Line 406: | Line 406: | ||
{{USFIVFrameDataRow|Toward MP|Toward Strong|Toward mp||Toward [[File:Strong.gif]]|90|100|40|HL|su|7|6|8|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Toward MP|Toward Strong|Toward mp||Toward [[File:Strong.gif]]|90|100|40|HL|su|7|6|8|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Toward HP|Toward Fierce|Toward hp||Toward [[File:Fierce.gif]]|90|200|60|HL|-|13|8|18|38|18|22|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Toward HP|Toward Fierce|Toward hp||Toward [[File:Fierce.gif]]|90|200|60|HL|-|13|8|18|38|18|22|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Toward LK|Toward Short|Toward lk||Toward [[File:Short.gif]]|40|50|20|HL|-|7|3|12|21|11|14|-4|-1|||||||Reset|Reset|-|-|-|-|-|-| | {{USFIVFrameDataRow|Toward LK|Toward Short|Toward lk||Toward [[File:Short.gif]]|40|50|20|HL|-|7|3|12|21|11|14|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Toward MK|Toward Forward|Toward mk||Toward [[File:Forward.gif]]|90|100|40|HL|-|15|3|16|33|18|21|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Toward MK|Toward Forward|Toward mk||Toward [[File:Forward.gif]]|90|100|40|HL|-|15|3|16|33|18|21|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Toward HK|Toward Roundhouse|Toward hk||Toward [[File:Roundhouse.gif]]|110|200|60|L|-|19|3|23|44|18|-|-8|-|Hold button to feint (total 27f)||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Toward HK|Toward Roundhouse|Toward hk||Toward [[File:Roundhouse.gif]]|110|200|60|L|-|19|3|23|44|18|-|-8|-|Hold button to feint (total 27f)||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|8-14F|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|4|6|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|4|6|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|7|6|9|21|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|7|6|9|21|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
Line 421: | Line 421: | ||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|250|60|H|-|8|2|-|9|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|JP: | {{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|250|60|H|-|8|2|-|9|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|7|10|-|16|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|7|10|-|16|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | ||
Line 427: | Line 427: | ||
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|--|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|--|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|JP: | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|9|-|12|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|80|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|80|100|40|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}} | ||
Line 439: | Line 439: | ||
{{USFIVFrameDataRow|Triple Threat|Back Throw|b + lp + lk||Back Throw|130|120|40|0.85|-|3|2|20|24|||-|-|Untechable knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Triple Threat|Back Throw|b + lp + lk||Back Throw|130|120|40|0.85|-|3|2|20|24|||-|-|Untechable knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Fukiage|Uppercut|dp + p ex||Fukiage [[File:Jab.gif]]|90|160|30/40|HL|su|6|8|31|44|||-|-|Jump cancellable, cannot hit grounded opponents||||-|-|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: | {{USFIVFrameDataRow|Fukiage|Uppercut|dp + p ex||Fukiage [[File:Jab.gif]]|90|160|30/40|HL|su|6|8|31|44|||-|-|Jump cancellable, cannot hit grounded opponents||||-|-|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|||||Fukiage [[File:Strong.gif]]|90|160|30/40|HL|su|10|8|32|49|||-|-|Jump cancellable, cannot hit grounded opponents||||-|-|Soft Knockdown|Soft Knockdown|-|-|-|-|-|2f|JP: | {{USFIVFrameDataRow|||||Fukiage [[File:Strong.gif]]|90|160|30/40|HL|su|10|8|32|49|||-|-|Jump cancellable, cannot hit grounded opponents||||-|-|Soft Knockdown|Soft Knockdown|-|-|-|-|-|2f|JP: 1|}} | ||
{{USFIVFrameDataRow|||||Fukiage [[File:Fierce.gif]]|90|160|30/40|HL|su|13|8|32|52|||-|-|Jump cancellable, cannot hit grounded opponents||||-|-|Soft Knockdown|Soft Knockdown|-|-|-|-|-|2~3f|JP: | {{USFIVFrameDataRow|||||Fukiage [[File:Fierce.gif]]|90|160|30/40|HL|su|13|8|32|52|||-|-|Jump cancellable, cannot hit grounded opponents||||-|-|Soft Knockdown|Soft Knockdown|-|-|-|-|-|2~3f|JP: 1|}} | ||
{{USFIVFrameDataRow|EX Fukiage|EX Fukiage|EX Fukiage||Fukiage [[File:EX.gif]]|80|100|-250/0|HL|su|10|8|32|49|||-|-|Jump cancellable on hit only||||-|-|Soft Knockdown|Soft Knockdown|-|-|-|-|-|2f|JP: | {{USFIVFrameDataRow|EX Fukiage|EX Fukiage|EX Fukiage||Fukiage [[File:EX.gif]]|80|100|-250/0|HL|su|10|8|32|49|||-|-|Jump cancellable on hit only||||-|-|Soft Knockdown|Soft Knockdown|-|-|-|-|-|2f|JP: 1|}} | ||
{{USFIVFrameDataRow|Hayate| |qcf + p ex ( ex version armorbreak )|Hold p to delay attack and increase damage; Press k during delay to cancel; | {{USFIVFrameDataRow|Hayate| |qcf + p ex ( ex version armorbreak )|Hold p to delay attack and increase damage; Press k during delay to cancel; Does not gain meter until release starts; Ex.png version cannot be delayed or canceled|Hayate [[File:Jab.gif]] (Lv1)|90|120|20/40|HL|su|8|5|23|35|||-8|0|8f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|||||Hayate [[File:Jab.gif]] (Lv2)|105|135|20/40|HL|su|4+8|5|23|39|||-7|1|Charge 4~23f, 8f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: | {{USFIVFrameDataRow|||||Hayate [[File:Jab.gif]] (Lv2)|105|135|20/40|HL|su|4+8|5|23|39|||-7|1|Charge 4~23f, 8f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|||||Hayate [[File:Jab.gif]] (Lv3)|120|150|20/40|HL|su|24+8|5|23|59|||-6|2|Charge 24~43f, 8f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: | {{USFIVFrameDataRow|||||Hayate [[File:Jab.gif]] (Lv3)|120|150|20/40|HL|su|24+8|5|23|59|||-6|2|Charge 24~43f, 8f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|||||Hayate [[File:Jab.gif]] (Lv4)|135|165|20/40|HL|su|44+20|5|19|87|||-2|-|Charge 44~63f, 20f startup from button release||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: | {{USFIVFrameDataRow|||||Hayate [[File:Jab.gif]] (Lv4)|135|165|20/40|HL|su|44+20|5|19|87|||-2|-|Charge 44~63f, 20f startup from button release||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|||||Hayate [[File:Jab.gif]] (Lv5)|190|180|20/40|HL|su|64+11|5|19|98|||-2|-|Charge 64f, 11f startup from button release||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: | {{USFIVFrameDataRow|||||Hayate [[File:Jab.gif]] (Lv5)|190|180|20/40|HL|su|64+11|5|19|98|||-2|-|Charge 64f, 11f startup from button release|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2|}} | ||
{{USFIVFrameDataRow|||||Hayate [[File:Strong.gif]] (Lv1)|100|120|20/40|HL|su|15|5|21|40|||-7|1|15f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: | {{USFIVFrameDataRow|||||Hayate [[File:Strong.gif]] (Lv1)|100|120|20/40|HL|su|15|5|21|40|||-7|1|15f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|||||Hayate [[File:Strong.gif]] (Lv2)|115|135|20/40|HL|su|4+15|5|21|44|||-6|2|Charge 4~23f, 15f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: | {{USFIVFrameDataRow|||||Hayate [[File:Strong.gif]] (Lv2)|115|135|20/40|HL|su|4+15|5|21|44|||-6|2|Charge 4~23f, 15f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|||||Hayate [[File:Strong.gif]] (Lv3)|130|150|20/40|HL|su|24+15|5|21|64|||-5|3|Charge 24~43f, 15f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: | {{USFIVFrameDataRow|||||Hayate [[File:Strong.gif]] (Lv3)|130|150|20/40|HL|su|24+15|5|21|64|||-5|3|Charge 24~43f, 15f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|||||Hayate [[File:Strong.gif]] (Lv4)|155|165|20/40|HL|su|44+20|5|19|87|||-2|-|Charge 44~63f, 20f startup from button release||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: | {{USFIVFrameDataRow|||||Hayate [[File:Strong.gif]] (Lv4)|155|165|20/40|HL|su|44+20|5|19|87|||-2|-|Charge 44~63f, 20f startup from button release||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|||||Hayate [[File:Strong.gif]] (Lv5)|190|180|20/40|HL|su|64+11|5|19|98|||-2|-|Charge 64f, 11f startup from button release||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: | {{USFIVFrameDataRow|||||Hayate [[File:Strong.gif]] (Lv5)|190|180|20/40|HL|su|64+11|5|19|98|||-2|-|Charge 64f, 11f startup from button release|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2|}} | ||
{{USFIVFrameDataRow|||||Hayate [[File:Fierce.gif]] (Lv1)|110|120|20/40|HL|su|20|5|19|43|||-6|2|20f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: | {{USFIVFrameDataRow|||||Hayate [[File:Fierce.gif]] (Lv1)|110|120|20/40|HL|su|20|5|19|43|||-6|2|20f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|||||Hayate [[File:Fierce.gif]] (Lv2)|125|135|20/40|HL|su|4+20|5|19|47|||-5|3|Charge 4~23f, 20f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: | {{USFIVFrameDataRow|||||Hayate [[File:Fierce.gif]] (Lv2)|125|135|20/40|HL|su|4+20|5|19|47|||-5|3|Charge 4~23f, 20f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|||||Hayate [[File:Fierce.gif]] (Lv3)|140|150|20/40|HL|su|24+20|5|19|67|||-4|4|Charge 24~43f, 20f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: | {{USFIVFrameDataRow|||||Hayate [[File:Fierce.gif]] (Lv3)|140|150|20/40|HL|su|24+20|5|19|67|||-4|4|Charge 24~43f, 20f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|||||Hayate [[File:Fierce.gif]] (Lv4)|155|165|20/40|HL|su|44+20|5|19|87|||-2|-|Charge 44~63f, 20f startup from button release||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: | {{USFIVFrameDataRow|||||Hayate [[File:Fierce.gif]] (Lv4)|155|165|20/40|HL|su|44+20|5|19|87|||-2|-|Charge 44~63f, 20f startup from button release||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|||||Hayate [[File:Fierce.gif]] (Lv5)|190|180|20/40|HL|su|64+11|5|19|98|||-2|-|Charge 64f, 11f startup from button release||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: | {{USFIVFrameDataRow|||||Hayate [[File:Fierce.gif]] (Lv5)|190|180|20/40|HL|su|64+11|5|19|98|||-2|-|Charge 64f, 11f startup from button release|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2|}} | ||
{{USFIVFrameDataRow|EX Hayate|EX Hayate|EX Hayate||Hayate [[File:EX.gif]]|120|150|-250/0|HL|su|13|6|16|34|||-4|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: | {{USFIVFrameDataRow|EX Hayate|EX Hayate|EX Hayate||Hayate [[File:EX.gif]]|120|150|-250/0|HL|su|13|6|16|34|||-4|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2|}} | ||
{{USFIVFrameDataRow|Hayate Cancel|Hayate Cancel|k||Hayate Cancel|-|-|-|-|-|-|-|Total 12|12|||-|-|Fastest cancel is 16f||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Hayate Cancel|Hayate Cancel|k||Hayate Cancel|-|-|-|-|-|-|-|Total 12|12|||-|-|Fastest cancel is 16f||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Oroshi|Overhead Chop|qcb + p ex armorbreak||Overhead Chop [[File:Jab.gif]]|90|200|30/30|H|su|22|6|16|43|||-4|4|+3 hit advantage on crouching opponent|X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Oroshi|Overhead Chop|qcb + p ex armorbreak||Overhead Chop [[File:Jab.gif]]|90|200|30/30|H|su|22|6|16|43|||-4|4|+3 hit advantage on crouching opponent|X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Overhead Chop [[File:Strong.gif]]|100|200|30/30|H|su|23|6|15|43|||-5|5|+4 hit advantage on crouching opponent|X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Overhead Chop [[File:Strong.gif]]|100|200|30/30|H|su|23|6|15|43|||-5|5|+4 hit advantage on crouching opponent|X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Overhead Chop [[File:Fierce.gif]]|150|200|30/30|H|su|24|6|14|43|||-5|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Overhead Chop [[File:Fierce.gif]]|150|200|30/30|H|su|24|6|14|43|||-5|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Oroshi|EX Overhead Chop|||Overhead Chop [[File:EX.gif]]|120|200|-250/0|H|su|18|6|19|42|||-4|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: 1~12f|All: 1~12f|-|-|JP: | {{USFIVFrameDataRow|EX Oroshi|EX Overhead Chop|||Overhead Chop [[File:EX.gif]]|120|200|-250/0|H|su|18|6|19|42|||-4|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: 1~12f|All: 1~12f|-|-|JP: 2|}} | ||
{{USFIVFrameDataRow|Karakusa|Command Grab|hcb + k ex||Karakusa [[File:Short.gif]]|40|80|20/40|0.93|-|7|2|51|55|||-|12||||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Karakusa|Command Grab|hcb + k ex||Karakusa [[File:Short.gif]]|40|80|20/40|0.93|-|7|2|51|55|||-|12||||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Karakusa [[File:Forward.gif]]|40|80|20/40|0.99|-|8|2|51|56|||-|12||||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Karakusa [[File:Forward.gif]]|40|80|20/40|0.99|-|8|2|51|56|||-|12||||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Karakusa [[File:Roundhouse.gif]]|40|80|20/40|1.06|-|9|2|51|57|||-|12||||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|||||Karakusa [[File:Roundhouse.gif]]|40|80|20/40|1.06|-|9|2|51|57|||-|12||||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Karakusa|EX Command Grab|||Karakusa [[File:EX.gif]]|60|120|-250/0|0.93|-|5|2|47|53|||-|12|||||Forces stand|-|-|-|1~6f|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|EX Karakusa|EX Command Grab|||Karakusa [[File:EX.gif]]|60|120|-250/0|0.93|-|5|2|47|53|||-|12|||||Forces stand|-|-|-|1~6f|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Tsurugi|Axe Kick|(in air) qcb + k ex||Axe Kick [[File:Short.gif]]|90|120| | {{USFIVFrameDataRow|Tsurugi|Axe Kick|(in air) qcb + k ex||Axe Kick [[File:Short.gif]]|90|120|10/40|HL|-|11|4|After landing 11|-|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|||||Axe Kick [[File:Forward.gif]]|100|140| | {{USFIVFrameDataRow|||||Axe Kick [[File:Forward.gif]]|100|140|10/40|HL|-|13|4|After landing 11|-|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|||||Axe Kick [[File:Roundhouse.gif]]|150|200| | {{USFIVFrameDataRow|||||Axe Kick [[File:Roundhouse.gif]]|150|200|10/40|HL|-|15|4|After landing 11|-|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|EX Tsurugi|EX Axe Kick|||Axe Kick [[File:EX.gif]]|60*100|100*120| | {{USFIVFrameDataRow|EX Tsurugi|EX Axe Kick|||Axe Kick [[File:EX.gif]]|60*100|100*120|-250/0|H|-|15|1*4|After landing 11|-|||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 1~15f|-|-|JP: 2*3|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Tanden Renki|Super|qcf qcf + p|Boosts strength temporarily|Super Combo|-|-| | {{USFIVFrameDataRow|Tanden Renki|Super|qcf qcf + p|Boosts strength temporarily|Super Combo|-|-|-1000/0|HL|-|1+0|720|11|731|||-|-|Increases damage by 25%||||||||-|All: 1~Recovery finishes|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Seichusan Godanzuki|Ultra I|qcf qcf + 3p||Ultra Combo 1|75*365|0|0/0|HL|-|0+6|3|47|55|||-29|-|Can juggle, 1st hit goes into animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8f|-|-|-|-|-|}} | {{USFIVFrameDataRow|Seichusan Godanzuki|Ultra I|qcf qcf + 3p||Ultra Combo 1|75*365|0|0/0|HL|-|0+6|3|47|55|||-29|-|Can juggle, 1st hit goes into animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8f|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Abare Tosanami|Ultra II|qcf qcf + 3k|Hold different k buttons before reaching wall to select attack angle|Ultra Combo 2 [[File:Short.gif]]|105*75*60*150[60*45*45*60]|0|0/0|HL|See notes|From wall 0|until ground|After landing 26|-|||-28|-|Startup can pass through opponent, fastest startup 16f, 4th hit is jump/dash/backdash cancellable, 1st ground hit goes into animation, [] refers to air hit, hold button until wall to determine version|X|||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: Until wall|All: Until landing from wall|All: Until wall|-|JP: | {{USFIVFrameDataRow|Abare Tosanami|Ultra II|qcf qcf + 3k|Hold different k buttons before reaching wall to select attack angle|Ultra Combo 2 [[File:Short.gif]]|105*75*60*150[60*45*45*60]|0|0/0|HL|See notes|From wall 0|until ground|After landing 26|-|||-28|-|Startup can pass through opponent, fastest startup 16f, 4th hit is jump/dash/backdash cancellable, 1st ground hit goes into animation, [] refers to air hit, hits 2 through 4 do not add juggle usage, hold button until wall to determine version|X|||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: Until wall|All: Until landing from wall|All: Until wall|-|JP: 1*2*3*4|}} | ||
{{USFIVFrameDataRow|||||Ultra Combo 2 [[File:Forward.gif]]|105*75*60*150[60*45*45*60]|0|0/0|HL|See notes|From wall 0|until ground|After landing 26|-|||-28|-|Startup can pass through opponent, fastest startup 16f, 4th hit is jump/dash/backdash cancellable, 1st ground hit goes into animation, [] refers to air hit, press button until wall to determine version|X|||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: Until wall|All: Until landing from wall|All: Until wall|-|JP: | {{USFIVFrameDataRow|||||Ultra Combo 2 [[File:Forward.gif]]|105*75*60*150[60*45*45*60]|0|0/0|HL|See notes|From wall 0|until ground|After landing 26|-|||-28|-|Startup can pass through opponent, fastest startup 16f, 4th hit is jump/dash/backdash cancellable, 1st ground hit goes into animation, [] refers to air hit, hits 2 through 4 do not add juggle usage, press button until wall to determine version|X|||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: Until wall|All: Until landing from wall|All: Until wall|-|JP: 1*2*3*4|}} | ||
{{USFIVFrameDataRow|||||Ultra Combo 2 [[File:Roundhouse.gif]]|105*75*60*150[60*45*45*60]|0|0/0|HL|See notes|From wall 3|8|3+After landing 26|-|||-28|-|Startup can pass through opponent, fastest startup 16f, 4th hit is jump/dash/backdash cancellable, 1st ground hit goes into animation, [] refers to air hit, press button until wall to determine version|X|||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: Until wall|All: Until landing from wall|All: Until wall|-|JP: | {{USFIVFrameDataRow|||||Ultra Combo 2 [[File:Roundhouse.gif]]|105*75*60*150[60*45*45*60]|0|0/0|HL|See notes|From wall 3|8|3+After landing 26|-|||-28|-|Startup can pass through opponent, fastest startup 16f, 4th hit is jump/dash/backdash cancellable, 1st ground hit goes into animation, [] refers to air hit, hits 2 through 4 do not add juggle usage, press button until wall to determine version|X|||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: Until wall|All: Until landing from wall|All: Until wall|-|JP: 1*2*3*4|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- |
Revision as of 05:18, 16 June 2014

Makoto
Growing up respecting and loving her father's Rindoukan karate dojo, Makoto did everything she could to emulate her father. However, upon his passing, no one was left to continue the school (her brother had no interest in the school) and it eventually closed down. Figuring she was the only hope to rebuild the respected school, she literally used her own hands to bring the school back to life with her carpentry skills and has now entered the Street Fighting circuit to see if she can garner potential students after seeing her success in battles, thus continuing to spread her father's teachings.
In a nutshell
Makoto is a character who seems like she has the proper mix-ups built into her moves, but Makoto is not straight-forward at all. Learning to win with Makoto takes a ton of creativity and unpredictability, and although it appears her main goals are to land her Karakusa, oftentimes she has to make you respect all her other moves first before the Karakusa can even be a threat. Her awkward Dash and extremely slow walk speed can make for a very difficult character to learn, making it very hard to control your distances from the opponent. She's definitely a very awkward character to play, but when your mix-ups and mind games are working, she also can end up being one of the most fun and satisfying characters to play.
Ultra SFIV Changes
Forward throw
- Throw range increased (0.9->0.95)
Back throw
- Throw range decreased (0.9->0.85)
Standing hard punch
- Hit stun increased on crouching opponents to match hit stun on standing opponents
Crouching heavy kick
- Stun damage increased (100->200)
Jumping middle kick
- Hitbox increased to increase cross up ability
Light/Medium/Heavy Karakusa
- Increased recovery when it misses (4 frames added)
EX Oroshi
- Can now be used in air combos
EX Fukiage
- Can now hit standing opponents
- Now jump cancellable
- Damage decreased (120->80)
- Stun damage decreased (200->100)
Light Tsurugi
- Disadvantage after block increased (increased by 1F)
Medium Tsurugi
- Disadvantage after block increased (increased by 1F)
Seichusen Godzansuki
- Damage decreased (480->440)
Abare Tosanami
- Projectile invincibility added; While traveling to the wall, invincibility changed from complete invincibility to projectile- and throw-invincibility
Ultra Combo W
- Scaling changed from 60% to 75%
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Normals
Name | Nickname | Command | Notes | |
File:No image.png | Stand lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Stand mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Stand hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Stand lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Stand mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Stand hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Standing Toward Normals
Name | Nickname | Command | Notes | |
File:No image.png | Toward lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Toward mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Toward hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Toward lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Toward mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Toward hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png | d + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Neutral Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | u + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Angled Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | ub / uf + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png | f + hp | First hit can whiff and still be chained |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | lk --- mk | First hit can whiff and still be chained |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | f + mk --- hk | First hit can whiff and still be chained |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Throws
Name | Nickname | Command | Notes | |
File:No image.png | f or n + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | b + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png | dp + p ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcf + p ex ( ex version armorbreak ) | Hold p to delay attack and increase damage; Press k during delay to cancel; Ex.png version cannot be delayed or canceled |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | k |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcb + p ex armorbreak |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hcb + k ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (in air) qcb + k ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf + p | Boosts strength temporarily |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf + 3p |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcf qcf + 3k | Hold different k buttons before reaching wall to select attack angle |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ |
The Basics
Combos
Strategy
Matchups
Frame Data