Ultra Street Fighter IV/Rose: Difference between revisions

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{{USFIVFrameDataRow|Illusion Spark|Ultra Combo I|qcf qcf + 3p armorbreak||Illusion Spark|498|0|0/0|HL|-|0+10|14|44|67|||-37|-|Active frames 6~14 reach further, goes into animation on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|-|-|-|-|}}
{{USFIVFrameDataRow|Illusion Spark|Ultra Combo I|qcf qcf + 3p armorbreak||Illusion Spark|498|0|0/0|HL|-|0+10|14|44|67|||-37|-|Active frames 6~14 reach further, goes into animation on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|-|-|-|-|}}
{{USFIVFrameDataRow|Soul Satellite|Ultra Combo II|qcb qcb + 3k armorbreak||Soul Satellite|120*120|0|0/0|HL|-|0+5|600|4|608|||-|-|Orbs disappear if Rose takes damage|X|X||||Free Juggle (Hard Knockdown)|Free Juggle (Hard Knockdown)|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Soul Satellite|Ultra Combo II|qcb qcb + 3k armorbreak||Soul Satellite|120*120|0|0/0|HL|-|0+5|[600]|4|608|||-|-|[] refers to the life of the orbs, orbs disappear if Rose takes damage, does not receive counter hit damage during startup|X|X||||Free Juggle (Hard Knockdown)|Free Juggle (Hard Knockdown)|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
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Revision as of 14:29, 15 July 2014

Ultra Street Fighter IVUSFIV-Header.png

Rose

SSFIV-Rose Face.jpg

A fortune teller from Europe, Rose has a mastery of "Soul Power," the spiritual opposite of M. Bison's "Psycho Power." Thus, Rose has taken it upon herself to put an end to M. Bison and the last remaining source of Psycho Power. However, in an encounter in which Rose felt she had defeated M. Bison, it turned out that Bison inhabited her body at "death" and survived through using her as a vessel. Once Bison found a new body, Rose awoke and vowed to recover and make sure to finish the job next time they meet.


In a nutshell

Rose does not excel in any particular area. Her offense nor defense are particularly strong, but taking advantage of that and taking advantage of her perceived vulnerability is what makes Rose effective. Rose is a character who is like a mouse trap, always baiting you and then hurting you whenever you think you're free to move. She appears to leave herself vulnerable in so many situations, so it's very easy to trick opponents into opening themselves up and taking damage from her counter attacks. There is definitely a lot of risks you have to take with Rose, but those who do it right can easily reap the rewards.


Ultra SFIV Changes

(From Ultra SFIV Arcade Japan)

  • Forward Dash: Total frames reduced to 20 frames from 21 frames
  • Close MK: Hitbox slightly expanded downward
  • Crouch LP: Damage increased to 30 from 20
  • Crouch LK: Damage increased to 40 from 30
  • Crouch MP: Damage increased to 70 from 60
  • Soul Spiral: Light version forward movement distance slightly increased
  • Soul Spiral: Light, Medium, and Hard versions damage increased to 110 from 100
  • EX Soul Spiral: Damage increased to 130 from 120; stun damage increased to 200 from 100
  • EX Soul Spiral: Startup Strike Invincibile and Projectile Invincibile frames increased to a total of 13 frames from 11 frames; all Throw Invincibile frames removed
  • Soul Spark: Medium version startup reduced to 20 frames from 22 frames
  • Soul Spark: Hard version startup reduced to 27 frames from 29 frames
  • Illusion Spark (UC1): Startup reduced to 10 frames from 12 frames
  • Soul Satellite (UC2): Input changed from 214214+PPP to 214214+KKK; recovery increased by 2 frames (2F ? 4F)

(New to Ultra SFIV Console Digital Release)

  • Soul Spiral: All versions Juggle Potential increased to 1 from 0


Character Specific Data

Rose

VITALS
Health: 950 Stun: 1000 W-Ultra Scaling: 60%
WALKING DASHING
Forward Walk Speed: 0.045 Forward Dash Distance: 1.65
Back Walk Speed: 0.035 Forward Dash Total Frames: 20
JUMPING Back Dash Distance: 1.23
Jump Height Apex: 2.12 Back Dash Total Frames: 22
Jump Total Frames: 43 (4+39) Back Dash Invincibility: 8
Forward Jump Distance: 2.09 Back Dash Airborne: 10
Back Jump Distance 1.71 Back Dash Recovery: 4
THROWS WAKE-UP TIMING
Forward Throw Range: 1.00 Face Up Total Frames: 31
Back Throw Range: 1.00 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: N/A Hard Knockdowns: Crouch HK, Soul Throw
Low Attacks: Crouch LK, Crouch MK, Crouch HK, Slide Armor Breakers: Soul Spiral, EX Soul Spiral, Illusion Spark, Soul Satellite
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Close HP, Crouch HP, Close HK, LP/MP/HP Soul Spark (Corner Only), EX Soul Spark
Level 2 Focus Startup Frames: 31
Level 3 Focus Startup Frames: 64
L1 Focus Attack Forward Dash: -4 L2 FA Forward Dash (On Block): +2
L1 Focus Attack Back Dash: -6 L2 FA Back Dash (On Block): 0


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 20 50 20 HL ch/sp/su 4 2 10 -1 +2
Close MP Close Strong.gif 70 100 40 HL sp/su 6 2 11 +1 +4
Close HP Close Fierce.gif 90 200 60 HL sp/su 6 2 19 -3 +1
Close LK Close Short.gif 40 50 20 HL sp/su 4 2 10 -1 +2
Close MK Close Forward.gif 70 100 40 HL sp/su 7 3 11 0 +4
Close HK Close Roundhouse.gif 100 200 60 HL sp/su 7 2 18 -2 +3
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 4 2 11 -2 +1
Far MP Far Strong.gif 70 100 40 HL sp/su 7 2 12 0 +3
Far HP Far Fierce.gif 100 200 60 HL - 11 5 18 -5 -1
Far LK Far Short.gif 30 50 20 HL - 4 2 10 -1 +2
Far MK Far Forward.gif 70 100 40 HL - 6 2 13 -1 +2
Far HK Far Roundhouse.gif 100 200 60 HL - 9 2 19 -3 +1
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 3 3 8 0 +3
Crouch MP Crouch Strong.gif 70 100 40 HL sp/su 4 3 14 -3 0
Crouch HP Crouch Fierce.gif 100 150 60 HL sp/su 5 5 28 -15 -10
Crouch LK Crouch Short.gif 40 50 20 L - 4 4 6 +1 +4
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 7 2 12 0 +3
Crouch HK Crouch Roundhouse.gif 90 200 60 L - 9 2 26 -10 -
Slide Downright.gif+Forward.gif 60 100 40 L - 7 8 12 -6 -3
Soul Piede Right.gif+Roundhouse.gif 100 200 60 HL - 11 2 17 -1 +3
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 40 50 20 H - 4 6 - - -
Neutral Jump MP Neutral Jump Strong.gif 70 100 40 H - 6 6 - - -
Neutral Jump HP Neutral Jump Fierce.gif 90 150 60 H - 9 6 - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 4 7 - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 7 6 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 90 200 60 H - 11 5 - - -
Diagonal Jump LP Diagonal Jump Jab.gif 40 50 20 H - 4 6 - - -
Diagonal Jump MP Diagonal Jump Strong.gif 70 100 40 H - 7 3 - - -
Diagonal Jump HP Diagonal Jump Fierce.gif 90 150 60 H - 7 7 - - -
Diagonal Jump LK Diagonal Jump Short.gif 30 50 20 H - 4 7 - - -
Diagonal Jump MK Diagonal Jump Forward.gif 60 100 40 H - 7 5 - - -
Diagonal Jump HK Diagonal Jump Roundhouse.gif 100 200 60 H - 6 5 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 -21 -21
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+13 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 120 200 60 - - 65 2 35 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Soul Fall Forward Throw 140 100 40 1 - 3 2 20 - -
Soul Loop Back Throw 140 100 40 1 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Soul Spark Soul Spark Jab.gif 80 50 30/20 HL su 14 - 38 -12 -8
Soul Spark Strong.gif 80 50 30/20 HL su 20 - 32 -4 0
Soul Spark Fierce.gif 80 50 30/20 HL su 27 - 26 +2 +6
EX Soul Spark Soul Spark EX.gif 30*70 50*50 -250/0 HL su 14 - 34 0 +4
Soul Spiral Soul Spiral Short.gif 110 100 20/40 HL su 12 6 23 -8 -
Soul Spiral Forward.gif 110 100 20/40 HL su 15 6 21 -6 -
Soul Spiral Roundhouse.gif 110 100 20/40 HL su 16 6 19 -4 -
EX Soul Spiral Soul Spiral EX.gif 130 200 -250/0 HL su 13 6 21 -6 -
Soul Reflect Soul Reflect Jab.gif 50 100 20/30 HL su 13 2 27 -8 -
Soul Reflect Strong.gif 50 100 20/30 HL su 13 3 25 -7 -
Soul Reflect Fierce.gif 50 100 20/30 HL su 12 2 26 -7 -
EX Soul Reflect Soul Reflect EX.gif 50 100 -250/0 HL su 8 2 24 -5 -
Soul Throw Soul Throw Jab.gif 160 100 40/40 0.55 - 6 10 26+8 - -
Soul Throw Strong.gif 160 100 40/40 0.55 - 6 11 27+8 - -
Soul Throw Fierce.gif 160 100 40/40 0.55 - 6 11 30+8 - -
EX Soul Throw Soul Throw EX.gif 160 100 -250/0 0.55 - 6 11 30+8 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Aura Soul Spark Aura Soul Spark 50x4*100 0 -1000/0 HL - 1+8 - 44 +16 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Illusion Spark Illusion Spark 498 0 0/0 HL - 0+10 14 44 -37 -
Soul Satellite Soul Satellite 120*120 0 0/0 HL - 0+5 600 4 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png

Close LP

Close Jab Close lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MP

Close Strong Close mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HP

Close Fierce Close hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close LK

Close Short Close lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MK

Close Forward Close mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HK

Close Roundhouse Close hk

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:No image.png

Far LP

Far Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MP

Far Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HP

Far Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far LK

Far Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MK

Far Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HK

Far Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:No image.png

Neutral Jump LP

Neutral Jump Jab u + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MP

Neutral Jump Strong u + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HP

Neutral Jump Fierce u + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump LK

Neutral Jump Short u + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MK

Neutral Jump Forward u + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HK

Neutral Jump Roundhouse u + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:No image.png

Diagonal Jump LP

Diagonal Jump Jab ub / uf + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MP

Diagonal Jump Strong ub / uf + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HP

Diagonal Jump Fierce ub / uf + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump LK

Diagonal Jump Short ub / uf + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MK

Diagonal Jump Forward ub / uf + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HK

Diagonal Jump Roundhouse ub / uf + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Slide

Slide df + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Soul Piede

Soul Piede f + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Soul Fall

Forward Throw f or n + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Soul Loop

Back Throw b + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Soul Spark

Fireball qcf + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Soul Spiral

Shawl Charge qcf + k ex armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Soul Reflect

Reflect qcb + p ex lp converts projectile into Super Meter, mp reflects projectile horizontally, hp reflects projectile at an upwards angle

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Soul Throw

Soul Throw dp + p ex

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png

Aura Soul Spark

Super Combo qcf qcf + p Not possible during Soul Satellite

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Illusion Spark

Ultra Combo I qcf qcf + 3p armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Soul Satellite

Ultra Combo II qcb qcb + 3k armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 20 50 20 HL ch/sp/su 4 2 10 15 -1 +2 11 14 Reset Reset - - - - - - -
Close MP Close Strong.gif 70 100 40 HL sp/su 6 2 11 18 +1 +4 14 17 Reset Reset - - - - - - -
Close HP Close Fierce.gif 90 200 60 HL sp/su 6 2 19 26 -3 +1 18 22 Reset Reset - - - - - - -
Close LK Close Short.gif 40 50 20 HL sp/su 4 2 10 15 -1 +2 11 14 Reset Reset - - - - - - -
Close MK Close Forward.gif 70 100 40 HL sp/su 7 3 11 20 0 +4 14 18 Reset Reset - - - - All frames - -
Close HK Close Roundhouse.gif 100 200 60 HL sp/su 7 2 18 26 -2 +3 18 23 Forces stand Forces stand Reset Reset - - - - - - -
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 4 2 11 16 -2 +1 11 14 Reset Reset - - - - - - -
Far MP Far Strong.gif 70 100 40 HL sp/su 7 2 12 20 0 +3 14 17 Reset Reset - - - - - - -
Far HP Far Fierce.gif 100 200 60 HL - 11 5 18 33 -5 -1 18 22 Reset Reset - - - - - - -
Far LK Far Short.gif 30 50 20 HL - 4 2 10 15 -1 +2 11 14 Reset Reset - - - - - - -
Far MK Far Forward.gif 70 100 40 HL - 6 2 13 20 -1 +2 14 17 Reset Reset - - Lower body: 4~18f Lower body: 4~18f - - -
Far HK Far Roundhouse.gif 100 200 60 HL - 9 2 19 29 -3 +1 18 22 Reset Reset - - Lower body: 7f~ Lower body: 7f~ - - -
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 3 3 8 13 0 +3 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 70 100 40 HL sp/su 4 3 14 20 -3 0 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 100 150 60 HL sp/su 5 5 28 37 -15 -10 18 23 Forces stand Forces stand Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 40 50 20 L - 4 4 6 13 +1 +4 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 7 2 12 20 0 +3 14 17 Reset Reset - - - - - - -
Crouch HK Crouch Roundhouse.gif 90 200 60 L - 9 2 26 36 -10 - 18 - Hard knockdown Hard knockdown Hard knockdown Hard knockdown - - - - - - -
Slide Downright.gif+Forward.gif 60 100 40 L - 7 8 12 26 -6 -3 14 17 Reset Reset - - - - - - -
Soul Piede Right.gif+Roundhouse.gif 100 200 60 HL - 11 2 17 29 -1 +3 18 22 Soft Knockdown Soft Knockdown - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 40 50 20 H - 4 6 - 9 - - Reset Reset - - - - - - -
Neutral Jump MP Neutral Jump Strong.gif 70 100 40 H - 6 6 - 11 - - Reset Reset - - - - - - -
Neutral Jump HP Neutral Jump Fierce.gif 90 150 60 H - 9 6 - 14 - - Reset Reset - - - - - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 4 7 - 10 - - Reset Reset - - - - - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 7 6 - 12 - - Reset Reset - - - - - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 90 200 60 H - 11 5 - 15 - - Reset Reset - - - - - - -
Diagonal Jump LP Diagonal Jump Jab.gif 40 50 20 H - 4 6 - 9 - - Reset Reset - - - - - - -
Diagonal Jump MP Diagonal Jump Strong.gif 70 100 40 H - 7 3 - 9 - - Reset Reset - - - - - - -
Diagonal Jump HP Diagonal Jump Fierce.gif 90 150 60 H - 7 7 - 13 - - Reset Reset - - - - - - -
Diagonal Jump LK Diagonal Jump Short.gif 30 50 20 H - 4 7 - 10 - - Reset Reset - - - - - - -
Diagonal Jump MK Diagonal Jump Forward.gif 60 100 40 H - 7 5 - 11 - - Reset Reset - - - - - - -
Diagonal Jump HK Diagonal Jump Roundhouse.gif 100 200 60 H - 6 5 - 10 - - Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 -21 -21 Crumple Soft Knockdown Soft Knockdown - - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+13 2 35 67 -15 - Crumple Crumple Free Juggle Free Juggle - - - - - - -
Focus Attack (Level 3) Level 3 Focus 120 200 60 - - 65 2 35 101 - - X Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Soul Fall Forward Throw 140 100 40 1 - 3 2 20 24 - - Hard knockdown X Hard Knockdown - - - - - - - - - -
Soul Loop Back Throw 140 100 40 1 - 3 2 20 24 - - Hard knockdown X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Soul Spark Soul Spark Jab.gif 80 50 30/20 HL su 14 - 38 52 -12 -8 16~17f cancellable - - - - - - -
Soul Spark Strong.gif 80 50 30/20 HL su 20 - 32 52 -4 0 24~25f cancellable - - - - - - -
Soul Spark Fierce.gif 80 50 30/20 HL su 27 - 26 53 +2 +6 31~32f cancellable - - - - - - -
EX Soul Spark Soul Spark EX.gif 30*70 50*50 -250/0 HL su 14 - 34 48 0 +4 16~17f cancellable Soft Knockdown Soft Knockdown - - - - - - JP: ?
Soul Spiral Soul Spiral Short.gif 110 100 20/40 HL su 12 6 23 40 -8 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - JP: ?
Soul Spiral Forward.gif 110 100 20/40 HL su 15 6 21 41 -6 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - JP: ?
Soul Spiral Roundhouse.gif 110 100 20/40 HL su 16 6 19 40 -4 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - JP: ?
EX Soul Spiral Soul Spiral EX.gif 130 200 -250/0 HL su 13 6 21 39 -6 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - 1~13f 1~13f - - JP: ?
Soul Reflect Soul Reflect Jab.gif 50 100 20/30 HL su 13 2 27 41 -8 - 12~27f absorbs projectiles and gains 100 meter, increases Soul Spark and Super damage by 5% up to 7 times (35%) Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Soul Reflect Strong.gif 50 100 20/30 HL su 13 3 25 40 -7 - 10~23f reflects projectiles back Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Soul Reflect Fierce.gif 50 100 20/30 HL su 12 2 26 39 -7 - 11~21f reflects projectiles upwards Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
EX Soul Reflect Soul Reflect EX.gif 50 100 -250/0 HL su 8 2 24 33 -5 - 5~16f reflects projectiles, can reflect EX projectiles Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - All: 1~7f - - -
Soul Throw Soul Throw Jab.gif 160 100 40/40 0.55 - 6 10 26+8 49 - - Only hits airborne opponents - - Hard knockdown Hard knockdown - - - - - 6f~ JP: ?
Soul Throw Strong.gif 160 100 40/40 0.55 - 6 11 27+8 51 - - Only hits airborne opponents - - Hard knockdown Hard knockdown - - - - - 6f~ JP: ?
Soul Throw Fierce.gif 160 100 40/40 0.55 - 6 11 30+8 54 - - Only hits airborne opponents - - Hard knockdown Hard knockdown - - - - - 6f~ JP: ?
EX Soul Throw Soul Throw EX.gif 160 100 -250/0 0.55 - 6 11 30+8 54 - - Only hits airborne opponents - - Hard knockdown Hard knockdown - All: 1~7f - - - 6f~ JP: ?
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Aura Soul Spark Aura Soul Spark 50x4*100 0 -1000/0 HL - 1+8 - 44 53 +16 - Cannot use when a Soul Spark is active X 5th Hit: Hard Knockdown 5th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~7f - - - - JP: ?
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Illusion Spark Illusion Spark 498 0 0/0 HL - 0+10 14 44 67 -37 - Active frames 6~14 reach further, goes into animation on hit X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~12f - - - - -
Soul Satellite Soul Satellite 120*120 0 0/0 HL - 0+5 [600] 4 608 - - [] refers to the life of the orbs, orbs disappear if Rose takes damage, does not receive counter hit damage during startup X X Free Juggle (Hard Knockdown) Free Juggle (Hard Knockdown) - - - - - - JP: ?
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: