Ultra Street Fighter IV/Yun: Difference between revisions

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{{USFIVFrameDataGlanceRow|EX Tetsuzanko|EX Shoulder Check|||Tetsuzanko [[File:EX.gif]]|90*40|150*100|-250/0|HL|su*-|13|1(1)4|20|38|||-6|-|||||2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Upper body: 4~13f|-|-|2nd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Tetsuzanko|EX Shoulder Check|||Tetsuzanko [[File:EX.gif]]|90*40|150*100|-250/0|HL|su*-|13|1(1)4|20|38|||-6|-|||||2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Upper body: 4~13f|-|-|2nd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|Kobokushi (Fake)|Palm Strike (fake)|qcb + lp||Kobokushi (fake)|-|-|-|-|-|-|-|Total 25|25|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Kobokushi (Fake)|Palm Strike (fake)|qcb + lp||Kobokushi (fake)|-|-|-|-|-|-|-|Total 25|25|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Kobokushi|Palm Strike|qcb + mp or hp ex armorbreak||Kobokushi|140|250|20/60|HL|su|23|10|13|45|||+1|-||X|X||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Kobokushi|Palm Strike|qcb + mp or hp ex armorbreak||Kobokushi|140|200|20/60|HL|su|23|10|13|45|||+1|-||X|X||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Kobokushi|EX Palm Strike|||Kobokushi [[File:EX.gif]]|160|300|-250/0|HL|su|23|13|21|56|||-13|-||X|X||Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|-|-|Lower body: 1~20f|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Kobokushi|EX Palm Strike|||Kobokushi [[File:EX.gif]]|160|300|-250/0|HL|su|23|13|21|56|||-13|-||X|X||Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|-|-|Lower body: 1~20f|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Nishokyaku|Up Kicks|dp + k ex||Nishokyaku [[File:Short.gif]]|70*50|100*50|30/20*20|HL|-|5|2(6)4|14+11|41|||-16|-|Cannot hit crouching opponents||||||||-|-|All: 1~5f|Legs: 8~16f|-|4f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|Nishokyaku|Up Kicks|dp + k ex||Nishokyaku [[File:Short.gif]]|70*50|100*50|30/20*20|HL|-|5|2(6)4|14+11|41|||-16|-|Cannot hit crouching opponents||||||||-|-|All: 1~5f|Legs: 8~16f|-|4f~|JP: ?|}}
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{{USFIVFrameDataRow|EX Tetsuzanko|EX Shoulder Check|||Tetsuzanko [[File:EX.gif]]|90*40|150*100|-250/0|HL|su*-|13|1(1)4|20|38|||-6|-|||||2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Upper body: 4~13f|-|-|2nd Hit JP: ?|}}
{{USFIVFrameDataRow|EX Tetsuzanko|EX Shoulder Check|||Tetsuzanko [[File:EX.gif]]|90*40|150*100|-250/0|HL|su*-|13|1(1)4|20|38|||-6|-|||||2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Upper body: 4~13f|-|-|2nd Hit JP: ?|}}
{{USFIVFrameDataRow|Kobokushi (Fake)|Palm Strike (fake)|qcb + lp||Kobokushi (fake)|-|-|-|-|-|-|-|Total 25|25|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Kobokushi (Fake)|Palm Strike (fake)|qcb + lp||Kobokushi (fake)|-|-|-|-|-|-|-|Total 25|25|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Kobokushi|Palm Strike|qcb + mp or hp ex armorbreak||Kobokushi|140|250|20/60|HL|su|23|10|13|45|||+1|-||X|X||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Kobokushi|Palm Strike|qcb + mp or hp ex armorbreak||Kobokushi|140|200|20/60|HL|su|23|10|13|45|||+1|-||X|X||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|EX Kobokushi|EX Palm Strike|||Kobokushi [[File:EX.gif]]|160|300|-250/0|HL|su|23|13|21|56|||-13|-||X|X||Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|-|-|Lower body: 1~20f|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|EX Kobokushi|EX Palm Strike|||Kobokushi [[File:EX.gif]]|160|300|-250/0|HL|su|23|13|21|56|||-13|-||X|X||Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|-|-|Lower body: 1~20f|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Nishokyaku|Up Kicks|dp + k ex||Nishokyaku [[File:Short.gif]]|70*50|100*50|30/20*20|HL|-|5|2(6)4|14+11|41|||-16|-|Cannot hit crouching opponents||||||||-|-|All: 1~5f|Legs: 8~16f|-|4f~|JP: ?|}}
{{USFIVFrameDataRow|Nishokyaku|Up Kicks|dp + k ex||Nishokyaku [[File:Short.gif]]|70*50|100*50|30/20*20|HL|-|5|2(6)4|14+11|41|||-16|-|Cannot hit crouching opponents||||||||-|-|All: 1~5f|Legs: 8~16f|-|4f~|JP: ?|}}

Revision as of 11:55, 24 June 2014

Ultra Street Fighter IVUSFIV-Header.png

Yun

SSFIV-Yun Face.jpg

Yun is the twin brother of Yang, and was taught kung-fu by Gen at the consent of their uncle, Lee. Of the twins, Yun is the older - outgoing, cocky, and a troublemaker. When he heard Chun-Li, an acquaintance of the twins, was entering the tournament, he decided to follow her, with Yang tagging along to keep him in line.


In a nutshell

Of the twins, Yun is more geared to staying in the opponent's face and constantly attacking them. Even after the nerfs brought in 2012, Yun still has a devastating mixup game with his Dive Kicks, Flip Grabs, and hard-hitting high-low combos, as well as his Palms, which can be either feinted or used to build meter in addition for attacking. In Third Strike, Yun was infamous for his Genei Jin, a Super Art that changed his moves to allow for deadly juggles and resets. While no longer dependent on it as in Third Strike, the Genei Jin is still quite deadly here. Yun's main weaknesses are his stamina and defense, his stamina being the third lowest in the game and his wakeup options being limited to unsafe Dragon Kicks. Even with these setbacks, skilled Yun players can often end matches roughly a minute after they start.


Ultra SFIV Changes

(From Ultra SFIV Arcade Japan)

  • Stand MP: Damage increased to 60 from 50
  • Crouch MP: Damage increased to 60 from 50
  • Nishokyaku: Hard version now airborne starting from 7th frame
  • Zenpou Tenshin: All versions now do 1 damage from 0 damage

(New to Ultra SFIV Console Digital Release)

  • Jump MK: Active Frames reduced to 4 frames from 8 frames; Hitbox slightly expanded backward, can now cross-up
  • Red Focus Attack: Forward or Backward Dash bug where inputting Red Focus Attack after the dash would result in regular Focus Attack fixed
  • Nishokyaku: Hard version fully invincibile startup frames 1-7 changed to Strike Invincibile frames
  • Ex Zesshou Hohou: On block now +1 from -1

(Removed from Ultra SFIV Arcade Japan)

  • Nishokyaku: Hard version fully invincibile startup frames 1-7 changed to lower-body invincibile frames
  • Zenpou Tenshin: Light, Medium, and Hard versions grab range reduced to 1.00 from 1.10
  • EX Zenpou Tenshin: Grab range reduced to 1.20 from 1.30


Character Specific Data

Yun

VITALS
Health: 900 Stun: 950 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.05 Forward Dash Distance: 1.53
Back Walk Speed: 0.035 Forward Dash Total Frames: 18
JUMPING Back Dash Distance: 1.43
Jump Height Apex: 1.7 Back Dash Total Frames: 27
Jump Total Frames: 38 (4+34) Back Dash Invincibility: 8
Forward Jump Distance: 1.98 Back Dash Airborne: 14
Back Jump Distance 2.14 Back Dash Recovery: 5
THROWS WAKE-UP TIMING
Forward Throw Range: 0.90 Face Up Total Frames: 31
Back Throw Range: 0.90 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: Senpukyaku, Target Combo 1 Hard Knockdowns: Crouch HK
Low Attacks: Crouch LK, Crouch MK, Crouch HK Armor Breakers: Zesshou Hohou, EX Zesshou Hohou, MP/HP Kobokushi, EX Kobokushi, You Hou (1st Hit)
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: TBD
Level 2 Focus Startup Frames: 29
Level 3 Focus Startup Frames: 65
L1 Focus Attack Forward Dash: -2 L2 FA Forward Dash (On Block): +4
L1 Focus Attack Back Dash: -11 L2 FA Back Dash (On Block): -5


