|
|
Line 223: |
Line 223: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Unique Attack|Unique Attack|f + mp| | | {{USFIVMoveListRow|Rear Spin Kick|Flip Kick|df + lk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Kintekishu|Toe Kick|b + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Tenkukyaku|Launcher|mk|Perform after Kintekishu |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Tenshokyaku|Up Kicks|d u + k|Perform after Tenkukyaku |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Kakusenshu|Spin Kick|f + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Kakukyakuraku|Neck Kick|df + hk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Yosokyaku (1)|Headstomp (1)|d + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Yosokyaku (2)|Headstomp (2)|d + mk|Perform after Yosokyaku (1) |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Yosokyaku (3)|Headstomp (3)|d + mk|Perform after Yosokyaku (2) |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Wall Jump|Wall Jump|(in air, near wall) uf| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Target Combo|Fierce Fierce|hp| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 232: |
Line 262: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Focus Attack|Focus Attack|mp + mk| | | {{USFIVMoveListRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 241: |
Line 277: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow||Forward Throw|f or n + lp + lk| | | {{USFIVMoveListRow|Koshuto|Forward Throw|f or n + lp + lk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Kirinshu|Back Throw|b + lp + lk| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
| {{USFIVMoveListRow||Back Throw|b + lp + lk| | | {{USFIVMoveListRow|Ryuseiraku|Air Throw|(in air) lp + lk| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 253: |
Line 292: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Special Move|Special Move|qcf + p ex| | | {{USFIVMoveListRow|Kyakuretsukyaku|Lightning Kicks|press k repeatedly ex|Requires 5 button presses |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Kikoken|Fireball|b (charge) f + p ex| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Hazanshu|Hazanshu|qcb + k ex| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
| {{USFIVMoveListRow|Special Move|Special Move|qcb + k ex armorbreak| | | {{USFIVMoveListRow|Spinning Bird Kick|Spinning Bird Kick|d (charge) u + k ex armorbreak| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 265: |
Line 310: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Super|Super|qcf qcf + p armorbreak| | | {{USFIVMoveListRow|Senretsukyaku|Super|b (charge) f b f + k| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 274: |
Line 319: |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow|Ultra I|Ultra I|qcf qcf + 3p armorbreak| | | {{USFIVMoveListRow|Hosenka|Ultra I|b (charge) f b f + 3k armorbreak| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
| {{USFIVMoveListRow|Ultra II|Ultra II|qcf qcf + 3k|Hold 3k to delay; Cancel during delay with p | | {{USFIVMoveListRow|Kikosho|Ultra II|qcf qcf + 3p| |
| |(No strategies yet) | | |(No strategies yet) |
| }} | | }} |
Line 289: |
Line 334: |
| ==Strategy== | | ==Strategy== |
|
| |
|
| == Matchups == | | ==Matchups== |
| | |
| * <u>'''Vs. Abel'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Adon'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Akuma'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Balrog'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Blanka'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. C. Viper'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Cammy'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Chun Li'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Cody'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Dan'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Dee Jay'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Dhalsim'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Dudley'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. E. Honda'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Elena'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. El Fuerte'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Evil Ryu'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Fei Long'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Gen'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Gouken'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Guile'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Guy'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Hakan'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Hugo'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Ibuki'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Juri'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Ken'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Makoto'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. M. Bison'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Oni'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Poison'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Rolento'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Rose'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Rufus'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Ryu'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Sagat'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Sakura'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Seth'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. T. Hawk'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Vega'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Yang'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Yun'''</u>
| |
| | |
| TBW
| |
| | |
| | |
| * <u>'''Vs. Zangief'''</u>
| |
| | |
| TBW
| |
|
| |
|
|
| |
|
Chun-Li
Becoming a detective at the mere age of 18, Chun-Li was determined to understand the circumstances surrounding her father's disappearance. The investigation lead her to the underground world of Shadaloo, where she learned of M. Bison and his involvement with her father's disappearance. Determined more than ever to shut down Shadaloo, Chun-Li teamed up with Charlie and, after Charlie's demise, Guile to take down Shadaloo. After Ryu defeated M. Bison, however, the threat was not over as Chun-Li soon learned about S.I.N. and their ties with Shadaloo. Her fight is not over yet...
In a nutshell
Chun-Li is a technical, but well-rounded character who can do relatively well in almost any situation. Chun-Li holds claim to one of the strongest footsie games of any character, as almost all of her normals have excellent range and can put a stop to many different approaches at once. Outside of space control, Chun-Li can also apply a shockingly strong offense as well. With just one well placed Jumping Roundhouse or Target Combo, and a touch of execution, she can utilize her Lightning Kicks and Spinning Bird Kicks to make the opponent dizzy in no time. Chun-Li's weakness, however, lies in the fact that her only true defensive option when pressured, her EX Spinning Bird Kick, is extremely predictable and costs meter. In addition, her Ultras are not that good, as one of them is mainly used as a combo ender, and the other is only truly useful in matchups against fireball-heavy characters.
Ultra SFIV Changes
Frame Data (Condensed)
Moves
Normal Moves
Standing Close Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
Close lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Standing Far Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Crouching Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
d + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Neutral Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
u + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Angled Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
ub / uf + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Unique Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
df + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
b + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mk
|
Perform after Kintekishu
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d u + k
|
Perform after Tenkukyaku
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
f + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
df + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mk
|
Perform after Yosokyaku (1)
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mk
|
Perform after Yosokyaku (2)
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
(in air, near wall) uf
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Focus Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
mp + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Throws
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
f or n + lp + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
b + lp + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
(in air) lp + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Special Moves
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
press k repeatedly ex
|
Requires 5 button presses
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
b (charge) f + p ex
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcb + k ex
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d (charge) u + k ex armorbreak
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Super Combo
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
b (charge) f b f + k
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Ultra Combos
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
b (charge) f b f + 3k armorbreak
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcf qcf + 3p
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
The Basics
Combos
Strategy
Matchups
Frame Data
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Close
|
20
|
50
|
20
|
HL
|
sp/su
|
3
|
2
|
7
|
3
|
11
|
2
|
2
|
7
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset stand
|
Reset stand
|
-
|
-
|
-
|
Close MP
|
Close
|
40*40
|
50*50
|
40*20
|
HL
|
sp/su
|
4
|
3(6)3
|
14
|
4
|
29
|
3
|
12
|
14
|
14
|
17
|
-3
|
0
|
|
|
|
|
|
|
Reset stand
|
Reset stand
|
-
|
-
|
-
|
Close HP
|
Close
|
90
|
200
|
60
|
HL
|
sp/su
|
4
|
4
|
21
|
4
|
28
|
4
|
4
|
21
|
18
|
23
|
-7
|
-2
|
|
|
|
|
|
|
Reset stand
|
Reset stand
|
-
|
-
|
-
|
Close LK
|
Close
|
40
|
50
|
20
|
HL
|
sp/su
|
3
|
2
|
8
|
3
|
12
|
2
|
2
|
8
|
11
|
14
|
1
|
4
|
|
|
|
|
|
|
Reset stand
|
Reset stand
|
-
|
-
|
-
|
Close MK
|
Close
|
30*20*20
|
50*25*25
|
40*20*20
|
HL*H*H
|
sp/su*-*-
|
4
|
3(7)2*2
|
16
|
4
|
33
|
2
|
14
|
16
|
14
|
17
|
-4
|
-1
|
|
|
|
|
|
|
Reset stand
|
Reset stand
|
-
|
-
|
-
|
Close HK
|
Close
|
100
|
200
|
60
|
HL
|
sp/su
|
4
|
3
|
18
|
4
|
24
|
3
|
3
|
18
|
18
|
23
|
-3
|
2
|
|
|
|
|
Forces stand
|
Forces stand
|
Reset stand
|
Reset stand
|
-
|
-
|
-
|
Far LP
|
Far
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
2
|
6
|
3
|
10
|
2
|
2
|
6
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset stand
|
Reset stand
|
-
|
-
|
-
|
Far MP
|
Far
|
60
|
100
|
40
|
HL
|
sp/su
|
7
|
2
|
10
|
7
|
18
|
2
|
2
|
10
|
14
|
17
|
2
|
5
|
|
|
|
|
|
|
Reset stand
|
Reset stand
|
-
|
-
|
-
|
Far HP
|
Far
|
100
|
200
|
60
|
HL
|
-
|
6
|
3
|
16
|
6
|
24
|
3
|
3
|
16
|
18
|
22
|
-1
|
3
|
|
|
|
|
|
|
Reset stand
|
Reset stand
|
-
|
-
|
-
|
Far LK
|
Far
|
30
|
50
|
20
|
HL
|
-
|
4
|
2
|
10
|
4
|
15
|
2
|
2
|
10
|
11
|
14
|
-1
|
2
|
|
|
|
|
|
|
Reset stand
|
Reset stand
|
-
|
-
|
-
|
Far MK
|
Far
|
70
|
100
|
40
|
HL
|
-
|
7
|
3
|
13
|
7
|
22
|
3
|
3
|
13
|
14
|
17
|
-2
|
1
|
|
|
|
|
|
|
Reset stand
|
Reset stand
|
-
|
-
|
-
|
Far HK
|
Far
|
100
|
200
|
60
|
HL
|
-
|
12
|
2
|
20
|
12
|
33
|
2
|
2
|
20
|
18
|
22
|
-4
|
0
|
|
|
|
|
|
|
Reset stand
|
Reset stand
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
30
|
50
|
20
|
HL
|
ch/sp/su
|
3
|
3
|
5
|
3
|
10
|
3
|
3
|
5
|
11
|
14
|
3
|
6
|
|
|
|
|
|
|
Reset stand
|
Reset stand
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
60
|
100
|
40
|
HL
|
-
|
10
|
5
|
12
|
10
|
26
|
5
|
5
|
12
|
14
|
17
|
-3
|
0
|
|
|
|
|
|
|
Reset stand
|
Reset stand
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
50*50
|
100*100
|
60*60
|
HL
|
sp/su*-
|
7
|
2(6)2
|
18
|
7
|
34
|
2
|
10
|
18
|
18
|
22
|
-2
|
2
|
|
|
|
|
|
|
Reset stand
|
Reset stand
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
30
|
50
|
20
|
L
|
ch
|
3
|
4
|
8
|
3
|
14
|
4
|
4
|
8
|
11
|
14
|
-1
|
2
|
|
|
|
|
|
|
Reset stand
|
Reset stand
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
60
|
100
|
40
|
L
|
sp/su
|
5
|
3
|
11
|
5
|
18
|
3
|
3
|
11
|
14
|
17
|
0
|
3
|
|
|
|
|
|
|
Reset stand
|
Reset stand
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
90
|
150
|
60
|
L
|
-
|
7
|
4
|
19
|
7
|
29
|
4
|
4
|
19
|
18
|
-
|
-5
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Rear Spin Kick
|
+
|
40
|
50
|
20
|
HL
|
-
|
10
|
3
|
10 + After landing 6
|
10
|
28
|
4
|
3
|
16
|
15
|
18
|
-5
|
-2
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
Feet: 16~25f
|
Kintekishu
|
+
|
50
|
50
|
40
|
HL
|
-
|
9
|
4
|
16
|
9
|
28
|
4
|
4
|
16
|
14
|
17
|
-6
|
-3
|
|
|
|
|
|
|
|
|
-
|
-
|
-
|
Tenkukyaku
|
|
50
|
50
|
20
|
HL
|
su
|
12
|
3
|
39
|
12
|
53
|
3
|
3
|
39
|
14
|
-
|
-28
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Tenshokyaku
|
 +Kick.gif
|
20x5
|
50x5
|
20x5
|
HL
|
-
|
4
|
4(2)1(4)2(4)1(5)1
|
9 + After landing 15
|
4
|
51
|
1
|
24
|
24
|
-
|
-
|
-
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Kakusenshu
|
+
|
80
|
100
|
40
|
HL
|
-
|
15
|
3
|
13
|
15
|
30
|
3
|
3
|
13
|
14
|
17
|
-2
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Kakukyakuraku
|
+
|
100
|
200
|
60
|
H
|
-
|
37
|
7
|
After landing 5
|
37
|
48
|
7
|
7
|
5
|
14
|
18
|
2
|
6
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
6
|
6
|
-
|
6
|
11
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
70
|
100
|
40
|
H
|
-
|
4
|
3
|
-
|
4
|
6
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
70*70
|
150*150
|
60*60
|
H
|
-
|
5
|
2(2)2
|
-
|
5
|
10
|
2
|
6
|
0
|
|
|
-
|
-
|
[Air hit] Limited juggle knockdown, 2nd hit pursuit property
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
3
|
7
|
-
|
3
|
9
|
7
|
7
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
4
|
6
|
-
|
4
|
9
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
90
|
200
|
60
|
H
|
-
|
4
|
8
|
-
|
4
|
11
|
8
|
8
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
3
|
6
|
-
|
3
|
8
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
70
|
100
|
40
|
H
|
-
|
5
|
3
|
-
|
5
|
7
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
70
|
150
|
60
|
H
|
-
|
5
|
8
|
-
|
5
|
12
|
8
|
8
|
0
|
|
|
-
|
-
|
[Air hit] Limited juggle knockdown
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
30
|
50
|
20
|
H
|
-
|
4
|
10
|
-
|
4
|
13
|
10
|
10
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
60
|
100
|
40
|
H
|
-
|
5
|
5
|
-
|
5
|
9
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
4
|
5
|
-
|
4
|
8
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Yosokyaku (1)
|
Headstomp (1)
|
60
|
50
|
40
|
H
|
-
|
2
|
3
|
-
|
2
|
4
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Yosokyaku (2)
|
Headstomp (2)
|
60
|
50
|
40
|
H
|
-
|
3
|
3
|
-
|
3
|
5
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Yosokyaku (3)
|
Headstomp (3)
|
60
|
50
|
40
|
H
|
-
|
4
|
3
|
-
|
4
|
6
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Wall Jump
|
Wall Jump
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
0
|
0
|
-
|
0
|
0
|
|
|
-
|
-
|
Can perform until 29f of jump
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Target Combo
|
>
|
40
|
50
|
20
|
H
|
-
|
4
|
3
|
-
|
4
|
6
|
3
|
3
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
|
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
21
|
57
|
2
|
2
|
35
|
|
|
-21
|
-21
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+13
|
2
|
35
|
31
|
67
|
2
|
2
|
35
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
120
|
200
|
60
|
-
|
-
|
65
|
2
|
35
|
65
|
101
|
2
|
2
|
35
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Koshuto
|
Forward Throw
|
140
|
100
|
40
|
1.01
|
-
|
3
|
2
|
20
|
3
|
24
|
2
|
2
|
20
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Kirinshu
|
Back Throw
|
140
|
100
|
40
|
1.01
|
-
|
3
|
2
|
20
|
3
|
24
|
2
|
2
|
20
|
|
|
-
|
-
|
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Ryuseiraku
|
Air Throw
|
150
|
150
|
40
|
1.1
|
-
|
3
|
2
|
-
|
3
|
-
|
2
|
2
|
Until Landing
|
|
|
-
|
-
|
|
|
|
X
|
-
|
-
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Kyakuretsukyaku
|
Lightning Kicks
|
15xN
|
20xN
|
20/10
|
HL
|
su
|
4
|
2(6)2(6)2(6)2 [(5)2(6)2(6)2(6)2] [(4)2(6)2(6)2(6)2]
|
17[19]
|
4
|
46
|
2
|
26
|
17
|
|
|
+2[0]
|
+6[+4]
|
[] refers to the extension lightning kicks, extension block advantage assumes last hit connects
|
|
|
|
|
|
|
|
-
|
-
|
-
|
|
Lightning Kicks
|
15xN
|
25xN
|
20/10
|
HL
|
su
|
7
|
1(4)2(4)1(4)1 [(4)1(4)2(4)1(4)1]
|
20[17]
|
7
|
43
|
1
|
17
|
20
|
|
|
0[+3]
|
+4[+7]
|
[] refers to the extension lightning kicks, extension block advantage assumes last hit connects
|
|
|
|
|
|
|
|
-
|
-
|
-
|
|
Lightning Kicks
|
15XN
|
30xN
|
20/10
|
HL
|
su
|
7
|
1(4)1(4)1(3)1 [(4)1(4)1(4)1(3)1]
|
21[20]
|
7
|
42
|
1
|
15
|
21
|
|
|
-1[0]
|
+3[+4]
|
[] refers to the extension lightning kicks, extension block advantage assumes last hit connects
|
|
|
|
|
|
|
|
-
|
-
|
-
|
EX Kyakuretsukyaku
|
Lightning Kicks
|
40x4
|
50x4
|
-250/0
|
HL
|
su
|
4
|
1(3)1(3)1(3)1
|
19
|
4
|
35
|
1
|
13
|
19
|
|
|
1
|
-
|
|
|
|
|
|
|
|
|
-
|
-
|
-
|
Kikoken
|
Kikoken
|
50
|
50
|
20/20
|
HL
|
su
|
14
|
100
|
Total 44
|
14
|
157
|
100
|
100
|
44
|
|
|
-4
|
0
|
20~21f cancellable, charge 55f
|
|
X
|
|
|
|
|
|
-
|
-
|
-
|
|
Kikoken
|
60
|
75
|
20/20
|
HL
|
su
|
12
|
77
|
Total 41
|
12
|
129
|
77
|
77
|
41
|
|
|
-3
|
1
|
17~18f cancellable, charge 55f
|
|
X
|
|
|
|
|
|
-
|
-
|
-
|
|
Kikoken
|
70
|
100
|
20/20
|
HL
|
su
|
10
|
45
|
Total 41
|
10
|
95
|
45
|
45
|
41
|
|
|
-5
|
-1
|
17~18f cancellable, charge 55f
|
|
X
|
|
|
|
|
|
-
|
-
|
-
|
EX Kikoken
|
Kikoken
|
50*50
|
50*50
|
-250/0
|
HL
|
su
|
10
|
49
|
Total 48
|
10
|
106
|
49
|
49
|
48
|
|
|
-4
|
-
|
17~18f cancellable, charge 55f
|
|
X
|
|
2nd Hit: Soft Knockdown
|
2nd Hit: Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Hazanshu
|
Hazanshu
|
90
|
100
|
30/40
|
H
|
su
|
23
|
2
|
20
|
23
|
44
|
2
|
2
|
20
|
|
|
-1
|
4
|
2~22f airborne, +3 hit advantage vs crouching opponents
|
|
|
|
|
|
|
|
-
|
-
|
-
|
|
Hazanshu
|
110
|
150
|
30/40
|
H
|
su
|
25
|
2
|
19
|
25
|
45
|
2
|
2
|
19
|
|
|
0
|
5
|
2~23f airborne, +4 hit advantage vs crouching opponents
|
|
|
|
|
|
|
|
-
|
-
|
-
|
|
Hazanshu
|
130
|
200
|
30/40
|
H
|
su
|
26
|
2
|
20
|
26
|
47
|
2
|
2
|
20
|
|
|
-1
|
4
|
2~25f airborne, +3 hit advantage vs crouching opponents
|
|
|
|
|
|
|
|
-
|
-
|
-
|
EX Hazanshu
|
Hazanshu
|
170
|
200
|
#DIV/0!
|
H
|
su
|
26
|
2
|
20
|
26
|
47
|
2
|
2
|
20
|
|
|
-1
|
-
|
1~14f Invincible, 2~25f airborne, Hard knockdown
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
1~14f Invincible
|
-
|
Spinning Bird Kick
|
Spinning Bird Kick
|
20x5
|
20x5
|
20/10x5
|
HL
|
-
|
13
|
2(2)1(5)2(4)2(4)2
|
10+10
|
13
|
56
|
2
|
24
|
20
|
|
|
-1
|
-
|
2nd-5th hit cannot hit crouching opponents, charge 55f
|
X
|
|
|
1st Hit: Forces stand, 5th Hit: Soft Knockdown
|
1st Hit: Forces stand, 5th Hit: Soft Knockdown
|
|
|
-
|
-
|
-
|
|
Spinning Bird Kick
|
25x6*30
|
28x6*32
|
20/10x7
|
HL
|
-
|
14
|
2(2)1(5)1(5)2(4)2(6)1(5)2
|
9+12
|
14
|
72
|
2
|
38
|
21
|
|
|
-2
|
2
|
2nd-7th hit cannot hit crouching opponents, charge 55f
|
X
|
|
|
1st Hit: Forces stand
|
1st Hit: Forces stand
|
|
|
-
|
-
|
-
|
|
Spinning Bird Kick
|
50*20x8
|
40*20x8
|
20/10x9
|
HL
|
-
|
22
|
1(2)1(5)2(4)2(4)2(6)2(3)2(5)2(4)2
|
11+16
|
22
|
97
|
2
|
49
|
27
|
|
|
-8
|
-
|
2nd-9th hit cannot hit crouching opponents, charge 55f
|
X
|
|
|
1st Hit: Forces stand, 9th Hit: Soft Knockdown
|
1st Hit: Forces stand, 9th Hit: Soft Knockdown
|
|
|
-
|
-
|
-
|
EX Spinning Bird Kick
|
Spinning Bird Kick
|
30x4*50
|
50x4*60
|
#DIV/0!
|
HL
|
-
|
6
|
2(1)2(3)2(4)2(3)2
|
9+9
|
6
|
44
|
2
|
21
|
18
|
|
|
-18
|
-
|
2nd-5th hit cannot hit crouching opponents, charge 55f, frame advantage based off 1st hit
|
X
|
|
|
|
|
|
|
-
|
All: 1~7f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Senretsukyaku
|
Super Combo
|
30x8*100
|
0
|
#DIV/0!
|
HL
|
-
|
1+1
|
2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2
|
50
|
2
|
116
|
|
65
|
50
|
|
|
-31
|
-
|
Charge 55f
|
|
|
|
9th Hit: Hard Knockdown
|
9th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~2f
|
-
|
|
Super Combo
|
30x8*100
|
0
|
#DIV/0!
|
HL
|
-
|
1+1
|
2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2
|
63
|
2
|
129
|
|
65
|
63
|
|
|
-44
|
-
|
Charge 55f
|
|
|
|
9th Hit: Hard Knockdown
|
9th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1f
|
-
|
|
Super Combo
|
30x8*100
|
0
|
#DIV/0!
|
HL
|
-
|
1+1
|
1(14)1(3)1(5)1(2)2(5)1(3)1(5)1(17)2
|
86
|
2
|
152
|
|
65
|
86
|
|
|
-67
|
-
|
Charge 55f
|
|
|
|
9th Hit: Hard Knockdown
|
9th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Hosenka
|
Ultra Combo 1
|
30*20x8*190
|
0
|
0/0
|
HL
|
-
|
0+7
|
2(17)2(5)2(5)2(5)2(5)2(5)1(6)1(22)3
|
65
|
7
|
158
|
|
87
|
65
|
|
|
-47
|
-
|
1st & 9th hit armor break, 9th hit goes into animation, charge 55f
|
X
|
|
|
9th Hit: Hard Knockdown
|
9th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~7f
|
-
|
Kikosho
|
Ultra Combo 2
|
15x19*80
|
0
|
0/0
|
HL
|
-
|
0+9
|
6x20
|
80
|
9
|
208
|
|
120
|
80
|
|
|
-55
|
-
|
|
|
X
|
|
20th Hit: Hard Knockdown
|
20th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~9f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Notes: