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== Ultra SFIV Changes == | == Ultra SFIV Changes == | ||
(From Ultra SFIV Arcade Japan) | |||
< | * Crouch HP: Active Frames increased to 4 frames from 2 frames | ||
* Pick Up Mask: Is now a command (D + 2P) while standing near mask | |||
* Rolling Crystal Flash: Light, Hard, and EX versions --> EX Focus Cancel --> Forward Dash on block now +5 from 0 | |||
* Rolling Crystal Flash: Medium version --> EX Focus Cancel --> Forward Dash on block now +3 from 0 | |||
* Flying Barcelona Special (SC): Gauge consumption timing changed from when Vega reaches the wall to at the time of activation | |||
* Rolling Izuna Drop (SC): Damage reduced to 300 (100 + 100 + 100) from 400 (100 + 100 + 200) | |||
* Splendid Claw (UC2): Startup reduced to 7 frames from 8 frames | |||
(New to Ultra SFIV Console Digital Release) | |||
* Close MK: Startup reduced to 5 frames from 6 frames; recovery reduced to 10 frames from 13 frames; on hit now +5 from +2; on block now +2 from -1 | |||
* Diagonal Jump LK: Can now cross-up | |||
* Rolling Crystal Flash: All versions charge time reduced to 50 frames from 60 frames | |||
* Flying Barcelona Special (SC): Attack while flying towards the wall damage increased to 100 from 0 | |||
* Bloody High Claw (UC1): Hitbox of the attack while flying towards the wall expanded to match that of EX Flying Barcelona Attack | |||
(Removed from Ultra SFIV Arcade Japan) | |||
* <del>Flying Barcelona Special (SC): Now has a 0 damage attack added while flying to the wall</del> | |||
== Character Specific Data == | |||
Vega{{USFIVCharacterData|1000|900|75%|0.055|0.05|2|39 (4+35)|1.70|1.53|1.25|20|1.20|22|8|11|3|1.07|1.07|31|22|Piece of Mercury, Claw Attack, EX Claw Attack, Claw Attack Special|Crouch LK, Crouch MK, Crouch HK, Splendid Claw (1st Hit)|Crouch HK, Izuna Drop, EX Izuna Drop|Scarlet Terror, EX Scarlet Terror, EX Sky High Claw, Bloody High Claw (2nd Hit), Splendid Claw|21|29|65|-4|-6|+2|0|TBD|}} | |||
Line 14: | Line 32: | ||
{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30[20]|50|20|HL|sp/su|4|2|10|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30[20]|50|20|HL|sp/su|4|2|10|15|11|14|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70[60]|100|40|HL|sp/su|7|2|13|21|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70[60]|100|40|HL|sp/su|7|2|13|21|14|17|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|50[40]x2|50*50|60*20|HL|sp/su*-|9|3(7)3|14|35|18|22|1|5|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|50[40]x2|50*50|60*20|HL|sp/su*-|9|3(7)3|14|35|18|22|+1|+5|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|2|10|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|2|10|15|11|14|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|5|2|10|16|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|5|2|10|16|14|17|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su|4|2*2|23|30|18|23|-7|-2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su|4|2*2|23|30|18|23|-7|-2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30[20]|50|20|HL|sp/su|4|2|10|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30[20]|50|20|HL|sp/su|4|2|10|15|11|14|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90[80]|100|40|HL|su|7|2|14|22|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90[80]|100|40|HL|su|7|2|14|22|14|17|-2|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120[110]|200|60|HL|-|8|3|23|33|18|22|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120[110]|200|60|HL|-|8|3|23|33|18|22|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|5|2|7|13|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|5|2|7|13|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|8|2|15|24|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|8|2|15|24|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|4|2*2|23|30|18|23|-7|-2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|4|2*2|23|30|18|23|-7|-2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30[20]|50|20|HL|sp/su|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30[20]|50|20|HL|sp/su|4|2|8|13|11|14|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60[50]|100|40|HL|sp/su|4|2|16|21|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60[50]|100|40|HL|sp/su|4|2|16|21|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|110[100]|200|60|HL|-|5|4|27|35|18|23|-11|-6|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|110[100]|200|60|HL|-|5|4|27|35|18|23|-11|-6|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|4|2|9|14|11|14|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|3|9|17|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|3|9|17|14|17|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|8|13|17|37|18|-|-12|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|8|13|17|37|18|-|-12|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Piece of Mercury|Overhead|df + mk|| | {{USFIVFrameDataGlanceRow|Piece of Mercury|Overhead|df + mk||[[File:Downright.gif]]+[[File:Forward.gif]]|60|100|40|H|-|20|3|13|35|12|16|-4|0|||||||Reset|Reset|-|-|-|-|-|10~22f|-|}} | ||
{{USFIVFrameDataGlanceRow|Cosmic Heel|Heel Kick|df + hk|| | {{USFIVFrameDataGlanceRow|Cosmic Heel|Heel Kick|df + hk||[[File:Downright.gif]]+[[File:Roundhouse.gif]]|80|100|60|HL|-|14|5|10 + After landing 4|32|16|-|-3|-|||||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|Feet: 18~24f|Feet: 18~24f|-|14f~|-|}} | ||
{{USFIVFrameDataGlanceRow|Pick Up Mask|Pickup Mask|d + p p||Pick Up Mask|-|-|-|-|-|-|-|-|-|||-|-||||||||||||||||}} | |||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50[40]|50|20|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50[40]|50|20|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
Line 41: | Line 60: | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|50[40]|50|20|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|80[70]|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|100[90]|200|60|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|40|50|20|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|70|100|40|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Wall Jump|Wall Jump|Wall Jump||Wall Jump|-|-|-|-|-|-|-|-|#VALUE!|||-|-|From wall 6f~ can perform actions||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Wall Jump|Wall Jump|Wall Jump||Wall Jump|-|-|-|-|-|-|-|-|#VALUE!|||-|-|From wall 6f~ can perform actions||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60[50]|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60[50]|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
Line 56: | Line 74: | ||
{{USFIVFrameDataGlanceRow|Rainbow Suplex|Forward Throw|f or n + lp + lk||Forward Throw|120|120|40|1.07|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Rainbow Suplex|Forward Throw|f or n + lp + lk||Forward Throw|120|120|40|1.07|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crescent Line|Back Throw|b + lp + lk||Back Throw|120|120|40|1.07|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crescent Line|Back Throw|b + lp + lk||Back Throw|120|120|40|1.07|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Stardust Drop| | {{USFIVFrameDataGlanceRow|Stardust Drop|Air Throw|(in air) lp + lk||Stardust Drop|150|130|40|1.2|-|3|2|-|#VALUE!|||-|-||||X|-|-|Hard Knockdown|-|-|-|-|Legs: Until end of active frames|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Rolling Crystal Flash|Roll|b (charge) f + p ex||Rolling Crystal Flash [[File:Jab.gif]]|20*90[80]|20*100|20/10*30|HL|su|9|9(7)4|22|50|||-2|2|Charge 50f||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Rolling Crystal Flash|Roll|b (charge) f + p ex||Rolling Crystal Flash [[File:Jab.gif]]|20*90[80]|20*100|20/10*30|HL|su|9|9(7)4|22|50|||-2|+2|Charge 50f||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Rolling Crystal Flash [[File:Strong.gif]]|20x3*90[80]|20x3*100|20/10x3*30|HL|su|16|9(5)8(5)8(6)4|22|82|||-2|2|Charge 50f||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Rolling Crystal Flash [[File:Strong.gif]]|20x3*90[80]|20x3*100|20/10x3*30|HL|su|16|9(5)8(5)8(6)4|22|82|||-2|+2|Charge 50f||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Rolling Crystal Flash [[File:Fierce.gif]]|20x4*90[80]|20x4*100|20/10x4*30|HL|su|20|9(5)8(5)9(5)8(6)4|22|100|||-2|2|Charge 50f||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|||||Rolling Crystal Flash [[File:Fierce.gif]]|20x4*90[80]|20x4*100|20/10x4*30|HL|su|20|9(5)8(5)9(5)8(6)4|22|100|||-2|+2|Charge 50f||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Rolling Crystal Flash|EX Roll|||Rolling Crystal Flash [[File:EX.gif]]|20x4*90[80]|20x4*100|-250/0|HL|su|20|9(5)8(5)9(5)8(6)4|20|98|||0|4|Charge 50f||||||||-|-|-|All: 1~78f|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Rolling Crystal Flash|EX Roll|||Rolling Crystal Flash [[File:EX.gif]]|20x4*90[80]|20x4*100|-250/0|HL|su|20|9(5)8(5)9(5)8(6)4|20|98|||0|+4|Charge 50f||||||||-|-|-|All: 1~78f|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Scarlet Terror|Flip Kick|db (charge) f + k||Scarlet Terror [[File:Short.gif]]|100|150|30/30|HL|-|7|10|15 + After landing 8|39|||-12|-|Charge 42f|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~16f|3f~|-|}} | {{USFIVFrameDataGlanceRow|Scarlet Terror|Flip Kick|db (charge) f + k armorbreak||Scarlet Terror [[File:Short.gif]]|100|150|30/30|HL|-|7|10|15 + After landing 8|39|||-12|-|Charge 42f|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~16f|3f~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Scarlet Terror [[File:Forward.gif]]|80*60|100*100|30/20*20|HL|-|7|5*5|14 + After landing 9|39|||-12|-|Block advantage based on 1st hit, charge 42f|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~16f|3f~|2nd Hit JP: ?|}} | {{USFIVFrameDataGlanceRow|||||Scarlet Terror [[File:Forward.gif]]|80*60|100*100|30/20*20|HL|-|7|5*5|14 + After landing 9|39|||-12|-|Block advantage based on 1st hit, charge 42f|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~16f|3f~|2nd Hit JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Scarlet Terror [[File:Roundhouse.gif]]|100*60|100*100|30/20*20|HL|-|4|8*5|14 + After landing 9|39|||-15|-|Block advantage based on 1st hit, charge 42f|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~16f|3f~|2nd Hit JP: ?|}} | {{USFIVFrameDataGlanceRow|||||Scarlet Terror [[File:Roundhouse.gif]]|100*60|100*100|30/20*20|HL|-|4|8*5|14 + After landing 9|39|||-15|-|Block advantage based on 1st hit, charge 42f|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~16f|3f~|2nd Hit JP: ?|}} | ||
Line 68: | Line 86: | ||
{{USFIVFrameDataGlanceRow|Sky High Claw|Sky High Claw|d (charge) u + p ex ( ex version armorbreak )||Sky High Claw|110[100]|200|30/40|HL|-|From Wall 15|Until edge of screen|After landing 17|-|||-20|-|2f until end of active frames can pass through opponent, fastest startup 24f, charge 42f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|8f~|-|}} | {{USFIVFrameDataGlanceRow|Sky High Claw|Sky High Claw|d (charge) u + p ex ( ex version armorbreak )||Sky High Claw|110[100]|200|30/40|HL|-|From Wall 15|Until edge of screen|After landing 17|-|||-20|-|2f until end of active frames can pass through opponent, fastest startup 24f, charge 42f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|8f~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Sky High Claw|EX Sky High Claw|||EX Sky High Claw|60[50]x2|100|-250/0|HL|-|From Wall 10|Until edge of screen|After landing 17|-|||-18|-|2f until end of active frames can pass through opponent, fastest startup 18f, charge 42f|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: From wall to end of active frames|-|8f~|JP: ?|}} | {{USFIVFrameDataGlanceRow|EX Sky High Claw|EX Sky High Claw|||EX Sky High Claw|60[50]x2|100|-250/0|HL|-|From Wall 10|Until edge of screen|After landing 17|-|||-18|-|2f until end of active frames can pass through opponent, fastest startup 18f, charge 42f|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: From wall to end of active frames|-|8f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Flying Barcelong Attack|Wall Dive|d (charge) u + k ex|Controllable in the air with b or f after coming off wall| | {{USFIVFrameDataGlanceRow|Flying Barcelong Attack|Wall Dive|d (charge) u + k ex|Controllable in the air with b or f after coming off wall|Flying Barcelona Attack|-|-|20/-|-|-|-|-|After landing 31|-|||-|-|Fastest time to wall 10f, from wall can direct left or right, from wall 18f~ can cancel into followup, charge 42f||||-|-|-|-|-|-|-|-|-|8f~|-|}} | ||
