Ultra Street Fighter IV/Yun: Difference between revisions

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=== Neutral Jump Attacks ===
=== Jump Attacks ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Neutral Jump LP|Neutral Jump Jab|u + lp|
{{USFIVMoveListRow|Jump LP|Jump Jab|(in air) lp|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Neutral Jump MP|Neutral Jump Strong|u + mp|
{{USFIVMoveListRow|Neutral Jump MP|Neutral Jump Strong|u + mp|
|(No strategies yet)
|(No strategies yet)
}}
{{USFIVMoveListRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp|
|(No strategies yet)
{{USFIVMoveListHeader}}
}}
}}
{{USFIVMoveListRow|Neutral Jump HP|Neutral Jump Fierce|u + hp|
{{USFIVMoveListRow|Neutral Jump HP|Neutral Jump Fierce|u + hp|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Neutral Jump LK|Neutral Jump Short|u + lk|
{{USFIVMoveListRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Jump LK|Jump Short|(in air) lk|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Neutral Jump MK|Neutral Jump Forward|u + mk|
{{USFIVMoveListRow|Jump MK|Jump Forward|(in air) mk|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk|
{{USFIVMoveListRow|Jump HK|Jump Roundhouse|(in air) hk|
|(No strategies yet)
|(No strategies yet)
}}
}}
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=== Angled Jump Attacks ===
==== Unique Attacks ====


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp|
{{USFIVMoveListRow|Senpukyaku|Overhead|f + mk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Dakai|Step Palm|f + hp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Raigekishu|Dive Kick|(in air) df + k|
|(No strategies yet)
}}
{{USFIVMoveListRow|Target Combo 1|Target Combo 1|(in air) lp --- f + hp|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp|
{{USFIVMoveListRow|Target Combo 2|Target Combo 2|d + mp --- d + hp|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp|
{{USFIVMoveListRow|Target Combo 3|Target Combo 3|d + hk --- hk|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Angled Jump LK|Angled Jump Short|ub / uf + lk|
{{USFIVMoveListRow|Target Combo 4|Target Combo 4|mp --- hp|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk|
{{USFIVMoveListRow|Target Combo 4|Target Combo 4|mp --- hp --- b + hp|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk|
{{USFIVMoveListRow|Target Combo 5|Target Combo 5|lp --- lk|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListFooter}}
{{USFIVMoveListRow|Target Combo 5|Target Combo 5|lp --- lk --- mp|
 
 
==== Unique Attacks ====
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Unique Attack|Unique Attack|f + mp|
|(No strategies yet)
|(No strategies yet)
}}
}}
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{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Focus Attack|Focus Attack|mp + mk|
{{USFIVMoveListRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk|
|(No strategies yet)
|(No strategies yet)
}}
}}
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{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow||Forward Throw|f or n + lp + lk|
{{USFIVMoveListRow|Palm Strikes|Forward Throw|f or n + lp + lk|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow||Back Throw|b + lp + lk|
{{USFIVMoveListRow|Monkey Flip|Back Throw|b + lp + lk|
|(No strategies yet)
|(No strategies yet)
}}
}}
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{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Special Move|Special Move|qcf + p ex|
{{USFIVMoveListRow|Zesshou Hohou|Lunge Punch|qcf + p ex armorbreak|
|(No strategies yet)
}}
{{USFIVMoveListRow|Tetsuzanko|Shoulder Check|Tetsuzanko|
|(No strategies yet)
}}
{{USFIVMoveListRow|Kobokushi (Fake)|Palm Strike (fake)|qcb + lp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Kobokushi|Palm Strike|qcb + mp or hp ex armorbreak|
|(No strategies yet)
}}
{{USFIVMoveListRow|Nishokyaku|Up Kicks|dp + k ex|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Special Move|Special Move|qcb + k ex armorbreak|
{{USFIVMoveListRow|Zenpou Tenshin|Command Throw|hcb + k ex|
|(No strategies yet)
|(No strategies yet)
}}
}}
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{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Super|Super|qcf qcf + p armorbreak|
{{USFIVMoveListRow|Genei Jin|Super|qcf qcf + p|
|(No strategies yet)
|(No strategies yet)
}}
}}
Line 269: Line 297:


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Ultra I|Ultra I|qcf qcf + 3p armorbreak|
{{USFIVMoveListRow|Yoho|Ultra I|qcf qcf + 3p|
|(No strategies yet)
|(No strategies yet)
}}
}}
{{USFIVMoveListRow|Ultra II|Ultra II|qcf qcf + 3k|Hold 3k to delay; Cancel during delay with p
{{USFIVMoveListRow|Sourai Rengeki|Ultra II|qcf qcf + 3k|
|(No strategies yet)
|(No strategies yet)
}}
}}
Line 281: Line 309:


==Combos==
==Combos==
1. Crouching LK x2, Standing LP, Standing MP, Lunge Punch - Max Damage 157
2. Crouching MP x2, Standing MP, Dragon Kick (Nishou Kyaku) - Max Damage 258
3. Crouching LP or LK x2, Standing LP, Standing MP, Dragon Kick - Max Damage 195
4. Crouching LK, Crouching LP, Standing LP, Standing MP, Dragon Kick - Max Damage 175
5. Crouching LP, Standing LP x2, Dragon Kick - Max Damage 164
6. Command Grab, Crouching MP, Standing MP, Dragon Kick - Damage 222
7. Standing LP, Standing LK, Standing MP, EX Lunge Punch, LP Lunge Punch - Damage 242
8. Dive Kick (Raigekishuu), Crouching LK, Standing LP, Crouching MP, Standing MP, Lunge Punch (or Upkicks) - Max Damage 238
9. Dive Kick, Crouching LK x2, Standing LP x2, Standing MP, Shoulder (Tetsuzan Kou) - Damage 187
10. Dive Kick, Crouching LK x2, Standing LP, Standing MP, Dragon Kick - Max Damage 210
11. Dive Kick, Crouching LP, Crouching LK, Standing LP, Standing MP, Lunge Punch - Max Damage 205
12. Dive Kick, Crouching MP x2, Standing MP, Dragon Kick - Max Damage 287
13. Dive Kick, Crouching LK x3, Standing LK, LP Dash Punch - Damage 173
14. Dive Kick, Crouching MP x2, Crouching MK, Dash Punch - Max Damage 276
'''Ultra 1 Combos'''
1. EX Lunge Punch, Ultra 1 - Damage 440
2. Ultra 1, EX Shoulder (or EX Lunge) - Max Damage 487
3. Corner - HP Shoulder, Ultra 1 - Damage 440
4. Dive Kick, Crouching MP, Standing MP, EX Lunge, Ultra 1, EX Shoulder (or EX Lunge) - Damage 486
'''Genei Jin Combos'''
Starter: Target Combo 5, LP Shoulder xx Super -->
1. HK, LP Lunge, f.MK x3, standing MP, f.MK, HP Palm, LP Lunge, MP, f.MK x2, f.HP, LP Lunge, cr.MK xx Jump Cancel Dive Kick Reset
<br>


