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{{USFIVFrameDataGlanceRow|EX Tetsuzanko|EX Shoulder Check|||Tetsuzanko [[File:EX.gif]]|90*40|150*100|-250/0|HL|su*-|13|1(1)4|20|38|||-6|-|||||2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Upper body: 4~13f|-|-|2nd Hit JP: ?|}} | {{USFIVFrameDataGlanceRow|EX Tetsuzanko|EX Shoulder Check|||Tetsuzanko [[File:EX.gif]]|90*40|150*100|-250/0|HL|su*-|13|1(1)4|20|38|||-6|-|||||2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Upper body: 4~13f|-|-|2nd Hit JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Kobokushi (Fake)|Palm Strike (fake)|qcb + lp||Kobokushi (fake)|-|-|-|-|-|-|-|Total 25|25|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Kobokushi (Fake)|Palm Strike (fake)|qcb + lp||Kobokushi (fake)|-|-|-|-|-|-|-|Total 25|25|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Kobokushi|Palm Strike|qcb + mp or hp ex armorbreak||Kobokushi|140| | {{USFIVFrameDataGlanceRow|Kobokushi|Palm Strike|qcb + mp or hp ex armorbreak||Kobokushi|140|200|20/60|HL|su|23|10|13|45|||+1|-||X|X||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Kobokushi|EX Palm Strike|||Kobokushi [[File:EX.gif]]|160|300|-250/0|HL|su|23|13|21|56|||-13|-||X|X||Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|-|-|Lower body: 1~20f|-|-|-|JP: ?|}} | {{USFIVFrameDataGlanceRow|EX Kobokushi|EX Palm Strike|||Kobokushi [[File:EX.gif]]|160|300|-250/0|HL|su|23|13|21|56|||-13|-||X|X||Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|-|-|Lower body: 1~20f|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Nishokyaku|Up Kicks|dp + k ex||Nishokyaku [[File:Short.gif]]|70*50|100*50|30/20*20|HL|-|5|2(6)4|14+11|41|||-16|-|Cannot hit crouching opponents||||||||-|-|All: 1~5f|Legs: 8~16f|-|4f~|JP: ?|}} | {{USFIVFrameDataGlanceRow|Nishokyaku|Up Kicks|dp + k ex||Nishokyaku [[File:Short.gif]]|70*50|100*50|30/20*20|HL|-|5|2(6)4|14+11|41|||-16|-|Cannot hit crouching opponents||||||||-|-|All: 1~5f|Legs: 8~16f|-|4f~|JP: ?|}} | ||
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{{USFIVFrameDataRow|EX Tetsuzanko|EX Shoulder Check|||Tetsuzanko [[File:EX.gif]]|90*40|150*100|-250/0|HL|su*-|13|1(1)4|20|38|||-6|-|||||2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Upper body: 4~13f|-|-|2nd Hit JP: ?|}} | {{USFIVFrameDataRow|EX Tetsuzanko|EX Shoulder Check|||Tetsuzanko [[File:EX.gif]]|90*40|150*100|-250/0|HL|su*-|13|1(1)4|20|38|||-6|-|||||2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Upper body: 4~13f|-|-|2nd Hit JP: ?|}} | ||
{{USFIVFrameDataRow|Kobokushi (Fake)|Palm Strike (fake)|qcb + lp||Kobokushi (fake)|-|-|-|-|-|-|-|Total 25|25|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Kobokushi (Fake)|Palm Strike (fake)|qcb + lp||Kobokushi (fake)|-|-|-|-|-|-|-|Total 25|25|||-|-|||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Kobokushi|Palm Strike|qcb + mp or hp ex armorbreak||Kobokushi|140| | {{USFIVFrameDataRow|Kobokushi|Palm Strike|qcb + mp or hp ex armorbreak||Kobokushi|140|200|20/60|HL|su|23|10|13|45|||+1|-||X|X||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Kobokushi|EX Palm Strike|||Kobokushi [[File:EX.gif]]|160|300|-250/0|HL|su|23|13|21|56|||-13|-||X|X||Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|-|-|Lower body: 1~20f|-|-|-|JP: ?|}} | {{USFIVFrameDataRow|EX Kobokushi|EX Palm Strike|||Kobokushi [[File:EX.gif]]|160|300|-250/0|HL|su|23|13|21|56|||-13|-||X|X||Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|-|-|Lower body: 1~20f|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Nishokyaku|Up Kicks|dp + k ex||Nishokyaku [[File:Short.gif]]|70*50|100*50|30/20*20|HL|-|5|2(6)4|14+11|41|||-16|-|Cannot hit crouching opponents||||||||-|-|All: 1~5f|Legs: 8~16f|-|4f~|JP: ?|}} | {{USFIVFrameDataRow|Nishokyaku|Up Kicks|dp + k ex||Nishokyaku [[File:Short.gif]]|70*50|100*50|30/20*20|HL|-|5|2(6)4|14+11|41|||-16|-|Cannot hit crouching opponents||||||||-|-|All: 1~5f|Legs: 8~16f|-|4f~|JP: ?|}} |
Revision as of 11:55, 24 June 2014

Yun
Yun is the twin brother of Yang, and was taught kung-fu by Gen at the consent of their uncle, Lee. Of the twins, Yun is the older - outgoing, cocky, and a troublemaker. When he heard Chun-Li, an acquaintance of the twins, was entering the tournament, he decided to follow her, with Yang tagging along to keep him in line.
In a nutshell
Of the twins, Yun is more geared to staying in the opponent's face and constantly attacking them. Even after the nerfs brought in 2012, Yun still has a devastating mixup game with his Dive Kicks, Flip Grabs, and hard-hitting high-low combos, as well as his Palms, which can be either feinted or used to build meter in addition for attacking. In Third Strike, Yun was infamous for his Genei Jin, a Super Art that changed his moves to allow for deadly juggles and resets. While no longer dependent on it as in Third Strike, the Genei Jin is still quite deadly here. Yun's main weaknesses are his stamina and defense, his stamina being the third lowest in the game and his wakeup options being limited to unsafe Dragon Kicks. Even with these setbacks, skilled Yun players can often end matches roughly a minute after they start.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Stand MP: Damage increased to 60 from 50
- Crouch MP: Damage increased to 60 from 50
- Nishokyaku: Hard version now airborne starting from 7th frame
- Zenpou Tenshin: All versions now do 1 damage from 0 damage
(New to Ultra SFIV Console Digital Release)
- Jump MK: Active Frames reduced to 4 frames from 8 frames; Hitbox slightly expanded backward, can now cross-up
- Red Focus Attack: Forward or Backward Dash bug where inputting Red Focus Attack after the dash would result in regular Focus Attack fixed
- Nishokyaku: Hard version fully invincibile startup frames 1-7 changed to Strike Invincibile frames
- Ex Zesshou Hohou: On block now +1 from -1
(Removed from Ultra SFIV Arcade Japan)
Nishokyaku: Hard version fully invincibile startup frames 1-7 changed to lower-body invincibile framesZenpou Tenshin: Light, Medium, and Hard versions grab range reduced to 1.00 from 1.10EX Zenpou Tenshin: Grab range reduced to 1.20 from 1.30
Character Specific Data
Yun
VITALS | |||||
---|---|---|---|---|---|
Health: | 900 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.05 | Forward Dash Distance: | 1.53 | ||
Back Walk Speed: | 0.035 | Forward Dash Total Frames: | 18 | ||
JUMPING | Back Dash Distance: | 1.43 | |||
Jump Height Apex: | 1.7 | Back Dash Total Frames: | 27 | ||
Jump Total Frames: | 38 (4+34) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.98 | Back Dash Airborne: | 14 | ||
Back Jump Distance | 2.14 | Back Dash Recovery: | 5 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.90 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.90 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Senpukyaku, Target Combo 1 | Hard Knockdowns: | Crouch HK | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK | Armor Breakers: | Zesshou Hohou, EX Zesshou Hohou, MP/HP Kobokushi, EX Kobokushi, You Hou (1st Hit) | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | TBD | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -2 | L2 FA Forward Dash (On Block): | +4 | ||
L1 Focus Attack Back Dash: | -11 | L2 FA Back Dash (On Block): | -5 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Jump LP |
Jump Jab | (in air) lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / uf + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / uf + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump LK |
Jump Short | (in air) lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump MK |
Jump Forward | (in air) mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump HK |
Jump Roundhouse | (in air) hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Senpukyaku |
Overhead | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Dakai |
Palm Strike | f + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Raigekishu |
Dive Kick | (in air) df + k | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 1 |
Target Combo 1 | (in air) lp --- f + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 2 |
Target Combo 2 | d + mp --- d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 3 |
Target Combo 3 | d + hk --- hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 4 |
Target Combo 4 | mp --- hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 4 |
Target Combo 4 | mp --- hp --- b + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 5 |
Target Combo 5 | lp --- lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 5 |
Target Combo 5 | lp --- lk --- mp | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Palm Strikes |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Monkey Flip |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Zesshou Hohou |
Lunge Punch | qcf + p ex armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tetsuzanko |
Shoulder Check | Tetsuzanko | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Kobokushi (Fake) | Palm Strike (fake) | qcb + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Kobokushi |
Palm Strike | qcb + mp or hp ex armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Nishokyaku |
Up Kicks | dp + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Zenpou Tenshin |
Command Throw | hcb + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Genei Jin |
Super Combo | qcf qcf + p | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
You Hou |
Ultra Combo I | qcf qcf + 3p (1st Hit armorbreak ) | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Sourai Rengeki |
Ultra Combo II | qcf qcf + 3k | |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Frame Data