{{USFIVFrameDataGlanceRow|Claw Attack|Claw Attack|p|Perform after Flying Barcelona Attack|Claw Attack|90[80]|100|0/40|H|-|3|11|After landing 31|-|||-|-|Fastest startup 20f, damage is 70[60]/80[70]/90[80] depending on LK/MK/HK version of FBA||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Claw Attack|Claw Attack|p|Perform after Flying Barcelona Attack|Claw Attack|90[80]|100|0/40|H|-|3|11|After landing 31|-|||-|-|Fastest startup 20f, damage is 70[60]/80[70]/90[80] depending on LK/MK/HK version of FBA||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Flying Barcelong Attack|EX Wall Dive||| | {{USFIVFrameDataGlanceRow|EX Flying Barcelong Attack|EX Wall Dive|||Flying Barcelona Attack [[File:EX.gif]]|30|50|-250/-|HL|-|9|Until edge of screen|After landing 31|-|||-|-|Fastest time to wall 10f, from wall can direct left or right, from wall 18f~ can cancel into followup, charge 42f||||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|8f~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Claw Attack|EX Claw Attack|p|Perform after EX Flying Barcelona Attack|Claw Attack [[File:EX.gif]]|50*90[40*80]|50*100|0/0|H|-|2|1(1)11|After landing 31|-|||-|-|Fastest startup 19f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | {{USFIVFrameDataGlanceRow|EX Claw Attack|EX Claw Attack|p|Perform after EX Flying Barcelona Attack|Claw Attack [[File:EX.gif]]|50*90[40*80]|50*100|0/0|H|-|2|1(1)11|After landing 31|-|||-|-|Fastest startup 19f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Izuna Drop|Izuna Drop|(near opponent) p|Perform after Flying Barcelona Attack|Izuna Drop|150|150|80|0.77*H|-|2|1(1)11|After landing 31|-|||-|-||||X|Hard Knockdown|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Izuna Drop|Izuna Drop|(near opponent) p|Perform after Flying Barcelona Attack|Izuna Drop|150|150|80|0.77*H|-|2|1(1)11|After landing 31|-|||-|-||||X|Hard Knockdown|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Izuna Drop|EX Izuna Drop|(near opponent) p|Perform after EX Flying Barcelona Attack|Izuna Drop [[File:EX.gif]]|150|150|0|0.77*H|-|2|1(1)11|After landing 31|-|||-|-||||X|Hard Knockdown|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|EX Izuna Drop|EX Izuna Drop|(near opponent) p|Perform after EX Flying Barcelona Attack|Izuna Drop [[File:EX.gif]]|150|150|0|0.77*H|-|2|1(1)11|After landing 31|-|||-|-||||X|Hard Knockdown|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Back Slash|Back Flip|3p||Back | {{USFIVFrameDataGlanceRow|Back Slash|Back Flip|3p||Back Slash|-|-|-|-|-|-|-|Total 65|65|||-|-|Can pass through opponent, can pick up mask or claw until 31f||||-|-|-|-|-|All: 1~57f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Short Back Slash|Short Back Flip|3k||Short Back Slash|-|-|-|-|-|-|-|Total 42|42|||-|-|Can pass through opponent||||-|-|-|-|-|All: 1~32f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Remove Claw|Remove Claw|dp + p||Remove Claw|-|-|-|-|-|-|-|Total 40|40|||-|-|Claw removed on 19f, reduces damage of Vega's attacks||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Remove Claw|Remove Claw|dp + p||Remove Claw|-|-|-|-|-|-|-|Total 40|40|||-|-|Claw removed on 19f, reduces damage of Vega's attacks||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Remove Mask|Remove Mask|dp + p p||Remove Mask|-|-|-250/-|-|-|-|-|Total 40|40|||-|-|Mask removed on 19f, increases damage taken by 10%, increases damage done by 10%||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Remove Mask|Remove Mask|dp + p p||Remove Mask|-|-|-250/-|-|-|-|-|Total 40|40|||-|-|Mask removed on 19f, increases damage taken by 10%, increases damage done by 10%||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Flying Barcelona Special|Super|db (charge) df db u + p|Controllable in the air with b or f after coming off wall|Flying Barcelona Special|100|-| | {{USFIVFrameDataGlanceRow|Flying Barcelona Special|Super Combo|db (charge) df db u + p|Controllable in the air with b or f after coming off wall|Flying Barcelona Special|100|-|-1000/0|-|-|-|-|After landing 31|-|||-|-|Fastest time to wall 10f, after reaching wall flash starts on 12f, invincible during flash (1f), charge 42f||||-|-|-|-|-|-|-|-|-|8f~|-|}} | ||
{{USFIVFrameDataGlanceRow|Claw Attack Special|Super | {{USFIVFrameDataGlanceRow|Claw Attack Special|Super Combo Attack|p|Performing after Flying Barcelona Special|Claw Attack Special|60[50]x3*100[90]|0|0/0|H|-|2|11(2)10|After landing 31|-|||-|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Rolling Izuna Drop|Super Throw|(near opponent) p|Performing after Flying Barcelona Special|Rolling Izuna Drop|100*100*100|0|0/0|0.91*H|-|2|11(2)10|After landing 31|-|||-|-||||X|Hard Knockdown|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Rolling Izuna Drop|Super Combo Throw|(near opponent) p|Performing after Flying Barcelona Special|Rolling Izuna Drop|100*100*100|0|0/0|0.91*H|-|2|11(2)10|After landing 31|-|||-|-||||X|Hard Knockdown|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Bloody High Claw|Ultra I|db (charge) df db u + 3p|| | {{USFIVFrameDataGlanceRow|Bloody High Claw|Ultra Combo I|db (charge) df db u + 3p (2nd Hit armorbreak )||Bloody High Claw (1st Hit)|30|0|0/0|HL|-|8|Until edge of screen|-|-|||-|-|Can pass through opponents, charge 42f||||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|All: 1f~ until wall|All: 1f~ until wall|8f~|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Bloody High Claw (2nd Hit backwards)|450[375]|0|0/0|HL|-|After flash 1|7|31|-|||-|-|After reaching wall flash starts on 8f, hard knockdown|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: From flash to end of active frames|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Bloody High Claw (2nd Hit forwards)|450[375]|0|0/0|HL|-|After flash 1|9|20 + After landing 31|-|||-|-|After reaching wall flash starts on 8f, hard knockdown||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: From flash to end of active frames|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Splendid Claw|Ultra II|db (charge) f b f + 3k|| | {{USFIVFrameDataGlanceRow|Splendid Claw|Ultra Combo II|db (charge) f b f + 3k armorbreak||Splendid Claw|150*300[285]|0|0/0|L|-|0+7|15|39|60|||-36|-|Charge 42f|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~14f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
|} | |} | ||
Line 98: | Line 116: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|CloseLP| | ||
Close LP|Close Jab|Close lp|| | Close LP|Close Jab|Close lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|CloseMP| | ||
Close MP|Close Strong|Close mp|| | Close MP|Close Strong|Close mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|CloseHP| | ||
Close HP|Close Fierce|Close hp|| | Close HP|Close Fierce|Close hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|CloseLK| | ||