==Strategy==
==Strategy==


== Matchups ==
==Matchups==
 
* <u>'''Vs. Abel'''</u>
 
TBW
 
 
* <u>'''Vs. Adon'''</u>
 
TBW
 
 
* <u>'''Vs. Akuma'''</u>
 
TBW
 
 
* <u>'''Vs. Balrog'''</u>
 
TBW
 
 
* <u>'''Vs. Blanka'''</u>
 
TBW
 
 
* <u>'''Vs. C. Viper'''</u>
 
TBW
 
 
* <u>'''Vs. Cammy'''</u>
 
TBW
 
 
* <u>'''Vs. Chun Li'''</u>
 
TBW
 
 
* <u>'''Vs. Cody'''</u>
 
TBW
 
 
* <u>'''Vs. Dan'''</u>
 
TBW
 
 
* <u>'''Vs. Dee Jay'''</u>
 
TBW
 
 
* <u>'''Vs. Dhalsim'''</u>
 
TBW
 
 
* <u>'''Vs. Dudley'''</u>
 
TBW
 
 
* <u>'''Vs. E. Honda'''</u>
 
TBW
 
 
* <u>'''Vs. Elena'''</u>
 
TBW
 
 
* <u>'''Vs. El Fuerte'''</u>
 
TBW
 
 
* <u>'''Vs. Evil Ryu'''</u>
 
TBW
 
 
* <u>'''Vs. Fei Long'''</u>
 
TBW
 
 
* <u>'''Vs. Gen'''</u>
 
TBW
 
 
* <u>'''Vs. Gouken'''</u>
 
TBW
 
 
* <u>'''Vs. Guile'''</u>
 
TBW
 
 
* <u>'''Vs. Guy'''</u>
 
TBW
 
 
* <u>'''Vs. Hakan'''</u>
 
TBW
 
 
* <u>'''Vs. Hugo'''</u>
 
TBW
 
 
* <u>'''Vs. Ibuki'''</u>
 
TBW
 
 
* <u>'''Vs. Juri'''</u>
 
TBW
 
 
* <u>'''Vs. Ken'''</u>
 
TBW
 
 
* <u>'''Vs. Makoto'''</u>
 
TBW
 
 
* <u>'''Vs. M. Bison'''</u>
 
TBW
 
 
* <u>'''Vs. Oni'''</u>
 
TBW
 
 
* <u>'''Vs. Poison'''</u>
 
TBW
 
 
* <u>'''Vs. Rolento'''</u>
 
TBW
 
 
* <u>'''Vs. Rose'''</u>
 
TBW
 
 
* <u>'''Vs. Rufus'''</u>
 
TBW
 
 
* <u>'''Vs. Ryu'''</u>
 
TBW
 
 
* <u>'''Vs. Sagat'''</u>
 
TBW
 
 
* <u>'''Vs. Sakura'''</u>
 
TBW
 
 
* <u>'''Vs. Seth'''</u>
 
TBW
 
 
* <u>'''Vs. T. Hawk'''</u>
 
TBW
 
 
* <u>'''Vs. Vega'''</u>
 
TBW
 
 
* <u>'''Vs. Yang'''</u>
 
TBW
 
 
* <u>'''Vs. Yun'''</u>
 
TBW
 
 
* <u>'''Vs. Zangief'''</u>
 
TBW





Revision as of 02:01, 2 June 2014

Ultra Street Fighter IVUSFIV-Header.png

Yun

SSFIV-Yun Face.jpg

Yun is the twin brother of Yang, and was taught kung-fu by Gen at the consent of their uncle, Lee. Of the twins, Yun is the older - outgoing, cocky, and a troublemaker. When he heard Chun-Li, an acquaintance of the twins, was entering the tournament, he decided to follow her, with Yang tagging along to keep him in line.


In a nutshell

Of the twins, Yun is more geared to staying in the opponent's face and constantly attacking them. Even after the nerfs brought in 2012, Yun still has a devastating mixup game with his Dive Kicks, Flip Grabs, and hard-hitting high-low combos, as well as his Palms, which can be either feinted or used to build meter in addition for attacking. In Third Strike, Yun was infamous for his Genei Jin, a Super Art that changed his moves to allow for deadly juggles and resets. While no longer dependent on it as in Third Strike, the Genei Jin is still quite deadly here. Yun's main weaknesses are his stamina and defense, his stamina being the third lowest in the game and his wakeup options being limited to unsafe Dragon Kicks. Even with these setbacks, skilled Yun players can often end matches roughly a minute after they start.


Ultra SFIV Changes

TBW


Frame Data (Condensed)

Template:USFIVMoveListCollapseHeader

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 20 50 20 HL ch/sp/su 3 2 7 11 2
Close MP Close Strong.gif 60 100 40 HL sp/su 4 4 10 17 4
Close HP Close Fierce.gif 70*50 80*120 30*30 HL sp/su*- 6 1*3 20 29 3
Close LK Close Short.gif 30 50 20 HL sp/su 4 3 7 13 3
Close MK Close Forward.gif 60 80 40 HL Jump 7 4 15 25 4
Close HK Close Roundhouse.gif 110 200 60 HL - 12 4 21 36 4
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 4 2 6 11 2
Far MP Far Strong.gif 60 80 40 HL sp/su 5 5 14 23 5
Far HP Far Fierce.gif 120 200 60 HL - 9 3 20 31 3
Far LK Far Short.gif 30 50 20 HL sp/su 4 3 7 13 3
Far MK Far Forward.gif 70 100 40 HL - 6 3 13 21 3
Far HK Far Roundhouse.gif 110 200 60 HL - 12 4 16 31 4
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 3 2 8 12 2
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 5 4 6 14 4
Crouch HP Crouch Fierce.gif 50*60 100*80 30*30 HL - 6 2(4)4 17 32 4
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 4 2 8 13 2
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 5 3 14 21 3
Crouch HK Crouch Roundhouse.gif 65 100 60 L - 10 4 23 36 4
Senpukyaku Overhead 70 100 40 H - 20 4 13 36 4
Dakai Right.gif+Fierce.gif 110 200 60 HL - 14 6 20 39 6
Target Combo 2 (TC2) Down.gif+Strong.gif > Down.gif+Fierce.gif 30*40 50*100 30*30 HL su 5 2(4)4 18 32 4
Target Combo 3 (TC3) Down.gif+Roundhouse.gif > Roundhouse.gif 55 100 40 HL su 7 4 24 34 4
Target Combo 4 (TC4) Strong.gif > Fierce.gif 35 50 30 HL - 9 3 20 31 3
Target Combo 4 (TC4) Strong.gif > Fierce.gif > Left.gif+Fierce.gif 60 62 30 HL su 13 5 24 41 5
Target Combo 5 (TC5) far Jab.gif > Short.gif 20 50 20 HL - 4 2 8 13 2
Target Combo 5 (TC5) far Jab.gif > Short.gif > Strong.gif 40 80 40 HL sp/su 5 5 14 23 5
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Jump LP Jump Jab.gif 35 50 20 H - 3 13 - 15 13
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 4 8 - 11 8
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 4 6 - 9 6
Neutral Jump HP Neutral Jump Fierce.gif 110 200 60 H - 5 5 - 9 5
Angled Jump HP Angled Jump Fierce.gif 110 200 60 H - 6 4 - 9 4
Jump LK Jump Short.gif 40 50 20 H - 4 10 - 13 10
Jump MK Jump Forward.gif 70 100 40 H - 7 4 - 10 8
Jump HK Jump Roundhouse.gif 100 200 60 H - 5 4 - 8 4
Raigekishu Dive Kick Short.gif 60 100 20 HL - 7 until ground After landing 6 - until ground
Dive Kick Forward.gif 60 100 20 HL - 8 until ground After landing 6 - until ground
Dive Kick Roundhouse.gif 60 100 20 HL - 7 until ground After landing 6 - until ground
Target Combo 1 (TC5) Air Jab.gif > Right.gif+Fierce.gif 90 150 60 H - 3 5 - 7 5
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 2
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 65 2
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 34 100 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Palm Strikes Forward Throw 110 150 40 0.9 - 3 2 20 24
Monkey Flip Back Throw 130 110 40 0.9 - 3 2 20 24
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Zesshou Hohou Lunge Punch Jab.gif 90 150 30/30 HL su 9 7 10+12 37
Lunge Punch Strong.gif 110 150 30/30 HL su 14 9 6+11 39
Lunge Punch Fierce.gif 130 150 30/30 HL su 17 11 8+6 41
EX Zesshou Hohou Lunge Punch EX.gif 80*60 100*100 -250/0 HL su*- 17 3*6 4+11 40
Tetsuzanko Shoulder Check Jab.gif 100 200 30/60 HL su 16 6 14 35
Shoulder Check Strong.gif 125 200 30/60 HL su 21 5 18 43
Shoulder Check Fierce.gif 100 200 30/60 HL su 25 4 22 50
EX Tetsuzanko Shoulder Check EX.gif 90*40 150*100 -250/0 HL su*- 13 1(1)4 20 38
Kobokushi (Fake) Palm Strike (fake) - - - - - - - Total 25 25
Kobokushi Palm Strike 140 250 20/60 HL su 23 10 13 45
EX Kobokushi Palm Strike EX.gif 160 300 -250/0 HL su 23 13 21 56
Nishokyaku Up Kicks Short.gif 70*50 100*50 30/20*20 HL - 5 2(6)4 14+11 41
Up Kicks Forward.gif 70*40 100*50 30/30*20 HL - 6 2(6)4 18+14 49
Up Kicks Roundhouse.gif 70*70 100*100 30/30*30 HL - 8 2(6)4 24+14 57
EX Nishokyaku Up Kicks EX.gif 60*40 100*100 #DIV/0! HL - 4 2(6)4 18+17 50
Zenpou Tenshin Command Throw 0 0 20/30 1.1 - 10 2 45 56
EX Zenpou Tenshin Command Throw EX.gif 0 0 #DIV/0! 1.3 - 8 2 45 54
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Genei Jin Super Combo - - #DIV/0! - - 1+0 370 Total 8 378
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Yoho Ultra Combo 1 105*45x2*135[375] 0 0/0 HL - 0+9 3(14)3(20)4(34)3 39 128
Sourai Rengeki Ultra Combo 2 60*45x3*255 0 0/0 HL - 0+10 3(6)3(7)3(10)3(9)1 46 100
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Template:USFIVMoveListCollapseFooter


Moves

Normal Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png Close lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Standing Far Normals

  Name Nickname Command Notes
File:No image.png lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Crouching Normals

  Name Nickname Command Notes
File:No image.png d + lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Jump Attacks

  Name Nickname Command Notes
File:No image.png (in air) lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mp (No strategies yet)
  Name Nickname Command Notes {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Unique Attacks

  Name Nickname Command Notes
File:No image.png f + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png f + hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) df + k (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png (in air) lp --- f + hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mp --- d + hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hk --- hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp --- hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp --- hp --- b + hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png lp --- lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png lp --- lk --- mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Focus Attacks

  Name Nickname Command Notes
File:No image.png mp + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Throws

  Name Nickname Command Notes
File:No image.png f or n + lp + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png b + lp + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Special Moves

  Name Nickname Command Notes
File:No image.png qcf + p ex armorbreak (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Tetsuzanko (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcb + lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcb + mp or hp ex armorbreak (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png dp + k ex (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hcb + k ex (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Super Combo

  Name Nickname Command Notes
File:No image.png qcf qcf + p (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Ultra Combos

  Name Nickname Command Notes
File:No image.png qcf qcf + 3p (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcf qcf + 3k (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 20 50 20 HL ch/sp/su 3 2 7 3 11 2 2 7 12 15 3 6 Reset Reset - - -
Close MP Close Strong.gif 60 100 40 HL sp/su 4 4 10 4 17 4 4 10 16 18 2 4 Reset Reset - - -
Close HP Close Fierce.gif 70*50 80*120 30*30 HL sp/su*- 6 1*3 20 6 29 3 4 20 18 23 -5 0 Forces stand Forces stand Reset Reset - - -
Close LK Close Short.gif 30 50 20 HL sp/su 4 3 7 4 13 3 3 7 12 14 2 4 Reset Reset - - -
Close MK Close Forward.gif 60 80 40 HL Jump 7 4 15 7 25 4 4 15 14 - -5 - Free Juggle Free Juggle Free Juggle Free Juggle - - -
Close HK Close Roundhouse.gif 110 200 60 HL - 12 4 21 12 36 4 4 21 18 - -7 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 4 2 6 4 11 2 2 6 11 14 3 6 Reset Reset - - -
Far MP Far Strong.gif 60 80 40 HL sp/su 5 5 14 5 23 5 5 14 14 17 -5 -2 Reset Reset - - -
Far HP Far Fierce.gif 120 200 60 HL - 9 3 20 9 31 3 3 20 18 22 -5 -1 Reset Reset - - -
Far LK Far Short.gif 30 50 20 HL sp/su 4 3 7 4 13 3 3 7 12 14 2 4 Reset Reset - - -
Far MK Far Forward.gif 70 100 40 HL - 6 3 13 6 21 3 3 13 14 17 -2 1 Reset Reset - - -
Far HK Far Roundhouse.gif 110 200 60 HL - 12 4 16 12 31 4 4 16 16 - -4 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 3 2 8 3 12 2 2 8 12 14 2 4 Reset Reset - - -
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 5 4 6 5 14 4 4 6 12 16 2 6 Reset Reset - - -
Crouch HP Crouch Fierce.gif 50*60 100*80 30*30 HL - 6 2(4)4 17 6 32 4 10 17 18 22 -3 1 Reset Reset - - -
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 4 2 8 4 13 2 2 8 11 14 1 4 Reset Reset - - -
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 5 3 14 5 21 3 3 14 14 17 -3 0 Reset Reset - - -
Crouch HK Crouch Roundhouse.gif 65 100 60 L - 10 4 23 10 36 4 4 23 15 - -12 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - -
Senpukyaku Overhead 70 100 40 H - 20 4 13 20 36 4 4 13 16 19 -1 2 Reset Reset - - Feet: 6~23f
Dakai Right.gif+Fierce.gif 110 200 60 HL - 14 6 20 14 39 6 6 20 18 #VALUE! -8 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Target Combo 2 (TC2) Down.gif+Strong.gif > Down.gif+Fierce.gif 30*40 50*100 30*30 HL su 5 2(4)4 18 5 32 4 10 18 18 22 -4 0 Reset Reset - - -
Target Combo 3 (TC3) Down.gif+Roundhouse.gif > Roundhouse.gif 55 100 40 HL su 7 4 24 7 34 4 4 24 19 - -9 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Target Combo 4 (TC4) Strong.gif > Fierce.gif 35 50 30 HL - 9 3 20 9 31 3 3 20 17 24 -6 1 Reset Reset - - -
Target Combo 4 (TC4) Strong.gif > Fierce.gif > Left.gif+Fierce.gif 60 62 30 HL su 13 5 24 13 41 5 5 24 21 - -8 - X X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Target Combo 5 (TC5) far Jab.gif > Short.gif 20 50 20 HL - 4 2 8 4 13 2 2 8 11 14 1 4 Reset Reset - - -
Target Combo 5 (TC5) far Jab.gif > Short.gif > Strong.gif 40 80 40 HL sp/su 5 5 14 5 23 5 5 14 17 18 -2 -1 Reset Reset - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jump LP Jump Jab.gif 35 50 20 H - 3 13 - 3 15 13 13 0 - - Reset Reset - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 4 8 - 4 11 8 8 0 - - Reset Reset - - -
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 4 6 - 4 9 6 6 0 - - Reset Reset - - -
Neutral Jump HP Neutral Jump Fierce.gif 110 200 60 H - 5 5 - 5 9 5 5 0 - - Reset Reset - - -
Angled Jump HP Angled Jump Fierce.gif 110 200 60 H - 6 4 - 6 9 4 4 0 - - Reset Reset - - -
Jump LK Jump Short.gif 40 50 20 H - 4 10 - 4 13 10 10 0 - - Reset Reset - - -
Jump MK Jump Forward.gif 70 100 40 H - 7 4 - 7 10 8 4 0 - - Reset Reset - - -
Jump HK Jump Roundhouse.gif 100 200 60 H - 5 4 - 5 8 4 4 0 - - Reset Reset - - -
Raigekishu Dive Kick Short.gif 60 100 20 HL - 7 until ground After landing 6 7 - until ground until ground 6 Reset Reset - - -
Dive Kick Forward.gif 60 100 20 HL - 8 until ground After landing 6 8 - until ground until ground 6 Reset Reset - - -
Dive Kick Roundhouse.gif 60 100 20 HL - 7 until ground After landing 6 7 - until ground until ground 6 Reset Reset - - -
Target Combo 1 (TC5) Air Jab.gif > Right.gif+Fierce.gif 90 150 60 H - 3 5 - 3 7 5 5 0 - - Reset Reset - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 21 57 2 2 35 -21 -21 Crumple Soft Knockdown Soft Knockdown - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 29 65 2 2 35 -15 - Crumple Crumple Free Juggle Free Juggle - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 34 65 100 2 2 34 - - X Crumple Crumple Free Juggle Free Juggle - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Palm Strikes Forward Throw 110 150 40 0.9 - 3 2 20 3 24 2 20 - - Hard knockdown X Hard Knockdown - - - - - -
Monkey Flip Back Throw 130 110 40 0.9 - 3 2 20 3 24 2 20 - - Hard knockdown X Hard Knockdown - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Zesshou Hohou Lunge Punch Jab.gif 90 150 30/30 HL su 9 7 10+12 9 37 7 22 -9 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Feet: 9~19f
Lunge Punch Strong.gif 110 150 30/30 HL su 14 9 6+11 14 39 9 17 -7 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Feet: 14~22f
Lunge Punch Fierce.gif 130 150 30/30 HL su 17 11 8+6 17 41 11 14 -9 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Feet: 17~30f
EX Zesshou Hohou Lunge Punch EX.gif 80*60 100*100 -250/0 HL su*- 17 3*6 4+11 17 40 9 15 1 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - Feet: 17~25f
Tetsuzanko Shoulder Check Jab.gif 100 200 30/60 HL su 16 6 14 16 35 6 14 -3 2 Soft Knockdown Soft Knockdown - - -
Shoulder Check Strong.gif 125 200 30/60 HL su 21 5 18 21 43 5 18 -6 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Shoulder Check Fierce.gif 100 200 30/60 HL su 25 4 22 25 50 4 22 -7 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
EX Tetsuzanko Shoulder Check EX.gif 90*40 150*100 -250/0 HL su*- 13 1(1)4 20 13 38 6 20 -6 - 2nd Hit: Soft Knockdown 2nd Hit: Soft Knockdown Soft Knockdown Soft Knockdown - - -
Kobokushi (Fake) Palm Strike (fake) - - - - - - - Total 25 0 25 0 25 - - - - - - - - -
Kobokushi Palm Strike 140 250 20/60 HL su 23 10 13 23 45 10 13 1 - X X Free Juggle Free Juggle Free Juggle Free Juggle - - -
EX Kobokushi Palm Strike EX.gif 160 300 -250/0 HL su 23 13 21 23 56 13 21 -13 - X X Wall Bounce, Free Juggle Wall Bounce, Free Juggle Wall Bounce, Free Juggle Wall Bounce, Free Juggle - - Lower body: 1~20f
Nishokyaku Up Kicks Short.gif 70*50 100*50 30/20*20 HL - 5 2(6)4 14+11 5 41 12 25 -16 - Cannot hit crouching opponents - - All: 1~5f
Up Kicks Forward.gif 70*40 100*50 30/30*20 HL - 6 2(6)4 18+14 6 49 12 32 -23 - Cannot hit crouching opponents - - Lower body: 1~7f
Up Kicks Roundhouse.gif 70*70 100*100 30/30*30 HL - 8 2(6)4 24+14 8 57 12 38 -29 - - - All: 1~7f
EX Nishokyaku Up Kicks EX.gif 60*40 100*100 #DIV/0! HL - 4 2(6)4 18+17 4 50 12 35 -26 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - All: 1~5f
Zenpou Tenshin Command Throw 0 0 20/30 1.1 - 10 2 45 10 56 2 45 - 7 X Forces stand - - - - - -
EX Zenpou Tenshin Command Throw EX.gif 0 0 #DIV/0! 1.3 - 8 2 45 8 54 2 45 - 7 X Forces stand - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Genei Jin Super Combo - - #DIV/0! - - 1+0 370 Total 8 1 378 370 8 - - Move properties change, certain moves dash/backdash/jump cancellable, lasts 370 frames All Moves gain Soft Knockdown property All Moves gain Soft Knockdown property - All: 1~3f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Yoho Ultra Combo 1 105*45x2*135[375] 0 0/0 HL - 0+9 3(14)3(20)4(34)3 39 9 128 81 39 -21 - 1st hit goes into animation, [] refers to animation, last 5 frames of animation recovery is special move cancellable X Free Juggle Free Juggle Hard Knockdown Hard Knockdown - All: 1~11f -
Sourai Rengeki Ultra Combo 2 60*45x3*255 0 0/0 HL - 0+10 3(6)3(7)3(10)3(9)1 46 10 100 45 46 -26 - 5th hit goes into animation 5th Hit: Hard Knockdown 5th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~12f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: