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| == Frame Data (Condensed) == | | == Frame Data (At A Glance) == |
| {{USFIVMoveListCollapseHeader| }} | | {{USFIVFrameDataGlanceTableHeader}} |
| {| class="wikitable" cellspacing="0" width="900px" style="border: 1px solid #999; background: #F2F2F2;"
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| {{USFIVFrameDataGlanceHeader}} | | {{USFIVFrameDataGlanceHeader}} |
| {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|2|7|3|2|7|11|2|12|15|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}} | | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|2|7|3|2|7|11|2|12|15|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}} |
Yun
Yun is the twin brother of Yang, and was taught kung-fu by Gen at the consent of their uncle, Lee. Of the twins, Yun is the older - outgoing, cocky, and a troublemaker. When he heard Chun-Li, an acquaintance of the twins, was entering the tournament, he decided to follow her, with Yang tagging along to keep him in line.
In a nutshell
Of the twins, Yun is more geared to staying in the opponent's face and constantly attacking them. Even after the nerfs brought in 2012, Yun still has a devastating mixup game with his Dive Kicks, Flip Grabs, and hard-hitting high-low combos, as well as his Palms, which can be either feinted or used to build meter in addition for attacking. In Third Strike, Yun was infamous for his Genei Jin, a Super Art that changed his moves to allow for deadly juggles and resets. While no longer dependent on it as in Third Strike, the Genei Jin is still quite deadly here. Yun's main weaknesses are his stamina and defense, his stamina being the third lowest in the game and his wakeup options being limited to unsafe Dragon Kicks. Even with these setbacks, skilled Yun players can often end matches roughly a minute after they start.
Ultra SFIV Changes
Frame Data (At A Glance)
Moves
Standing Close Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
Close lp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Standing Far Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
lp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Crouching Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
d + lp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
(in air) lp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + mp
|
|
(No uses/strategies)
|
Name
|
Nickname
|
Command
|
Notes
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
(in air) lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
(in air) mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
(in air) hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Unique Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
f + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
f + hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
(in air) df + k
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
(in air) lp --- f + hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mp --- d + hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hk --- hk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp --- hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp --- hp --- b + hp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
lp --- lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
lp --- lk --- mp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Focus Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
mp + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp + mk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Throws
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
f or n + lp + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
b + lp + lk
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Special Moves
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcf + p ex armorbreak
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Tetsuzanko
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcb + lp
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcb + mp or hp ex armorbreak
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
dp + k ex
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hcb + k ex
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Super Combo
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcf qcf + p
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Ultra Combos
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcf qcf + 3p
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcf qcf + 3k
|
|
(No uses/strategies)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
The Basics
Combos
Strategy
Matchups
Frame Data
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
7
|
3
|
11
|
2
|
2
|
7
|
12
|
15
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Close
|
60
|
100
|
40
|
HL
|
sp/su
|
4
|
4
|
10
|
4
|
17
|
4
|
4
|
10
|
16
|
18
|
2
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Close
|
70*50
|
80*120
|
30*30
|
HL
|
sp/su*-
|
6
|
1*3
|
20
|
6
|
29
|
3
|
4
|
20
|
18
|
23
|
-5
|
0
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Close
|
30
|
50
|
20
|
HL
|
sp/su
|
4
|
3
|
7
|
4
|
13
|
3
|
3
|
7
|
12
|
14
|
2
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MK
|
Close
|
60
|
80
|
40
|
HL
|
Jump
|
7
|
4
|
15
|
7
|
25
|
4
|
4
|
15
|
14
|
-
|
-5
|
-
|
|
|
|
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Close HK
|
Close
|
110
|
200
|
60
|
HL
|
-
|
12
|
4
|
21
|
12
|
36
|
4
|
4
|
21
|
18
|
-
|
-7
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Far LP
|
Far
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
2
|
6
|
4
|
11
|
2
|
2
|
6
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Far
|
60
|
80
|
40
|
HL
|
sp/su
|
5
|
5
|
14
|
5
|
23
|
5
|
5
|
14
|
14
|
17
|
-5
|
-2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Far
|
120
|
200
|
60
|
HL
|
-
|
9
|
3
|
20
|
9
|
31
|
3
|
3
|
20
|
18
|
22
|
-5
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Far
|
30
|
50
|
20
|
HL
|
sp/su
|
4
|
3
|
7
|
4
|
13
|
3
|
3
|
7
|
12
|
14
|
2
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Far
|
70
|
100
|
40
|
HL
|
-
|
6
|
3
|
13
|
6
|
21
|
3
|
3
|
13
|
14
|
17
|
-2
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Far
|
110
|
200
|
60
|
HL
|
-
|
12
|
4
|
16
|
12
|
31
|
4
|
4
|
16
|
16
|
-
|
-4
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
8
|
3
|
12
|
2
|
2
|
8
|
12
|
14
|
2
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
60
|
100
|
40
|
HL
|
sp/su
|
5
|
4
|
6
|
5
|
14
|
4
|
4
|
6
|
12
|
16
|
2
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
50*60
|
100*80
|
30*30
|
HL
|
-
|
6
|
2(4)4
|
17
|
6
|
32
|
4
|
10
|
17
|
18
|
22
|
-3
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
20
|
50
|
20
|
L
|
ch/sp/su
|
4
|
2
|
8
|
4
|
13
|
2
|
2
|
8
|
11
|
14
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
60
|
100
|
40
|
L
|
sp/su
|
5
|
3
|
14
|
5
|
21
|
3
|
3
|
14
|
14
|
17
|
-3
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
65
|
100
|
60
|
L
|
-
|
10
|
4
|
23
|
10
|
36
|
4
|
4
|
23
|
15
|
-
|
-12
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Senpukyaku
|
Overhead
|
70
|
100
|
40
|
H
|
-
|
20
|
4
|
13
|
20
|
36
|
4
|
4
|
13
|
16
|
19
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
Feet: 6~23f
|
Dakai
|
+
|
110
|
200
|
60
|
HL
|
-
|
14
|
6
|
20
|
14
|
39
|
6
|
6
|
20
|
18
|
#VALUE!
|
-8
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Target Combo 2
|
(TC2) + > +
|
30*40
|
50*100
|
30*30
|
HL
|
su
|
5
|
2(4)4
|
18
|
5
|
32
|
4
|
10
|
18
|
18
|
22
|
-4
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 3
|
(TC3) + >
|
55
|
100
|
40
|
HL
|
su
|
7
|
4
|
24
|
7
|
34
|
4
|
4
|
24
|
19
|
-
|
-9
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Target Combo 4
|
(TC4) >
|
35
|
50
|
30
|
HL
|
-
|
9
|
3
|
20
|
9
|
31
|
3
|
3
|
20
|
17
|
24
|
-6
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 4
|
(TC4) > > +
|
60
|
62
|
30
|
HL
|
su
|
13
|
5
|
24
|
13
|
41
|
5
|
5
|
24
|
21
|
-
|
-8
|
-
|
|
X
|
X
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Target Combo 5
|
(TC5) far >
|
20
|
50
|
20
|
HL
|
-
|
4
|
2
|
8
|
4
|
13
|
2
|
2
|
8
|
11
|
14
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 5
|
(TC5) far > >
|
40
|
80
|
40
|
HL
|
sp/su
|
5
|
5
|
14
|
5
|
23
|
5
|
5
|
14
|
17
|
18
|
-2
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Jump LP
|
Jump
|
35
|
50
|
20
|
H
|
-
|
3
|
13
|
-
|
3
|
15
|
13
|
13
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
4
|
8
|
-
|
4
|
11
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
80
|
100
|
40
|
H
|
-
|
4
|
6
|
-
|
4
|
9
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
110
|
200
|
60
|
H
|
-
|
5
|
5
|
-
|
5
|
9
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
110
|
200
|
60
|
H
|
-
|
6
|
4
|
-
|
6
|
9
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Jump LK
|
Jump
|
40
|
50
|
20
|
H
|
-
|
4
|
10
|
-
|
4
|
13
|
10
|
10
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Jump MK
|
Jump
|
70
|
100
|
40
|
H
|
-
|
7
|
4
|
-
|
7
|
10
|
8
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Jump HK
|
Jump
|
100
|
200
|
60
|
H
|
-
|
5
|
4
|
-
|
5
|
8
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Raigekishu
|
Dive Kick
|
60
|
100
|
20
|
HL
|
-
|
7
|
until ground
|
After landing 6
|
7
|
-
|
until ground
|
until ground
|
6
|
|
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
|
Dive Kick
|
60
|
100
|
20
|
HL
|
-
|
8
|
until ground
|
After landing 6
|
8
|
-
|
until ground
|
until ground
|
6
|
|
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
|
Dive Kick
|
60
|
100
|
20
|
HL
|
-
|
7
|
until ground
|
After landing 6
|
7
|
-
|
until ground
|
until ground
|
6
|
|
|
|
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 1
|
(TC5) Air > +
|
90
|
150
|
60
|
H
|
-
|
3
|
5
|
-
|
3
|
7
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
21
|
57
|
2
|
2
|
35
|
|
|
-21
|
-21
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
29
|
65
|
2
|
2
|
35
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
140
|
200
|
60
|
-
|
-
|
65
|
2
|
34
|
65
|
100
|
2
|
2
|
34
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Palm Strikes
|
Forward Throw
|
110
|
150
|
40
|
0.9
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Monkey Flip
|
Back Throw
|
130
|
110
|
40
|
0.9
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Zesshou Hohou
|
Lunge Punch
|
90
|
150
|
30/30
|
HL
|
su
|
9
|
7
|
10+12
|
9
|
37
|
|
7
|
22
|
|
|
-9
|
-
|
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Feet: 9~19f
|
|
Lunge Punch
|
110
|
150
|
30/30
|
HL
|
su
|
14
|
9
|
6+11
|
14
|
39
|
|
9
|
17
|
|
|
-7
|
-
|
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Feet: 14~22f
|
|
Lunge Punch
|
130
|
150
|
30/30
|
HL
|
su
|
17
|
11
|
8+6
|
17
|
41
|
|
11
|
14
|
|
|
-9
|
-
|
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Feet: 17~30f
|
EX Zesshou Hohou
|
Lunge Punch
|
80*60
|
100*100
|
-250/0
|
HL
|
su*-
|
17
|
3*6
|
4+11
|
17
|
40
|
|
9
|
15
|
|
|
1
|
-
|
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Feet: 17~25f
|
Tetsuzanko
|
Shoulder Check
|
100
|
200
|
30/60
|
HL
|
su
|
16
|
6
|
14
|
16
|
35
|
|
6
|
14
|
|
|
-3
|
2
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Shoulder Check
|
125
|
200
|
30/60
|
HL
|
su
|
21
|
5
|
18
|
21
|
43
|
|
5
|
18
|
|
|
-6
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Shoulder Check
|
100
|
200
|
30/60
|
HL
|
su
|
25
|
4
|
22
|
25
|
50
|
|
4
|
22
|
|
|
-7
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Tetsuzanko
|
Shoulder Check
|
90*40
|
150*100
|
-250/0
|
HL
|
su*-
|
13
|
1(1)4
|
20
|
13
|
38
|
|
6
|
20
|
|
|
-6
|
-
|
|
|
|
|
2nd Hit: Soft Knockdown
|
2nd Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Kobokushi (Fake)
|
Palm Strike (fake)
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 25
|
0
|
25
|
|
0
|
25
|
|
|
-
|
-
|
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Kobokushi
|
Palm Strike
|
140
|
250
|
20/60
|
HL
|
su
|
23
|
10
|
13
|
23
|
45
|
|
10
|
13
|
|
|
1
|
-
|
|
X
|
X
|
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
EX Kobokushi
|
Palm Strike
|
160
|
300
|
-250/0
|
HL
|
su
|
23
|
13
|
21
|
23
|
56
|
|
13
|
21
|
|
|
-13
|
-
|
|
X
|
X
|
|
Wall Bounce, Free Juggle
|
Wall Bounce, Free Juggle
|
Wall Bounce, Free Juggle
|
Wall Bounce, Free Juggle
|
-
|
-
|
Lower body: 1~20f
|
Nishokyaku
|
Up Kicks
|
70*50
|
100*50
|
30/20*20
|
HL
|
-
|
5
|
2(6)4
|
14+11
|
5
|
41
|
|
12
|
25
|
|
|
-16
|
-
|
Cannot hit crouching opponents
|
|
|
|
|
|
|
|
-
|
-
|
All: 1~5f
|
|
Up Kicks
|
70*40
|
100*50
|
30/30*20
|
HL
|
-
|
6
|
2(6)4
|
18+14
|
6
|
49
|
|
12
|
32
|
|
|
-23
|
-
|
Cannot hit crouching opponents
|
|
|
|
|
|
|
|
-
|
-
|
Lower body: 1~7f
|
|
Up Kicks
|
70*70
|
100*100
|
30/30*30
|
HL
|
-
|
8
|
2(6)4
|
24+14
|
8
|
57
|
|
12
|
38
|
|
|
-29
|
-
|
|
|
|
|
|
|
|
|
-
|
-
|
All: 1~7f
|
EX Nishokyaku
|
Up Kicks
|
60*40
|
100*100
|
#DIV/0!
|
HL
|
-
|
4
|
2(6)4
|
18+17
|
4
|
50
|
|
12
|
35
|
|
|
-26
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
All: 1~5f
|
Zenpou Tenshin
|
Command Throw
|
0
|
0
|
20/30
|
1.1
|
-
|
10
|
2
|
45
|
10
|
56
|
|
2
|
45
|
|
|
-
|
7
|
|
|
|
X
|
Forces stand
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Zenpou Tenshin
|
Command Throw
|
0
|
0
|
#DIV/0!
|
1.3
|
-
|
8
|
2
|
45
|
8
|
54
|
|
2
|
45
|
|
|
-
|
7
|
|
|
|
X
|
Forces stand
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Genei Jin
|
Super Combo
|
-
|
-
|
#DIV/0!
|
-
|
-
|
1+0
|
370
|
Total 8
|
1
|
378
|
|
370
|
8
|
|
|
-
|
-
|
Move properties change, certain moves dash/backdash/jump cancellable, lasts 370 frames
|
|
|
|
|
|
All Moves gain Soft Knockdown property
|
All Moves gain Soft Knockdown property
|
-
|
All: 1~3f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Yoho
|
Ultra Combo 1
|
105*45x2*135[375]
|
0
|
0/0
|
HL
|
-
|
0+9
|
3(14)3(20)4(34)3
|
39
|
9
|
128
|
|
81
|
39
|
|
|
-21
|
-
|
1st hit goes into animation, [] refers to animation, last 5 frames of animation recovery is special move cancellable
|
X
|
|
|
Free Juggle
|
Free Juggle
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~11f
|
-
|
Sourai Rengeki
|
Ultra Combo 2
|
60*45x3*255
|
0
|
0/0
|
HL
|
-
|
0+10
|
3(6)3(7)3(10)3(9)1
|
46
|
10
|
100
|
|
45
|
46
|
|
|
-26
|
-
|
5th hit goes into animation
|
|
|
|
5th Hit: Hard Knockdown
|
5th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~12f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Notes:
|