Close LK|Close Short|Close lk|| | Close LK|Close Short|Close lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|CloseMK| | ||
Close MK|Close Forward|Close mk|| | Close MK|Close Forward|Close mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|CloseHK| | ||
Close HK|Close Roundhouse|Close hk|| | Close HK|Close Roundhouse|Close hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 128: | Line 146: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|FarLP| | ||
Far LP|Far Jab|lp|| | Far LP|Far Jab|lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|FarMP| | ||
Far MP|Far Strong|mp|| | Far MP|Far Strong|mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|FarHP| | ||
Far HP|Far Fierce|hp|| | Far HP|Far Fierce|hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|FarLK| | ||
Far LK|Far Short|lk|| | Far LK|Far Short|lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|FarMK| | ||
Far MK|Far Forward|mk|| | Far MK|Far Forward|mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|FarHK| | ||
Far HK|Far Roundhouse|hk|| | Far HK|Far Roundhouse|hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 158: | Line 176: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|CrouchLP| | ||
Crouch LP|Crouch Jab|d + lp|| | Crouch LP|Crouch Jab|d + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|CrouchMP| | ||
Crouch MP|Crouch Strong|d + mp|| | Crouch MP|Crouch Strong|d + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|CrouchHP| | ||
Crouch HP|Crouch Fierce|d + hp|| | Crouch HP|Crouch Fierce|d + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|CrouchLK| | ||
Crouch LK|Crouch Short|d + lk|| | Crouch LK|Crouch Short|d + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|CrouchMK| | ||
Crouch MK|Crouch Forward|d + mk|| | Crouch MK|Crouch Forward|d + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|CrouchHK| | ||
Crouch HK|Crouch Roundhouse|d + hk|| | Crouch HK|Crouch Roundhouse|d + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 185: | Line 203: | ||
=== Neutral | === Neutral Jumping Normals === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|NeutralLP| | ||
Neutral Jump LP|Neutral Jump Jab|u + lp|| | Neutral Jump LP|Neutral Jump Jab|u + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|NeutralMP| | ||
Neutral Jump MP|Neutral Jump Strong|u + mp|| | Neutral Jump MP|Neutral Jump Strong|u + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|NeutralHP| | ||
Neutral Jump HP|Neutral Jump Fierce|u + hp|| | Neutral Jump HP|Neutral Jump Fierce|u + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|NeutralLK| | ||
Neutral Jump LK|Neutral Jump Short|u + lk|| | Neutral Jump LK|Neutral Jump Short|u + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|NeutralMK| | ||
Neutral Jump MK|Neutral Jump Forward|u + mk|| | Neutral Jump MK|Neutral Jump Forward|u + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|NeutralHK| | ||
Neutral Jump HK|Neutral Jump Roundhouse|u + hk|| | Neutral Jump HK|Neutral Jump Roundhouse|u + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 215: | Line 233: | ||
=== | === Diagonal Jumping Normals === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|DiagonalLP| | ||
Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|DiagonalMP| | ||
Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|DiagonalHP| | ||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|DiagonalLK| | ||
Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|DiagonalMK| | ||
Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|DiagonalHK| | ||
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 248: | Line 266: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|PieceofMercury| | ||
Piece of Mercury|Overhead|df + mk|| | Piece of Mercury|Overhead|df + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|CosmicHeel| | ||
Cosmic Heel|Heel Kick|df + hk|| | Cosmic Heel|Heel Kick|df + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|WallJump| | ||
Wall Jump|Wall Jump|Wall Jump|| | Wall Jump|Wall Jump|Wall Jump|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|PickUpMask| | ||
Pick Up Mask|Pickup Mask|d + p p|| | Pick Up Mask|Pickup Mask|d + p p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 270: | Line 288: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|FocusAttack( | ||
Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | Level1)|Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|FocusAttack( | ||
Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | Level2)|Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|FocusAttack( | ||
Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | Level3)|Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 288: | Line 306: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|RainbowSuplex| | ||
Rainbow Suplex|Forward Throw|f or n + lp + lk|| | Rainbow Suplex|Forward Throw|f or n + lp + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|CrescentLine| | ||
Crescent Line|Back Throw|b + lp + lk|| | Crescent Line|Back Throw|b + lp + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|StardustDrop| | ||
Stardust Drop| | Stardust Drop|Air Throw|(in air) lp + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 306: | Line 324: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|RollingCrystalFlash| | ||
Rolling Crystal Flash|Roll|b (charge) f + p ex|| | Rolling Crystal Flash|Roll|b (charge) f + p ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|ScarletTerror| | ||
Scarlet Terror|Flip Kick|db (charge) f + k|| | Scarlet Terror|Flip Kick|db (charge) f + k armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|SkyHighClaw| | ||
Sky High Claw|Sky High Claw|d (charge) u + p ex ( ex version armorbreak )|| | Sky High Claw|Sky High Claw|d (charge) u + p ex ( ex version armorbreak )|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|FlyingBarcelongAttack| | ||
Flying Barcelong Attack|Wall Dive|d (charge) u + k ex|Controllable in the air with b or f after coming off wall| | Flying Barcelong Attack|Wall Dive|d (charge) u + k ex|Controllable in the air with b or f after coming off wall| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|ClawAttack| | ||
Claw Attack|Claw Attack|p|Perform after Flying Barcelona Attack| | Claw Attack|Claw Attack|p|Perform after Flying Barcelona Attack| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|IzunaDrop| | ||
Izuna Drop|Izuna Drop|(near opponent) p|Perform after Flying Barcelona Attack| | Izuna Drop|Izuna Drop|(near opponent) p|Perform after Flying Barcelona Attack| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|BackSlash| | ||
Back Slash|Back Flip|3p|| | Back Slash|Back Flip|3p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|ShortBackSlash| | ||
Short Back Slash|Short Back Flip|3k|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|RemoveClaw| | ||
Remove Claw|Remove Claw|dp + p|| | Remove Claw|Remove Claw|dp + p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|RemoveMask| | ||
Remove Mask|Remove Mask|dp + p p|| | Remove Mask|Remove Mask|dp + p p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 352: | Line 370: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|FlyingBarcelonaSpecial| | ||
Flying Barcelona Special|Super|db (charge) df db u + p|Controllable in the air with b or f after coming off wall| | Flying Barcelona Special|Super Combo|db (charge) df db u + p|Controllable in the air with b or f after coming off wall| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|ClawAttackSpecial| | ||
Claw Attack Special|Super | Claw Attack Special|Super Combo Attack|p|Performing after Flying Barcelona Special| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|RollingIzunaDrop| | ||
Rolling Izuna Drop|Super Throw|(near opponent) p|Performing after Flying Barcelona Special| | Rolling Izuna Drop|Super Combo Throw|(near opponent) p|Performing after Flying Barcelona Special| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 370: | Line 388: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|BloodyHighClaw| | ||
Bloody High Claw|Ultra I|db (charge) df db u + 3p | Bloody High Claw|Ultra Combo I|db (charge) df db u + 3p (2nd Hit armorbreak )|| | ||
( | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Vega|SplendidClaw| | ||
| | Splendid Claw|Ultra Combo II|db (charge) f b f + 3k armorbreak|| | ||
Splendid Claw|Ultra II|db (charge) f b f + 3k|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 399: | Line 409: | ||
==Frame Data== | ==Frame Data== | ||
{{ | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30[20]|50|20|HL|sp/su|4|2|10|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30[20]|50|20|HL|sp/su|4|2|10|15|11|14|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70[60]|100|40|HL|sp/su|7|2|13|21|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70[60]|100|40|HL|sp/su|7|2|13|21|14|17|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|50[40]x2|50*50|60*20|HL|sp/su*-|9|3(7)3|14|35|18|22|1|5|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|50[40]x2|50*50|60*20|HL|sp/su*-|9|3(7)3|14|35|18|22|+1|+5|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|2|10|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|2|10|15|11|14|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|5|2|10|16|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|5|2|10|16|14|17|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su|4|2*2|23|30|18|23|-7|-2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su|4|2*2|23|30|18|23|-7|-2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30[20]|50|20|HL|sp/su|4|2|10|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30[20]|50|20|HL|sp/su|4|2|10|15|11|14|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90[80]|100|40|HL|su|7|2|14|22|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90[80]|100|40|HL|su|7|2|14|22|14|17|-2|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120[110]|200|60|HL|-|8|3|23|33|18|22|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120[110]|200|60|HL|-|8|3|23|33|18|22|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|5|2|7|13|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|5|2|7|13|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|8|2|15|24|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|8|2|15|24|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|4|2*2|23|30|18|23|-7|-2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|4|2*2|23|30|18|23|-7|-2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30[20]|50|20|HL|sp/su|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30[20]|50|20|HL|sp/su|4|2|8|13|11|14|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60[50]|100|40|HL|sp/su|4|2|16|21|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60[50]|100|40|HL|sp/su|4|2|16|21|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|110[100]|200|60|HL|-|5|4|27|35|18|23|-11|-6|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|110[100]|200|60|HL|-|5|4|27|35|18|23|-11|-6|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|4|2|9|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|4|2|9|14|11|14|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|3|9|17|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|3|9|17|14|17|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|8|13|17|37|18|-|-12|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|8|13|17|37|18|-|-12|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Piece of Mercury|Overhead|df + mk|| | {{USFIVFrameDataRow|Piece of Mercury|Overhead|df + mk||[[File:Downright.gif]]+[[File:Forward.gif]]|60|100|40|H|-|20|3|13|35|12|16|-4|0|||||||Reset|Reset|-|-|-|-|-|10~22f|-|}} | ||
{{USFIVFrameDataRow|Cosmic Heel|Heel Kick|df + hk|| | {{USFIVFrameDataRow|Cosmic Heel|Heel Kick|df + hk||[[File:Downright.gif]]+[[File:Roundhouse.gif]]|80|100|60|HL|-|14|5|10 + After landing 4|32|16|-|-3|-|||||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|Feet: 18~24f|Feet: 18~24f|-|14f~|-|}} | ||
{{USFIVFrameDataRow|Pick Up Mask|Pickup Mask|d + p p||Pick Up Mask|-|-|-|-|-|-|-|-|-|||-|-||||||||||||||||}} | |||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50[40]|50|20|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50[40]|50|20|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
Line 428: | Line 439: | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|50[40]|50|20|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|80[70]|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|100[90]|200|60|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|40|50|20|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|70|100|40|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Wall Jump|Wall Jump|Wall Jump||Wall Jump|-|-|-|-|-|-|-|-|#VALUE!|||-|-|From wall 6f~ can perform actions||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Wall Jump|Wall Jump|Wall Jump||Wall Jump|-|-|-|-|-|-|-|-|#VALUE!|||-|-|From wall 6f~ can perform actions||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60[50]|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60[50]|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
Line 443: | Line 453: | ||
{{USFIVFrameDataRow|Rainbow Suplex|Forward Throw|f or n + lp + lk||Forward Throw|120|120|40|1.07|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Rainbow Suplex|Forward Throw|f or n + lp + lk||Forward Throw|120|120|40|1.07|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crescent Line|Back Throw|b + lp + lk||Back Throw|120|120|40|1.07|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crescent Line|Back Throw|b + lp + lk||Back Throw|120|120|40|1.07|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Stardust Drop| | {{USFIVFrameDataRow|Stardust Drop|Air Throw|(in air) lp + lk||Stardust Drop|150|130|40|1.2|-|3|2|-|#VALUE!|||-|-||||X|-|-|Hard Knockdown|-|-|-|-|Legs: Until end of active frames|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Rolling Crystal Flash|Roll|b (charge) f + p ex||Rolling Crystal Flash [[File:Jab.gif]]|20*90[80]|20*100|20/10*30|HL|su|9|9(7)4|22|50|||-2|2|Charge 50f||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Rolling Crystal Flash|Roll|b (charge) f + p ex||Rolling Crystal Flash [[File:Jab.gif]]|20*90[80]|20*100|20/10*30|HL|su|9|9(7)4|22|50|||-2|+2|Charge 50f||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Rolling Crystal Flash [[File:Strong.gif]]|20x3*90[80]|20x3*100|20/10x3*30|HL|su|16|9(5)8(5)8(6)4|22|82|||-2|2|Charge 50f||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Rolling Crystal Flash [[File:Strong.gif]]|20x3*90[80]|20x3*100|20/10x3*30|HL|su|16|9(5)8(5)8(6)4|22|82|||-2|+2|Charge 50f||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Rolling Crystal Flash [[File:Fierce.gif]]|20x4*90[80]|20x4*100|20/10x4*30|HL|su|20|9(5)8(5)9(5)8(6)4|22|100|||-2|2|Charge 50f||||||||-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Rolling Crystal Flash [[File:Fierce.gif]]|20x4*90[80]|20x4*100|20/10x4*30|HL|su|20|9(5)8(5)9(5)8(6)4|22|100|||-2|+2|Charge 50f||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Rolling Crystal Flash|EX Roll|||Rolling Crystal Flash [[File:EX.gif]]|20x4*90[80]|20x4*100|-250/0|HL|su|20|9(5)8(5)9(5)8(6)4|20|98|||0|4|Charge 50f||||||||-|-|-|All: 1~78f|-|-|-|}} | {{USFIVFrameDataRow|EX Rolling Crystal Flash|EX Roll|||Rolling Crystal Flash [[File:EX.gif]]|20x4*90[80]|20x4*100|-250/0|HL|su|20|9(5)8(5)9(5)8(6)4|20|98|||0|+4|Charge 50f||||||||-|-|-|All: 1~78f|-|-|-|}} | ||
{{USFIVFrameDataRow|Scarlet Terror|Flip Kick|db (charge) f + k||Scarlet Terror [[File:Short.gif]]|100|150|30/30|HL|-|7|10|15 + After landing 8|39|||-12|-|Charge 42f|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~16f|3f~|-|}} | {{USFIVFrameDataRow|Scarlet Terror|Flip Kick|db (charge) f + k armorbreak||Scarlet Terror [[File:Short.gif]]|100|150|30/30|HL|-|7|10|15 + After landing 8|39|||-12|-|Charge 42f|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~16f|3f~|-|}} | ||
{{USFIVFrameDataRow|||||Scarlet Terror [[File:Forward.gif]]|80*60|100*100|30/20*20|HL|-|7|5*5|14 + After landing 9|39|||-12|-|Block advantage based on 1st hit, charge 42f|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~16f|3f~|2nd Hit JP: ?|}} | {{USFIVFrameDataRow|||||Scarlet Terror [[File:Forward.gif]]|80*60|100*100|30/20*20|HL|-|7|5*5|14 + After landing 9|39|||-12|-|Block advantage based on 1st hit, charge 42f|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~16f|3f~|2nd Hit JP: ?|}} | ||
{{USFIVFrameDataRow|||||Scarlet Terror [[File:Roundhouse.gif]]|100*60|100*100|30/20*20|HL|-|4|8*5|14 + After landing 9|39|||-15|-|Block advantage based on 1st hit, charge 42f|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~16f|3f~|2nd Hit JP: ?|}} | {{USFIVFrameDataRow|||||Scarlet Terror [[File:Roundhouse.gif]]|100*60|100*100|30/20*20|HL|-|4|8*5|14 + After landing 9|39|||-15|-|Block advantage based on 1st hit, charge 42f|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~16f|3f~|2nd Hit JP: ?|}} | ||
Line 455: | Line 465: | ||
{{USFIVFrameDataRow|Sky High Claw|Sky High Claw|d (charge) u + p ex ( ex version armorbreak )||Sky High Claw|110[100]|200|30/40|HL|-|From Wall 15|Until edge of screen|After landing 17|-|||-20|-|2f until end of active frames can pass through opponent, fastest startup 24f, charge 42f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|8f~|-|}} | {{USFIVFrameDataRow|Sky High Claw|Sky High Claw|d (charge) u + p ex ( ex version armorbreak )||Sky High Claw|110[100]|200|30/40|HL|-|From Wall 15|Until edge of screen|After landing 17|-|||-20|-|2f until end of active frames can pass through opponent, fastest startup 24f, charge 42f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|8f~|-|}} | ||
{{USFIVFrameDataRow|EX Sky High Claw|EX Sky High Claw|||EX Sky High Claw|60[50]x2|100|-250/0|HL|-|From Wall 10|Until edge of screen|After landing 17|-|||-18|-|2f until end of active frames can pass through opponent, fastest startup 18f, charge 42f|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: From wall to end of active frames|-|8f~|JP: ?|}} | {{USFIVFrameDataRow|EX Sky High Claw|EX Sky High Claw|||EX Sky High Claw|60[50]x2|100|-250/0|HL|-|From Wall 10|Until edge of screen|After landing 17|-|||-18|-|2f until end of active frames can pass through opponent, fastest startup 18f, charge 42f|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: From wall to end of active frames|-|8f~|JP: ?|}} | ||
{{USFIVFrameDataRow|Flying Barcelong Attack|Wall Dive|d (charge) u + k ex|Controllable in the air with b or f after coming off wall| | {{USFIVFrameDataRow|Flying Barcelong Attack|Wall Dive|d (charge) u + k ex|Controllable in the air with b or f after coming off wall|Flying Barcelona Attack|-|-|20/-|-|-|-|-|After landing 31|-|||-|-|Fastest time to wall 10f, from wall can direct left or right, from wall 18f~ can cancel into followup, charge 42f||||-|-|-|-|-|-|-|-|-|8f~|-|}} | ||
{{USFIVFrameDataRow|Claw Attack|Claw Attack|p|Perform after Flying Barcelona Attack|Claw Attack|90[80]|100|0/40|H|-|3|11|After landing 31|-|||-|-|Fastest startup 20f, damage is 70[60]/80[70]/90[80] depending on LK/MK/HK version of FBA||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Claw Attack|Claw Attack|p|Perform after Flying Barcelona Attack|Claw Attack|90[80]|100|0/40|H|-|3|11|After landing 31|-|||-|-|Fastest startup 20f, damage is 70[60]/80[70]/90[80] depending on LK/MK/HK version of FBA||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Flying Barcelong Attack|EX Wall Dive||| | {{USFIVFrameDataRow|EX Flying Barcelong Attack|EX Wall Dive|||Flying Barcelona Attack [[File:EX.gif]]|30|50|-250/-|HL|-|9|Until edge of screen|After landing 31|-|||-|-|Fastest time to wall 10f, from wall can direct left or right, from wall 18f~ can cancel into followup, charge 42f||||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|8f~|-|}} | ||
{{USFIVFrameDataRow|EX Claw Attack|EX Claw Attack|p|Perform after EX Flying Barcelona Attack|Claw Attack [[File:EX.gif]]|50*90[40*80]|50*100|0/0|H|-|2|1(1)11|After landing 31|-|||-|-|Fastest startup 19f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | {{USFIVFrameDataRow|EX Claw Attack|EX Claw Attack|p|Perform after EX Flying Barcelona Attack|Claw Attack [[File:EX.gif]]|50*90[40*80]|50*100|0/0|H|-|2|1(1)11|After landing 31|-|||-|-|Fastest startup 19f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Izuna Drop|Izuna Drop|(near opponent) p|Perform after Flying Barcelona Attack|Izuna Drop|150|150|80|0.77*H|-|2|1(1)11|After landing 31|-|||-|-||||X|Hard Knockdown|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Izuna Drop|Izuna Drop|(near opponent) p|Perform after Flying Barcelona Attack|Izuna Drop|150|150|80|0.77*H|-|2|1(1)11|After landing 31|-|||-|-||||X|Hard Knockdown|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Izuna Drop|EX Izuna Drop|(near opponent) p|Perform after EX Flying Barcelona Attack|Izuna Drop [[File:EX.gif]]|150|150|0|0.77*H|-|2|1(1)11|After landing 31|-|||-|-||||X|Hard Knockdown|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|EX Izuna Drop|EX Izuna Drop|(near opponent) p|Perform after EX Flying Barcelona Attack|Izuna Drop [[File:EX.gif]]|150|150|0|0.77*H|-|2|1(1)11|After landing 31|-|||-|-||||X|Hard Knockdown|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Back Slash|Back Flip|3p||Back | {{USFIVFrameDataRow|Back Slash|Back Flip|3p||Back Slash|-|-|-|-|-|-|-|Total 65|65|||-|-|Can pass through opponent, can pick up mask or claw until 31f||||-|-|-|-|-|All: 1~57f|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Short Back Slash|Short Back Flip|3k||Short Back Slash|-|-|-|-|-|-|-|Total 42|42|||-|-|Can pass through opponent||||-|-|-|-|-|All: 1~32f|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Remove Claw|Remove Claw|dp + p||Remove Claw|-|-|-|-|-|-|-|Total 40|40|||-|-|Claw removed on 19f, reduces damage of Vega's attacks||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Remove Claw|Remove Claw|dp + p||Remove Claw|-|-|-|-|-|-|-|Total 40|40|||-|-|Claw removed on 19f, reduces damage of Vega's attacks||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Remove Mask|Remove Mask|dp + p p||Remove Mask|-|-|-250/-|-|-|-|-|Total 40|40|||-|-|Mask removed on 19f, increases damage taken by 10%, increases damage done by 10%||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Remove Mask|Remove Mask|dp + p p||Remove Mask|-|-|-250/-|-|-|-|-|Total 40|40|||-|-|Mask removed on 19f, increases damage taken by 10%, increases damage done by 10%||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Flying Barcelona Special|Super|db (charge) df db u + p|Controllable in the air with b or f after coming off wall|Flying Barcelona Special|100|-| | {{USFIVFrameDataRow|Flying Barcelona Special|Super Combo|db (charge) df db u + p|Controllable in the air with b or f after coming off wall|Flying Barcelona Special|100|-|-1000/0|-|-|-|-|After landing 31|-|||-|-|Fastest time to wall 10f, after reaching wall flash starts on 12f, invincible during flash (1f), charge 42f||||-|-|-|-|-|-|-|-|-|8f~|-|}} | ||
{{USFIVFrameDataRow|Claw Attack Special|Super | {{USFIVFrameDataRow|Claw Attack Special|Super Combo Attack|p|Performing after Flying Barcelona Special|Claw Attack Special|60[50]x3*100[90]|0|0/0|H|-|2|11(2)10|After landing 31|-|||-|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Rolling Izuna Drop|Super Throw|(near opponent) p|Performing after Flying Barcelona Special|Rolling Izuna Drop|100*100*100|0|0/0|0.91*H|-|2|11(2)10|After landing 31|-|||-|-||||X|Hard Knockdown|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Rolling Izuna Drop|Super Combo Throw|(near opponent) p|Performing after Flying Barcelona Special|Rolling Izuna Drop|100*100*100|0|0/0|0.91*H|-|2|11(2)10|After landing 31|-|||-|-||||X|Hard Knockdown|-|Hard Knockdown|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Bloody High Claw|Ultra I|db (charge) df db u + 3p|| | {{USFIVFrameDataRow|Bloody High Claw|Ultra Combo I|db (charge) df db u + 3p (2nd Hit armorbreak )||Bloody High Claw (1st Hit)|30|0|0/0|HL|-|8|Until edge of screen|-|-|||-|-|Can pass through opponents, charge 42f||||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|All: 1f~ until wall|All: 1f~ until wall|8f~|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Bloody High Claw (2nd Hit backwards)|450[375]|0|0/0|HL|-|After flash 1|7|31|-|||-|-|After reaching wall flash starts on 8f, hard knockdown|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: From flash to end of active frames|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Bloody High Claw (2nd Hit forwards)|450[375]|0|0/0|HL|-|After flash 1|9|20 + After landing 31|-|||-|-|After reaching wall flash starts on 8f, hard knockdown||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: From flash to end of active frames|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Splendid Claw|Ultra II|db (charge) f b f + 3k|| | {{USFIVFrameDataRow|Splendid Claw|Ultra Combo II|db (charge) f b f + 3k armorbreak||Splendid Claw|150*300[285]|0|0/0|L|-|0+7|15|39|60|||-36|-|Charge 42f|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~14f|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- | ||
|} | |} | ||
Revision as of 01:18, 23 June 2014

Vega
As Shadaloo's #1 assassin, Vega relishes in taking out Shadaloo's enemies one by one with his signature claws. Equally ruthless as he is vain, Vega obsesses over things that he considers beautiful. His passion for beauty, particularly his own, causes him only to desire to kill those he deems ugly all the more. There is almost no one that he does not consider hideous in appearance, and thanks to his effectiveness at what he does best, M. Bison trusts no one more than Vega to accomplish the most difficult assignments.
In a nutshell
Speed and range. These two assets are a deadly combination, and both are exactly what Vega is. Vega specializes in playing patiently while using his mobility and excellent pokes to scare and enrage the opponent into making fatal mistakes, then punishing them for their insolence. His assortment of high-flying, off-the-wall moves can confuse even the most skilled players. Vega's main weakness is that he must not get knocked down, for he has almost no defensive options on wakeup. In addition, when he gets hit or blocks in succession, his claw and mask can fall off, meaning that he could eventually lose his range or take more damage without the respective accessory (fortunately the removal of his mask also increases his own damage output). To work around this, one must find a balance between jumping around the stage and playing footsies in order to use Vega most effectively.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Crouch HP: Active Frames increased to 4 frames from 2 frames
- Pick Up Mask: Is now a command (D + 2P) while standing near mask
- Rolling Crystal Flash: Light, Hard, and EX versions --> EX Focus Cancel --> Forward Dash on block now +5 from 0
- Rolling Crystal Flash: Medium version --> EX Focus Cancel --> Forward Dash on block now +3 from 0
- Flying Barcelona Special (SC): Gauge consumption timing changed from when Vega reaches the wall to at the time of activation
- Rolling Izuna Drop (SC): Damage reduced to 300 (100 + 100 + 100) from 400 (100 + 100 + 200)
- Splendid Claw (UC2): Startup reduced to 7 frames from 8 frames
(New to Ultra SFIV Console Digital Release)
- Close MK: Startup reduced to 5 frames from 6 frames; recovery reduced to 10 frames from 13 frames; on hit now +5 from +2; on block now +2 from -1
- Diagonal Jump LK: Can now cross-up
- Rolling Crystal Flash: All versions charge time reduced to 50 frames from 60 frames
- Flying Barcelona Special (SC): Attack while flying towards the wall damage increased to 100 from 0
- Bloody High Claw (UC1): Hitbox of the attack while flying towards the wall expanded to match that of EX Flying Barcelona Attack
(Removed from Ultra SFIV Arcade Japan)
Flying Barcelona Special (SC): Now has a 0 damage attack added while flying to the wall
Character Specific Data
Vega
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 900 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.055 | Forward Dash Distance: | 1.25 | ||
Back Walk Speed: | 0.05 | Forward Dash Total Frames: | 20 | ||
JUMPING | Back Dash Distance: | 1.20 | |||
Jump Height Apex: | 2 | Back Dash Total Frames: | 22 | ||
Jump Total Frames: | 39 (4+35) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.70 | Back Dash Airborne: | 11 | ||
Back Jump Distance | 1.53 | Back Dash Recovery: | 3 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 1.07 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 1.07 | Face Down Total Frames: | 22 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Piece of Mercury, Claw Attack, EX Claw Attack, Claw Attack Special | Hard Knockdowns: | Crouch HK, Izuna Drop, EX Izuna Drop | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK, Splendid Claw (1st Hit) | Armor Breakers: | Scarlet Terror, EX Scarlet Terror, EX Sky High Claw, Bloody High Claw (2nd Hit), Splendid Claw | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | TBD | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -4 | L2 FA Forward Dash (On Block): | +2 | ||
L1 Focus Attack Back Dash: | -6 | L2 FA Back Dash (On Block): | 0 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / uf + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / uf + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / uf + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / uf + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / uf + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / uf + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Piece of Mercury |
Overhead | df + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Cosmic Heel |
Heel Kick | df + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Wall Jump |
Wall Jump | Wall Jump | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Pick Up Mask |
Pickup Mask | d + p p | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Rainbow Suplex |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crescent Line |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stardust Drop |
Air Throw | (in air) lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Rolling Crystal Flash |
Roll | b (charge) f + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Scarlet Terror |
Flip Kick | db (charge) f + k armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Sky High Claw |
Sky High Claw | d (charge) u + p ex ( ex version armorbreak ) | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Flying Barcelong Attack |
Wall Dive | d (charge) u + k ex | Controllable in the air with b or f after coming off wall |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Claw Attack |
Claw Attack | p | Perform after Flying Barcelona Attack |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Izuna Drop |
Izuna Drop | (near opponent) p | Perform after Flying Barcelona Attack |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Back Slash |
Back Flip | 3p | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Short Back Slash |
Short Back Flip | 3k | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Remove Claw |
Remove Claw | dp + p | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Remove Mask |
Remove Mask | dp + p p | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Flying Barcelona Special |
Super Combo | db (charge) df db u + p | Controllable in the air with b or f after coming off wall |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Claw Attack Special |
Super Combo Attack | p | Performing after Flying Barcelona Special |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Rolling Izuna Drop |
Super Combo Throw | (near opponent) p | Performing after Flying Barcelona Special |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Bloody High Claw |
Ultra Combo I | db (charge) df db u + 3p (2nd Hit armorbreak ) | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Splendid Claw |
Ultra Combo II | db (charge) f b f + 3k armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Frame Data