|
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Line 222: |
Line 222: |
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| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Unique Attack|Unique Attack|f + mp| | | {{USFIVMoveListRow|Piece of Mercury|Overhead|df + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Cosmic Heel|Heel Kick|df + hk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Wall Jump|Wall Jump|Wall Jump| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Pick Up Mask|Pickup Mask|d + p p| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 231: |
Line 240: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Focus Attack|Focus Attack|mp + mk| | | {{USFIVMoveListRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 240: |
Line 255: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow||Forward Throw|f or n + lp + lk| | | {{USFIVMoveListRow|Rainbow Suplex|Forward Throw|f or n + lp + lk| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
| {{USFIVMoveListRow||Back Throw|b + lp + lk| | | {{USFIVMoveListRow|Crescent Line|Back Throw|b + lp + lk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Stardust Drop|Stardust Drop|Stardust Drop| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 252: |
Line 270: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Special Move|Special Move|qcf + p ex| | | {{USFIVMoveListRow|Rolling Crystal Flash|Roll|b (charge) f + p ex| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Scarlet Terror|Flip Kick|db (charge) f + k| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Sky High Claw|Sky High Claw|d (charge) u + p ex ( ex version armorbreak )| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Flying Barcelong Attack|Wall Dive|d (charge) u + k ex|Controllable in the air with b or f after coming off wall |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Claw Attack|Claw Attack|p|Perform after Flying Barcelona Attack |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Izuna Drop|Izuna Drop|(near opponent) p|Perform after Flying Barcelona Attack |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Back Slash|Back Flip|3p| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|LK Back Slash|Short Back Flip|3k| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
| {{USFIVMoveListRow|Special Move|Special Move|qcb + k ex armorbreak| | | {{USFIVMoveListRow|Remove Claw|Remove Claw|dp + p| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Remove Mask|Remove Mask|dp + p p| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 264: |
Line 306: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Super|Super|qcf qcf + p armorbreak| | | {{USFIVMoveListRow|Flying Barcelona Special|Super|db (charge) df db u + p|Controllable in the air with b or f after coming off wall |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Claw Attack Special|Super Claw|p|Performing after Flying Barcelona Special |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Rolling Izuna Drop|Super Throw|(near opponent) p|Performing after Flying Barcelona Special |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 273: |
Line 321: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Ultra I|Ultra I|qcf qcf + 3p armorbreak| | | {{USFIVMoveListRow|Bloody High Claw|Ultra I|db (charge) df db u + 3p| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
| {{USFIVMoveListRow|Ultra II|Ultra II|qcf qcf + 3k|Hold 3k to delay; Cancel during delay with p | | {{USFIVMoveListRow|||| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|||| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Splendid Claw|Ultra II|db (charge) f b f + 3k| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 289: |
Line 343: |
|
| |
|
| ==Matchups== | | ==Matchups== |
|
| |
|
| |
|
| |
|
|
| |
|
Vega
As Shadaloo's #1 assassin, Vega relishes in taking out Shadaloo's enemies one by one with his signature claws. Equally ruthless as he is vain, Vega obsesses over things that he considers beautiful. His passion for beauty, particularly his own, causes him only to desire to kill those he deems ugly all the more. There is almost no one that he does not consider hideous in appearance, and thanks to his effectiveness at what he does best, M. Bison trusts no one more than Vega to accomplish the most difficult assignments.
In a nutshell
Speed and range. These two assets are a deadly combination, and both are exactly what Vega is. Vega specializes in playing patiently while using his mobility and excellent pokes to scare and enrage the opponent into making fatal mistakes, then punishing them for their insolence. His assortment of high-flying, off-the-wall moves can confuse even the most skilled players. Vega's main weakness is that he must not get knocked down, for he has almost no defensive options on wakeup. In addition, when he gets hit or blocks in succession, his claw and mask can fall off, meaning that he could eventually lose his range or take more damage without the respective accessory (fortunately the removal of his mask also increases his own damage output). To work around this, one must find a balance between jumping around the stage and playing footsies in order to use Vega most effectively.
Ultra SFIV Changes
Frame Data (Condensed)
Moves
Normal Moves
Standing Close Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
Close lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Standing Far Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Crouching Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
d + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Neutral Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
u + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Angled Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
ub / uf + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Unique Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
df + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
df + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Wall Jump
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + p p
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Focus Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
mp + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Throws
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
f or n + lp + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
b + lp + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Stardust Drop
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Special Moves
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
b (charge) f + p ex
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
db (charge) f + k
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d (charge) u + p ex ( ex version armorbreak )
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d (charge) u + k ex
|
Controllable in the air with b or f after coming off wall
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
p
|
Perform after Flying Barcelona Attack
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
(near opponent) p
|
Perform after Flying Barcelona Attack
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
3p
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
3k
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
dp + p
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
dp + p p
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Super Combo
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
db (charge) df db u + p
|
Controllable in the air with b or f after coming off wall
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
p
|
Performing after Flying Barcelona Special
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
(near opponent) p
|
Performing after Flying Barcelona Special
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Ultra Combos
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
db (charge) df db u + 3p
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
db (charge) f b f + 3k
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
The Basics
Combos
Strategy
Matchups
Frame Data
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
30[20]
|
50
|
20
|
HL
|
sp/su
|
4
|
2
|
10
|
4
|
15
|
2
|
2
|
10
|
11
|
14
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Close
|
70[60]
|
100
|
40
|
HL
|
sp/su
|
7
|
2
|
13
|
7
|
21
|
2
|
2
|
13
|
14
|
17
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Close
|
50[40]x2
|
50*50
|
60*20
|
HL
|
sp/su*-
|
9
|
3(7)3
|
14
|
9
|
35
|
3
|
13
|
14
|
18
|
22
|
1
|
5
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Close
|
30
|
50
|
20
|
HL
|
-
|
4
|
2
|
10
|
4
|
15
|
2
|
2
|
10
|
11
|
14
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MK
|
Close
|
70
|
100
|
40
|
HL
|
sp/su
|
5
|
2
|
10
|
5
|
16
|
2
|
2
|
10
|
14
|
17
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HK
|
Close
|
40*70
|
125*75
|
60*20
|
HL
|
su
|
4
|
2*2
|
23
|
4
|
30
|
2
|
4
|
23
|
18
|
23
|
-7
|
-2
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LP
|
Far
|
30[20]
|
50
|
20
|
HL
|
sp/su
|
4
|
2
|
10
|
4
|
15
|
2
|
2
|
10
|
11
|
14
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Far
|
90[80]
|
100
|
40
|
HL
|
su
|
7
|
2
|
14
|
7
|
22
|
2
|
2
|
14
|
14
|
17
|
-2
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Far
|
120[110]
|
200
|
60
|
HL
|
-
|
8
|
3
|
23
|
8
|
33
|
3
|
3
|
23
|
18
|
22
|
-8
|
-4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Far
|
40
|
50
|
20
|
HL
|
-
|
5
|
2
|
7
|
5
|
13
|
2
|
2
|
7
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Far
|
70
|
100
|
40
|
HL
|
-
|
8
|
2
|
15
|
8
|
24
|
2
|
2
|
15
|
14
|
17
|
-3
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Far
|
40*70
|
125*75
|
60*20
|
HL
|
su*-
|
4
|
2*2
|
23
|
4
|
30
|
2
|
4
|
23
|
18
|
23
|
-7
|
-2
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
30[20]
|
50
|
20
|
HL
|
sp/su
|
4
|
2
|
8
|
4
|
13
|
2
|
2
|
8
|
11
|
14
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
60[50]
|
100
|
40
|
HL
|
sp/su
|
4
|
2
|
16
|
4
|
21
|
2
|
2
|
16
|
14
|
17
|
-4
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
110[100]
|
200
|
60
|
HL
|
-
|
5
|
4
|
27
|
5
|
35
|
2
|
4
|
27
|
18
|
23
|
-11
|
-6
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
20
|
50
|
20
|
L
|
sp/su
|
4
|
2
|
9
|
4
|
14
|
2
|
2
|
9
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
70
|
100
|
40
|
L
|
sp/su
|
6
|
3
|
9
|
6
|
17
|
3
|
3
|
9
|
14
|
17
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
110
|
200
|
60
|
L
|
-
|
8
|
13
|
17
|
8
|
37
|
13
|
13
|
17
|
18
|
-
|
-12
|
-
|
|
|
|
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
-
|
-
|
-
|
Piece of Mercury
|
Overhead
|
60
|
100
|
40
|
H
|
-
|
20
|
3
|
13
|
20
|
35
|
3
|
3
|
13
|
12
|
16
|
-4
|
0
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Cosmic Heel
|
Cosmic Heel
|
80
|
100
|
60
|
HL
|
-
|
14
|
5
|
10 + After landing 4
|
14
|
32
|
5
|
5
|
14
|
16
|
-
|
-3
|
-
|
|
|
|
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
-
|
-
|
Feet: 18~24f
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50[40]
|
50
|
20
|
H
|
-
|
6
|
5
|
-
|
6
|
10
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
80[70]
|
100
|
40
|
H
|
-
|
5
|
3
|
-
|
5
|
7
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
100[90]
|
200
|
60
|
H
|
-
|
6
|
2
|
-
|
6
|
7
|
2
|
2
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
6
|
9
|
-
|
6
|
14
|
9
|
9
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
6
|
7
|
-
|
6
|
12
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
4
|
5
|
-
|
4
|
8
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
50[40]
|
50
|
20
|
H
|
-
|
5
|
5
|
-
|
5
|
9
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
80[70]
|
100
|
40
|
H
|
-
|
5
|
5
|
-
|
5
|
9
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
100[90]
|
200
|
60
|
H
|
-
|
5
|
4
|
-
|
5
|
8
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
6
|
7
|
-
|
6
|
12
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
70
|
100
|
40
|
H
|
-
|
6
|
6
|
-
|
6
|
11
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
6
|
-
|
6
|
11
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Wall Jump
|
Wall Jump
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
#VALUE!
|
-
|
-
|
-
|
|
|
-
|
-
|
From wall 6f~ can perform actions
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Pick Up Mask
|
Pick Up Mask
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
-
|
-
|
|
|
|
|
|
|
|
|
|
|
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60[50]
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
21
|
57
|
2
|
2
|
35
|
|
|
-21
|
-21
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80[70]
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
29
|
65
|
2
|
2
|
35
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
140[130]
|
200
|
60
|
-
|
-
|
65
|
2
|
35
|
65
|
101
|
2
|
2
|
35
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Rainbow Suplex
|
Forward Throw
|
120
|
120
|
40
|
1.07
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Crescent Line
|
Back Throw
|
120
|
120
|
40
|
1.07
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Stardust Drop
|
Stardust Drop
|
150
|
130
|
40
|
1.2
|
-
|
3
|
2
|
-
|
3
|
#VALUE!
|
|
2
|
-
|
|
|
-
|
-
|
|
|
|
X
|
-
|
-
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Rolling Crystal Flash
|
Rolling Crystal Flash
|
20*90[80]
|
20*100
|
20/10*30
|
HL
|
su
|
9
|
9(7)4
|
22
|
9
|
50
|
|
20
|
22
|
|
|
-2
|
2
|
Charge 50f
|
|
|
|
|
|
|
|
-
|
-
|
-
|
|
Rolling Crystal Flash
|
20x3*90[80]
|
20x3*100
|
20/10x3*30
|
HL
|
su
|
16
|
9(5)8(5)8(6)4
|
22
|
16
|
82
|
|
45
|
22
|
|
|
-2
|
2
|
Charge 50f
|
|
|
|
|
|
|
|
-
|
-
|
-
|
|
Rolling Crystal Flash
|
20x4*90[80]
|
20x4*100
|
20/10x4*30
|
HL
|
su
|
20
|
9(5)8(5)9(5)8(6)4
|
22
|
20
|
100
|
|
59
|
22
|
|
|
-2
|
2
|
Charge 50f
|
|
|
|
|
|
|
|
-
|
-
|
-
|
EX Rolling Crystal Flash
|
Rolling Crystal Flash
|
20x4*90[80]
|
20x4*100
|
-250/0
|
HL
|
su
|
20
|
9(5)8(5)9(5)8(6)4
|
20
|
20
|
98
|
|
59
|
20
|
|
|
0
|
4
|
Charge 50f
|
|
|
|
|
|
|
|
-
|
-
|
-
|
Scarlet Terror
|
Scarlet Terror
|
100
|
150
|
30/30
|
HL
|
-
|
7
|
10
|
15 + After landing 8
|
7
|
39
|
|
10
|
23
|
|
|
-12
|
-
|
Charge 42f
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Scarlet Terror
|
80*60
|
100*100
|
30/20*20
|
HL
|
-
|
7
|
5*5
|
14 + After landing 9
|
7
|
39
|
|
10
|
23
|
|
|
-12
|
-
|
Block advantage based on 1st hit, charge 42f
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Scarlet Terror
|
100*60
|
100*100
|
30/20*20
|
HL
|
-
|
4
|
8*5
|
14 + After landing 9
|
4
|
39
|
|
13
|
23
|
|
|
-15
|
-
|
Block advantage based on 1st hit, charge 42f
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Scarlet Terror
|
Scarlet Terror
|
110*70
|
150*100
|
-250/0
|
HL
|
-
|
4
|
8*5
|
14 + After landing 9
|
4
|
39
|
|
13
|
23
|
|
|
-15
|
-
|
Block advantage based on 1st hit, charge 42f
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Sky High Claw
|
Sky High Claw
|
110[100]
|
200
|
30/40
|
HL
|
-
|
From Wall 15
|
Until edge of screen
|
After landing 17
|
From Wall 15
|
-
|
|
Until edge of screen
|
After landing 17
|
|
|
-20
|
-
|
2f until end of active frames can pass through opponent, fastest startup 24f, charge 42f
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Sky High Claw
|
EX Sky High Claw
|
60[50]x2
|
100
|
-250/0
|
HL
|
-
|
From Wall 10
|
Until edge of screen
|
After landing 17
|
From Wall 10
|
-
|
|
Until edge of screen
|
After landing 17
|
|
|
-18
|
-
|
2f until end of active frames can pass through opponent, fastest startup 18f, charge 42f
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Flying Barcelong Attack
|
Wall Dive
|
-
|
-
|
20/-
|
-
|
-
|
-
|
-
|
After landing 31
|
0
|
-
|
|
0
|
After landing 31
|
|
|
-
|
-
|
Fastest time to wall 10f, from wall can direct left or right, from wall 18f~ can cancel into followup, charge 42f
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Claw Attack
|
Claw Attack
|
90[80]
|
100
|
0/40
|
H
|
-
|
3
|
11
|
After landing 31
|
3
|
-
|
|
11
|
After landing 31
|
|
|
-
|
-
|
Fastest startup 20f, damage is 70[60]/80[70]/90[80] depending on LK/MK/HK version of FBA
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Flying Barcelong Attack
|
Wall Dive
|
30
|
50
|
-250/-
|
HL
|
-
|
9
|
Until edge of screen
|
After landing 31
|
9
|
-
|
|
Until edge of screen
|
After landing 31
|
|
|
-
|
-
|
Fastest time to wall 10f, from wall can direct left or right, from wall 18f~ can cancel into followup, charge 42f
|
|
|
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
EX Claw Attack
|
Claw Attack
|
50*90[40*80]
|
50*100
|
0/0
|
H
|
-
|
2
|
1(1)11
|
After landing 31
|
2
|
-
|
|
13
|
After landing 31
|
|
|
-
|
-
|
Fastest startup 19f
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Izuna Drop
|
Izuna Drop
|
150
|
150
|
80
|
0.77*H
|
-
|
2
|
1(1)11
|
After landing 31
|
2
|
-
|
|
13
|
After landing 31
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
EX Izuna Drop
|
Izuna Drop
|
150
|
150
|
0
|
0.77*H
|
-
|
2
|
1(1)11
|
After landing 31
|
2
|
-
|
|
13
|
After landing 31
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
Back Slash
|
Back Flip
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 65
|
0
|
65
|
-
|
0
|
65
|
|
|
-
|
-
|
Can pass through opponent, can pick up mask or claw until 31f
|
|
|
|
-
|
-
|
-
|
-
|
-
|
All: 1~57f
|
-
|
LK Back Slash
|
Short Back Flip
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 42
|
0
|
42
|
-
|
0
|
42
|
|
|
-
|
-
|
Can pass through opponent
|
|
|
|
-
|
-
|
-
|
-
|
-
|
All: 1~32f
|
-
|
Remove Claw
|
Remove Claw
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 40
|
0
|
40
|
|
0
|
40
|
|
|
-
|
-
|
Claw removed on 19f, reduces damage of Vega's attacks
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Remove Mask
|
Remove Mask
|
-
|
-
|
-250/-
|
-
|
-
|
-
|
-
|
Total 40
|
0
|
40
|
|
0
|
40
|
|
|
-
|
-
|
Mask removed on 19f, increases damage taken by 10%, increases damage done by 10%
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Flying Barcelona Special
|
Flying Barcelona Special
|
100
|
-
|
#DIV/0!
|
-
|
-
|
-
|
-
|
After landing 31
|
-
|
-
|
|
-
|
After landing 31
|
|
|
-
|
-
|
Fastest time to wall 10f, after reaching wall flash starts on 12f, invincible during flash (1f), charge 42f
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Claw Attack Special
|
Claw Attack Special
|
60[50]x3*100[90]
|
0
|
0/0
|
H
|
-
|
2
|
11(2)10
|
After landing 31
|
2
|
-
|
|
33
|
After landing 31
|
|
|
-
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Rolling Izuna Drop
|
Rolling Izuna Drop
|
100*100*100
|
0
|
0/0
|
0.91*H
|
-
|
2
|
11(2)10
|
After landing 31
|
2
|
-
|
|
33
|
After landing 31
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Bloody High Claw
|
Ultra Combo 1 (1st Hit)
|
30
|
0
|
0/0
|
HL
|
-
|
8
|
Until edge of screen
|
-
|
8
|
-
|
|
Until edge of screen
|
-
|
|
|
-
|
-
|
Can pass through opponents, charge 42f
|
|
|
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
|
Ultra Combo 1 (2nd Hit backwards)
|
450[375]
|
0
|
0/0
|
HL
|
-
|
After flash 1
|
7
|
31
|
After flash 1
|
-
|
|
7
|
31
|
|
|
-
|
-
|
After reaching wall flash starts on 8f, hard knockdown
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: From flash to end of active frames
|
-
|
|
Ultra Combo 1 (2nd Hit forwards)
|
450[375]
|
0
|
0/0
|
HL
|
-
|
After flash 1
|
9
|
20 + After landing 31
|
After flash 1
|
-
|
|
9
|
20 + After landing 31
|
|
|
-
|
-
|
After reaching wall flash starts on 8f, hard knockdown
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: From flash to end of active frames
|
-
|
Splendid Claw
|
Ultra Combo 2
|
150*300[285]
|
0
|
0/0
|
L
|
-
|
0+7
|
15
|
39
|
7
|
60
|
|
15
|
39
|
|
|
-36
|
-
|
Charge 42f
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~14f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Notes: