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== Character Specific Data == | == Character Specific Data == | ||
Gen ( | Gen (Mantis){{USFIVCharacterData|900|950|75%|0.055|0.045|2|39 (4+35)|2.21|2.04|1.51|19|1.38|27|8|15|4|0.99|1.09|31|21|N/A|Crouch LK, Crouch MK, Crouch HK, Target Combo 1|Crouch HK, EX Gekiro (8th Hit)|Hyakurenko, Zetsui, Shitenketsu|21|29|65|-3|-11|+3|-5|Close HP (1st Hit), LP/MP Hyakurenko (1st Hit), HP Hyakurenko (1st - 3rd Hit), EX Hyakurenko (1st - 4th Hit)|}} | ||
Gen ( | Gen (Crane){{USFIVCharacterData|900|950|75%|0.045|0.03|1.76|40 (4+36)|2.80|2.63|1.51|19|1.38|27|8|15|4|0.99|1.09|31|21|Stand MP, Shakudan, Close Kick, Far Kick, Falling Kick, Close Range Kick|Stand HP (1st Hit), Crouch LK, Crouch MK|N/A|Jyasen, EX Jyasen, Close Kick, Far Kick, Falling Kick, Close Range Kick, Teiga|21|29|65|-3|-11|+3|-5|Crouch MK, Jyasen|}} | ||
Revision as of 20:28, 7 July 2014

Gen
Few things are more deadly than a fighter who no longer fears death, and that is what describes Gen perfectly. Struck with an illness that will claim his life eventually, Gen now is determined to die the way he believes he was meant to die: in a glorious battle to the death with a worthy opponent. This makes Akuma, a master of the killing intent, a natural rival for Gen. They have fought once before, and Gen is said to be the only one to survive the Shun Goku Satsu. But Gen now seeks Akuma once again for the ultimate battle during which he hopes he can pass in the glory of the fight.
In a nutshell
There are a few characters that you can play only knowing about 60% of their potential and still do fine. Gen is not one of these characters. Not only is understanding everything about Gen necessary to play him effectively, he has two different modes that you must learn to adeptly switch between! There are many dexterity heavy characters in the game, but Gen may be the most dexterity heavy of them all. Without learning how to perform Standing Medium Kick into Hands or the proper distances or cross-up Oga Wall Dive kicks, for example, using Gen may be a losing battle.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
Both Stances
- Stun Gauge: Tncreased to 950 from 900
- Wake-up Timing: 1 frame of invincibility time on neutral wake-up removed
- Focus Attack: A bug that made reversal Focus Attack more difficult to perform fixed
Mantis Stance
- Close HP: Stun damage distribution changed from 100 + 100 to 150 + 50
- Focus Attack: Hitbox size reduced to position of Hurtbox
- Hyakurenko: Hitbox of Light, Medium, and Hard versions slightly expanded downward; recovery increased by 1 frame to 18 frames from 17 frames
- Hyakurenko: On hit and on block, the pushback of the Light, Medium, and EX versions reduced
- Gekiro: Hard version now causes Soft Knockdown on last hit instead of Hard Knockdown; button input timing to get all hits now the same as previous EX version (easily mashed out)
- EX Gekiro: Now causes Hard Knockdown instead of Soft Knockdown; button input timing to get all hits now the same as previous Hard version (requires precise timing)
- EX Gekiro: On block is now -20 from -35; on block, follow-up inputs no longer possible
- Shitenketsu (UC2): Hitbox slightly expanded forward
Crane Stance
- Crouch LP: On hit is now +5 from +3
- Crouch HP: Floats the opponent higher on Counter Hit
- Crouch HK: Recovery reduced to 24 frames from 29 frames
- Diagonal Jump HP: Hurtbox expanded downward
- Diagonal Jump HK: Hurtbox expanded downward
- Jyasen: Damage increased on all versions by 10, up to 70, 75, 80, and 90 from 60, 65, 70, and 80 on Light, Medium, Hard, and EX versions respectively
- Oga: Hitbox slightly reduced
(New to Ultra SFIV Console Digital Release)
Both Stances
- When Change Style and Red Focus Attack are pressed at the same time, Red Focus no longer activates
Mantis Stance
- Crouch MP: Damage reduced to 60 from 70
- Gekiro: Light version no longer invincible on frames 1-3
- Zan'ei (SC): Damage reduced to 250 from 300
- Shitenketsu (UC2): When activated at less than 75% Ultra Meter, does 300 Stun damage, when activate at 75% or more Ultra Meter, does 450 Stun damage
Crane Stance
- Jyasen: Light version on hit now +2 from +1
- Jyasen: Light and Medium versions on block now -1 from -3
- Jyasen: Charge time for all versions reduced to 50 frames from 60 frames
(Removed from Ultra SFIV Arcade Japan)
Mantis Stance
Zan’ei (SC): Now easier to use in air combos (unclear what this exactly means)Shitenketsu (UC2): Stun damage increased to 600 from 0
Crane Stance
Jyasen: On block, Light and Medium versions are now 0 from +3
Character Specific Data
Gen (Mantis)
VITALS | |||||
---|---|---|---|---|---|
Health: | 900 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.055 | Forward Dash Distance: | 1.51 | ||
Back Walk Speed: | 0.045 | Forward Dash Total Frames: | 19 | ||
JUMPING | Back Dash Distance: | 1.38 | |||
Jump Height Apex: | 2 | Back Dash Total Frames: | 27 | ||
Jump Total Frames: | 39 (4+35) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 2.21 | Back Dash Airborne: | 15 | ||
Back Jump Distance | 2.04 | Back Dash Recovery: | 4 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.99 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 1.09 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | N/A | Hard Knockdowns: | Crouch HK, EX Gekiro (8th Hit) | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK, Target Combo 1 | Armor Breakers: | Hyakurenko, Zetsui, Shitenketsu | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Close HP (1st Hit), LP/MP Hyakurenko (1st Hit), HP Hyakurenko (1st - 3rd Hit), EX Hyakurenko (1st - 4th Hit) | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -3 | L2 FA Forward Dash (On Block): | +3 | ||
L1 Focus Attack Back Dash: | -11 | L2 FA Back Dash (On Block): | -5 |
Gen (Crane)
VITALS | |||||
---|---|---|---|---|---|
Health: | 900 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.045 | Forward Dash Distance: | 1.51 | ||
Back Walk Speed: | 0.03 | Forward Dash Total Frames: | 19 | ||
JUMPING | Back Dash Distance: | 1.38 | |||
Jump Height Apex: | 1.76 | Back Dash Total Frames: | 27 | ||
Jump Total Frames: | 40 (4+36) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 2.80 | Back Dash Airborne: | 15 | ||
Back Jump Distance | 2.63 | Back Dash Recovery: | 4 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.99 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 1.09 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Stand MP, Shakudan, Close Kick, Far Kick, Falling Kick, Close Range Kick | Hard Knockdowns: | N/A | ||
Low Attacks: | Stand HP (1st Hit), Crouch LK, Crouch MK | Armor Breakers: | Jyasen, EX Jyasen, Close Kick, Far Kick, Falling Kick, Close Range Kick, Teiga | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Crouch MK, Jyasen | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -3 | L2 FA Forward Dash (On Block): | +3 | ||
L1 Focus Attack Back Dash: | -11 | L2 FA Back Dash (On Block): | -5 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves: Mantis Stance
Standing Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Stand LP |
Stand Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MP |
Stand Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HP |
Stand Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand LK |
Stand Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MK |
Stand Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HK |
Stand Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Jump LP |
Jump Jab | (in air) lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump MP |
Jump Strong | (in air) mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump HP |
Jump Fierce | (in air) hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump LK |
Jump Short | (in air) lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / uf + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump HK |
Jump Roundhouse | (in air) hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Target Combo 1 |
Target Combo 1 | d + lk --- d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 2 |
Target Combo 2 | hp --- mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Change Style: Crane | Stance Switch (Crane) | 3k | Use when in Mantis Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc. |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Shuraku |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hozen |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Hyakurenko |
Hand Slap | press p repeatedly ex armorbreak | Requires 5 button presses |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Gekiro |
Waterfall Kick | dp + k ex | Press k with proper timing after initial hit for followup kicks; lk gets 5 follow up kicks, mk gets 6, and hk and ex get 7; lk, mk, and hk versions require precise timing |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png | Zan'ei | Mantis Super Combo | qcf qcf + p | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Zetsui |
Mantis Ultra Combo I | qcf qcf + 3p armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Shitenketsu |
Mantis Ultra Combo II | qcb qcb + 3p armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Moves: Crane Stance
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand LP |
Stand Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MP |
Stand Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HP |
Stand Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand LK |
Stand Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MK |
Stand Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HK |
Stand Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Jump LP |
Jump Jab | (in air) lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / uf + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / uf + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump LK |
Jump Short | (in air) lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / uf + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump HK |
Jump Roundhouse | (in air) hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Shakudan |
Double Kick | (in air) hk --- hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Change Style: Mantis | Stance Switch (Mantis) | 3p | Use when in Crane Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc. |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Shuraku |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hozen |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Jyasen |
Roll | b (charge) f + p ex armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Oga |
Wall Jump | d (charge) u + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Wall Drop |
Wall Drop | b (charge) f + p ex armorbreak | Perform after Oga |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close Kick |
Wall Kick | d or n armorbreak | Perform after Oga |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far Kick |
Far Wall Kick | f or df armorbreak | Perform after Oga |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Ceiling Jump |
Ceiling Jump | u | Perform after Oga |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Falling Kick |
Falling Kick | d armorbreak | Perform after Ceiling Jump |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close Range Kick |
Angled Falling Kick | db or b (for left kick) or df or f (for right kick) armorbreak | Perform after Ceiling Jump |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Jyakoha |
Crane Super Combo | qcf qcf + k | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Ryukoha |
Crane Ultra Combo I | qcf qcf + 3k | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Teiga |
Crane Ultra Combo II | (in air) qcf qcf + 3k armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Frame Data