high/low Tiger Shots have always been a force to be reckoned with ever since Street Fighter II. They allow him to control the pace of the battle and eliminate many of the opponent's options. Despite being slow, the reach on his normals is incredible, second only to Dhalsim and Seth by extension. In addition, he can also apply offensive pressure with his ambiguous Tiger Knees and a variety of feints. His greatest weakness is against characters who can keep up with the speed of his fireballs, or have good defensive games, or have speedy rushdown offensive games.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Close LK: 2nd hit can now be canceled into Special Moves, Super, or EX Focus Attack
- Tiger Knee: All versions 1st hit now forces stand
- High Tiger Shot (all versions): Hitbox is now completely unable to hit all characters in their crouching state
- Tiger Destruction (UC1): Air hit damage reduced to 340 total from 395 total
- Tiger Destruction (UC1): Forward movement distance reduced so that when hitting airborne opponents in the corner, now does full hits
- Tiger Cannon (UC2): Now does full hits on airborne opponents
- L, M, and H Tiger Uppercut --> EX Focus Cancel --> Forward Dash is now -5F on block at best; also applies to Tiger Uppercuts with Angry Charge
(New to Ultra SFIV Console Digital Release)
- Step Low Kick (F + LK): Pushback on block reduced
- Step High Kick (F + HK): Damage reduced to 80 from 100
- High Tiger Shot: Light, Medium, and Hard recovery increased to 42 frames from 39 frames
- Tiger Cannon (UC2): Air hit damage reduced to 255 from 384; damage on grounded opponents reduced to 357 from 384
- EX Tiger Knee: 3rd hit occurs later to allow UC1 followup in corner
(Removed from Ultra SFIV Arcade Japan)
EX Tiger Knee: On block now 0 from -1Tiger Cannon (UC2): Air damage reduced to 309 from 384
Character Specific Data
Sagat
VITALS | |||||
---|---|---|---|---|---|
Health: | 1050 | Stun: | 1000 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.024 | Forward Dash Distance: | 1.10 | ||
Back Walk Speed: | 0 | Forward Dash Total Frames: | 18 | ||
JUMPING | Back Dash Distance: | 0.98 | |||
Jump Height Apex: | 1.76 | Back Dash Total Frames: | 29 | ||
Jump Total Frames: | 40 (4+36) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.92 | Back Dash Airborne: | 15 | ||
Back Jump Distance | 1.75 | Back Dash Recovery: | 6 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.94 | Face Up Total Frames: | 32 | ||
Back Throw Range: | 0.94 | Face Down Total Frames: | 22 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Heavy Tiger Elbow | Hard Knockdowns: | Crouch HK | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK, Low Step Kick | Armor Breakers: | Tiger Knee, EX Tiger Knee | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Close HK (1st Hit), LP/MP/HP High Tiger Shot (Corner Only), LK/MK/HK Low Tiger Shot (Corner Only), Tiger Knee (1st Hit) | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -2 | L2 FA Forward Dash (On Block): | +4 | ||
L1 Focus Attack Back Dash: | -13 | L2 FA Back Dash (On Block): | -7 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / uf + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / uf + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / uf + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / uf + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / uf + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / uf + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Heavy Tiger Elbow |
Overhead | f + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Low Step Kick |
Low Step Kick | f + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
High Step Kick |
High Step Kick | f + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Fake Kick |
Fake Kick | hk --- hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Tiger Rage |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tiger Carry |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
High Tiger Shot |
High Tiger | qcf + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Low Tiger Shot |
Low Tiger | qcf + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tiger Uppercut |
Tiger Uppercut | dp + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tiger Knee |
Tiger Knee | dp + k ex armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Angry Charge |
Angry Scar | qcb qcb + k | Consumes 1 bar of Super Meter; Powers up next Tiger Uppercut |
~~ Uses and Strategies ~~ (No uses/strategies)
Super Combo | ||||
File:No image.png |
Tiger Genocide |
Super Combo | qcf qcf + k | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Tiger Destruction |
Ultra Combo I | qcf qcf + 3k | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tiger Cannon |
Ultra Combo II | qcf qcf + 3p | |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Frame Data