|
|
Line 212: |
Line 212: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Unique Attack|Unique Attack|f + mp| | | {{USFIVMoveListRow|Heavy Tiger Elbow|Overhead|f + hp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Low Step Kick|Low Step Kick|f + lk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|High Step Kick|High Step Kick|f + hk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Fake Kick|Fake Kick|mk --- mk| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 221: |
Line 230: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Focus Attack|Focus Attack|mp + mk| | | {{USFIVMoveListRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 230: |
Line 245: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow||Forward Throw|f or n + lp + lk| | | {{USFIVMoveListRow|Tiger Rage|Forward Throw|f or n + lp + lk| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
| {{USFIVMoveListRow||Back Throw|b + lp + lk| | | {{USFIVMoveListRow|Tiger Carry|Back Throw|b + lp + lk| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 242: |
Line 257: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Special Move|Special Move|qcf + p ex| | | {{USFIVMoveListRow|High Tiger Shot|High Tiger|qcf + p ex| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
| {{USFIVMoveListRow|Special Move|Special Move|qcb + k ex armorbreak| | | {{USFIVMoveListRow|Low Tiger Shot|Low Tiger|qcf + k ex| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Tiger Uppercut|Tiger Uppercut|dp + p ex| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Tiger Knee|Tiger Knee|dp + k ex armorbreak| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Angry Charge|Angry Scar|qcb qcb + k|Consumes 1 bar of Super Meter; Powers up next Tiger Uppercut |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 254: |
Line 278: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Super|Super|qcf qcf + p armorbreak| | | {{USFIVMoveListRow|Tiger Genocide|Super|qcf qcf + k| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 263: |
Line 287: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Ultra I|Ultra I|qcf qcf + 3p armorbreak| | | {{USFIVMoveListRow|Tiger Destruction|Ultra I|qcf qcf + 3k| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
| {{USFIVMoveListRow|Ultra II|Ultra II|qcf qcf + 3k|Hold 3k to delay; Cancel during delay with p | | {{USFIVMoveListRow|Tiger Cannon|Ultra II|qcf qcf + 3p| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 278: |
Line 302: |
| ==Strategy== | | ==Strategy== |
|
| |
|
| == Matchups == | | ==Matchups== |
| | |
| * <u>'''Vs. Abel'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Adon'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Akuma'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Balrog'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Blanka'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. C. Viper'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Cammy'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Chun Li'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Cody'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Dan'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Dee Jay'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Dhalsim'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Dudley'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. E. Honda'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Elena'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. El Fuerte'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Evil Ryu'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Fei Long'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Gen'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Gouken'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Guile'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Guy'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Hakan'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Hugo'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Ibuki'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Juri'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Ken'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Makoto'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. M. Bison'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Oni'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Poison'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Rolento'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Rose'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Rufus'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Ryu'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Sagat'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Sakura'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Seth'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. T. Hawk'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Vega'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Yang'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Yun'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Zangief'''</u>
| |
| | |
| TBW
| |
|
| |
|
|
| |
|
Sagat
Sagat held the title of World Champion of the Street Fighter circuit until his defeat at the hands of Ryu. The defeat not only scarred him physically, but mentally as well as Sagat became obsessed with revenge. In fact, his desire to defeat Ryu grew so strong that he joined M. Bison's Shadaloo organization solely on the promise of a rematch with Ryu. However, as Sagat's goals of defeating Ryu continued, he began to question himself and whether the obsession was eating away at his very soul. After seeing what effects the desire for revenge had on Dan Hibiki, Sagat slowly began turning his hatred of Ryu into a form of respect. Has Sagat turned a new leaf?
In a nutshell
Sagat is a zoning character who specializes in confusing his opponents with his unique high/low fireball mixup, then punishing the opponent when they think they have room to breathe. Sagat's high/low Tiger Shots have always been a force to be reckoned with ever since Street Fighter II. They allow him to control the pace of the battle and eliminate many of the opponent's options. Despite being slow, the reach on his normals is incredible, second only to Dhalsim and Seth by extension. In addition, he can also apply offensive pressure with his ambiguous Tiger Knees and a variety of feints. His greatest weakness is against characters who can keep up with the speed of his fireballs, or have good defensive games, or have speedy rushdown offensive games.
Ultra SFIV Changes
Frame Data (Condensed)
Moves
Normal Moves
Standing Close Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
Close lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Standing Far Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Crouching Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
d + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Neutral Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
u + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Angled Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
ub / uf + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Unique Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
f + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
f + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
f + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mk --- mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Focus Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
mp + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Throws
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
f or n + lp + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
b + lp + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Special Moves
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcf + p ex
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcf + k ex
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
dp + p ex
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
dp + k ex armorbreak
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcb qcb + k
|
Consumes 1 bar of Super Meter; Powers up next Tiger Uppercut
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Super Combo
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcf qcf + k
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Ultra Combos
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcf qcf + 3k
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcf qcf + 3p
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
The Basics
Combos
Strategy
Matchups
Frame Data
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
40
|
50
|
20
|
HL
|
sp/su
|
6
|
3
|
4
|
6
|
12
|
3
|
3
|
4
|
11
|
14
|
4
|
7
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Close
|
85
|
100
|
40
|
HL
|
sp/su
|
7
|
4
|
11
|
7
|
21
|
4
|
4
|
11
|
14
|
17
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Close
|
110
|
200
|
60
|
HL
|
-
|
10
|
3
|
15
|
10
|
27
|
3
|
3
|
15
|
18
|
22
|
0
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Close
|
20*30
|
30*20
|
20*20
|
HL
|
sp/su*sp/su
|
4
|
1*3
|
9
|
4
|
16
|
3
|
4
|
9
|
11
|
14
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MK
|
Close
|
60*60
|
50*50
|
40*40
|
HL
|
sp/su*-
|
7
|
2*2
|
12
|
7
|
22
|
2
|
4
|
12
|
14
|
17
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HK
|
Close
|
80*40
|
100*100
|
60*20
|
HL
|
sp/su*-
|
5
|
2*3
|
18
|
5
|
27
|
3
|
5
|
18
|
18
|
22
|
-3
|
1
|
|
|
|
|
1st Hit: Forces stand
|
1st Hit: Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LP
|
Far
|
40
|
50
|
20
|
HL
|
sp/su
|
5
|
3
|
5
|
5
|
12
|
3
|
3
|
5
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Far
|
90
|
100
|
40
|
HL
|
-
|
10
|
4
|
9
|
10
|
22
|
4
|
4
|
9
|
14
|
17
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Far
|
120
|
200
|
60
|
HL
|
-
|
10
|
3
|
15
|
10
|
27
|
3
|
3
|
15
|
18
|
22
|
0
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Far
|
20*30
|
30*20
|
20*20
|
HL
|
sp/su*-
|
5
|
1*3
|
9
|
5
|
17
|
3
|
4
|
9
|
11
|
14
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Far
|
80
|
100
|
40
|
HL
|
-
|
9
|
3
|
11
|
9
|
22
|
3
|
3
|
11
|
14
|
17
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Far
|
80*40
|
100*100
|
60*20
|
HL
|
su*-
|
5
|
2*3
|
18
|
5
|
27
|
3
|
5
|
18
|
18
|
22
|
-3
|
1
|
|
|
|
|
1st Hit: Forces stand
|
1st Hit: Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
30
|
50
|
20
|
HL
|
sp/su
|
3
|
2
|
9
|
3
|
13
|
2
|
2
|
9
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
70
|
100
|
40
|
HL
|
sp/su
|
5
|
3
|
10
|
5
|
17
|
3
|
3
|
10
|
14
|
17
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
110
|
200
|
60
|
HL
|
-
|
8
|
3
|
15
|
8
|
25
|
3
|
3
|
15
|
18
|
22
|
0
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
30
|
50
|
20
|
L
|
sp/su
|
5
|
3
|
5
|
5
|
12
|
3
|
3
|
5
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
65
|
100
|
40
|
L
|
sp/su
|
7
|
3
|
15
|
7
|
24
|
3
|
3
|
15
|
14
|
17
|
-4
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
100
|
100
|
60
|
L
|
-
|
8
|
3
|
21
|
8
|
31
|
3
|
3
|
21
|
18
|
-
|
-6
|
-
|
|
|
|
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
Hard knockdown
|
-
|
-
|
-
|
Heavy Tiger Elbow
|
Overhead
|
100
|
150
|
60
|
H
|
-
|
20
|
5
|
16
|
20
|
40
|
5
|
5
|
16
|
18
|
23
|
-3
|
2
|
Only +1 hit advantage vs. crouching opponents
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Low Step Kick
|
Low Step Kick
|
50
|
50
|
20
|
L
|
sp/su
|
16
|
3
|
16
|
16
|
34
|
3
|
3
|
16
|
18
|
22
|
-1
|
3
|
15~16f cancellable
|
|
|
|
Forces stand
|
Forces stand
|
Reset
|
Reset
|
-
|
-
|
-
|
High Step Kick
|
High Step Kick
|
80
|
200
|
60
|
HL
|
sp/su
|
13
|
3
|
16
|
13
|
31
|
3
|
3
|
16
|
18
|
22
|
-1
|
3
|
1~11f cancellable
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Fake Kick
|
Fake Kick
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 16
|
0
|
16
|
-
|
0
|
16
|
-
|
-
|
-
|
-
|
Activated by pressing HK twice within 3f
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
5
|
12
|
-
|
5
|
16
|
12
|
12
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
90
|
100
|
40
|
H
|
-
|
6
|
4
|
-
|
6
|
9
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
140
|
200
|
60
|
H
|
-
|
7
|
5
|
-
|
7
|
11
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
7
|
7
|
-
|
7
|
13
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
90
|
100
|
40
|
H
|
-
|
5
|
6
|
-
|
5
|
10
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
130
|
200
|
60
|
H
|
-
|
7
|
6
|
-
|
7
|
12
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
7
|
7
|
-
|
7
|
13
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
90
|
100
|
40
|
H
|
-
|
11
|
10
|
-
|
11
|
20
|
10
|
10
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
120
|
200
|
60
|
H
|
-
|
7
|
5
|
-
|
7
|
11
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
50
|
50
|
20
|
H
|
-
|
7
|
6
|
-
|
7
|
12
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
90
|
100
|
40
|
H
|
-
|
7
|
11
|
-
|
7
|
17
|
11
|
11
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
120
|
200
|
60
|
H
|
-
|
7
|
4
|
-
|
7
|
10
|
4
|
4
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
21
|
57
|
2
|
2
|
35
|
|
|
-21
|
-21
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
90
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
29
|
65
|
2
|
2
|
35
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
150
|
200
|
60
|
-
|
-
|
65
|
2
|
35
|
65
|
101
|
2
|
2
|
35
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Tiger Rage
|
Forward Throw
|
140
|
160
|
40
|
0.94
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Tiger Carry
|
Back Throw
|
140
|
120
|
40
|
0.94
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Hard knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
High Tiger Shot
|
High Tiger Shot
|
65
|
100
|
10/20
|
HL
|
su
|
11
|
-
|
Total 42
|
11
|
53
|
|
0
|
42
|
|
|
-2
|
2
|
14~15f cancellable, cannot hit crouching opponents
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX High Tiger Shot
|
High Tiger Shot
|
70*50
|
50*50
|
-250/0
|
HL
|
su
|
11
|
-
|
Total 39
|
11
|
50
|
|
0
|
39
|
|
|
1
|
-
|
14~15f cancellable, cannot hit crouching opponents
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Low Tiger Shot
|
Low Tiger Shot
|
60
|
100
|
10/20
|
HL
|
su
|
12
|
-
|
Total 45
|
12
|
57
|
|
0
|
45
|
|
|
-7
|
-3
|
14~15f cancellable
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Low Tiger Shot
|
Low Tiger Shot
|
70*50
|
50*50
|
-250/0
|
HL
|
su
|
12
|
-
|
Total 45
|
12
|
57
|
|
0
|
45
|
|
|
-4
|
-
|
14~15f cancellable
|
|
X
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Tiger Uppercut
|
Tiger Uppercut
|
120[130](AC 150)
|
200[100]
|
30/40
|
HL
|
su
|
5
|
8
|
28 + After landing 16
|
5
|
56
|
|
8
|
44
|
|
|
-31
|
-
|
On counter-hit, opponent floats higher, [] refers to 3rd-8th active frames
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~5f
|
-
|
|
Tiger Uppercut
|
120[140](AC 170)
|
200[100]
|
30/40
|
HL
|
su
|
5
|
10
|
28 + After landing 16
|
5
|
58
|
|
10
|
44
|
|
|
-33
|
-
|
On counter-hit, opponent floats higher, [] refers to 3rd-10th active frames
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~5f
|
-
|
|
Tiger Uppercut
|
120[160](AC 180)
|
200[100]
|
30/40
|
HL
|
su
|
5
|
12
|
27 + After landing 16
|
5
|
59
|
|
12
|
43
|
|
|
-34
|
-
|
On counter-hit, opponent floats higher, [] refers to 3rd-12th active frames
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~5f
|
-
|
EX Tiger Uppercut
|
Tiger Uppercut
|
120*20x4(AC 170+20x4)
|
150*20x4
|
-250/0
|
HL
|
su
|
5
|
5*2x4
|
30 + After landing 17
|
5
|
64
|
|
13
|
47
|
|
|
-39
|
-
|
On counter-hit, opponent floats higher
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
All: 1~11f
|
-
|
Tiger Knee
|
Tiger Knee
|
90*30
|
100*100
|
20/16*16
|
HL
|
su
|
7
|
2*12
|
3 + After landing 13
|
7
|
36
|
|
14
|
16
|
|
|
-10
|
-
|
|
X
|
|
|
1st Hit: Forces stand, 2nd Hit: Soft Knockdown
|
1st Hit: Forces stand, 2nd Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Tiger Knee
|
100*40
|
100*100
|
20/16*16
|
HL
|
su
|
7
|
2*14
|
3 + After landing 14
|
7
|
39
|
|
16
|
17
|
|
|
-13
|
-
|
|
X
|
|
|
2nd Hit: Soft Knockdown
|
2nd Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Tiger Knee
|
110*50
|
100*100
|
20/16*16
|
HL
|
su
|
7
|
2*12
|
8 + After landing 16
|
7
|
44
|
|
14
|
24
|
|
|
-18
|
-
|
|
X
|
|
|
2nd Hit: Soft Knockdown
|
2nd Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Tiger Knee
|
Tiger Knee
|
100*40*40
|
100*50*50
|
-250/0
|
HL
|
su
|
7
|
3*6*6
|
3 + After landing 10
|
7
|
34
|
|
15
|
13
|
|
|
-1
|
-
|
|
X
|
|
|
2nd-3rd Hit: Soft Knockdown
|
2nd-3rd Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Angry Charge
|
Angry Scar
|
-
|
-
|
-250/-
|
-
|
-
|
1+0
|
-
|
Total 13
|
1
|
14
|
|
0
|
13
|
|
|
-
|
-
|
Enhances to next Tiger Uppercut: damage (LP: 150, MP: 170, HP: 180, EX: 170 + 20x4), gives armor break, and gains Juggle Potential of 1
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Tiger Genocide
|
Super Combo
|
50x7
|
0
|
-1000/0
|
HL
|
-
|
1+0
|
3(1)3(2)3(16)2(1)3(1)2(1)2
|
43 + After landing 14
|
1
|
97
|
|
40
|
57
|
|
|
-38
|
-
|
|
|
|
|
4th-7th Hit: Hard Knockdown
|
4th-7th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~2f
|
-
|
|
Super Combo
|
50x7
|
0
|
-1000/0
|
HL
|
-
|
1+1
|
3(1)3(2)3(16)2(1)3(1)2(1)2
|
39 + After landing 14
|
2
|
94
|
|
40
|
53
|
|
|
-34
|
-
|
|
|
|
|
4th-7th Hit: Hard Knockdown
|
4th-7th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1f
|
-
|
|
Super Combo
|
50x7
|
0
|
#DIV/0!
|
HL
|
-
|
1+2
|
3(1)3(2)3(16)2(1)3(1)2(1)2
|
45 + After landing 15
|
3
|
102
|
|
40
|
60
|
|
|
-42
|
-
|
|
|
|
|
4th-7th Hit: Hard Knockdown
|
4th-7th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~2f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Tiger Destruction
|
Ultra Combo 1
|
35x7*42x5*45 (? Ultra Change)
|
0
|
0/0
|
HL
|
-
|
0+10
|
5x4(12)3(2)3*10
|
15 + After landing 36
|
10
|
110
|
|
50
|
51
|
|
|
-48
|
-
|
7th hit goes into animation, guard advantage based on 4th hit
|
|
|
|
5th-13th Hit: Hard Knockdown
|
5th-13th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~14f
|
-
|
Tiger Cannon
|
Ultra Combo 2
|
Total 357[255]
|
0
|
0/0
|
HL
|
-
|
0+11
|
-
|
Total 104
|
11
|
115
|
|
0
|
104
|
|
|
-25
|
-
|
[] refers to hitting vs. airborne opponent
|
|
X
|
|
8th Hit: Hard Knockdown
|
8th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~10f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Notes: