|
|
Line 467: |
Line 467: |
| {{USFIVFrameDataHeader}} | | {{USFIVFrameDataHeader}} |
| {{USFIVFrameDataRow|Seichusan Godanzuki|Ultra Combo I|qcf qcf + 3p armorbreak||Seichusan Godanzuki|75*365|0|0/0|HL|-|0+6|3|47|55|||-29|-|Can juggle, 1st hit goes into animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8f|-|-|-|-|-|}} | | {{USFIVFrameDataRow|Seichusan Godanzuki|Ultra Combo I|qcf qcf + 3p armorbreak||Seichusan Godanzuki|75*365|0|0/0|HL|-|0+6|3|47|55|||-29|-|Can juggle, 1st hit goes into animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8f|-|-|-|-|-|}} |
| {{USFIVFrameDataRow|Abare Tosanami|Ultra Combo II|qcf qcf + 3k armorbreak|Hold different k buttons before reaching wall to select attack angle|Abare Tosanami [[File:Short.gif]]|105*75*60*150[60*45*45*60]|0|0/0|HL|-*-*-*ju/dash|From wall 0|until ground|After landing 26|-|||-28|-|Startup can pass through opponent, fastest startup 16f, 4th hit is cancellable only on hit, 1st ground hit goes into animation, [] refers to air hit, hold button until wall to determine version|X|||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Free Juggle|Free Juggle|-|-|-|All: Until landing from wall|All: Until wall|-|JP: 1, all hits do not add Juggle Count|}} | | {{USFIVFrameDataRow|Abare Tosanami|Ultra Combo II|qcf qcf + 3k armorbreak|Hold different k buttons before reaching wall to select attack angle|Abare Tosanami|105*75*60*150[60*45*45*60]|0|0/0|HL|-*-*-*ju/dash|From wall 0|until ground|After landing 26|-|||-28|-|Startup can pass through opponent, fastest startup 16f, 4th hit is cancellable only on hit, 1st ground hit goes into animation, [] refers to air hit, Revenge Meter is not depleted when hit by a strike, hold [[File:Short.gif]] until wall for short distance, [[File:Forward.gif]] for medium distance, or [[File:Roundhouse.gif]] for full screen distance|X|||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Free Juggle|Free Juggle|-|-|-|All: Until landing from wall|All: Until wall|-|JP: 1, all hits do not add Juggle Count|}} |
| {{USFIVFrameDataRow|||||Abare Tosanami [[File:Forward.gif]]|105*75*60*150[60*45*45*60]|0|0/0|HL|-*-*-*ju/dash|From wall 0|until ground|After landing 26|-|||-28|-|Startup can pass through opponent, fastest startup 16f, 4th hit is cancellable only on hit, 1st ground hit goes into animation, [] refers to air hit, hold button until wall to determine version|X|||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Free Juggle|Free Juggle|-|-|-|All: Until landing from wall|All: Until wall|-|JP: 1, all hits do not add Juggle Count|}}
| |
| {{USFIVFrameDataRow|||||Abare Tosanami [[File:Roundhouse.gif]]|105*75*60*150[60*45*45*60]|0|0/0|HL|-*-*-*ju/dash|From wall 3|8|3+After landing 26|-|||-28|-|Startup can pass through opponent, fastest startup 16f, 4th hit is cancellable only on hit, 1st ground hit goes into animation, [] refers to air hit, hold button until wall to determine version, Revenge Meter is not depleted when hit by a strike|X|||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Free Juggle|Free Juggle|-|-|-|All: Until landing from wall|All: Until wall|-|JP: 1, all hits do not add Juggle Count|}}
| |
| {{USFIVFrameDataHeader}} | | {{USFIVFrameDataHeader}} |
| |- | | |- |
Makoto
Growing up respecting and loving her father's Rindoukan karate dojo, Makoto did everything she could to emulate her father. However, upon his passing, no one was left to continue the school (her brother had no interest in the school) and it eventually closed down. Figuring she was the only hope to rebuild the respected school, she literally used her own hands to bring the school back to life with her carpentry skills and has now entered the Street Fighting circuit to see if she can garner potential students after seeing her success in battles, thus continuing to spread her father's teachings.
In a nutshell
Makoto is a character who seems like she has the proper mix-ups built into her moves, but Makoto is not straight-forward at all. Learning to win with Makoto takes a ton of creativity and unpredictability, and although it appears her main goals are to land her Karakusa, oftentimes she has to make you respect all her other moves first before the Karakusa can even be a threat. Her awkward Dash and extremely slow walk speed can make for a very difficult character to learn, making it very hard to control your distances from the opponent. She's definitely a very awkward character to play, but when your mix-ups and mind games are working, she also can end up being one of the most fun and satisfying characters to play.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Forward Throw: Range increased to 0.95 from 0.90
- Back Throw: Range decreased to 0.85 from 0.90
- Stand HP: Hit Stun increased by 1 frame on crouching opponents, now matches the hit-stun time when used against standing opponents
- Crouch HK: Stun damage increased to 200 from 100
- Diagonal Jump MK: Hitbox slightly expanded, easier to cross-up
- Karakusa: Light, Medium, and Hard versions recovery on whiff increased to 51 frames from 47 frames
- EX Fukiage: Is now able to hit grounded opponents; can be canceled into a jump on hit only;
- EX Fukiage: Damage reduced to 80 from 120; stun damage reduced to 100 from 200
- Tsurugi: Light and Medium version Block Stun reduced by 2 frames so that; on block at lowest height, is -3 from -1
- Seichusen Godanzuki (UC1): Damage decreased to 440 from 480
- Abare Tosanami (UC2): Now fully Projectile Invincible from startup to landing
(New to Ultra SFIV Console Digital Release)
- Ultra Combo W: Ccaling changed from 60% to 75%
- EX Oroshi: Juggle Potential increased to 2 from 1
- Abare Tosanami (UC2): Now while traveling to the wall, invincibility changed from fully invincibile to only Projectile and Throw Invincibile
Character Specific Data
Makoto
VITALS
|
Health:
|
950
|
Stun:
|
1050
|
W-Ultra Scaling:
|
75%
|
WALKING
|
DASHING
|
Forward Walk Speed:
|
0.02
|
Forward Dash Distance:
|
1.78
|
Back Walk Speed:
|
0.015
|
Forward Dash Total Frames:
|
16
|
JUMPING
|
Back Dash Distance:
|
1.32
|
Jump Height Apex:
|
1.76
|
Back Dash Total Frames:
|
27
|
Jump Total Frames:
|
40 (4+36)
|
Back Dash Invincibility:
|
8
|
Forward Jump Distance:
|
1.92
|
Back Dash Airborne:
|
5
|
Back Jump Distance
|
1.75
|
Back Dash Recovery:
|
14
|
THROWS
|
WAKE-UP TIMING
|
Forward Throw Range:
|
0.95
|
Face Up Total Frames:
|
31
|
Back Throw Range:
|
0.85
|
Face Down Total Frames:
|
21
|
NOTABLE MOVE CLASSES
|
High Attacks:
|
Oroshi, EX Oroshi, EX Tsurugi
|
Hard Knockdowns:
|
Toward HK, Crouch HP, LP/MP Oroshi (vs. Air), HP Oroshi, EX Oroshi
|
Low Attacks:
|
Toward HK, Crouch HP, Crouch LK
|
Armor Breakers:
|
Hayate (Level 5), EX Hayate, Oroshi, EX Oroshi
|
FOCUS ATTACK DATA
|
Level 1 Focus Startup Frames:
|
21
|
L1 EX Red Focus Attack Combo Lead-Ins:
|
Stand HP, Stand HK, LP/MP/HP Hayate (Levels 1-3), LP/MP Oroshi
|
Level 2 Focus Startup Frames:
|
29
|
Level 3 Focus Startup Frames:
|
64
|
L1 Focus Attack Forward Dash:
|
0
|
L2 FA Forward Dash (On Block):
|
+6
|
L1 Focus Attack Back Dash:
|
-11
|
L2 FA Back Dash (On Block):
|
-5
|
Frame Data (At A Glance)
Moves
Standing Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
Stand LP
|
Stand Jab
|
lp
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Stand MP
|
Stand Strong
|
mp
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Stand HP
|
Stand Fierce
|
hp
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Stand LK
|
Stand Short
|
lk
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Stand MK
|
Stand Forward
|
mk
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Stand HK
|
Stand Roundhouse
|
hk
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
Standing Toward Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
Toward LP
|
Toward Jab
|
f + lp
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Toward MP
|
Toward Strong
|
f + mp
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Toward HP
|
Toward Fierce
|
f + hp
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Toward LK
|
Toward Short
|
f + lk
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Toward MK
|
Toward Forward
|
f + mk
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Toward HK
|
Toward Roundhouse
|
f + hk
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
Crouching Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
Crouch LP
|
Crouch Jab
|
d + lp
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Crouch MP
|
Crouch Strong
|
d + mp
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Crouch HP
|
Crouch Fierce
|
d + hp
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Crouch LK
|
Crouch Short
|
d + lk
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Crouch MK
|
Crouch Forward
|
d + mk
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Crouch HK
|
Crouch Roundhouse
|
d + hk
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
Neutral Jumping Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
Neutral Jump LP
|
Neutral Jump Jab
|
u + lp
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Neutral Jump MP
|
Neutral Jump Strong
|
u + mp
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Neutral Jump HP
|
Neutral Jump Fierce
|
u + hp
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Neutral Jump LK
|
Neutral Jump Short
|
u + lk
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Neutral Jump MK
|
Neutral Jump Forward
|
u + mk
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Neutral Jump HK
|
Neutral Jump Roundhouse
|
u + hk
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
Diagonal Jumping Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
Diagonal Jump LP
|
Diagonal Jump Jab
|
ub / uf + lp
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Diagonal Jump MP
|
Diagonal Jump Strong
|
ub / uf + mp
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Diagonal Jump HP
|
Diagonal Jump Fierce
|
ub / uf + hp
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Diagonal Jump LK
|
Diagonal Jump Short
|
ub / uf + lk
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Diagonal Jump MK
|
Diagonal Jump Forward
|
ub / uf + mk
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Diagonal Jump HK
|
Diagonal Jump Roundhouse
|
ub / uf + hk
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
Unique Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
Yamase
|
Triple Punch
|
f + hp
|
First hit can whiff and still be chained
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Target Combo 1
|
Target Combo 1
|
lk --- mk
|
First hit can whiff and still be chained
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Target Combo 2
|
Target Combo 2
|
f + mk --- hk
|
First hit can whiff and still be chained
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
Focus Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
Focus Attack (Level 1)
|
Level 1 Focus
|
mp + mk
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Focus Attack (Level 2)
|
Level 2 Focus
|
mp + mk
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Focus Attack (Level 3)
|
Level 3 Focus
|
mp + mk
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
Throws
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
Head Butt
|
Forward Throw
|
f or n + lp + lk
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Triple Threat
|
Back Throw
|
b + lp + lk
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
Special Moves
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
Fukiage
|
Uppercut
|
dp + p ex
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Hayate
|
|
qcf + p ex ( ex version armorbreak )
|
Hold p to delay attack and increase damage; Press k during delay to cancel; All Level 5 Hayates are armorbreak ; ex version cannot be delayed or canceled
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Hayate Cancel
|
Hayate Cancel
|
k
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Oroshi
|
Overhead Chop
|
qcb + p ex armorbreak
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Karakusa
|
Command Grab
|
hcb + k ex
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Tsurugi
|
Axe Kick
|
(in air) qcb + k ex
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
Super Combo
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
Tanden Renki
|
Super Combo
|
qcf qcf + p
|
Boosts strength temporarily
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
Ultra Combos
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
Seichusan Godanzuki
|
Ultra Combo I
|
qcf qcf + 3p
|
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
File:No image.png
|
Abare Tosanami
|
Ultra Combo II
|
qcf qcf + 3k
|
Hold different k buttons before reaching wall to select attack angle
|
~~ Uses and Strategies ~~
(No uses/strategies)
|
The Basics
Combos
Strategy
Matchups
Frame Data
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Stand LP
|
Stand
|
30
|
50
|
20
|
HL
|
sp/su
|
4
|
4
|
5
|
12
|
+2
|
+5
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Stand MP
|
Stand
|
60
|
100
|
40
|
HL
|
sp/su
|
5
|
7
|
7
|
18
|
+2
|
+5
|
16
|
19
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Stand HP
|
Stand
|
80
|
200
|
60
|
HL
|
sp/su
|
6
|
3
|
24
|
32
|
-9
|
-5
|
18
|
22
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Stand LK
|
Stand
|
40
|
50
|
20
|
HL
|
sp/su
|
5
|
3
|
8
|
15
|
0
|
+3
|
11
|
14
|
All recovery frames can be canceled into a Karakusa at any time
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Stand MK
|
Stand
|
70
|
100
|
40
|
HL
|
sp/su
|
6
|
4
|
12
|
21
|
-2
|
+1
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Stand HK
|
Stand
|
100
|
250
|
60
|
HL
|
su
|
8
|
8
|
12
|
27
|
-2
|
+2
|
18
|
22
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Toward LP
|
Toward
|
30
|
50
|
20
|
HL
|
sp/su
|
3
|
4
|
7
|
13
|
0
|
+3
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Toward MP
|
Toward
|
90
|
100
|
40
|
HL
|
su
|
7
|
6
|
8
|
20
|
0
|
+3
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Toward HP
|
Toward
|
90
|
200
|
60
|
HL
|
-
|
13
|
8
|
18
|
38
|
-8
|
-4
|
18
|
22
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Toward LK
|
Toward
|
40
|
50
|
20
|
HL
|
-
|
7
|
3
|
12
|
21
|
-4
|
-1
|
11
|
14
|
During entire startup, can cancel into a Special Move or Super
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Toward MK
|
Toward
|
90
|
100
|
40
|
HL
|
-
|
15
|
3
|
16
|
33
|
-1
|
+2
|
18
|
21
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Toward HK
|
Toward
|
110
|
200
|
60
|
L
|
-
|
19
|
3
|
23
|
44
|
-8
|
-
|
18
|
-
|
Hold button to feint (total 27f)
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
8~14f
|
-
|
Crouch LP
|
Crouch
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
4
|
6
|
13
|
+1
|
+4
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
60
|
100
|
40
|
HL
|
sp/su
|
7
|
6
|
9
|
21
|
-1
|
+2
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
90
|
100
|
60
|
L
|
-
|
7
|
3
|
24
|
33
|
-9
|
-
|
18
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
30
|
50
|
20
|
L
|
sp/su
|
4
|
4
|
7
|
14
|
0
|
+3
|
11
|
14
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
70
|
100
|
40
|
HL
|
-
|
7
|
6
|
8
|
20
|
0
|
+3
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
90
|
200
|
60
|
HL
|
-
|
9
|
4
|
17
|
29
|
-3
|
+1
|
18
|
22
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Yamase
|
+ >
|
50*80
|
50*100
|
20*20
|
HL
|
-
|
7
|
3(3)5
|
18
|
35
|
-5
|
-1
|
18
|
22
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Target Combo 1
|
>
|
50
|
100
|
40
|
HL
|
sp/su
|
2
|
4
|
14
|
19
|
-4
|
-1
|
14
|
17
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Target Combo 2
|
+ >
|
100
|
200
|
60
|
HL
|
-
|
8
|
7
|
14
|
28
|
-3
|
+1
|
18
|
22
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
4
|
9
|
-
|
12
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Legs: During startup
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
5
|
6
|
-
|
10
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Legs: During startup
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
100
|
250
|
60
|
H
|
-
|
8
|
2
|
-
|
9
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Legs: During startup
|
-
|
-
|
JP: 1
|
Neutral Jump LK
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
4
|
9
|
-
|
12
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Legs: During startup
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
7
|
10
|
-
|
16
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Legs: During startup
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
7
|
5
|
-
|
11
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Legs: During startup
|
-
|
-
|
-
|
Diagonal Jump LP
|
Diagonal Jump
|
50
|
50
|
20
|
H
|
--
|
4
|
9
|
-
|
12
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Legs: During startup
|
-
|
-
|
-
|
Diagonal Jump MP
|
Diagonal Jump
|
80
|
100
|
40
|
H
|
-
|
5
|
6
|
-
|
10
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Legs: During startup
|
-
|
-
|
-
|
Diagonal Jump HP
|
Diagonal Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
5
|
-
|
10
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Legs: During startup
|
-
|
-
|
JP: 1
|
Diagonal Jump LK
|
Diagonal Jump
|
40
|
50
|
20
|
H
|
-
|
4
|
9
|
-
|
12
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Legs: During startup
|
-
|
-
|
-
|
Diagonal Jump MK
|
Diagonal Jump
|
80
|
100
|
40
|
H
|
-
|
7
|
5
|
-
|
11
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Legs: During startup
|
-
|
-
|
-
|
Diagonal Jump HK
|
Diagonal Jump
|
100
|
200
|
60
|
H
|
-
|
9
|
5
|
-
|
13
|
-
|
-
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Legs: During startup
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
57
|
-21
|
-21
|
|
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
65
|
-15
|
-
|
|
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
140
|
200
|
60
|
-
|
-
|
64
|
2
|
35
|
100
|
-
|
-
|
|
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Head Butt
|
Forward Throw
|
100
|
200
|
40
|
0.95
|
-
|
3
|
2
|
20
|
24
|
-
|
+1
|
|
|
Forces stand
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Triple Threat
|
Back Throw
|
130
|
120
|
40
|
0.85
|
-
|
3
|
2
|
20
|
24
|
-
|
-
|
|
|
Untechable knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Fukiage
|
Fukiage
|
90
|
160
|
30/40
|
HL
|
su/ju
|
6
|
8
|
31
|
44
|
-
|
-
|
|
|
Jump cancellable, cannot hit grounded opponents
|
|
|
|
-
|
-
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 1
|
|
Fukiage
|
90
|
160
|
30/40
|
HL
|
su/ju
|
10
|
8
|
32
|
49
|
-
|
-
|
|
|
Jump cancellable, cannot hit grounded opponents
|
|
|
|
-
|
-
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
2f
|
JP: 1
|
|
Fukiage
|
90
|
160
|
30/40
|
HL
|
su/ju
|
13
|
8
|
32
|
52
|
-
|
-
|
|
|
Jump cancellable, cannot hit grounded opponents
|
|
|
|
-
|
-
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
2~3f
|
JP: 1
|
EX Fukiage
|
Fukiage
|
80
|
100
|
-250/0
|
HL
|
su/ju
|
10
|
8
|
32
|
49
|
-
|
-
|
|
|
Jump cancellable on hit only
|
|
|
|
-
|
-
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
2f
|
JP: 1
|
Hayate
|
Hayate (Lv1)
|
90
|
120
|
20/40
|
HL
|
su
|
8
|
5
|
23
|
35
|
-8
|
0
|
|
|
8f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 1
|
|
Hayate (Lv2)
|
105
|
135
|
20/40
|
HL
|
su
|
4+8
|
5
|
23
|
39
|
-7
|
+1
|
|
|
Charge 4~23f, 8f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 1
|
|
Hayate (Lv3)
|
120
|
150
|
20/40
|
HL
|
su
|
24+8
|
5
|
23
|
59
|
-6
|
+2
|
|
|
Charge 24~43f, 8f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 1
|
|
Hayate (Lv4)
|
135
|
165
|
20/40
|
HL
|
su
|
44+20
|
5
|
19
|
87
|
-2
|
-
|
|
|
Charge 44~63f, 20f startup from button release
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 1
|
|
Hayate (Lv5)
|
190
|
180
|
20/40
|
HL
|
su
|
64+11
|
5
|
19
|
98
|
-2
|
-
|
|
|
Charge 64f, 11f startup from button release
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 1
|
|
Hayate (Lv1)
|
100
|
120
|
20/40
|
HL
|
su
|
15
|
5
|
21
|
40
|
-7
|
+1
|
|
|
15f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 1
|
|
Hayate (Lv2)
|
115
|
135
|
20/40
|
HL
|
su
|
4+15
|
5
|
21
|
44
|
-6
|
+2
|
|
|
Charge 4~23f, 15f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 1
|
|
Hayate (Lv3)
|
130
|
150
|
20/40
|
HL
|
su
|
24+15
|
5
|
21
|
64
|
-5
|
+3
|
|
|
Charge 24~43f, 15f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 1
|
|
Hayate (Lv4)
|
155
|
165
|
20/40
|
HL
|
su
|
44+20
|
5
|
19
|
87
|
-2
|
-
|
|
|
Charge 44~63f, 20f startup from button release
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 1
|
|
Hayate (Lv5)
|
190
|
180
|
20/40
|
HL
|
su
|
64+11
|
5
|
19
|
98
|
-2
|
-
|
|
|
Charge 64f, 11f startup from button release
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 1
|
|
Hayate (Lv1)
|
110
|
120
|
20/40
|
HL
|
su
|
20
|
5
|
19
|
43
|
-6
|
+2
|
|
|
20f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 1
|
|
Hayate (Lv2)
|
125
|
135
|
20/40
|
HL
|
su
|
4+20
|
5
|
19
|
47
|
-5
|
+3
|
|
|
Charge 4~23f, 20f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 1
|
|
Hayate (Lv3)
|
140
|
150
|
20/40
|
HL
|
su
|
24+20
|
5
|
19
|
67
|
-4
|
+4
|
|
|
Charge 24~43f, 20f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 1
|
|
Hayate (Lv4)
|
155
|
165
|
20/40
|
HL
|
su
|
44+20
|
5
|
19
|
87
|
-2
|
-
|
|
|
Charge 44~63f, 20f startup from button release
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 1
|
|
Hayate (Lv5)
|
190
|
180
|
20/40
|
HL
|
su
|
64+11
|
5
|
19
|
98
|
-2
|
-
|
|
|
Charge 64f, 11f startup from button release
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 1
|
EX Hayate
|
Hayate
|
120
|
150
|
-250/0
|
HL
|
su
|
13
|
6
|
16
|
34
|
-4
|
-
|
|
|
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 2
|
Hayate Cancel
|
Hayate Cancel
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 12
|
12
|
-
|
-
|
|
|
Fastest cancel is 16f
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Oroshi
|
Oroshi
|
90
|
200
|
30/30
|
H
|
su
|
22
|
6
|
16
|
43
|
-4
|
+4
|
|
|
+3 hit advantage on crouching opponent
|
X
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Oroshi
|
100
|
200
|
30/30
|
H
|
su
|
23
|
6
|
15
|
43
|
-5
|
+5
|
|
|
+4 hit advantage on crouching opponent
|
X
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Oroshi
|
150
|
200
|
30/30
|
H
|
su
|
24
|
6
|
14
|
43
|
-5
|
-
|
|
|
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Oroshi
|
Oroshi
|
120
|
200
|
-250/0
|
H
|
su
|
18
|
6
|
19
|
42
|
-4
|
-
|
|
|
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
All: 1~12f
|
All: 1~12f
|
-
|
-
|
JP: 2
|
Karakusa
|
Karakusa
|
40
|
80
|
20/40
|
0.93
|
-
|
7
|
2
|
51
|
55
|
-
|
+12
|
|
|
|
|
|
X
|
Forces stand
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Karakusa
|
40
|
80
|
20/40
|
0.99
|
-
|
8
|
2
|
51
|
56
|
-
|
+12
|
|
|
|
|
|
X
|
Forces stand
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Karakusa
|
40
|
80
|
20/40
|
1.06
|
-
|
9
|
2
|
51
|
57
|
-
|
+12
|
|
|
|
|
|
X
|
Forces stand
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Karakusa
|
Karakusa
|
60
|
120
|
-250/0
|
0.93
|
-
|
5
|
2
|
47
|
53
|
-
|
+12
|
|
|
|
|
|
|
Forces stand
|
-
|
-
|
-
|
1~6f
|
-
|
-
|
-
|
-
|
-
|
-
|
Tsurugi
|
Tsurugi
|
90
|
120
|
10/40
|
HL
|
-
|
11
|
4
|
After landing 11
|
-
|
-
|
-
|
|
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 1
|
|
Tsurugi
|
100
|
140
|
10/40
|
HL
|
-
|
13
|
4
|
After landing 11
|
-
|
-
|
-
|
|
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 1
|
|
Tsurugi
|
150
|
200
|
10/40
|
HL
|
-
|
15
|
4
|
After landing 11
|
-
|
-
|
-
|
|
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
JP: 1
|
EX Tsurugi
|
Tsurugi
|
60*100
|
100*120
|
-250/0
|
H
|
-
|
15
|
1*4
|
After landing 11
|
-
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
All: 1~15f
|
-
|
-
|
JP: 2*3
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Tanden Renki
|
Tanden Renki
|
-
|
-
|
-1000/0
|
HL
|
-
|
1+0
|
[720]
|
11
|
12
|
-
|
-
|
|
|
[] refers to the life of the power up; increases damage by 25%
|
|
|
|
|
|
|
|
-
|
All: 1~12f
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Seichusan Godanzuki
|
Seichusan Godanzuki
|
75*365
|
0
|
0/0
|
HL
|
-
|
0+6
|
3
|
47
|
55
|
-29
|
-
|
|
|
Can juggle, 1st hit goes into animation
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~8f
|
-
|
-
|
-
|
-
|
-
|
Abare Tosanami
|
Abare Tosanami
|
105*75*60*150[60*45*45*60]
|
0
|
0/0
|
HL
|
-*-*-*ju/dash
|
From wall 0
|
until ground
|
After landing 26
|
-
|
-28
|
-
|
|
|
Startup can pass through opponent, fastest startup 16f, 4th hit is cancellable only on hit, 1st ground hit goes into animation, [] refers to air hit, Revenge Meter is not depleted when hit by a strike, hold until wall for short distance, for medium distance, or for full screen distance
|
X
|
|
|
4th Hit: Hard Knockdown
|
4th Hit: Hard Knockdown
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
All: Until landing from wall
|
All: Until wall
|
-
|
JP: 1, all hits do not add Juggle Count
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Notes: