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== Moves == | == Moves == | ||
Line 111: | Line 109: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Stand LP|Stand Jab|Stand lp| | {{USFIVMoveListRow| | ||
Stand LP|Stand Jab|Stand lp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Stand MP|Stand Strong|Stand mp| | {{USFIVMoveListRow| | ||
Stand MP|Stand Strong|Stand mp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Stand HP|Stand Fierce|Stand hp| | {{USFIVMoveListRow| | ||
Stand HP|Stand Fierce|Stand hp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Stand LK|Stand Short|Stand lk| | {{USFIVMoveListRow| | ||
Stand LK|Stand Short|Stand lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Stand MK|Stand Forward|Stand mk| | {{USFIVMoveListRow| | ||
Stand MK|Stand Forward|Stand mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Stand HK|Stand Roundhouse|Stand hk| | {{USFIVMoveListRow| | ||
Stand HK|Stand Roundhouse|Stand hk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 135: | Line 139: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Toward LP|Toward Jab|Toward lp| | {{USFIVMoveListRow| | ||
Toward LP|Toward Jab|Toward lp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Toward MP|Toward Strong|Toward mp| | {{USFIVMoveListRow| | ||
Toward MP|Toward Strong|Toward mp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Toward HP|Toward Fierce|Toward hp| | {{USFIVMoveListRow| | ||
Toward HP|Toward Fierce|Toward hp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Toward LK|Toward Short|Toward lk| | {{USFIVMoveListRow| | ||
Toward LK|Toward Short|Toward lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Toward MK|Toward Forward|Toward mk| | {{USFIVMoveListRow| | ||
Toward MK|Toward Forward|Toward mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Toward HK|Toward Roundhouse|Toward hk| | {{USFIVMoveListRow| | ||
Toward HK|Toward Roundhouse|Toward hk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 159: | Line 169: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Crouch LP|Crouch Jab|d + lp| | {{USFIVMoveListRow| | ||
Crouch LP|Crouch Jab|d + lp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Crouch MP|Crouch Strong|d + mp| | {{USFIVMoveListRow| | ||
Crouch MP|Crouch Strong|d + mp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Crouch HP|Crouch Fierce|d + hp| | {{USFIVMoveListRow| | ||
Crouch HP|Crouch Fierce|d + hp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Crouch LK|Crouch Short|d + lk| | {{USFIVMoveListRow| | ||
Crouch LK|Crouch Short|d + lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Crouch MK|Crouch Forward|d + mk| | {{USFIVMoveListRow| | ||
Crouch MK|Crouch Forward|d + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Crouch HK|Crouch Roundhouse|d + hk| | {{USFIVMoveListRow| | ||
Crouch HK|Crouch Roundhouse|d + hk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 183: | Line 199: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Neutral Jump LP|Neutral Jump Jab|u + lp| | {{USFIVMoveListRow| | ||
Neutral Jump LP|Neutral Jump Jab|u + lp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Neutral Jump MP|Neutral Jump Strong|u + mp| | {{USFIVMoveListRow| | ||
Neutral Jump MP|Neutral Jump Strong|u + mp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Neutral Jump HP|Neutral Jump Fierce|u + hp| | {{USFIVMoveListRow| | ||
Neutral Jump HP|Neutral Jump Fierce|u + hp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Neutral Jump LK|Neutral Jump Short|u + lk| | {{USFIVMoveListRow| | ||
Neutral Jump LK|Neutral Jump Short|u + lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Neutral Jump MK|Neutral Jump Forward|u + mk| | {{USFIVMoveListRow| | ||
Neutral Jump MK|Neutral Jump Forward|u + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk| | {{USFIVMoveListRow| | ||
Neutral Jump HK|Neutral Jump Roundhouse|u + hk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 207: | Line 229: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp| | {{USFIVMoveListRow| | ||
Angled Jump LP|Angled Jump Jab|ub / uf + lp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp| | {{USFIVMoveListRow| | ||
Angled Jump MP|Angled Jump Strong|ub / uf + mp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp| | {{USFIVMoveListRow| | ||
Angled Jump HP|Angled Jump Fierce|ub / uf + hp|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Angled Jump LK|Angled Jump Short|ub / uf + lk| | {{USFIVMoveListRow| | ||
Angled Jump LK|Angled Jump Short|ub / uf + lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk| | {{USFIVMoveListRow| | ||
Angled Jump MK|Angled Jump Forward|ub / uf + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk| | {{USFIVMoveListRow| | ||
Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Unique Attacks === | |||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Yamase|Triple Punch|f + hp|First hit can whiff and still be chained | {{USFIVMoveListRow| | ||
Yamase|Triple Punch|f + hp|First hit can whiff and still be chained| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Target Combo 1|Target Combo 1|lk --- mk|First hit can whiff and still be chained | {{USFIVMoveListRow| | ||
Target Combo 1|Target Combo 1|lk --- mk|First hit can whiff and still be chained| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Target Combo 2|Target Combo 2|f + mk --- hk|First hit can whiff and still be chained | {{USFIVMoveListRow| | ||
Target Combo 2|Target Combo 2|f + mk --- hk|First hit can whiff and still be chained| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Focus Attacks === | |||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk| | {{USFIVMoveListRow| | ||
Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk| | {{USFIVMoveListRow| | ||
Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk| | {{USFIVMoveListRow| | ||
Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 261: | Line 295: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Head Butt|Forward Throw|f or n + lp + lk| | {{USFIVMoveListRow| | ||
Head Butt|Forward Throw|f or n + lp + lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Triple Threat|Back Throw|b + lp + lk| | {{USFIVMoveListRow| | ||
Triple Threat|Back Throw|b + lp + lk|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Special Moves === | |||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Fukiage|Uppercut|dp + p ex| | {{USFIVMoveListRow| | ||
Fukiage|Uppercut|dp + p ex|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Hayate| |qcf + p ex ( ex version armorbreak )|Hold p to delay attack and increase damage; Press k during delay to cancel; Ex.png version cannot be delayed or canceled | {{USFIVMoveListRow| | ||
Hayate| |qcf + p ex ( ex version armorbreak )|Hold p to delay attack and increase damage; Press k during delay to cancel; Ex.png version cannot be delayed or canceled| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Hayate Cancel|Hayate Cancel|k| | {{USFIVMoveListRow| | ||
Hayate Cancel|Hayate Cancel|k|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Oroshi|Overhead Chop|qcb + p ex armorbreak| | {{USFIVMoveListRow| | ||
Oroshi|Overhead Chop|qcb + p ex armorbreak|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Karakusa|Command Grab|hcb + k ex| | {{USFIVMoveListRow| | ||
Karakusa|Command Grab|hcb + k ex|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Tsurugi|Axe Kick|(in air) qcb + k ex| | {{USFIVMoveListRow| | ||
Tsurugi|Axe Kick|(in air) qcb + k ex|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Super Combo === | |||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Tanden Renki|Super|qcf qcf + p|Boosts strength temporarily | {{USFIVMoveListRow| | ||
Tanden Renki|Super|qcf qcf + p|Boosts strength temporarily| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Ultra Combos === | |||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Seichusan Godanzuki|Ultra I|qcf qcf + 3p| | {{USFIVMoveListRow| | ||
Seichusan Godanzuki|Ultra I|qcf qcf + 3p|| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Abare Tosanami|Ultra II|qcf qcf + 3k|Hold different k buttons before reaching wall to select attack angle | {{USFIVMoveListRow| | ||
Abare Tosanami|Ultra II|qcf qcf + 3k|Hold different k buttons before reaching wall to select attack angle| | |||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} |
Revision as of 16:45, 2 June 2014

Makoto
Growing up respecting and loving her father's Rindoukan karate dojo, Makoto did everything she could to emulate her father. However, upon his passing, no one was left to continue the school (her brother had no interest in the school) and it eventually closed down. Figuring she was the only hope to rebuild the respected school, she literally used her own hands to bring the school back to life with her carpentry skills and has now entered the Street Fighting circuit to see if she can garner potential students after seeing her success in battles, thus continuing to spread her father's teachings.
In a nutshell
Makoto is a character who seems like she has the proper mix-ups built into her moves, but Makoto is not straight-forward at all. Learning to win with Makoto takes a ton of creativity and unpredictability, and although it appears her main goals are to land her Karakusa, oftentimes she has to make you respect all her other moves first before the Karakusa can even be a threat. Her awkward Dash and extremely slow walk speed can make for a very difficult character to learn, making it very hard to control your distances from the opponent. She's definitely a very awkward character to play, but when your mix-ups and mind games are working, she also can end up being one of the most fun and satisfying characters to play.
Ultra SFIV Changes
TBW
Frame Data (Condensed)
Template:USFIVMoveListCollapseHeader
Template:USFIVMoveListCollapseFooter
Moves
Standing Normals
Name | Nickname | Command | Notes | |
File:No image.png | Stand lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Stand mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Stand hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Stand lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Stand mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Stand hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Standing Toward Normals
Name | Nickname | Command | Notes | |
File:No image.png | Toward lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Toward mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Toward hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Toward lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Toward mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | Toward hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png | d + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | d + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Neutral Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | u + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | u + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Angled Jump Attacks
Name | Nickname | Command | Notes | |
File:No image.png | ub / uf + lp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hp |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | ub / uf + hk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png | f + hp | First hit can whiff and still be chained |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | lk --- mk | First hit can whiff and still be chained |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | f + mk --- hk | First hit can whiff and still be chained |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | mp + mk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Throws
Name | Nickname | Command | Notes | |
File:No image.png | f or n + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | b + lp + lk |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png | dp + p ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcf + p ex ( ex version armorbreak ) | Hold p to delay attack and increase damage; Press k during delay to cancel; Ex.png version cannot be delayed or canceled |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ | ||||
File:No image.png | k |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcb + p ex armorbreak |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | hcb + k ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | (in air) qcb + k ex |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf + p | Boosts strength temporarily |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png | qcf qcf + 3p |
(No uses/strategies) |
{{{6}}} | |
~~ Uses and Strategies ~~ | ||||
File:No image.png | qcf qcf + 3k | Hold different k buttons before reaching wall to select attack angle |
(No uses/strategies) |
{{{6}}} |
~~ Uses and Strategies ~~ |
The Basics
Combos
Strategy
Matchups
Frame Data