Ultra Street Fighter IV/Dudley: Difference between revisions

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Corkscrew Blow|Ultra II|qcf qcf + 3p||
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(No uses/strategies)
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Revision as of 20:43, 9 June 2014

Ultra Street Fighter IVUSFIV-Header.png

Dudley

SSFIV-Dudley Face.jpg

Dudley grew up in the life of luxury, but his family's fortune was lost by his father's poor business decisions. Thus, Dudley spent a lot of time in the professional boxing circuit, and managed to work his fortunes back up. Now, Dudley is back to living a life of luxury and has everything he's ever wanted... except for one thing: his father's prize sports car. The search for the car has led Dudley into the world of Street Fighting and, given his past, Dudley is all too happy to partake in the fights with various opponents, all of whom he has extreme respect for.


In a nutshell

Someone once described Dudley as "Zangief, but with combos." And that is exactly what he is. Dudley has to work to get inside his opponent's space, but once he does, that is where Dudely truly shines. Because everything can lead into a comboed EX Machine Gun Punch, whether it's a low hitting Crouching Light Punch or the quick Overhead of Towards Hard Kick, the pressure Dudley can sustain on an opponent is nigh overwhelming, and a dizzy is almost guaranteed after two mix-ups, making Dudley truly a terror once he gets in. However, making sure you land those combos will take a lot of practice time in Training Mode, so get good at your links!


Ultra SFIV Changes

Standing hard punch

  • Hitbox extended downward

Standing hard kick

  • Counter hit pushes the opponent back less

Crouching light punch

  • Hits from further out
  • The ability to chain crouching light punch into standing 6+light punch has been removed

Crouching middle kick

  • Starts up faster (8F->7F)

6+Middle kick

  • Hits from further out

6+Heavy punch

  • Opponents are knocked down when hit out the air

Target Combos

  • Damage increased for all combos (by 10)

Target Combo 1

  • Block damage from second hit has been removed

Rose

  • Causes damage (0->1)
  • Advantage on hit increased (6F->13F)

Light machine gun blow

  • Disadvantage when block reduced (-2F->-1F)

Heavy machine gun blow

  • Pushback on hit reduced

Light/Medium/Heavy Shortswing Blow

  • Throw invincible throughout attack

EX Shortswing Blow

  • Throw invincible until first hit


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Stand LP Stand Jab.gif 20 50 20 HL ch/sp/su 3 2 6 3 6
Stand MP Stand Strong.gif 60 100 40 HL sp/su 4 2 9 3 6
Stand HP Stand Fierce.gif 130 200 60 HL su 6 6 16 -4 0
Stand LK Stand Short.gif 40 50 20 HL sp/su 5 2 10 -1 2
Stand MK Stand Forward.gif 65 100 40 HL - 6 5 10 -1 2
Stand HK Stand Roundhouse.gif 80 160 60 HL sp/su 4 3 15 0 2
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 3 2 7 2 5
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 5 2 11 1 4
Crouch HP Crouch Fierce.gif 120 200 60 HL - 8 4 15 -1 4
Crouch LK Crouch Short.gif 30 50 20 L sp/su 4 4 6 1 4
Crouch MK Crouch Forward.gif 70 100 40 L - 7 6 15 -7 -
Crouch HK Crouch Roundhouse.gif 100 120 60 L - 14 4 22 -8 -
Slipping LP Right.gif+Jab.gif 25 50 20 HL sp/su 5 2 10 -1 2
Stomach Blow Right.gif+Strong.gif 80 100 40 HL - 7 4 10 0 3
Kidney Blow Right.gif+Forward.gif 100 100 40 HL - 8 2 9 3 5
Step Straight Right.gif+Fierce.gif 130 200 60 HL su 13 7 13 -2 2
Dart Shot Right.gif+Roundhouse.gif 80 100 60 H su 15 4 15 -1 4
Target Combo 1 (TC1) Right.gif+Jab.gif > Strong.gif 30 50 40 HL sp/su 4 2 14 -2 1
Target Combo 2 (TC2) Down.gif+Short.gif > Forward.gif 30 50 40 HL sp/su 4 3 13 -2 1
Target Combo 3 (TC3) Right.gif+Roundhouse.gif > Forward.gif 30 50 40 HL - 4 4 13 -3 0
Target Combo 4 (TC4) Jab.gif > Strong.gif 30 50 40 HL - 4 2 11 1 4
Target Combo 4 (TC4) Jab.gif > Strong.gif > Forward.gif 30 50 40 HL sp/su 4 3 13 -2 1
Target Combo 5 (TC5) Strong.gif or Right.gif+Forward.gif > Forward.gif 30 50 40 HL - 4 3 13 -2 1
Target Combo 5 (TC5) Strong.gif or Right.gif+Forward.gif > Forward.gif > Fierce.gif 40 50 60 HL su 4 3 17 -2 3
Target Combo 6 (TC6) Down.gif+Short.gif > Down.gif+Strong.gif 30 50 40 HL - 4 2 16 -4 1
Target Combo 6 (TC6) Down.gif+Short.gif > Down.gif+Strong.gif > Down.gif+Fierce.gif 40*47 50*50 50*70 HL - 4 1*3 16 -1 4
Target Combo 7 (TC7) Forward.gif > Roundhouse.gif 40 50 60 HL - 4 3 16 1 3
Target Combo 7 (TC7) Forward.gif > Roundhouse.gif > Fierce.gif 20*20 50*50 50*70 HL su 4 1*3 16 -1 4
Target Combo 8 (TC8) Short.gif > Forward.gif 30 50 40 HL - 4 3 13 -2 4
Target Combo 8 (TC8) Short.gif > Forward.gif > Strong.gif 30 50 40 HL - 4 2 12 1 3
Target Combo 8 (TC8) Short.gif > Forward.gif > Strong.gif > Fierce.gif 20*20 50*50 50*90 HL su 4 1*3 16 -1 4
Victory Rose Victory Rose 1 0 0 HL su 24 55 - - 13
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 40 50 20 H - 4 5 - - -
Neutral Jump MP Neutral Jump Strong.gif 70 100 40 H - 5 5 - - -
Neutral Jump HP Angled Jump Fierce.gif 120 200 60 H - 6 4 - - -
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 4 10 - - -
Neutral Jump MK Neutral Jump Forward.gif 60 100 40 H - 5 8 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 90 200 60 H - 11 5 - - -
Angled Jump LP Angled Jump Jab.gif 40 50 20 H - 4 8 - - -
Angled Jump MP Angled Jump Strong.gif 70 100 40 H - 5 5 - - -
Angled Jump HP Angled Jump Fierce.gif 120 200 60 H - 6 4 - - -
Angled Jump LK Angled Jump Short.gif 40 50 20 H - 4 16 - - -
Angled Jump MK Angled Jump Forward.gif 60 100 40 H - 5 12 - - -
Angled Jump HK Angled Jump Roundhouse.gif 110 200 60 H - 9 10 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 -20 -20
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Kidney Crusher Forward Throw 140 160 40 0.92 - 3 2 20 - -
Dynamite Throw Back Throw 140 100 40 0.92 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Jet Upper Jet Upper Jab.gif 120[80] 150[100] 30/40 HL su 5 7 17+9 -12 -
Jet Upper Strong.gif 140[100] 170[100] 30/40 HL su 5 14 17+12 -22 -
Jet Upper Fierce.gif 100*60[70] 150*50 30/20x2 HL su 3 2*18 18+12 -33 -
EX Jet Upper Jet Upper EX.gif 100*80 150*50 -250/0 HL su 4 2*18 20+12 -29 -
Machine Gun Blow Machinegun Blow Jab.gif 20x2*50 25x2*50 10/10x3 HL - 9 2(5)2(10)4 21 -2 2
Machinegun Blow Strong.gif 20x3*60 25x3*75 15/10x4 HL - 16 2(5)2(5)2(10)4 21 -4 1
Machinegun Blow Fierce.gif 20x5*30 25x5*75 20/10x6 HL - 18 2(5)2(5)2(5)2(5)2(6)4 22 -5 0
EX Machine Gun Blow Machinegun Blow EX.gif 15x6*30 20x6*30 #DIV/0! HL - 18 2(5)2(5)2(5)2(5)2(6)4(7)4 20 -8 -
Cross Counter Cross Counter Jab.gif Damage Absorbed + 60 100 30-Oct - - 3 69 21 - -
Cross Counter Strong.gif Damage Absorbed + 60 100 30-Oct - - 3 49 21 - -
Cross Counter Fierce.gif Damage Absorbed + 60 100 30-Oct - - 3 29 21 - -
EX Cross Counter Cross Counter EX.gif Damage Absorbed + 50*50*50 50*100x2 #DIV/0! - - 3 29 21 - -
LK Swing Blow Short Swing Blow Short.gif 120 200 20/30 HL su 18 3 20 -2 2
Short Swing Blow Forward.gif 140 200 20/30 HL su 21 3 22 -4 2
Short Swing Blow Roundhouse.gif 160 200 20/30 HL su 24 3 22 -4 2
EX LK Swing Blow Short Swing Blow EX.gif 50x3 50x2*100 -25 HL su 20 2(6)3(12)2 29 -2 -
Duck Duck Short.gif - - 10/- - su - - Total 20 - -
Duck Forward.gif - - 10/- - su - - Total 21 - -
Duck Roundhouse.gif - - 10/- - su - - Total 25 - -
EX Duck Duck EX.gif - - #DIV/0! - su - - Total 17 - -
Ducking Straight Ducking Straight 100 200 May-40 HL su 5 3 23 -5 2
Ducking Upper Ducking Upper 60*60 150*50 5/30*20 HL su 3 1*2 25 -6 2
Thunder Bolt Thunder Bolt Jab.gif 40*60 100*100 20/20x2 HL - 38 5 41 -22 -
Thunder Bolt Strong.gif 50*70 100*100 20/20x2 HL - 38 5 41 -22 -
Thunder Bolt Fierce.gif 60*80 100*100 20/20x2 HL - 38 5 41 -22 -
EX Thunder Bolt Thunder Bolt EX.gif 20x4*90 30x4*100 #DIV/0! HL - 34 9 41 -21 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Rocket Upper Super Combo 50*30*40*30*40*15x10*50 0 #DIV/0! HL - 1+2 3*5(22)3*9(39)3*3*{2*1}x5 21+17 -35 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Rolling Thunder Ultra Combo 1 45x5*15x6*185 0 0/0 HL - 0+8 3(8)3(10)3(8)3(10)3(12)1*3 35 -17 -
Corkscrew Blow Ultra Combo 2 54x6[440] 0 0/0 HL - 0+8 24 48 -27 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv


Moves

Standing Normals

  Name Nickname Command Notes
File:No image.png Stand lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Stand mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Stand hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Stand lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Stand mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Stand hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Standing Toward Normals

  Name Nickname Command Notes
File:No image.png Slipping lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Stomach Blow

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Kidney Blow

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Step Straight

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Dart Shot

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Crouching Normals

  Name Nickname Command Notes
File:No image.png d + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Neutral Jump Attacks

  Name Nickname Command Notes
File:No image.png u + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hp

(No uses/strategies)

  Name Nickname Command Notes {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Angled Jump Attacks

File:No image.png ub / uf + lp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Unique Attacks

  Name Nickname Command Notes
File:No image.png r + lp --- mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + lk --- mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png r + hk --- mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png lp --- mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png lp --- mp --- mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp or r + mk ---mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp or r + mk ---mk --- hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + lk --- d + mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + lk --- d + mp --- d + hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mk --- hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mk --- hk --- hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png lk --- mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png lk --- mk --- mp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png lk --- mk --- mp --- hp

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hp + hk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Focus Attacks

  Name Nickname Command Notes
File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Throws

  Name Nickname Command Notes
File:No image.png f or n + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png b + lp + lk

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Special Moves

  Name Nickname Command Notes
File:No image.png dp + p ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hcf + p ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hcb + p ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hcb + k ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hcf + k ex

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png p armorbreak Perform after Duck

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png k Perform after Duck

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d (charge) u + p ex Can be EX Focus Canceled on whiff

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Super Combo

  Name Nickname Command Notes
File:No image.png qcf qcf + p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Ultra Combos

  Name Nickname Command Notes
File:No image.png qcf qcf + 3k

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcf qcf + 3p

(No uses/strategies)

{{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Stand LP Stand Jab.gif 20 50 20 HL ch/sp/su 3 2 6 10 3 6 11 14 Reset Reset - - - - - - -
Stand MP Stand Strong.gif 60 100 40 HL sp/su 4 2 9 14 3 6 14 17 Reset Reset - - - - - - -
Stand HP Stand Fierce.gif 130 200 60 HL su 6 6 16 27 -4 0 18 22 Reset Reset - - - - - - -
Stand LK Stand Short.gif 40 50 20 HL sp/su 5 2 10 16 -1 2 11 14 Reset Reset - - - - - - -
Stand MK Stand Forward.gif 65 100 40 HL - 6 5 10 20 -1 2 14 17 Forces stand Forces stand Reset Reset - - - - - - -
Stand HK Stand Roundhouse.gif 80 160 60 HL sp/su 4 3 15 21 0 2 18 20 [Counter-hit] +7 hit advantage Forces stand Forces stand Reset Reset - - - - - - -
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 3 2 7 11 2 5 11 14 Cannot chain into Towards LP Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 5 2 11 17 1 4 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 120 200 60 HL - 8 4 15 26 -1 4 18 23 Forces stand Forces stand Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 30 50 20 L sp/su 4 4 6 13 1 4 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 70 100 40 L - 7 6 15 27 -7 - 14 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Crouch HK Crouch Roundhouse.gif 100 120 60 L - 14 4 22 39 -8 - 18 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - JP: ?
Slipping LP Right.gif+Jab.gif 25 50 20 HL sp/su 5 2 10 16 -1 2 11 14 Reset Reset - - - - - - -
Stomach Blow Right.gif+Strong.gif 80 100 40 HL - 7 4 10 20 0 3 14 17 Reset Reset - - - - - - -
Kidney Blow Right.gif+Forward.gif 100 100 40 HL - 8 2 9 18 3 5 14 16 +6 hit advantage on crouching opponent Reset Reset - - - - - - -
Step Straight Right.gif+Fierce.gif 130 200 60 HL su 13 7 13 32 -2 2 18 22 Soft Knockdown Soft Knockdown - - - - - - -
Dart Shot Right.gif+Roundhouse.gif 80 100 60 H su 15 4 15 33 -1 4 18 23 Hard Knockdown Hard Knockdown - - - - - - JP: ?
Target Combo 1 (TC1) Right.gif+Jab.gif > Strong.gif 30 50 40 HL sp/su 4 2 14 19 -2 1 14 17 Damage change (? Ultra Change) Reset Reset - - - - - - -
Target Combo 2 (TC2) Down.gif+Short.gif > Forward.gif 30 50 40 HL sp/su 4 3 13 19 -2 1 14 17 Damage change (? Ultra Change) Forces stand Forces stand Reset Reset - - - - - - -
Target Combo 3 (TC3) Right.gif+Roundhouse.gif > Forward.gif 30 50 40 HL - 4 4 13 20 -3 0 14 17 Damage change (? Ultra Change) Forces stand Forces stand Reset Reset - - - - - - -
Target Combo 4 (TC4) Jab.gif > Strong.gif 30 50 40 HL - 4 2 11 16 1 4 14 17 Damage change (? Ultra Change) Reset Reset - - - - - - -
Target Combo 4 (TC4) Jab.gif > Strong.gif > Forward.gif 30 50 40 HL sp/su 4 3 13 19 -2 1 14 17 Damage change (? Ultra Change) Forces stand Forces stand Reset Reset - - - - - - -
Target Combo 5 (TC5) Strong.gif or Right.gif+Forward.gif > Forward.gif 30 50 40 HL - 4 3 13 19 -2 1 14 17 Damage change (? Ultra Change) Forces stand Forces stand Reset Reset - - - - - - -
Target Combo 5 (TC5) Strong.gif or Right.gif+Forward.gif > Forward.gif > Fierce.gif 40 50 60 HL su 4 3 17 23 -2 3 18 23 Damage change (? Ultra Change) Reset Reset - - - - - - -
Target Combo 6 (TC6) Down.gif+Short.gif > Down.gif+Strong.gif 30 50 40 HL - 4 2 16 21 -4 1 14 19 Damage change (? Ultra Change) Reset Reset - - - - - - -
Target Combo 6 (TC6) Down.gif+Short.gif > Down.gif+Strong.gif > Down.gif+Fierce.gif 40*47 50*50 50*70 HL - 4 1*3 16 23 -1 4 18 23 Damage change (? Ultra Change) Forces stand Forces stand Reset Reset - - - - - - -
Target Combo 7 (TC7) Forward.gif > Roundhouse.gif 40 50 60 HL - 4 3 16 22 1 3 20 22 Damage change (? Ultra Change) Reset Reset - - - - - - -
Target Combo 7 (TC7) Forward.gif > Roundhouse.gif > Fierce.gif 20*20 50*50 50*70 HL su 4 1*3 16 23 -1 4 18 23 Damage change (? Ultra Change) Reset Reset - - - - - - -
Target Combo 8 (TC8) Short.gif > Forward.gif 30 50 40 HL - 4 3 13 19 -2 4 14 20 Damage change (? Ultra Change) Forces stand Forces stand Reset Reset - - - - - - -
Target Combo 8 (TC8) Short.gif > Forward.gif > Strong.gif 30 50 40 HL - 4 2 12 17 1 3 15 17 Damage change (? Ultra Change) Reset Reset - - - - - - -
Target Combo 8 (TC8) Short.gif > Forward.gif > Strong.gif > Fierce.gif 20*20 50*50 50*90 HL su 4 1*3 16 23 -1 4 18 23 Damage change (? Ultra Change) Reset Reset - - - - - - -
Victory Rose Victory Rose 1 0 0 HL su 24 55 - 60 (?Ultra Change) - 13 Strike hitbox Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 40 50 20 H - 4 5 - 8 - - Reset Reset - - - - - - -
Neutral Jump MP Neutral Jump Strong.gif 70 100 40 H - 5 5 - 9 - - Reset Reset - - - - - - -
Neutral Jump HP Angled Jump Fierce.gif 120 200 60 H - 6 4 - 9 - - Reset Reset - - - - - - -
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 4 10 - 13 - - Reset Reset - - - - - - -
Neutral Jump MK Neutral Jump Forward.gif 60 100 40 H - 5 8 - 12 - - Reset Reset - - - - - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 90 200 60 H - 11 5 - 15 - - Soft Knockdown Soft Knockdown - - - - - - -
Angled Jump LP Angled Jump Jab.gif 40 50 20 H - 4 8 - 11 - - Reset Reset - - - - - - -
Angled Jump MP Angled Jump Strong.gif 70 100 40 H - 5 5 - 9 - - Reset Reset - - - - - - -
Angled Jump HP Angled Jump Fierce.gif 120 200 60 H - 6 4 - 9 - - Reset Reset - - - - - - -
Angled Jump LK Angled Jump Short.gif 40 50 20 H - 4 16 - 19 - - Reset Reset - - - - - - -
Angled Jump MK Angled Jump Forward.gif 60 100 40 H - 5 12 - 16 - - Reset Reset - - - - - - -
Angled Jump HK Angled Jump Roundhouse.gif 110 200 60 H - 9 10 - 18 - - Soft Knockdown Soft Knockdown - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 -20 -20 Crumple Soft Knockdown Soft Knockdown - - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 65 -15 - Crumple Crumple Free Juggle Free Juggle - - - - - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 101 - - X Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Kidney Crusher Forward Throw 140 160 40 0.92 - 3 2 20 24 - - X Hard Knockdown - - - - - - - - - -
Dynamite Throw Back Throw 140 100 40 0.92 - 3 2 20 24 - - X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jet Upper Jet Upper Jab.gif 120[80] 150[100] 30/40 HL su 5 7 17+9 37 -12 - 1~7f unthrowable, 7f~ airborne, [] refers to active frames 3~7 - - - - 1~7f 7f~ -
Jet Upper Strong.gif 140[100] 170[100] 30/40 HL su 5 14 17+12 47 -22 - 1~7f unthrowable, 7f~ airborne, [] refers to active frames 3~14 - - - - 1~7f 7f~ -
Jet Upper Fierce.gif 100*60[70] 150*50 30/20x2 HL su 3 2*18 18+12 68 -33 - 1~6f unthrowable, 6f~ airborne, 2nd hit pursuit property, [] refers to 2nd hit active frames 2~18 - - - - 1~6f 6f~ 2nd Hit JP: ?
EX Jet Upper Jet Upper EX.gif 100*80 150*50 -250/0 HL su 4 2*18 20+12 71 -29 - 1~5f Invincible, 6f~ airborne, 2nd hit pursuit property - All: 1~5f - - - 6f~ 2nd Hit JP: ?
Machine Gun Blow Machinegun Blow Jab.gif 20x2*50 25x2*50 10/10x3 HL - 9 2(5)2(10)4 21 52 -2 2 Forces stand Forces stand Soft Knockdown Soft Knockdown - - - - - - JP: ?
Machinegun Blow Strong.gif 20x3*60 25x3*75 15/10x4 HL - 16 2(5)2(5)2(10)4 21 66 -4 1 Forces stand Forces stand Soft Knockdown Soft Knockdown - - - - - - JP: ?
Machinegun Blow Fierce.gif 20x5*30 25x5*75 20/10x6 HL - 18 2(5)2(5)2(5)2(5)2(6)4 22 79 -5 0 Forces stand Forces stand Soft Knockdown Soft Knockdown - - - - - - JP: ?
EX Machine Gun Blow Machinegun Blow EX.gif 15x6*30 20x6*30 #DIV/0! HL - 18 2(5)2(5)2(5)2(5)2(6)4(7)4 20 88 -8 - 1st-6th hit forces stand, pursuit property, loses to natural Armor Breakers 1st-6th Hit: Forces stand, 7th Hit: Soft Knockdown 1st-6th Hit: Forces stand, 7th Hit: Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - JP: ?
Cross Counter Cross Counter Jab.gif Damage Absorbed + 60 100 30-Oct - - 3 69 21 92 - - 1st-6th hit forces stand, pursuit property, loses to natural Armor Breakers - - - - - - -
Cross Counter Strong.gif Damage Absorbed + 60 100 30-Oct - - 3 49 21 72 - - 1st-6th hit forces stand, pursuit property, loses to natural Armor Breakers - - - - - - -
Cross Counter Fierce.gif Damage Absorbed + 60 100 30-Oct - - 3 29 21 52 - - 1st-6th hit forces stand, pursuit property, loses to natural Armor Breakers - - - - - - -
EX Cross Counter Cross Counter EX.gif Damage Absorbed + 50*50*50 50*100x2 #DIV/0! - - 3 29 21 52 - - 1st-6th hit forces stand, pursuit property, loses to natural Armor Breakers - - - - - - -
LK Swing Blow Short Swing Blow Short.gif 120 200 20/30 HL su 18 3 20 40 -2 2 Soft Knockdown Soft Knockdown Soft Knockdown - - - - 1~20f - -
Short Swing Blow Forward.gif 140 200 20/30 HL su 21 3 22 45 -4 2 Soft Knockdown Soft Knockdown Soft Knockdown - - - - 1~23f - -
Short Swing Blow Roundhouse.gif 160 200 20/30 HL su 24 3 22 48 -4 2 Soft Knockdown Soft Knockdown Soft Knockdown - - - - 1~26f - -
EX LK Swing Blow Short Swing Blow EX.gif 50x3 50x2*100 -25 HL su 20 2(6)3(12)2 29 73 -2 - 1~23f unthrowable, 1st & 2nd hit forces stand 1st Hit: Forces stand, 2nd Hit: Forces stand, 3rd Hit: Hard Knockdown (? Ultra Change) 1st Hit: Forces stand, 2nd Hit: Forces stand, 3rd Hit: Hard Knockdown (? Ultra Change) 1st-2nd Hit: Soft Knockdown, 3rd Hit: Hard Knockdown (? Ultra Change) 1st-2nd Hit: Soft Knockdown, 3rd Hit: Hard Knockdown (? Ultra Change) - - - - 1~21f - -
Duck Duck Short.gif - - 10/- - su - - Total 20 20 - - 14f can cancel into followup - - - - - - - All: 1~13f - - -
Duck Forward.gif - - 10/- - su - - Total 21 21 - - 15f can cancel into followup - - - - - - - All: 1~14f - - -
Duck Roundhouse.gif - - 10/- - su - - Total 25 25 - - 18f can cancel into followup - - - - - - - All: 1~17f - - -
EX Duck Duck EX.gif - - #DIV/0! - su - - Total 17 17 - - 4f can cancel into followup - - - - - - - All: 1~15f - - -
Ducking Straight Ducking Straight 100 200 May-40 HL su 5 3 23 30 -5 2 X Soft Knockdown Soft Knockdown - - - - - - JP: ?
Ducking Upper Ducking Upper 60*60 150*50 5/30*20 HL su 3 1*2 25 30 -6 2 Forces stand Forces stand Soft Knockdown Soft Knockdown - - Upper body: 1~5f Upper body: 1~5f - - JP: ?
Thunder Bolt Thunder Bolt Jab.gif 40*60 100*100 20/20x2 HL - 38 5 41 83 -22 - Charge 55f Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - All: 1~9f - - 10~42f -
Thunder Bolt Strong.gif 50*70 100*100 20/20x2 HL - 38 5 41 83 -22 - Charge 55f Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - All: 1~9f - - 10~42f -
Thunder Bolt Fierce.gif 60*80 100*100 20/20x2 HL - 38 5 41 83 -22 - Charge 55f Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - All: 1~9f strike - - 10~42f -
EX Thunder Bolt Thunder Bolt EX.gif 20x4*90 30x4*100 #DIV/0! HL - 34 9 41 83 -21 - Tracks opponent, charge 55f Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9f - - - 10~42f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Rocket Upper Super Combo 50*30*40*30*40*15x10*50 0 #DIV/0! HL - 1+2 3*5(22)3*9(39)3*3*{2*1}x5 21+17 140 -35 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9f - - - 4~25f, 33~67f, 84f~ JP: ?
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Rolling Thunder Ultra Combo 1 45x5*15x6*185 0 0/0 HL - 0+8 3(8)3(10)3(8)3(10)3(12)1*3 35 109 -17 - 7th Hit: Hard Knockdown 7th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9f - 10f - - JP: ?
Corkscrew Blow Ultra Combo 2 54x6[440] 0 0/0 HL - 0+8 24 48 79 -27 - If 1st Hit connects on ground, goes into animation, [] refers to animation X 1st Hit: Hard Knockdown 1st Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9f - - - - JP: ?
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: