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== Ultra SFIV Changes == | == Ultra SFIV Changes == | ||
(From Ultra SFIV Arcade Japan) | |||
< | * Crouch HK: Startup reduced by to 8 frames from 9 frames; recovery reduced to 23 frames from 24 frames | ||
* F + MK: Startup reduced to 11 frames from 13 frames | |||
* Focus Attack: Hitbox expanded horizontally | |||
* Gorai Hadoken: Light version total frames reduced to 52 frames from 54 frames | |||
* Gorai Hadoken: Medium version total frames reduced to 59 frames from 61 frames | |||
* Gorai Hadoken: Hard version total frames reduced to 67 frames from 69 frames | |||
* Sekisei Jiraiken: Medium version 1 frame of invincibility removed | |||
* Goshoryuken: Hard version startup invincibility reduced to frames 1-5 from frames 1-8; Strike Invincibility shifted to frames 6-7 from frames 9-10 | |||
* Goshoryuken: All versions 1st hit can now be EX Focus Cancelled on hit or block | |||
* Rakan Dantojin: Light version damage reduced to 110 from 120; stun damage reduced to 130 from 150 | |||
* EX Rakan Dantojin: On block now -9 from -10 | |||
* Rakan Dantojin: Hard and EX versions rear Hurtbox just before the attack starts reduced to match Throwbox area | |||
* Meido Gohado (Anti-Ground UC1): Non-cinematic damage increased to 375 from 350; startup reduced to 9 frames from 11 frames | |||
* Meido Gozanku (Air UC1): Startup reduced to 11 frames from 14 frames | |||
* Tenchi Sokaigen (UC2): Input changed to HCB HCB + 3P from HCF HCF + 3P | |||
* L, M and H Goshoryuken --> EX Focus Cancel --> Forward Dash is now -5 on block at best | |||
(New to Ultra SFIV Console Digital Release) | |||
* Health: Reduced to 950 from 1000 | |||
* Sekisei Jiraiken: Light version 1st frame no longer considered airborne but given Throw Invincibility | |||
* Goshoryuken: All versions 1st hit now causes Hard Knockdown | |||
* EX Goshoryuken: Bug where if only the 1st hit connects, delayed standing could not be performed fixed | |||
(Removed from Ultra SFIV Arcade Japan) | |||
* <del>Sekisei Jiraiken: Light version on block now -6 from -7</del> | |||
* <del>Sekisei Jiraiken: Medium version on block now -4 from -6</del> | |||
== Character Specific Data == | |||
Oni{{USFIVCharacterData|950|950|75%|0.04|0.04|1.73|41 (4+37)|1.98|1.80|1.10|18|0.90|27|8|11|8|0.91|0.91|31|21|Zugaihasatsu, EX Sekisei Jiraiken (1st Hit)|Crouch LK, Crouch MK, Crouch HK|Crouch HK, Goshoryuken (1st Hit), EX Goshoryuken (1st Hit), Sekiei Jiraiken, EX Sekisei Jiraiken (2nd Hit)|Tatsumaki Zankukyaku, EX Tatsumaki Zankukyaku, Rakan Dantojin, EX Rakan Dantojin, Meido Gohado (1st Hit), Tenchi Sokaigen|21|29|64|-2|-11|+4|-5|TBD|}} | |||
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{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Stand LP|Stand Jab|lp||Stand [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|3|5|10|11|15|3|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Stand LP|Stand Jab|lp||Stand [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|3|5|10|11|15|+3|+7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Stand MP|Stand Strong|mp||Stand [[File:Strong.gif]]|70|100|40|HL|sp/su|6|4|11|20|15|18|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Stand MP|Stand Strong|mp||Stand [[File:Strong.gif]]|70|100|40|HL|sp/su|6|4|11|20|15|18|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Stand HP|Stand Fierce|hp||Stand [[File:Fierce.gif]]|100|200|60|HL|sp/su|7|4|17|27|18|23|-3|2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Stand HP|Stand Fierce|hp||Stand [[File:Fierce.gif]]|100|200|60|HL|sp/su|7|4|17|27|18|23|-3|+2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Stand LK|Stand Short|lk||Stand [[File:Short.gif]]|30|50|20|HL|sp/su|4|5|6|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Stand LK|Stand Short|lk||Stand [[File:Short.gif]]|30|50|20|HL|sp/su|4|5|6|14|11|14|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Stand MK|Stand Forward|mk||Stand [[File:Forward.gif]]|40*30|50*50|40*40|HL|sp/su*-|6|1*4|14|24|16|19|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Stand MK|Stand Forward|mk||Stand [[File:Forward.gif]]|40*30|50*50|40*40|HL|sp/su*-|6|1*4|14|24|16|19|-2|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Stand HK|Stand Roundhouse|hk||Stand [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|6|2(8)4|18|37|18|24|-4|2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Stand HK|Stand Roundhouse|hk||Stand [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|6|2(8)4|18|37|18|24|-4|+2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Toward LP|Toward Jab|f + lp|| | {{USFIVFrameDataGlanceRow|Toward LP|Toward Jab|f + lp||[[File:Right.gif]]+[[File:Jab.gif]]|30|50|20|HL|sp/su|4|3|6|12|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Zugaihasatsu|Overhead|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|30*50|50*50|40*20|H|-|15|2(1)2|17|36|14|21|-5|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Special Forward|Toward Fierce|f + hp|Cancels out Projectiles| | {{USFIVFrameDataGlanceRow|Special Forward|Toward Fierce|f + hp|Cancels out Projectiles|[[File:Right.gif]]+[[File:Fierce.gif]]|120|200|60|HL|su|12|3|18|32|12|21|-9|0|||X||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Toward LK|Toward Short|f + lk|| | {{USFIVFrameDataGlanceRow|Toward LK|Toward Short|f + lk||[[File:Right.gif]]+[[File:Short.gif]]|50|50|20|HL|-|5|3|10|17|11|14|-2|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Toward MK|Toward Forward|f + mk|| | {{USFIVFrameDataGlanceRow|Toward MK|Toward Forward|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|70|100|40|HL|-|11|2|13|25|14|17|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Toward HK|Toward Roundhouse|f + hk|| | {{USFIVFrameDataGlanceRow|Toward HK|Toward Roundhouse|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|100|200|60|HL|-|10|2|22|33|18|22|-6|-2|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|3|3|5|10|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|3|3|5|10|11|14|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|5|4|7|15|14|17|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|5|4|7|15|14|17|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90|200|60|HL|sp/su|5|8|18|30|18|23|-8|-3|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90|200|60|HL|sp/su|5|8|18|30|18|23|-8|-3|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|3|9|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|3|9|15|11|14|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|60|100|40|L|sp/su|6|2|16|23|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|60|100|40|L|sp/su|6|2|16|23|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|150|60|L|-|8|2|23|32|17|-|-8|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|150|60|L|-|8|2|23|32|17|-|-8|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Ganka Uchi|Gut Punch|b + mp||[[File:Left.gif]]+[[File:Strong.gif]]|60|50|40|HL|sp/su|5|6|12|22|20|24|2|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Ganka Uchi|Gut Punch|b + mp||[[File:Left.gif]]+[[File:Strong.gif]]|60|50|40|HL|sp/su|5|6|12|22|20|24|+2|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|f + lp --- mp||[[File:Right.gif]]+[[File:Jab.gif]] > [[File:Strong.gif]]|60|150|40|HL|sp/su|6|4|11|20|||0|3||||||| | {{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|f + lp --- mp||[[File:Right.gif]]+[[File:Jab.gif]] > [[File:Strong.gif]]|60|150|40|HL|sp/su|6|4|11|20|15|18|0|+3||||||||||||||||}} | ||
{{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|b + mp --- hp||[[File:Left.gif]]+[[File:Strong.gif]] > [[File:Fierce.gif]]|80|160|60|HL|sp/su|7|4|17|27|||-3|2|Cannot hit crouching opponents||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|b + mp --- hp||[[File:Left.gif]]+[[File:Strong.gif]] > [[File:Fierce.gif]]|80|160|60|HL|sp/su|7|4|17|27|18|23|-3|+2|Cannot hit crouching opponents||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|10|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|10|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
Line 42: | Line 69: | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|3(6)2|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|3(6)2|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|50|50|20|H|-|5|10|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|80|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|110|200|60|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|40|50|20|H|-|4|10|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|70|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|36|58|||-22|-||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|36|58|||-22|-||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
Line 56: | Line 83: | ||
{{USFIVFrameDataGlanceRow|Shuretto|Back Throw|b + lp + lk||Back Throw|130|120|40|0.91|-|3|2|20|24|||-|-|[H] hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Shuretto|Back Throw|b + lp + lk||Back Throw|130|120|40|0.91|-|3|2|20|24|||-|-|[H] hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Gohadoken|Fireball|qcf + p ex|Hold p to charge|Gohadoken [[File:Jab.gif]]|60|100|10/20|HL|su|13|33| | {{USFIVFrameDataGlanceRow|Gohadoken|Fireball|qcf + p ex|Hold p to charge|Gohadoken [[File:Jab.gif]]|60|100|10/20|HL|su|13|[33]|34|47|||-8|-4|[] refers to the life of the Projectile, can cancel on the 18-19f||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Gohadoken [[File:Strong.gif]]|60|100|10/20|HL|su|13|31| | {{USFIVFrameDataGlanceRow|||||Gohadoken [[File:Strong.gif]]|60|100|10/20|HL|su|13|[31]|34|47|||-8|-4|[] refers to the life of the Projectile, can cancel on the 18-19f||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Gohadoken [[File:Fierce.gif]]|60|100|10/20|HL|su|13|28| | {{USFIVFrameDataGlanceRow|||||Gohadoken [[File:Fierce.gif]]|60|100|10/20|HL|su|13|[28]|34|47|||-8|-4|[] refers to the life of the Projectile, can cancel on the 18-19f||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Gohadoken (Charge)|Fireball (Charge)|||Gohadoken (Charged)|40*40|50*50|10/10*10|HL|su|45|-| | {{USFIVFrameDataGlanceRow|Gohadoken (Charge)|Fireball (Charge)|||Gohadoken (Charged)|40*40|50*50|10/10*10|HL|su|45|-|32|77|||+2|+6|Can cancel on the 62-63f||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Gohadoken|EX Fireball|||Gohadoken [[File:EX.gif]]|50*50|50*50|-250/0|HL|su|13|-| | {{USFIVFrameDataGlanceRow|EX Gohadoken|EX Fireball|||Gohadoken [[File:EX.gif]]|50*50|50*50|-250/0|HL|su|13|-|30|43|||+4|+4|Can cancel on the 16-17f||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Gorai Hadoken|Electric Fireball|hcb + p ex||Gorai Hadoken [[File:Jab.gif]]|60|150|10/20|HL|su|28|-| | {{USFIVFrameDataGlanceRow|Gorai Hadoken|Electric Fireball|hcb + p ex||Gorai Hadoken [[File:Jab.gif]]|60|150|10/20|HL|su|28|-|24|52|||-5|-|Can cancel on the 30-31f||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Gorai Hadoken [[File:Strong.gif]]|60*30|100*100|10/20*20|HL|su|29|-| | {{USFIVFrameDataGlanceRow|||||Gorai Hadoken [[File:Strong.gif]]|60*30|100*100|10/20*20|HL|su|29|-|30|59|||-3|-|Can cancel on the 31-32f||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Gorai Hadoken [[File:Fierce.gif]]|50*50*20|100*100*50|10/20*20*20|HL|su|31|-| | {{USFIVFrameDataGlanceRow|||||Gorai Hadoken [[File:Fierce.gif]]|50*50*20|100*100*50|10/20*20*20|HL|su|31|-|36|67|||+12|-|Can cancel on the 33-34f||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|EX Gorai Hadoken|EX Electric Fireball|||Gorai Hadoken [[File:EX.gif]]|50x3|100*100*50|-250/0|HL|su|25|-| | {{USFIVFrameDataGlanceRow|EX Gorai Hadoken|EX Electric Fireball|||Gorai Hadoken [[File:EX.gif]]|50x3|100*100*50|-250/0|HL|su|25|-|25|50|||+12|-|Can cancel on the 27-28f||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Zanku Hadosho|Air Command Dash|(in air) qcb + p|lp air dashes forward, mp bounces Oni upward and slight forward, hp air dashes backward| | {{USFIVFrameDataGlanceRow|Zanku Hadosho|Air Command Dash|(in air) qcb + p|lp air dashes forward, mp bounces Oni upward and slight forward, hp air dashes backward|Zanku Hadosho [[File:Jab.gif]]|70|100|5/40|HL|-|5|4|post landing 11|19|||-|-|From the 15th frame to 7 frames before landing, can cancel into Air Tatsumaki or Super||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Zanku Hadosho [[File:Strong.gif]]|70|100|5/40|HL|-|5|4|post landing 11|19|||-|-|From the 15th frame to 7 frames before landing, can cancel into Air Tatsumaki or Super||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Zanku Hadosho [[File:Fierce.gif]]|70|100|5/40|HL|-|5|4|post landing 16|24|||-|-|||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Goshoryuken|Uppercut|dp + p ex||Goshoryuken [[File:Jab.gif]]|80*40[80*30*30]|80*60[80*60*60]|30/40*20[40*10*10]|HL|su|3|2*12|14+10|40|||-15|-|Only if the 1st Hit hits, full animation trigger, only 2nd hit of the full animation can be cancelled, [] represents full hit property||||1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|-|-|Lower body: 1~16f|-|1~4f|5f~|JP: ?|}} | {{USFIVFrameDataGlanceRow|Goshoryuken|Uppercut|dp + p ex||Goshoryuken [[File:Jab.gif]]|80*40[80*30*30]|80*60[80*60*60]|30/40*20[40*10*10]|HL|su|3|2*12|14+10|40|||-15|-|Only if the 1st Hit hits, full animation trigger, only 2nd hit of the full animation can be cancelled, [] represents full hit property||||1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|-|-|Lower body: 1~16f|-|1~4f|5f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Goshoryuken [[File:Strong.gif]]|70*40[70*50*30]|80*60[80*60*60]|20/40*20[40*10*10]|HL|su|3|2*12|25+10|51|||-26|-|Only if the 1st Hit hits, full animation trigger, only 2nd hit of the full animation can be cancelled, [] represents full hit property||||| | {{USFIVFrameDataGlanceRow|||||Goshoryuken [[File:Strong.gif]]|70*40[70*50*30]|80*60[80*60*60]|20/40*20[40*10*10]|HL|su|3|2*12|25+10|51|||-26|-|Only if the 1st Hit hits, full animation trigger, only 2nd hit of the full animation can be cancelled, [] represents full hit property||||1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|-|All: 1~4f|Lower half: 5~16f|-|-|5f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|||||Goshoryuken [[File:Fierce.gif]]|80*40[80*50*30]|80*60[80*60*60]|20/40*20[40*10*10]|HL|su|3|4*12|28+10|56|||-29|-|Only if the 1st Hit hits, full animation trigger, only 2nd hit of the full animation can be cancelled, [] represents full hit property|||| | {{USFIVFrameDataGlanceRow|||||Goshoryuken [[File:Fierce.gif]]|80*40[80*50*30]|80*60[80*60*60]|20/40*20[40*10*10]|HL|su|3|4*12|28+10|56|||-29|-|Only if the 1st Hit hits, full animation trigger, only 2nd hit of the full animation can be cancelled, [] represents full hit property||||1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|-|All: 1~5f|All: 6~7f, Lower body: 11~18f|-|-|8f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|EX Goshoryuken|EX Uppercut|EX Goshoryuken||Goshoryuken [[File:EX.gif]]|100*70*80[100*50*40]|80*60*60[80*60*60]|-250/0|HL|su|3|4*2*10|28+10|56|||-27|-|Only if the 1st Hit hits, full animation trigger, only 2nd hit of the full animation can be cancelled, [] represents full hit property||||1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|-|All: 1~18f|-|-|-|5f~|JP: ?|}} | |||
{{USFIVFrameDataGlanceRow|Tatsumaki Zankukyaku|Hurricane Kick|qcb + k ex armorbreak||Tatsumaki Zankukyaku [[File:Short.gif]]|110|150|30/20|HL|-|11|2(6)2|12+8|40|||-9|-|2nd kick hits behind, cannot hit crouching opponents|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~20f|-|7f~|-|}} | |||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Tatsumaki Zankukyaku [[File:Forward.gif]]|80*50|100*50|30/20*10|HL|su*-*-|5|2(5)[2(5)2](5)1|16+12|54|||-22[-8]|-|Active frames in [] can hit once at most, 2nd half of [] hits behind, block advantage in [] assumes 4th hit, 2nd hit onwards cannot hit crouching opponents|X|||1st Hit: Forces stand, 2nd-4th Hit: Soft Knockdown|1st Hit: Forces stand, 2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Feet: 5~6f|Lower body: 7~26f|-|7f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Tatsumaki Zankukyaku [[File:Roundhouse.gif]]|80*40*40|100*50*50|30/20*10*10|HL|su*-(x3)|5|2(4)[2(5)1](5)[1(5)1](5)1|13+8|57|||-13[-1]|-|Active frames in [] can hit once at most, 2nd half of [] hits behind, block advantage in [] assumes 6th hit, 2nd hit onwards cannot hit crouching opponents|X|||1st Hit: Forces stand, 2nd-6th Hit: Soft Knockdown|1st Hit: Forces stand, 2nd-6th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Feet: 5~6f|Lower body: 7~36f|-|7f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|EX Tatsumaki|EX Hurricane Kick||| | {{USFIVFrameDataGlanceRow|EX Tatsumaki Zankukyaku|EX Hurricane Kick|||Tatsumaki Zankukyaku [[File:EX.gif]]|30x4*40|40x5|-250/0|HL|-|11|1(3)1(3)1(3)1(3)1|18+3|48|||-1|-||X|||1st-5th Hit: Forces stand, 6th Hit: Soft Knockdown|1st-5th Hit: Forces stand, 6th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 6~27f|-|5f~|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Airborne Tatsumaki Zankukyaku|Air Hurricane|(in air) qcb + k||Airborne Tatsumaki Zankukyaku [[File:Short.gif]]|70|50|10/30|HL|-|9|2(6)2(6)2|post landing 10|-|||-|-|Will only hit once, 2nd kick hits behind||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Airborne Tatsumaki Zankukyaku [[File:Forward.gif]]|60*60|50*50|10/30*30|HL|-|7|[2(6)2](6)2|post landing 10|-|||-|-|Active frames in [] only hit once, 2nd kick hits behind||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Airborne Tatsumaki Zankukyaku [[File:Roundhouse.gif]]|80*80|50*50|10/30*30|HL|-|7|[2(6)2](6)2|post landing 10|-|||-|-|Active frames in [] only hit once, 2nd kick hits behind||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|EX | {{USFIVFrameDataGlanceRow|EX Airborne Tatsumaki Zankukyaku|EX Air Hurricane|||Airborne Tatsumaki Zankukyaku [[File:EX.gif]]|40x5|50x5|-250/0|HL|-|7|1(3)1(3)1(3)1(3)1|post landing 4|-|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Airborne Tatsumaki Zankukyaku Followup|Air Tatsumaki Followup|(in air) qcb + k after Zanku Hadosho ex||Airborne Tatsumaki Zankukyaku Followup|140|200|-250/0|HL|-|7|2(2)2(2)2(2)2(2)2|post landing 22|-|||-|-|Can only hit once||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Sekisei Jiraiken|Ground Pound|dp + k ex|| | {{USFIVFrameDataGlanceRow|Sekisei Jiraiken|Ground Pound|dp + k ex||Sekisei Jiraiken [[File:Short.gif]]|130|150|30/30|HL|su|18|7|21|45|||-7|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|1f|2~21f|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Sekisei Jiraiken [[File:Forward.gif]]|100|150|30/30|HL|su|18|7|20|44|||-6|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|2~21f|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Sekisei Jiraiken [[File:Roundhouse.gif]]|140[90]|150|30/30|HL|su|30|11|15|55|||-1|-|[] value represents if hit from a distance||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|4~33f|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|EX Sekisei Jiraiken|EX Ground Pound||| | {{USFIVFrameDataGlanceRow|EX Sekisei Jiraiken|EX Ground Pound|||Sekisei Jiraiken [[File:EX.gif]]|80*90|100*100|-250/0|H*HL|-*su|23|4*3|29|58|||-9|-|||||2nd Hit: Hard Knockdown|2nd Hit: Hard Knockdown|1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown|1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown|-|All: 1f|-|-|-|2~26f|JP: ?|}} | ||
{{USFIVFrameDataGlanceRow|Rakan Dantojin|Demon Slash|hcf + k ex armorbreak|| | {{USFIVFrameDataGlanceRow|Rakan Dantojin|Demon Slash|hcf + k ex armorbreak||Rakan Dantojin [[File:Short.gif]]|110|130|20/60|HL|su|17|2|25|43|||-2|+1|[air H] free juggle||||||Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Rakan Dantojin [[File:Forward.gif]]|120|200|20/60|HL|su|30|2|25|56|||-4|-|10-28 projectile invincible / [H] limited juggle (cant juggle)||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 10~28f|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Rakan Dantojin [[File:Roundhouse.gif]]|120[100]|150|20/60|HL|su|28*34|2|25|88|||-8|-|Hitbox active on contact with opponent, can hit cross up, value in [] is if hit as cross up, cancellable only from a front hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Rakan Dantojin|EX Rakan Dantojin||| | {{USFIVFrameDataGlanceRow|EX Rakan Dantojin|EX Rakan Dantojin|||Rakan Dantojin [[File:EX.gif]]|100[80]|100|-250/0|HL|su|29*34|2|31|95|||-9|-|Hitbox active on contact with opponent, can hit cross up, value in [ ] is if hit as cross up||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 1f until 3rd recovery frame|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Raging Demon|Super|lp lp f lk hp|| | {{USFIVFrameDataGlanceRow|Raging Demon|Super Combo|lp lp f lk hp||Raging Demon|370|0|-1000/0|1|-|1+0|36|13|49|||-|-||||X|Hard Knockdown|-|-|-|-|All: 1~2f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Air Raging Demon|Air Super|(in air) lp lp f lk hp||Air | {{USFIVFrameDataGlanceRow|Air Raging Demon|Air Super Combo|(in air) lp lp f lk hp||Air Raging Demon|350|0|-1000/0|1|-|1+0|30|32|62|||-|-|Cannot hit grounded opponents||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~6f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Meido Gohado|Ultra I|qcf qcf + 3p armorbreak|| | {{USFIVFrameDataGlanceRow|Meido Gohado|Ultra Combo I|qcf qcf + 3p armorbreak||Meido Gohado|38x7*109[450] (? Ultra Change)|0|0/0|HL|-|0+9|1(1) until edge of screen|92|101|||-3|-|1st active frame triggers animation if connected, 1st active frame counts as Strike and not Projectile, [] is for full animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Anti-Air Meido Gohado|Anti-air Ultra I|qcf qcf + 3k|| | {{USFIVFrameDataGlanceRow|Anti-Air Meido Gohado|Anti-air Ultra Combo I|qcf qcf + 3k||Anti-Air Meido Gohado|45x7*60|0|0/0|-|-|0+9|-|84|93|||-|-|Wont hit opponent on ground||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~10f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Air Meido Gohado|Air Ultra I|(in air) qcf qcf + 3p|| | {{USFIVFrameDataGlanceRow|Air Meido Gohado|Air Ultra Combo I|(in air) qcf qcf + 3p||Air Meido Gohado|45x8|0|0/0|HL|-|0+11[4]|-|post landing 51|-|||-25|-|[] is for when canceled from Zanku Hadosho||||8th Hit: Hard Knockdown|8th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~5f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Tenchi Sokaigen|Ultra II|qcb qcb + 3p|| | {{USFIVFrameDataGlanceRow|Tenchi Sokaigen|Ultra Combo II|qcb qcb + 3p||Tenchi Sokaigen|38x7[525]|0|0/0|HL|-|0+9|2*3x7|48|79|||-30|-|First two active frames (which have no Juggle Potential) trigger animation if connected, [] is for full animation, 1st hit does 0 chip damage|X|X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|1~post freeze 12, full invi / [H] hard knockdown / armor break / 1st hit land will lock / values in [ ] for full animation / 1st hit does 0 chip damage|1~post freeze 12, full invi / [H] hard knockdown / armor break / 1st hit land will lock / values in [ ] for full animation / 1st hit does 0 chip damage|1~post freeze 12, full invi / [H] hard knockdown / armor break / 1st hit land will lock / values in [ ] for full animation / 1st hit does 0 chip damage|1~post freeze 12, full invi / [H] hard knockdown / armor break / 1st hit land will lock / values in [ ] for full animation / 1st hit does 0 chip damage|1~post freeze 12, full invi / [H] hard knockdown / armor break / 1st hit land will lock / values in [ ] for full animation / 1st hit does 0 chip damage|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
|} | |} | ||
Line 108: | Line 135: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|StandLP| | ||
Stand LP|Stand Jab|lp|| | Stand LP|Stand Jab|lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|StandMP| | ||
Stand MP|Stand Strong|mp|| | Stand MP|Stand Strong|mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|StandHP| | ||
Stand HP|Stand Fierce|hp|| | Stand HP|Stand Fierce|hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|StandLK| | ||
Stand LK|Stand Short|lk|| | Stand LK|Stand Short|lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|StandMK| | ||
Stand MK|Stand Forward|mk|| | Stand MK|Stand Forward|mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|StandHK| | ||
Stand HK|Stand Roundhouse|hk|| | Stand HK|Stand Roundhouse|hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 138: | Line 165: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|TowardLP| | ||
Toward LP|Toward Jab|f + lp|| | Toward LP|Toward Jab|f + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|ZugaiHasatsu| | ||
Zugai Hasatsu|Overhead|f + mp|| | Zugai Hasatsu|Overhead|f + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|SpecialForward| | ||
Special Forward|Toward Fierce|f + hp|Cancels out Projectiles| | Special Forward|Toward Fierce|f + hp|Cancels out Projectiles| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|TowardLK| | ||
Toward LK|Toward Short|f + lk|| | Toward LK|Toward Short|f + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|TowardMK| | ||
Toward MK|Toward Forward|f + mk|| | Toward MK|Toward Forward|f + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|TowardHK| | ||
Toward HK|Toward Roundhouse|f + hk|| | Toward HK|Toward Roundhouse|f + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 168: | Line 195: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|CrouchLP| | ||
Crouch LP|Crouch Jab|d + lp|| | Crouch LP|Crouch Jab|d + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|CrouchMP| | ||
Crouch MP|Crouch Strong|d + mp|| | Crouch MP|Crouch Strong|d + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|CrouchHP| | ||
Crouch HP|Crouch Fierce|d + hp|| | Crouch HP|Crouch Fierce|d + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|CrouchLK| | ||
Crouch LK|Crouch Short|d + lk|| | Crouch LK|Crouch Short|d + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|CrouchMK| | ||
Crouch MK|Crouch Forward|d + mk|| | Crouch MK|Crouch Forward|d + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|CrouchHK| | ||
Crouch HK|Crouch Roundhouse|d + hk|| | Crouch HK|Crouch Roundhouse|d + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 195: | Line 222: | ||
=== Neutral | === Neutral Jumping Normals === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|NeutralLP| | ||
Neutral Jump LP|Neutral Jump Jab|u + lp|| | Neutral Jump LP|Neutral Jump Jab|u + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|NeutralMP| | ||
Neutral Jump MP|Neutral Jump Strong|u + mp|| | Neutral Jump MP|Neutral Jump Strong|u + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|NeutralHP| | ||
Neutral Jump HP|Neutral Jump Fierce|u + hp|| | Neutral Jump HP|Neutral Jump Fierce|u + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|NeutralLK| | ||
Neutral Jump LK|Neutral Jump Short|u + lk|| | Neutral Jump LK|Neutral Jump Short|u + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|NeutralMK| | ||
Neutral Jump MK|Neutral Jump Forward|u + mk|| | Neutral Jump MK|Neutral Jump Forward|u + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|NeutralHK| | ||
Neutral Jump HK|Neutral Jump Roundhouse|u + hk|| | Neutral Jump HK|Neutral Jump Roundhouse|u + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 225: | Line 252: | ||
=== | === Diagonal Jumping Normals === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|DiagonalLP| | ||
Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|DiagonalMP| | ||
Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|DiagonalHP| | ||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|DiagonalLK| | ||
Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|DiagonalMK| | ||
Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|DiagonalHK| | ||
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 258: | Line 285: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|GankaUchi| | ||
Ganka Uchi|Gut Punch|b + mp|| | Ganka Uchi|Gut Punch|b + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|TargetCombo1| | ||
Target Combo 1|Target Combo 1|f + lp --- mp|| | Target Combo 1|Target Combo 1|f + lp --- mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|TargetCombo2| | ||
Target Combo 2|Target Combo 2|b + mp --- hp|| | Target Combo 2|Target Combo 2|b + mp --- hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 276: | Line 303: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|FocusAttack( | ||
Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | Level1)|Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|FocusAttack( | ||
Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | Level2)|Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|FocusAttack( | ||
Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | Level3)|Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 294: | Line 321: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|RagouSouha| | ||
Ragou Souha|Forward Throw|f or n + lp + lk|| | Ragou Souha|Forward Throw|f or n + lp + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|Shuretto| | ||
Shuretto|Back Throw|b + lp + lk|| | Shuretto|Back Throw|b + lp + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 308: | Line 335: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|Gohadoken| | ||
Gohadoken|Fireball|qcf + p ex|Hold p to charge| | Gohadoken|Fireball|qcf + p ex|Hold p to charge| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|Gohadoken( | ||
Gohadoken (Charge)|Fireball (Charge)||| | Charge)|Gohadoken (Charge)|Fireball (Charge)||| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|GoraiHadoken| | ||
Gorai Hadoken|Electric Fireball|hcb + p ex|| | Gorai Hadoken|Electric Fireball|hcb + p ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|ZankuHadosho| | ||
Zanku Hadosho|Air Command Dash|(in air) qcb + p|lp air dashes forward, mp bounces Oni upward and slight forward, hp air dashes backward| | Zanku Hadosho|Air Command Dash|(in air) qcb + p|lp air dashes forward, mp bounces Oni upward and slight forward, hp air dashes backward| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|Goshoryuken| | ||
Goshoryuken|Uppercut|dp + p ex|| | Goshoryuken|Uppercut|dp + p ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|TatsumakiZankukyaku| | ||
Tatsumaki|Hurricane Kick|qcb + k ex armorbreak|| | Tatsumaki Zankukyaku|Hurricane Kick|qcb + k ex armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|AirborneTatsumakiZankukyaku| | ||
Airborne Tatsumaki Zankukyaku|Air Hurricane|(in air) qcb + k|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|AirborneTatsumakiZankukyakuFollowup| | ||
Airborne Tatsumaki Zankukyaku Followup|Air Tatsumaki Followup|(in air) qcb + k after Zanku Hadosho ex|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|SekiseiJiraiken| | ||
Sekisei Jiraiken|Ground Pound|dp + k ex|| | Sekisei Jiraiken|Ground Pound|dp + k ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|RakanDantojin| | ||
Rakan Dantojin|Demon Slash|hcf + k ex armorbreak|| | Rakan Dantojin|Demon Slash|hcf + k ex armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 354: | Line 381: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|RagingDemon| | ||
Raging Demon|Super|lp lp f lk hp|| | Raging Demon|Super Combo|lp lp f lk hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|AirRagingDemon| | ||
Air Raging Demon|Air Super|(in air) lp lp f lk hp|| | Air Raging Demon|Air Super Combo|(in air) lp lp f lk hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 368: | Line 395: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|MeidoGohado| | ||
Meido Gohado|Ultra I|qcf qcf + 3p armorbreak|| | Meido Gohado|Ultra Combo I|qcf qcf + 3p armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|Anti- | ||
Anti-Air Meido Gohado|Anti-air Ultra I|qcf qcf + 3k|| | AirMeidoGohado|Anti-Air Meido Gohado|Anti-air Ultra Combo I|qcf qcf + 3k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|AirMeidoGohado| | ||
Air Meido Gohado|Air Ultra I|(in air) qcf qcf + 3p|| | Air Meido Gohado|Air Ultra Combo I|(in air) qcf qcf + 3p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|Oni|TenchiSokaigen| | ||
Tenchi Sokaigen|Ultra II|qcb qcb + 3p|| | Tenchi Sokaigen|Ultra Combo II|qcb qcb + 3p armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 397: | Line 424: | ||
==Frame Data== | ==Frame Data== | ||
{{ | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Stand LP|Stand Jab|lp||Stand [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|3|5|10|11|15|3|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Stand LP|Stand Jab|lp||Stand [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|3|5|10|11|15|+3|+7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Stand MP|Stand Strong|mp||Stand [[File:Strong.gif]]|70|100|40|HL|sp/su|6|4|11|20|15|18|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Stand MP|Stand Strong|mp||Stand [[File:Strong.gif]]|70|100|40|HL|sp/su|6|4|11|20|15|18|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Stand HP|Stand Fierce|hp||Stand [[File:Fierce.gif]]|100|200|60|HL|sp/su|7|4|17|27|18|23|-3|2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Stand HP|Stand Fierce|hp||Stand [[File:Fierce.gif]]|100|200|60|HL|sp/su|7|4|17|27|18|23|-3|+2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Stand LK|Stand Short|lk||Stand [[File:Short.gif]]|30|50|20|HL|sp/su|4|5|6|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Stand LK|Stand Short|lk||Stand [[File:Short.gif]]|30|50|20|HL|sp/su|4|5|6|14|11|14|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Stand MK|Stand Forward|mk||Stand [[File:Forward.gif]]|40*30|50*50|40*40|HL|sp/su*-|6|1*4|14|24|16|19|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Stand MK|Stand Forward|mk||Stand [[File:Forward.gif]]|40*30|50*50|40*40|HL|sp/su*-|6|1*4|14|24|16|19|-2|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Stand HK|Stand Roundhouse|hk||Stand [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|6|2(8)4|18|37|18|24|-4|2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Stand HK|Stand Roundhouse|hk||Stand [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|6|2(8)4|18|37|18|24|-4|+2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Toward LP|Toward Jab|f + lp|| | {{USFIVFrameDataRow|Toward LP|Toward Jab|f + lp||[[File:Right.gif]]+[[File:Jab.gif]]|30|50|20|HL|sp/su|4|3|6|12|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Zugaihasatsu|Overhead|f + mp||[[File:Right.gif]]+[[File:Strong.gif]]|30*50|50*50|40*20|H|-|15|2(1)2|17|36|14|21|-5|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Special Forward|Toward Fierce|f + hp|Cancels out Projectiles| | {{USFIVFrameDataRow|Special Forward|Toward Fierce|f + hp|Cancels out Projectiles|[[File:Right.gif]]+[[File:Fierce.gif]]|120|200|60|HL|su|12|3|18|32|12|21|-9|0|||X||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Toward LK|Toward Short|f + lk|| | {{USFIVFrameDataRow|Toward LK|Toward Short|f + lk||[[File:Right.gif]]+[[File:Short.gif]]|50|50|20|HL|-|5|3|10|17|11|14|-2|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Toward MK|Toward Forward|f + mk|| | {{USFIVFrameDataRow|Toward MK|Toward Forward|f + mk||[[File:Right.gif]]+[[File:Forward.gif]]|70|100|40|HL|-|11|2|13|25|14|17|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Toward HK|Toward Roundhouse|f + hk|| | {{USFIVFrameDataRow|Toward HK|Toward Roundhouse|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|100|200|60|HL|-|10|2|22|33|18|22|-6|-2|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|3|3|5|10|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|3|3|5|10|11|14|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|5|4|7|15|14|17|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|5|4|7|15|14|17|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90|200|60|HL|sp/su|5|8|18|30|18|23|-8|-3|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90|200|60|HL|sp/su|5|8|18|30|18|23|-8|-3|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|3|9|15|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|4|3|9|15|11|14|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|60|100|40|L|sp/su|6|2|16|23|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|60|100|40|L|sp/su|6|2|16|23|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|150|60|L|-|8|2|23|32|17|-|-8|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|150|60|L|-|8|2|23|32|17|-|-8|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Ganka Uchi|Gut Punch|b + mp||[[File:Left.gif]]+[[File:Strong.gif]]|60|50|40|HL|sp/su|5|6|12|22|20|24|2|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Ganka Uchi|Gut Punch|b + mp||[[File:Left.gif]]+[[File:Strong.gif]]|60|50|40|HL|sp/su|5|6|12|22|20|24|+2|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo 1|Target Combo 1|f + lp --- mp||[[File:Right.gif]]+[[File:Jab.gif]] > [[File:Strong.gif]]|60|150|40|HL|sp/su|6|4|11|20|||0|3||||||| | {{USFIVFrameDataRow|Target Combo 1|Target Combo 1|f + lp --- mp||[[File:Right.gif]]+[[File:Jab.gif]] > [[File:Strong.gif]]|60|150|40|HL|sp/su|6|4|11|20|15|18|0|+3||||||||||||||||}} | ||
{{USFIVFrameDataRow|Target Combo 2|Target Combo 2|b + mp --- hp||[[File:Left.gif]]+[[File:Strong.gif]] > [[File:Fierce.gif]]|80|160|60|HL|sp/su|7|4|17|27|||-3|2|Cannot hit crouching opponents||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Target Combo 2|Target Combo 2|b + mp --- hp||[[File:Left.gif]]+[[File:Strong.gif]] > [[File:Fierce.gif]]|80|160|60|HL|sp/su|7|4|17|27|18|23|-3|+2|Cannot hit crouching opponents||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|10|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|10|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
Line 427: | Line 454: | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|3(6)2|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|3(6)2|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|50|50|20|H|-|5|10|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|80|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|110|200|60|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|40|50|20|H|-|4|10|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|70|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|36|58|||-22|-||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|36|58|||-22|-||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
Line 441: | Line 468: | ||
{{USFIVFrameDataRow|Shuretto|Back Throw|b + lp + lk||Back Throw|130|120|40|0.91|-|3|2|20|24|||-|-|[H] hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Shuretto|Back Throw|b + lp + lk||Back Throw|130|120|40|0.91|-|3|2|20|24|||-|-|[H] hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Gohadoken|Fireball|qcf + p ex|Hold p to charge|Gohadoken [[File:Jab.gif]]|60|100|10/20|HL|su|13|33| | {{USFIVFrameDataRow|Gohadoken|Fireball|qcf + p ex|Hold p to charge|Gohadoken [[File:Jab.gif]]|60|100|10/20|HL|su|13|[33]|34|47|||-8|-4|[] refers to the life of the Projectile, can cancel on the 18-19f||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Gohadoken [[File:Strong.gif]]|60|100|10/20|HL|su|13|31| | {{USFIVFrameDataRow|||||Gohadoken [[File:Strong.gif]]|60|100|10/20|HL|su|13|[31]|34|47|||-8|-4|[] refers to the life of the Projectile, can cancel on the 18-19f||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Gohadoken [[File:Fierce.gif]]|60|100|10/20|HL|su|13|28| | {{USFIVFrameDataRow|||||Gohadoken [[File:Fierce.gif]]|60|100|10/20|HL|su|13|[28]|34|47|||-8|-4|[] refers to the life of the Projectile, can cancel on the 18-19f||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Gohadoken (Charge)|Fireball (Charge)|||Gohadoken (Charged)|40*40|50*50|10/10*10|HL|su|45|-| | {{USFIVFrameDataRow|Gohadoken (Charge)|Fireball (Charge)|||Gohadoken (Charged)|40*40|50*50|10/10*10|HL|su|45|-|32|77|||+2|+6|Can cancel on the 62-63f||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Gohadoken|EX Fireball|||Gohadoken [[File:EX.gif]]|50*50|50*50|-250/0|HL|su|13|-| | {{USFIVFrameDataRow|EX Gohadoken|EX Fireball|||Gohadoken [[File:EX.gif]]|50*50|50*50|-250/0|HL|su|13|-|30|43|||+4|+4|Can cancel on the 16-17f||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Gorai Hadoken|Electric Fireball|hcb + p ex||Gorai Hadoken [[File:Jab.gif]]|60|150|10/20|HL|su|28|-| | {{USFIVFrameDataRow|Gorai Hadoken|Electric Fireball|hcb + p ex||Gorai Hadoken [[File:Jab.gif]]|60|150|10/20|HL|su|28|-|24|52|||-5|-|Can cancel on the 30-31f||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Gorai Hadoken [[File:Strong.gif]]|60*30|100*100|10/20*20|HL|su|29|-| | {{USFIVFrameDataRow|||||Gorai Hadoken [[File:Strong.gif]]|60*30|100*100|10/20*20|HL|su|29|-|30|59|||-3|-|Can cancel on the 31-32f||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Gorai Hadoken [[File:Fierce.gif]]|50*50*20|100*100*50|10/20*20*20|HL|su|31|-| | {{USFIVFrameDataRow|||||Gorai Hadoken [[File:Fierce.gif]]|50*50*20|100*100*50|10/20*20*20|HL|su|31|-|36|67|||+12|-|Can cancel on the 33-34f||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|EX Gorai Hadoken|EX Electric Fireball|||Gorai Hadoken [[File:EX.gif]]|50x3|100*100*50|-250/0|HL|su|25|-| | {{USFIVFrameDataRow|EX Gorai Hadoken|EX Electric Fireball|||Gorai Hadoken [[File:EX.gif]]|50x3|100*100*50|-250/0|HL|su|25|-|25|50|||+12|-|Can cancel on the 27-28f||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Zanku Hadosho|Air Command Dash|(in air) qcb + p|lp air dashes forward, mp bounces Oni upward and slight forward, hp air dashes backward| | {{USFIVFrameDataRow|Zanku Hadosho|Air Command Dash|(in air) qcb + p|lp air dashes forward, mp bounces Oni upward and slight forward, hp air dashes backward|Zanku Hadosho [[File:Jab.gif]]|70|100|5/40|HL|-|5|4|post landing 11|19|||-|-|From the 15th frame to 7 frames before landing, can cancel into Air Tatsumaki or Super||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Zanku Hadosho [[File:Strong.gif]]|70|100|5/40|HL|-|5|4|post landing 11|19|||-|-|From the 15th frame to 7 frames before landing, can cancel into Air Tatsumaki or Super||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Zanku Hadosho [[File:Fierce.gif]]|70|100|5/40|HL|-|5|4|post landing 16|24|||-|-|||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Goshoryuken|Uppercut|dp + p ex||Goshoryuken [[File:Jab.gif]]|80*40[80*30*30]|80*60[80*60*60]|30/40*20[40*10*10]|HL|su|3|2*12|14+10|40|||-15|-|Only if the 1st Hit hits, full animation trigger, only 2nd hit of the full animation can be cancelled, [] represents full hit property||||1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|-|-|Lower body: 1~16f|-|1~4f|5f~|JP: ?|}} | {{USFIVFrameDataRow|Goshoryuken|Uppercut|dp + p ex||Goshoryuken [[File:Jab.gif]]|80*40[80*30*30]|80*60[80*60*60]|30/40*20[40*10*10]|HL|su|3|2*12|14+10|40|||-15|-|Only if the 1st Hit hits, full animation trigger, only 2nd hit of the full animation can be cancelled, [] represents full hit property||||1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|-|-|Lower body: 1~16f|-|1~4f|5f~|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Goshoryuken [[File:Strong.gif]]|70*40[70*50*30]|80*60[80*60*60]|20/40*20[40*10*10]|HL|su|3|2*12|25+10|51|||-26|-|Only if the 1st Hit hits, full animation trigger, only 2nd hit of the full animation can be cancelled, [] represents full hit property||||| | {{USFIVFrameDataRow|||||Goshoryuken [[File:Strong.gif]]|70*40[70*50*30]|80*60[80*60*60]|20/40*20[40*10*10]|HL|su|3|2*12|25+10|51|||-26|-|Only if the 1st Hit hits, full animation trigger, only 2nd hit of the full animation can be cancelled, [] represents full hit property||||1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|-|All: 1~4f|Lower half: 5~16f|-|-|5f~|JP: ?|}} | ||
{{USFIVFrameDataRow|||||Goshoryuken [[File:Fierce.gif]]|80*40[80*50*30]|80*60[80*60*60]|20/40*20[40*10*10]|HL|su|3|4*12|28+10|56|||-29|-|Only if the 1st Hit hits, full animation trigger, only 2nd hit of the full animation can be cancelled, [] represents full hit property|||| | {{USFIVFrameDataRow|||||Goshoryuken [[File:Fierce.gif]]|80*40[80*50*30]|80*60[80*60*60]|20/40*20[40*10*10]|HL|su|3|4*12|28+10|56|||-29|-|Only if the 1st Hit hits, full animation trigger, only 2nd hit of the full animation can be cancelled, [] represents full hit property||||1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|-|All: 1~5f|All: 6~7f, Lower body: 11~18f|-|-|8f~|JP: ?|}} | ||
{{USFIVFrameDataRow|EX Goshoryuken|EX Uppercut|EX Goshoryuken||Goshoryuken [[File:EX.gif]]|100*70*80[100*50*40]|80*60*60[80*60*60]|-250/0|HL|su|3|4*2*10|28+10|56|||-27|-|Only if the 1st Hit hits, full animation trigger, only 2nd hit of the full animation can be cancelled, [] represents full hit property||||1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|1st Hit: Hard Knockdown, 2nd Hit: Soft Knockdown|-|All: 1~18f|-|-|-|5f~|JP: ?|}} | |||
{{USFIVFrameDataRow|Tatsumaki Zankukyaku|Hurricane Kick|qcb + k ex armorbreak||Tatsumaki Zankukyaku [[File:Short.gif]]|110|150|30/20|HL|-|11|2(6)2|12+8|40|||-9|-|2nd kick hits behind, cannot hit crouching opponents|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~20f|-|7f~|-|}} | |||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Tatsumaki Zankukyaku [[File:Forward.gif]]|80*50|100*50|30/20*10|HL|su*-*-|5|2(5)[2(5)2](5)1|16+12|54|||-22[-8]|-|Active frames in [] can hit once at most, 2nd half of [] hits behind, block advantage in [] assumes 4th hit, 2nd hit onwards cannot hit crouching opponents|X|||1st Hit: Forces stand, 2nd-4th Hit: Soft Knockdown|1st Hit: Forces stand, 2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Feet: 5~6f|Lower body: 7~26f|-|7f~|JP: ?|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Tatsumaki Zankukyaku [[File:Roundhouse.gif]]|80*40*40|100*50*50|30/20*10*10|HL|su*-(x3)|5|2(4)[2(5)1](5)[1(5)1](5)1|13+8|57|||-13[-1]|-|Active frames in [] can hit once at most, 2nd half of [] hits behind, block advantage in [] assumes 6th hit, 2nd hit onwards cannot hit crouching opponents|X|||1st Hit: Forces stand, 2nd-6th Hit: Soft Knockdown|1st Hit: Forces stand, 2nd-6th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Feet: 5~6f|Lower body: 7~36f|-|7f~|JP: ?|}} | ||
{{USFIVFrameDataRow|EX Tatsumaki|EX Hurricane Kick||| | {{USFIVFrameDataRow|EX Tatsumaki Zankukyaku|EX Hurricane Kick|||Tatsumaki Zankukyaku [[File:EX.gif]]|30x4*40|40x5|-250/0|HL|-|11|1(3)1(3)1(3)1(3)1|18+3|48|||-1|-||X|||1st-5th Hit: Forces stand, 6th Hit: Soft Knockdown|1st-5th Hit: Forces stand, 6th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 6~27f|-|5f~|JP: ?|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Airborne Tatsumaki Zankukyaku|Air Hurricane|(in air) qcb + k||Airborne Tatsumaki Zankukyaku [[File:Short.gif]]|70|50|10/30|HL|-|9|2(6)2(6)2|post landing 10|-|||-|-|Will only hit once, 2nd kick hits behind||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Airborne Tatsumaki Zankukyaku [[File:Forward.gif]]|60*60|50*50|10/30*30|HL|-|7|[2(6)2](6)2|post landing 10|-|||-|-|Active frames in [] only hit once, 2nd kick hits behind||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Airborne Tatsumaki Zankukyaku [[File:Roundhouse.gif]]|80*80|50*50|10/30*30|HL|-|7|[2(6)2](6)2|post landing 10|-|||-|-|Active frames in [] only hit once, 2nd kick hits behind||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|EX | {{USFIVFrameDataRow|EX Airborne Tatsumaki Zankukyaku|EX Air Hurricane|||Airborne Tatsumaki Zankukyaku [[File:EX.gif]]|40x5|50x5|-250/0|HL|-|7|1(3)1(3)1(3)1(3)1|post landing 4|-|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Airborne Tatsumaki Zankukyaku Followup|Air Tatsumaki Followup|(in air) qcb + k after Zanku Hadosho ex||Airborne Tatsumaki Zankukyaku Followup|140|200|-250/0|HL|-|7|2(2)2(2)2(2)2(2)2|post landing 22|-|||-|-|Can only hit once||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataRow|Sekisei Jiraiken|Ground Pound|dp + k ex|| | {{USFIVFrameDataRow|Sekisei Jiraiken|Ground Pound|dp + k ex||Sekisei Jiraiken [[File:Short.gif]]|130|150|30/30|HL|su|18|7|21|45|||-7|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|1f|2~21f|JP: ?|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Sekisei Jiraiken [[File:Forward.gif]]|100|150|30/30|HL|su|18|7|20|44|||-6|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|2~21f|JP: ?|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Sekisei Jiraiken [[File:Roundhouse.gif]]|140[90]|150|30/30|HL|su|30|11|15|55|||-1|-|[] value represents if hit from a distance||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|4~33f|JP: ?|}} | ||
{{USFIVFrameDataRow|EX Sekisei Jiraiken|EX Ground Pound||| | {{USFIVFrameDataRow|EX Sekisei Jiraiken|EX Ground Pound|||Sekisei Jiraiken [[File:EX.gif]]|80*90|100*100|-250/0|H*HL|-*su|23|4*3|29|58|||-9|-|||||2nd Hit: Hard Knockdown|2nd Hit: Hard Knockdown|1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown|1st Hit: Soft Knockdown, 2nd Hit: Hard Knockdown|-|All: 1f|-|-|-|2~26f|JP: ?|}} | ||
{{USFIVFrameDataRow|Rakan Dantojin|Demon Slash|hcf + k ex armorbreak|| | {{USFIVFrameDataRow|Rakan Dantojin|Demon Slash|hcf + k ex armorbreak||Rakan Dantojin [[File:Short.gif]]|110|130|20/60|HL|su|17|2|25|43|||-2|+1|[air H] free juggle||||||Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Rakan Dantojin [[File:Forward.gif]]|120|200|20/60|HL|su|30|2|25|56|||-4|-|10-28 projectile invincible / [H] limited juggle (cant juggle)||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 10~28f|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Rakan Dantojin [[File:Roundhouse.gif]]|120[100]|150|20/60|HL|su|28*34|2|25|88|||-8|-|Hitbox active on contact with opponent, can hit cross up, value in [] is if hit as cross up, cancellable only from a front hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Rakan Dantojin|EX Rakan Dantojin||| | {{USFIVFrameDataRow|EX Rakan Dantojin|EX Rakan Dantojin|||Rakan Dantojin [[File:EX.gif]]|100[80]|100|-250/0|HL|su|29*34|2|31|95|||-9|-|Hitbox active on contact with opponent, can hit cross up, value in [ ] is if hit as cross up||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 1f until 3rd recovery frame|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Raging Demon|Super|lp lp f lk hp|| | {{USFIVFrameDataRow|Raging Demon|Super Combo|lp lp f lk hp||Raging Demon|370|0|-1000/0|1|-|1+0|36|13|49|||-|-||||X|Hard Knockdown|-|-|-|-|All: 1~2f|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Air Raging Demon|Air Super|(in air) lp lp f lk hp||Air | {{USFIVFrameDataRow|Air Raging Demon|Air Super Combo|(in air) lp lp f lk hp||Air Raging Demon|350|0|-1000/0|1|-|1+0|30|32|62|||-|-|Cannot hit grounded opponents||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~6f|-|-|-|-|JP: ?|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Meido Gohado|Ultra I|qcf qcf + 3p armorbreak|| | {{USFIVFrameDataRow|Meido Gohado|Ultra Combo I|qcf qcf + 3p armorbreak||Meido Gohado|38x7*109[450] (? Ultra Change)|0|0/0|HL|-|0+9|1(1) until edge of screen|92|101|||-3|-|1st active frame triggers animation if connected, 1st active frame counts as Strike and not Projectile, [] is for full animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Anti-Air Meido Gohado|Anti-air Ultra I|qcf qcf + 3k|| | {{USFIVFrameDataRow|Anti-Air Meido Gohado|Anti-air Ultra Combo I|qcf qcf + 3k||Anti-Air Meido Gohado|45x7*60|0|0/0|-|-|0+9|-|84|93|||-|-|Wont hit opponent on ground||||-|-|Hard Knockdown|Hard Knockdown|-|All: 1~10f|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Air Meido Gohado|Air Ultra I|(in air) qcf qcf + 3p|| | {{USFIVFrameDataRow|Air Meido Gohado|Air Ultra Combo I|(in air) qcf qcf + 3p||Air Meido Gohado|45x8|0|0/0|HL|-|0+11[4]|-|post landing 51|-|||-25|-|[] is for when canceled from Zanku Hadosho||||8th Hit: Hard Knockdown|8th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~5f|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Tenchi Sokaigen|Ultra II|qcb qcb + 3p|| | {{USFIVFrameDataRow|Tenchi Sokaigen|Ultra Combo II|qcb qcb + 3p||Tenchi Sokaigen|38x7[525]|0|0/0|HL|-|0+9|2*3x7|48|79|||-30|-|First two active frames (which have no Juggle Potential) trigger animation if connected, [] is for full animation, 1st hit does 0 chip damage|X|X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12f|1~post freeze 12, full invi / [H] hard knockdown / armor break / 1st hit land will lock / values in [ ] for full animation / 1st hit does 0 chip damage|1~post freeze 12, full invi / [H] hard knockdown / armor break / 1st hit land will lock / values in [ ] for full animation / 1st hit does 0 chip damage|1~post freeze 12, full invi / [H] hard knockdown / armor break / 1st hit land will lock / values in [ ] for full animation / 1st hit does 0 chip damage|1~post freeze 12, full invi / [H] hard knockdown / armor break / 1st hit land will lock / values in [ ] for full animation / 1st hit does 0 chip damage|1~post freeze 12, full invi / [H] hard knockdown / armor break / 1st hit land will lock / values in [ ] for full animation / 1st hit does 0 chip damage|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- | ||
|} | |} | ||
Revision as of 01:17, 23 June 2014

Oni
By finally mastering the Satsui no Hado, the man has become consumed by it. Both his mind and soul are gone, and his body has been transformed into something that is incapable of being called human. What was once an honorable code of fighting only the strong is now a crazed desire to destroy everyone and everything in the universe. The Supreme Master of the Fist, Akuma, is dead. Now, there is only Oni, a demon in the truest sense of the word.
In a nutshell
Oni's playstyle can be considered a combination of Akuma and Gouken's. He has the chargeable fireballs and excellent normals of Gouken, with the mindgame and lengthy combo potential of Akuma. Unlike both of them, he has his own set of tools which he is very reliant upon, in the form of his Demon Slashes, Demon Palms, and Air Dashes. However, he has also inherited the one main problem both Akuma and Gouken share - his defense is very weak. His only reliable option for a reversal is the Shoryuken, and despite him having higher health than Akuma, he is also bulkier, having sub-par walk speed and a horrible backdash to boot. His Focus Attack is also tied with Balrog's for the worst in the game. Both your execution skills and your ability to read the opponent must be spot-on if you wish to ensure victory for Oni.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Crouch HK: Startup reduced by to 8 frames from 9 frames; recovery reduced to 23 frames from 24 frames
- F + MK: Startup reduced to 11 frames from 13 frames
- Focus Attack: Hitbox expanded horizontally
- Gorai Hadoken: Light version total frames reduced to 52 frames from 54 frames
- Gorai Hadoken: Medium version total frames reduced to 59 frames from 61 frames
- Gorai Hadoken: Hard version total frames reduced to 67 frames from 69 frames
- Sekisei Jiraiken: Medium version 1 frame of invincibility removed
- Goshoryuken: Hard version startup invincibility reduced to frames 1-5 from frames 1-8; Strike Invincibility shifted to frames 6-7 from frames 9-10
- Goshoryuken: All versions 1st hit can now be EX Focus Cancelled on hit or block
- Rakan Dantojin: Light version damage reduced to 110 from 120; stun damage reduced to 130 from 150
- EX Rakan Dantojin: On block now -9 from -10
- Rakan Dantojin: Hard and EX versions rear Hurtbox just before the attack starts reduced to match Throwbox area
- Meido Gohado (Anti-Ground UC1): Non-cinematic damage increased to 375 from 350; startup reduced to 9 frames from 11 frames
- Meido Gozanku (Air UC1): Startup reduced to 11 frames from 14 frames
- Tenchi Sokaigen (UC2): Input changed to HCB HCB + 3P from HCF HCF + 3P
- L, M and H Goshoryuken --> EX Focus Cancel --> Forward Dash is now -5 on block at best
(New to Ultra SFIV Console Digital Release)
- Health: Reduced to 950 from 1000
- Sekisei Jiraiken: Light version 1st frame no longer considered airborne but given Throw Invincibility
- Goshoryuken: All versions 1st hit now causes Hard Knockdown
- EX Goshoryuken: Bug where if only the 1st hit connects, delayed standing could not be performed fixed
(Removed from Ultra SFIV Arcade Japan)
Sekisei Jiraiken: Light version on block now -6 from -7Sekisei Jiraiken: Medium version on block now -4 from -6
Character Specific Data
Oni
VITALS | |||||
---|---|---|---|---|---|
Health: | 950 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.04 | Forward Dash Distance: | 1.10 | ||
Back Walk Speed: | 0.04 | Forward Dash Total Frames: | 18 | ||
JUMPING | Back Dash Distance: | 0.90 | |||
Jump Height Apex: | 1.73 | Back Dash Total Frames: | 27 | ||
Jump Total Frames: | 41 (4+37) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.98 | Back Dash Airborne: | 11 | ||
Back Jump Distance | 1.80 | Back Dash Recovery: | 8 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.91 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.91 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Zugaihasatsu, EX Sekisei Jiraiken (1st Hit) | Hard Knockdowns: | Crouch HK, Goshoryuken (1st Hit), EX Goshoryuken (1st Hit), Sekiei Jiraiken, EX Sekisei Jiraiken (2nd Hit) | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK | Armor Breakers: | Tatsumaki Zankukyaku, EX Tatsumaki Zankukyaku, Rakan Dantojin, EX Rakan Dantojin, Meido Gohado (1st Hit), Tenchi Sokaigen | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | TBD | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 64 | ||||
L1 Focus Attack Forward Dash: | -2 | L2 FA Forward Dash (On Block): | +4 | ||
L1 Focus Attack Back Dash: | -11 | L2 FA Back Dash (On Block): | -5 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Stand LP |
Stand Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MP |
Stand Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HP |
Stand Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand LK |
Stand Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MK |
Stand Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HK |
Stand Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Toward Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Toward LP |
Toward Jab | f + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Zugai Hasatsu |
Overhead | f + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Special Forward |
Toward Fierce | f + hp | Cancels out Projectiles |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Toward LK |
Toward Short | f + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Toward MK |
Toward Forward | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Toward HK |
Toward Roundhouse | f + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / uf + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / uf + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Diagonal Jump HP |
Diagonal Jump Fierce | ub / uf + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Diagonal Jump LK |
Diagonal Jump Short | ub / uf + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Diagonal Jump MK |
Diagonal Jump Forward | ub / uf + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / uf + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
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Ganka Uchi |
Gut Punch | b + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Target Combo 1 |
Target Combo 1 | f + lp --- mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Target Combo 2 |
Target Combo 2 | b + mp --- hp | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
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Ragou Souha |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Shuretto |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
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Gohadoken |
Fireball | qcf + p ex | Hold p to charge |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Gohadoken (Charge) | Fireball (Charge) | ||
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Gorai Hadoken |
Electric Fireball | hcb + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Zanku Hadosho |
Air Command Dash | (in air) qcb + p | lp air dashes forward, mp bounces Oni upward and slight forward, hp air dashes backward |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Goshoryuken |
Uppercut | dp + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Tatsumaki Zankukyaku |
Hurricane Kick | qcb + k ex armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Airborne Tatsumaki Zankukyaku |
Air Hurricane | (in air) qcb + k | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Airborne Tatsumaki Zankukyaku Followup |
Air Tatsumaki Followup | (in air) qcb + k after Zanku Hadosho ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Sekisei Jiraiken |
Ground Pound | dp + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Rakan Dantojin |
Demon Slash | hcf + k ex armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
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Raging Demon |
Super Combo | lp lp f lk hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Air Raging Demon |
Air Super Combo | (in air) lp lp f lk hp | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
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Meido Gohado |
Ultra Combo I | qcf qcf + 3p armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Anti-Air Meido Gohado | Anti-air Ultra Combo I | qcf qcf + 3k | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Air Meido Gohado |
Air Ultra Combo I | (in air) qcf qcf + 3p | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Tenchi Sokaigen |
Ultra Combo II | qcb qcb + 3p armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Frame Data