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 20 50 20 HL ch/sp/su 3 2 7 +3 +6
Close MP Close Strong.gif 60 100 40 HL sp/su 4 4 10 +2 +4
Close HP Close Fierce.gif 70*50 80*120 30*30 HL sp/su*- 6 1*3 20 -5 0
Close LK Close Short.gif 30 50 20 HL sp/su 4 3 7 +2 +4
Close MK Close Forward.gif 60 80 40 HL ju 7 4 15 -5 -
Close HK Close Roundhouse.gif 110 200 60 HL - 12 4 21 -7 -
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 4 2 6 +3 +6
Far MP Far Strong.gif 60 80 40 HL sp/su 5 5 14 -5 -2
Far HP Far Fierce.gif 120 200 60 HL - 9 3 20 -5 -1
Far LK Far Short.gif 30 50 20 HL sp/su 4 3 7 +2 +4
Far MK Far Forward.gif 70 100 40 HL - 6 3 13 -2 +1
Far HK Far Roundhouse.gif 110 200 60 HL - 12 4 16 -4 -
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 3 2 8 +2 +4
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 5 4 6 +2 +6
Crouch HP Crouch Fierce.gif 50*60 100*80 30*30 HL - 6 2(4)4 17 -3 +1
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 4 2 8 +1 +4
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 5 3 14 -3 0
Crouch HK Crouch Roundhouse.gif 65 100 60 L - 10 4 23 -12 -
Senpukyaku Right.gif+Forward.gif 70 100 40 H - 20 4 13 -1 +2
Dakai Right.gif+Fierce.gif 110 200 60 HL - 14 6 20 -8 -
Target Combo 2 Down.gif+Strong.gif > Down.gif+Fierce.gif 30*40 50*100 30*30 HL su 5 2(4)4 18 -4 0
Target Combo 3 Down.gif+Roundhouse.gif > Roundhouse.gif 55 100 40 HL su 7 4 24 -9 -
Target Combo 4 Strong.gif > Fierce.gif 35 50 30 HL - 9 3 20 -6 +1
Target Combo 4 … > Left.gif+Fierce.gif 60 62 30 HL su 13 5 24 -8 -
Target Combo 5 far Jab.gif > Short.gif 20 50 20 HL - 4 2 8 +1 +4
Target Combo 5 ... > Strong.gif 40 80 40 HL sp/su 5 5 14 -2 -1
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Jump LP Jump Jab.gif 35 50 20 H - 3 13 - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 4 8 - - -
Diagonal Jump MP Diagonal Jump Strong.gif 80 100 40 H - 4 6 - - -
Neutral Jump HP Neutral Jump Fierce.gif 110 200 60 H - 5 5 - - -
Diagonal Jump HP Diagonal Jump Fierce.gif 110 200 60 H - 6 4 - - -
Jump LK Jump Short.gif 40 50 20 H - 4 10 - - -
Jump MK Jump Forward.gif 70 100 40 H - 7 4 - - -
Jump HK Jump Roundhouse.gif 100 200 60 H - 5 4 - - -
Raigekishu (air) Downright.gif+Short.gif 60 100 20 HL - 7 until ground After landing 6
(air) Downright.gif+Forward.gif 60 100 20 HL - 8 until ground After landing 6
(air) Downright.gif+Roundhouse.gif 60 100 20 HL - 7 until ground After landing 6
Target Combo 1 (air) Jab.gif > Right.gif+Fierce.gif 90 150 60 H - 3 5 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 -21 -21
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 34 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Palm Strikes Forward Throw 110 150 40 0.9 - 3 2 20 - -
Monkey Flip Back Throw 130 110 40 0.9 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Zesshou Hohou Zesshou Hohou Jab.gif 90 150 30/30 HL su 9 7 10+12 -9 -
Zesshou Hohou Strong.gif 110 150 30/30 HL su 14 9 6+11 -7 -
Zesshou Hohou Fierce.gif 130 150 30/30 HL su 17 11 8+6 -9 -
EX Zesshou Hohou Zesshou Hohou EX.gif 80*60 100*100 -250/0 HL su*- 17 3*6 4+11 +1 -
Tetsuzanko Tetsuzanko Jab.gif 100 200 30/60 HL su 16 6 14 -3 +2
Tetsuzanko Strong.gif 125 200 30/60 HL su 21 5 18 -6 -
Tetsuzanko Fierce.gif 100 200 30/60 HL su 25 4 22 -7 -
EX Tetsuzanko Tetsuzanko EX.gif 90*40 150*100 -250/0 HL su*- 13 1(1)4 20 -6 -
Kobokushi (Fake) Kobokushi (fake) - - - - - - - Total 25 - -
Kobokushi Kobokushi 140 200 20/60 HL su 23 10 13 +1 -
EX Kobokushi Kobokushi EX.gif 160 300 -250/0 HL su 23 13 21 -13 -
Nishokyaku Nishokyaku Short.gif 70*50 100*50 30/20*20 HL - 5 2(6)4 14+11 -16 -
Nishokyaku Forward.gif 70*40 100*50 30/30*20 HL - 6 2(6)4 18+14 -23 -
Nishokyaku Roundhouse.gif 70*70 100*100 30/30*30 HL - 8 2(6)4 24+14 -29 -
EX Nishokyaku Nishokyaku EX.gif 60*40 100*100 -250/0 HL - 4 2(6)4 18+17 -26 -
Zenpou Tenshin Zenpou Tenshin 0 0 20/30 1.1 - 10 2 45 - +7
EX Zenpou Tenshin Zenpou Tenshin EX.gif 0 0 -250/0 1.3 - 8 2 45 - +7
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Genei Jin Genei Jin - - -1000/0 - - 1+0 370 Total 8 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
You Hou You Hou 105*45x2*135[375] 0 0/0 HL - 0+9 3(14)3(20)4(34)3 39 -21 -
Sourai Rengeki Sourai Rengeki 60*45x3*255 0 0/0 HL - 0+10 3(6)3(7)3(10)3(9)1 46 -26 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png

Close LP

Close Jab Close lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MP

Close Strong Close mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HP

Close Fierce Close hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close LK

Close Short Close lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MK

Close Forward Close mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HK

Close Roundhouse Close hk

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:No image.png

Far LP

Far Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MP

Far Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HP

Far Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far LK

Far Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MK

Far Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HK

Far Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Jumping Normals

  Name Nickname Command Notes
File:No image.png

Jump LP

Jump Jab (in air) lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MP

Neutral Jump Strong u + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MP

Diagonal Jump Strong ub / uf + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HP

Neutral Jump Fierce u + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HP

Diagonal Jump Fierce ub / uf + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump LK

Jump Short (in air) lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump MK

Jump Forward (in air) mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump HK

Jump Roundhouse (in air) hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Senpukyaku

Overhead f + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Dakai

Palm Strike f + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Raigekishu

Dive Kick (in air) df + k

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 1

Target Combo 1 (in air) lp --- f + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 2

Target Combo 2 d + mp --- d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 3

Target Combo 3 d + hk --- hk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 4

Target Combo 4 mp --- hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 4

Target Combo 4 mp --- hp --- b + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 5

Target Combo 5 lp --- lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 5

Target Combo 5 lp --- lk --- mp

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Palm Strikes

Forward Throw f or n + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Monkey Flip

Back Throw b + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Zesshou Hohou

Lunge Punch qcf + p ex armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Tetsuzanko

Shoulder Check Tetsuzanko

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Kobokushi (Fake) Palm Strike (fake) qcb + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Kobokushi

Palm Strike qcb + mp or hp ex armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Nishokyaku

Up Kicks dp + k ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Zenpou Tenshin

Command Throw hcb + k ex

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png

Genei Jin

Super Combo qcf qcf + p

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

You Hou

Ultra Combo I qcf qcf + 3p (1st Hit armorbreak )

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Sourai Rengeki

Ultra Combo II qcf qcf + 3k

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 20 50 20 HL ch/sp/su 3 2 7 11 +3 +6 12 15 Reset Reset - - - - - - -
Close MP Close Strong.gif 60 100 40 HL sp/su 4 4 10 17 +2 +4 16 18 Reset Reset - - - - - - -
Close HP Close Fierce.gif 70*50 80*120 30*30 HL sp/su*- 6 1*3 20 29 -5 0 18 23 Forces stand Forces stand Reset Reset - - - - - - -
Close LK Close Short.gif 30 50 20 HL sp/su 4 3 7 13 +2 +4 12 14 Reset Reset - - - - - - -
Close MK Close Forward.gif 60 80 40 HL ju 7 4 15 25 -5 - 14 - 7f~ Jump cancellable Free Juggle Free Juggle Free Juggle Free Juggle - - - - - - -
Close HK Close Roundhouse.gif 110 200 60 HL - 12 4 21 36 -7 - 18 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 4 2 6 11 +3 +6 11 14 Reset Reset - - - - - - -
Far MP Far Strong.gif 60 80 40 HL sp/su 5 5 14 23 -5 -2 14 17 Reset Reset - - - - - - -
Far HP Far Fierce.gif 120 200 60 HL - 9 3 20 31 -5 -1 18 22 Reset Reset - - - - - - -
Far LK Far Short.gif 30 50 20 HL sp/su 4 3 7 13 +2 +4 12 14 Reset Reset - - - - - - -
Far MK Far Forward.gif 70 100 40 HL - 6 3 13 21 -2 +1 14 17 Reset Reset - - - - - - -
Far HK Far Roundhouse.gif 110 200 60 HL - 12 4 16 31 -4 - 16 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 3 2 8 12 +2 +4 12 14 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 5 4 6 14 +2 +6 12 16 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 50*60 100*80 30*30 HL - 6 2(4)4 17 32 -3 +1 18 22 Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 4 2 8 13 +1 +4 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 5 3 14 21 -3 0 14 17 Reset Reset - - - - - - -
Crouch HK Crouch Roundhouse.gif 65 100 60 L - 10 4 23 36 -12 - 15 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Senpukyaku Right.gif+Forward.gif 70 100 40 H - 20 4 13 36 -1 +2 16 19 Reset Reset - - Feet: 6~23f - - 7~23f -
Dakai Right.gif+Fierce.gif 110 200 60 HL - 14 6 20 39 -8 - 18 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - JP: ?
Target Combo 2 Down.gif+Strong.gif > Down.gif+Fierce.gif 30*40 50*100 30*30 HL su 5 2(4)4 18 32 -4 0 18 22 Reset Reset - - - - - - -
Target Combo 3 Down.gif+Roundhouse.gif > Roundhouse.gif 55 100 40 HL su 7 4 24 34 -9 - 19 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - JP: ?
Target Combo 4 Strong.gif > Fierce.gif 35 50 30 HL - 9 3 20 31 -6 +1 17 24 Reset Reset - - - - - - -
Target Combo 4 … > Left.gif+Fierce.gif 60 62 30 HL su 13 5 24 41 -8 - 21 - X X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Target Combo 5 far Jab.gif > Short.gif 20 50 20 HL - 4 2 8 13 +1 +4 11 14 Reset Reset - - - - - - -
Target Combo 5 ... > Strong.gif 40 80 40 HL sp/su 5 5 14 23 -2 -1 17 18 Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
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Hit
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Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
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Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jump LP Jump Jab.gif 35 50 20 H - 3 13 - 15 - - Reset Reset - - - - - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 4 8 - 11 - - Reset Reset - - - - - - -
Diagonal Jump MP Diagonal Jump Strong.gif 80 100 40 H - 4 6 - 9 - - Reset Reset - - - - - - -
Neutral Jump HP Neutral Jump Fierce.gif 110 200 60 H - 5 5 - 9 - - Reset Reset - - - - - - -
Diagonal Jump HP Diagonal Jump Fierce.gif 110 200 60 H - 6 4 - 9 - - Reset Reset - - - - - - -
Jump LK Jump Short.gif 40 50 20 H - 4 10 - 13 - - Reset Reset - - - - - - -
Jump MK Jump Forward.gif 70 100 40 H - 7 4 - 10 - - Reset Reset - - - - - - -
Jump HK Jump Roundhouse.gif 100 200 60 H - 5 4 - 8 - - Reset Reset - - - - - - -
Raigekishu (air) Downright.gif+Short.gif 60 100 20 HL - 7 until ground After landing 6 - Reset Reset - - - - - - -
(air) Downright.gif+Forward.gif 60 100 20 HL - 8 until ground After landing 6 - Reset Reset - - - - - - -
(air) Downright.gif+Roundhouse.gif 60 100 20 HL - 7 until ground After landing 6 - Reset Reset - - - - - - -
Target Combo 1 (air) Jab.gif > Right.gif+Fierce.gif 90 150 60 H - 3 5 - 7 - - Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
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Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 -21 -21 Crumple Soft Knockdown Soft Knockdown - - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 65 -15 - Crumple Crumple Free Juggle Free Juggle - - - - - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 34 100 - - X Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
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Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
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Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Palm Strikes Forward Throw 110 150 40 0.9 - 3 2 20 24 - - Hard knockdown X Hard Knockdown - - - - - - - - - -
Monkey Flip Back Throw 130 110 40 0.9 - 3 2 20 24 - - Hard knockdown X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
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Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Zesshou Hohou Zesshou Hohou Jab.gif 90 150 30/30 HL su 9 7 10+12 37 -9 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Feet: 9~19f - - 9f~ JP: ?
Zesshou Hohou Strong.gif 110 150 30/30 HL su 14 9 6+11 39 -7 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Feet: 14~22f - - 14f~ JP: ?
Zesshou Hohou Fierce.gif 130 150 30/30 HL su 17 11 8+6 41 -9 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Feet: 17~30f - - 17f~ JP: ?
EX Zesshou Hohou Zesshou Hohou EX.gif 80*60 100*100 -250/0 HL su*- 17 3*6 4+11 40 +1 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Feet: 17~25f - - 17f~ JP: ?
Tetsuzanko Tetsuzanko Jab.gif 100 200 30/60 HL su 16 6 14 35 -3 +2 Soft Knockdown Soft Knockdown - - - - - - -
Tetsuzanko Strong.gif 125 200 30/60 HL su 21 5 18 43 -6 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - Upper body: 4~18f - - -
Tetsuzanko Fierce.gif 100 200 30/60 HL su 25 4 22 50 -7 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - Upper body: 18~22f - - -
EX Tetsuzanko Tetsuzanko EX.gif 90*40 150*100 -250/0 HL su*- 13 1(1)4 20 38 -6 - 2nd Hit: Soft Knockdown 2nd Hit: Soft Knockdown Soft Knockdown Soft Knockdown - - - Upper body: 4~13f - - 2nd Hit JP: ?
Kobokushi (Fake) Kobokushi (fake) - - - - - - - Total 25 25 - - - - - - - - - - - - -
Kobokushi Kobokushi 140 200 20/60 HL su 23 10 13 45 +1 - X X Free Juggle Free Juggle Free Juggle Free Juggle - - - - - - -
EX Kobokushi Kobokushi EX.gif 160 300 -250/0 HL su 23 13 21 56 -13 - X X Wall Bounce, Free Juggle Wall Bounce, Free Juggle Wall Bounce, Free Juggle Wall Bounce, Free Juggle - - Lower body: 1~20f - - - JP: ?
Nishokyaku Nishokyaku Short.gif 70*50 100*50 30/20*20 HL - 5 2(6)4 14+11 41 -16 - Cannot hit crouching opponents - - All: 1~5f Legs: 8~16f - 4f~ JP: ?
Nishokyaku Forward.gif 70*40 100*50 30/30*20 HL - 6 2(6)4 18+14 49 -23 - Cannot hit crouching opponents - - Lower body: 1~7f Legs: 8~17f 1~7f 5f~ JP: ?
Nishokyaku Roundhouse.gif 70*70 100*100 30/30*30 HL - 8 2(6)4 24+14 57 -29 - - - All: 1~7f Legs: 8~19f - 7f~ JP: ?
EX Nishokyaku Nishokyaku EX.gif 60*40 100*100 -250/0 HL - 4 2(6)4 18+17 50 -26 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - All: 1~5f Legs: 6~15f - 3f~ JP: ?
Zenpou Tenshin Zenpou Tenshin 0 0 20/30 1.1 - 10 2 45 56 - +7 X Forces stand - - - - - - - - - -
EX Zenpou Tenshin Zenpou Tenshin EX.gif 0 0 -250/0 1.3 - 8 2 45 54 - +7 X Forces stand - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
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Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
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Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Genei Jin Genei Jin - - -1000/0 - - 1+0 370 Total 8 378 - - Move properties change, certain moves dash/backdash/jump cancellable, lasts 370 frames All Moves gain Soft Knockdown property All Moves gain Soft Knockdown property - All: 1~3f - - - - All moves gain infinite Juggle Potential during Genei-Jin
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
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Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
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Stun
Hit
Stun
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Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
You Hou You Hou 105*45x2*135[375] 0 0/0 HL - 0+9 3(14)3(20)4(34)3 39 128 -21 - 1st hit goes into animation, [] refers to animation, last 5 frames of animation recovery is special move cancellable X Free Juggle Free Juggle Hard Knockdown Hard Knockdown - All: 1~11f - - - - JP: ?
Sourai Rengeki Sourai Rengeki 60*45x3*255 0 0/0 HL - 0+10 3(6)3(7)3(10)3(9)1 46 100 -26 - 5th hit goes into animation 5th Hit: Hard Knockdown 5th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~12f - All: 13~19f - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: