Ultra Street Fighter IV/Rose: Difference between revisions

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== Moves ==
== Moves ==
== Normal Moves ==
=== Standing Close Normals ===
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Close LP|Close Jab|Close lp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Close MP|Close Strong|Close mp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Close HP|Close Fierce|Close hp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Close LK|Close Short|Close lk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Close MK|Close Forward|Close mk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Close HK|Close Roundhouse|Close hk|
|(No strategies yet)
}}
{{USFIVMoveListFooter}}
=== Standing Far Normals ===
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Far LP|Far Jab|lp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Far MP|Far Strong|mp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Far HP|Far Fierce|hp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Far LK|Far Short|lk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Far MK|Far Forward|mk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Far HK|Far Roundhouse|hk|
|(No strategies yet)
}}
{{USFIVMoveListFooter}}
=== Crouching Normals ===
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Crouch LP|Crouch Jab|d + lp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Crouch MP|Crouch Strong|d + mp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Crouch HP|Crouch Fierce|d + hp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Crouch LK|Crouch Short|d + lk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Crouch MK|Crouch Forward|d + mk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Crouch HK|Crouch Roundhouse|d + hk|
|(No strategies yet)
}}
{{USFIVMoveListFooter}}
=== Neutral Jump Attacks ===
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Neutral Jump LP|Neutral Jump Jab|u + lp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Neutral Jump MP|Neutral Jump Strong|u + mp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Neutral Jump HP|Neutral Jump Fierce|u + hp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Neutral Jump LK|Neutral Jump Short|u + lk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Neutral Jump MK|Neutral Jump Forward|u + mk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk|
|(No strategies yet)
}}
{{USFIVMoveListFooter}}
=== Angled Jump Attacks ===
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp|
|(No strategies yet)
}}
{{USFIVMoveListRow|Angled Jump LK|Angled Jump Short|ub / uf + lk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk|
|(No strategies yet)
}}
{{USFIVMoveListRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk|
|(No strategies yet)
}}
{{USFIVMoveListFooter}}


==== Unique Attacks ====
==== Unique Attacks ====


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow | Slide | df + mk | low }}
{{USFIVMoveListRow|Unique Attack|Unique Attack|f + mp|
{{USFIVMoveListRow | Soul Piede | f + hk | }}
|(No strategies yet)
{{MoveListFooter}}
}}
{{USFIVMoveListFooter}}
 
 
==== Focus Attacks ====
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Focus Attack|Focus Attack|mp + mk|
|(No strategies yet)
}}
{{USFIVMoveListFooter}}
 


==== Throws ====
=== Throws ===


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow | Soul Fall | f or n + lp + lk | throw }}
{{USFIVMoveListRow||Forward Throw|f or n + lp + lk|
{{USFIVMoveListRow | Soul Loop | b + lp + lk | throw }}
|(No strategies yet)
{{MoveListFooter}}
}}
{{USFIVMoveListRow||Back Throw|b + lp + lk|
|(No strategies yet)
}}
{{USFIVMoveListFooter}}
 


==== Special Moves ====
==== Special Moves ====


{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow | Soul Spark | hcf + p | ex }}
{{USFIVMoveListRow|Special Move|Special Move|qcf + p ex|
{{USFIVMoveListRow | Soul Spiral | qcf + k | ex armorbreak }}
|(No strategies yet)
{{USFIVMoveListRow | Soul Reflect | qcb + p | lp converts projectile into Super Meter; mp reflects projectile horizontally; hp reflects projectile at an upwards angle; ex }}
}}
{{USFIVMoveListRow | Soul Throw | dp + p | }}
{{USFIVMoveListRow|Special Move|Special Move|qcb + k ex armorbreak|
{{MoveListFooter}}
|(No strategies yet)
}}
{{USFIVMoveListFooter}}
 


==== Super Combo ====
==== Super Combo ====
{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow | Aura Soul Spark | qcf qcf + p | Not possible during Soul Satellite }}
{{USFIVMoveListRow|Super|Super|qcf qcf + p armorbreak|
{{MoveListFooter}}
|(No strategies yet)
}}
{{USFIVMoveListFooter}}
 


==== Ultra Combos ====
==== Ultra Combos ====
{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow | Illusion Spark | qcf qcf + 3p | armorbreak }}
{{USFIVMoveListRow|Ultra I|Ultra I|qcf qcf + 3p armorbreak|
{{USFIVMoveListRow | Soul Satellite | qcb qcb + 3p | armorbreak }}
|(No strategies yet)
{{MoveListFooter}}
}}
{{USFIVMoveListRow|Ultra II|Ultra II|qcf qcf + 3k|Hold 3k to delay; Cancel during delay with p
|(No strategies yet)
}}
{{USFIVMoveListFooter}}





Revision as of 22:24, 1 June 2014

Ultra Street Fighter IVUSFIV-Header.png

Rose

SSFIV-Rose Face.jpg

A fortune teller from Europe, Rose has a mastery of "Soul Power," the spiritual opposite of M. Bison's "Psycho Power." Thus, Rose has taken it upon herself to put an end to M. Bison and the last remaining source of Psycho Power. However, in an encounter in which Rose felt she had defeated M. Bison, it turned out that Bison inhabited her body at "death" and survived through using her as a vessel. Once Bison found a new body, Rose awoke and vowed to recover and make sure to finish the job next time they meet.


In a nutshell

Rose does not excel in any particular area. Her offense nor defense are particularly strong, but taking advantage of that and taking advantage of her perceived vulnerability is what makes Rose effective. Rose is a character who is like a mouse trap, always baiting you and then hurting you whenever you think you're free to move. She appears to leave herself vulnerable in so many situations, so it's very easy to trick opponents into opening themselves up and taking damage from her counter attacks. There is definitely a lot of risks you have to take with Rose, but those who do it right can easily reap the rewards.


Ultra SFIV Changes

TBW


Frame Data (Condensed)

Template:USFIVMoveListCollapseHeader

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 20 50 20 HL ch/sp/su 4 2 10 15 2
Close MP Close Strong.gif 70 100 40 HL sp/su 6 2 11 18 2
Close HP Close Fierce.gif 90 200 60 HL sp/su 6 2 19 26 2
Close LK Close Short.gif 40 50 20 HL sp/su 4 2 10 15 2
Close MK Close Forward.gif 70 100 40 HL sp/su 7 3 11 20 3
Close HK Close Roundhouse.gif 100 200 60 HL sp/su 7 2 18 26 2
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 4 2 11 16 2
Far MP Far Strong.gif 70 100 40 HL sp/su 7 2 12 20 2
Far HP Far Fierce.gif 100 200 60 HL - 11 5 18 33 5
Far LK Far Short.gif 30 50 20 HL - 4 2 10 15 2
Far MK Far Forward.gif 70 100 40 HL - 6 2 13 20 2
Far HK Far Roundhouse.gif 100 200 60 HL - 9 2 19 29 2
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 3 3 8 13 3
Crouch MP Crouch Strong.gif 70 100 40 HL sp/su 4 3 14 20 3
Crouch HP Crouch Fierce.gif 100 150 60 HL sp/su 5 5 28 37 5
Crouch LK Crouch Short.gif 40 50 20 L - 4 4 6 13 4
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 7 2 12 20 2
Crouch HK Crouch Roundhouse.gif 90 200 60 L - 9 2 26 36 2
Slide Slide 60 100 40 L - 7 8 12 26 8
Soul Piede Right.gif+Roundhouse.gif 100 200 60 HL - 11 2 17 29 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 40 50 20 H - 4 6 - 9 6
Neutral Jump MP Neutral Jump Strong.gif 70 100 40 H - 6 6 - 11 6
Neutral Jump HP Neutral Jump Fierce.gif 90 150 60 H - 9 6 - 14 6
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 4 7 - 10 7
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 7 6 - 12 6
Neutral Jump HK Neutral Jump Roundhouse.gif 90 200 60 H - 11 5 - 15 5
Angled Jump LP Angled Jump Jab.gif 40 50 20 H - 4 6 - 9 6
Angled Jump MP Angled Jump Strong.gif 70 100 40 H - 7 3 - 9 3
Angled Jump HP Angled Jump Fierce.gif 90 150 60 H - 7 7 - 13 7
Angled Jump LK Angled Jump Short.gif 30 50 20 H - 4 7 - 10 7
Angled Jump MK Angled Jump Forward.gif 60 100 40 H - 7 5 - 11 5
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 6 5 - 10 5
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 2
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+13 2 35 67 2
Focus Attack (Level 3) Level 3 Focus 120 200 60 - - 65 2 35 101 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Soul Fall Forward Throw 140 100 40 1 - 3 2 20 24
Soul Loop Back Throw 140 100 40 1 - 3 2 20 24
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Soul Spark Soul Spark Jab.gif 80 50 30/20 HL su 14 - Total 52 66
Soul Spark Strong.gif 80 50 30/20 HL su 20 - Total 52 72
Soul Spark Fierce.gif 80 50 30/20 HL su 27 - Total 53 80
EX Soul Spark Soul Spark EX.gif 30*70 50*50 -250/0 HL su 14 - Total 48 62
Soul Spiral Soul Spiral Short.gif 110 100 20/40 HL su 12 6 23 40
Soul Spiral Forward.gif 110 100 20/40 HL su 15 6 21 41
Soul Spiral Roundhouse.gif 110 100 20/40 HL su 16 6 19 40
EX Soul Spiral Soul Spiral EX.gif 130 200 -250/0 HL su 13 6 21 39
Soul Reflect Soul Reflect Jab.gif 50 100 20/30 HL su 13 2 27 41
Soul Reflect Strong.gif 50 100 20/30 HL su 13 3 25 40
Soul Reflect Fierce.gif 50 100 20/30 HL su 12 2 26 39
EX Soul Reflect Soul Reflect EX.gif 50 100 -250/0 HL su 8 2 24 33
Soul Throw Soul Throw Jab.gif 160 100 40/40 0.55 - 6 10 26+8 49
Soul Throw Strong.gif 160 100 40/40 0.55 - 6 11 27+8 51
Soul Throw Fierce.gif 160 100 40/40 0.55 - 6 11 30+8 54
EX Soul Throw Soul Throw EX.gif 160 100 -250/0 0.55 - 6 11 30+8 54
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Aura Soul Spark Super Combo 50x4*100 0 -1000/0 HL - 1+8 - Total 53 62
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Illusion Spark Ultra Combo 1 498 0 0/0 HL - 0+10 14 44 67
Soul Satellite Ultra Combo 2 120*120 0 0/0 HL - 0+5 600 4 608
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Template:USFIVMoveListCollapseFooter


Moves

Normal Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png Close lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Close hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Standing Far Normals

  Name Nickname Command Notes
File:No image.png lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Crouching Normals

  Name Nickname Command Notes
File:No image.png d + lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png d + hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Neutral Jump Attacks

  Name Nickname Command Notes
File:No image.png u + lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png u + hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Angled Jump Attacks

  Name Nickname Command Notes
File:No image.png ub / uf + lp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ub / uf + hk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Unique Attacks

  Name Nickname Command Notes
File:No image.png f + mp (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Focus Attacks

  Name Nickname Command Notes
File:No image.png mp + mk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Throws

  Name Nickname Command Notes
File:No image.png f or n + lp + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png b + lp + lk (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Special Moves

  Name Nickname Command Notes
File:No image.png qcf + p ex (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcb + k ex armorbreak (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Super Combo

  Name Nickname Command Notes
File:No image.png qcf qcf + p armorbreak (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


Ultra Combos

  Name Nickname Command Notes
File:No image.png qcf qcf + 3p armorbreak (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png qcf qcf + 3k Hold 3k to delay; Cancel during delay with p (No strategies yet) {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

Strategy

Matchups

  • Vs. Abel

TBW


  • Vs. Adon

TBW


  • Vs. Akuma

TBW


  • Vs. Balrog

TBW


  • Vs. Blanka

TBW


  • Vs. C. Viper

TBW


  • Vs. Cammy

TBW


  • Vs. Chun Li

TBW


  • Vs. Cody

TBW


  • Vs. Dan

TBW


  • Vs. Dee Jay

TBW


  • Vs. Dhalsim

TBW


  • Vs. Dudley

TBW


  • Vs. E. Honda

TBW


  • Vs. Elena

TBW


  • Vs. El Fuerte

TBW


  • Vs. Evil Ryu

TBW


  • Vs. Fei Long

TBW


  • Vs. Gen

TBW


  • Vs. Gouken

TBW


  • Vs. Guile

TBW


  • Vs. Guy

TBW


  • Vs. Hakan

TBW


  • Vs. Hugo

TBW


  • Vs. Ibuki

TBW


  • Vs. Juri

TBW


  • Vs. Ken

TBW


  • Vs. Makoto

TBW


  • Vs. M. Bison

TBW


  • Vs. Oni

TBW


  • Vs. Poison

TBW


  • Vs. Rolento

TBW


  • Vs. Rose

TBW


  • Vs. Rufus

TBW


  • Vs. Ryu

TBW


  • Vs. Sagat

TBW


  • Vs. Sakura

TBW


  • Vs. Seth

TBW


  • Vs. T. Hawk

TBW


  • Vs. Vega

TBW


  • Vs. Yang

TBW


  • Vs. Yun

TBW


  • Vs. Zangief

TBW


Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 20 50 20 HL ch/sp/su 4 2 10 4 15 2 2 10 11 14 -1 2 Reset Reset - - -
Close MP Close Strong.gif 70 100 40 HL sp/su 6 2 11 6 18 2 2 11 14 17 1 4 Reset Reset - - -
Close HP Close Fierce.gif 90 200 60 HL sp/su 6 2 19 6 26 2 2 19 18 22 -3 1 Reset Reset - - -
Close LK Close Short.gif 40 50 20 HL sp/su 4 2 10 4 15 2 2 10 11 14 -1 2 Reset Reset - - -
Close MK Close Forward.gif 70 100 40 HL sp/su 7 3 11 7 20 3 3 11 14 18 0 4 Reset Reset - - -
Close HK Close Roundhouse.gif 100 200 60 HL sp/su 7 2 18 7 26 2 2 18 18 23 -2 3 Forces stand Forces stand Reset Reset - - -
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 4 2 11 4 16 2 2 11 11 14 -2 1 Reset Reset - - -
Far MP Far Strong.gif 70 100 40 HL sp/su 7 2 12 7 20 2 2 12 14 17 0 3 Reset Reset - - -
Far HP Far Fierce.gif 100 200 60 HL - 11 5 18 11 33 5 5 18 18 22 -5 -1 Reset Reset - - -
Far LK Far Short.gif 30 50 20 HL - 4 2 10 4 15 2 2 10 11 14 -1 2 Reset Reset - - -
Far MK Far Forward.gif 70 100 40 HL - 6 2 13 6 20 2 2 13 14 17 -1 2 Reset Reset - - Lower body: 4~18f
Far HK Far Roundhouse.gif 100 200 60 HL - 9 2 19 9 29 2 2 19 18 22 -3 1 Reset Reset - - Lower body: 7f~
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 3 3 8 3 13 3 3 8 11 14 0 3 Reset Reset - - -
Crouch MP Crouch Strong.gif 70 100 40 HL sp/su 4 3 14 4 20 3 3 14 14 17 -3 0 Reset Reset - - -
Crouch HP Crouch Fierce.gif 100 150 60 HL sp/su 5 5 28 5 37 5 5 28 18 23 -15 -10 Forces stand Forces stand Reset Reset - - -
Crouch LK Crouch Short.gif 40 50 20 L - 4 4 6 4 13 4 4 6 11 14 1 4 Reset Reset - - -
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 7 2 12 7 20 2 2 12 14 17 0 3 Reset Reset - - -
Crouch HK Crouch Roundhouse.gif 90 200 60 L - 9 2 26 9 36 2 2 26 18 - -10 - Hard knockdown Hard knockdown Hard knockdown Hard knockdown - - -
Slide Slide 60 100 40 L - 7 8 12 7 26 8 8 12 14 17 -6 -3 Reset Reset - - -
Soul Piede Right.gif+Roundhouse.gif 100 200 60 HL - 11 2 17 11 29 2 2 17 18 22 -1 3 Soft Knockdown Soft Knockdown - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 40 50 20 H - 4 6 - 4 9 6 6 0 - - Reset Reset - - -
Neutral Jump MP Neutral Jump Strong.gif 70 100 40 H - 6 6 - 6 11 6 6 0 - - Reset Reset - - -
Neutral Jump HP Neutral Jump Fierce.gif 90 150 60 H - 9 6 - 9 14 6 6 0 - - Reset Reset - - -
Neutral Jump LK Neutral Jump Short.gif 50 50 20 H - 4 7 - 4 10 7 7 0 - - Reset Reset - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 7 6 - 7 12 6 6 0 - - Reset Reset - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 90 200 60 H - 11 5 - 11 15 5 5 0 - - Reset Reset - - -
Angled Jump LP Angled Jump Jab.gif 40 50 20 H - 4 6 - 4 9 6 6 0 - - Reset Reset - - -
Angled Jump MP Angled Jump Strong.gif 70 100 40 H - 7 3 - 7 9 3 3 0 - - Reset Reset - - -
Angled Jump HP Angled Jump Fierce.gif 90 150 60 H - 7 7 - 7 13 7 7 0 - - Reset Reset - - -
Angled Jump LK Angled Jump Short.gif 30 50 20 H - 4 7 - 4 10 7 7 0 - - Reset Reset - - -
Angled Jump MK Angled Jump Forward.gif 60 100 40 H - 7 5 - 7 11 5 5 0 - - Reset Reset - - -
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 6 5 - 6 10 5 5 0 - - Reset Reset - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 21 57 2 2 35 -21 -21 Crumple Soft Knockdown Soft Knockdown - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+13 2 35 31 67 2 2 35 -15 - Crumple Crumple Free Juggle Free Juggle - - -
Focus Attack (Level 3) Level 3 Focus 120 200 60 - - 65 2 35 65 101 2 2 35 - - X Crumple Crumple Free Juggle Free Juggle - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Soul Fall Forward Throw 140 100 40 1 - 3 2 20 3 24 2 20 - - Hard knockdown X Hard Knockdown - - - - - -
Soul Loop Back Throw 140 100 40 1 - 3 2 20 3 24 2 20 - - Hard knockdown X Hard Knockdown - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Soul Spark Soul Spark Jab.gif 80 50 30/20 HL su 14 - Total 52 14 66 0 52 -12 -8 16~17f cancellable - - -
Soul Spark Strong.gif 80 50 30/20 HL su 20 - Total 52 20 72 0 52 -4 0 24~25f cancellable - - -
Soul Spark Fierce.gif 80 50 30/20 HL su 27 - Total 53 27 80 0 53 2 6 31~32f cancellable - - -
EX Soul Spark Soul Spark EX.gif 30*70 50*50 -250/0 HL su 14 - Total 48 14 62 0 48 0 4 16~17f cancellable Soft Knockdown Soft Knockdown - - -
Soul Spiral Soul Spiral Short.gif 110 100 20/40 HL su 12 6 23 12 40 6 23 -8 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Soul Spiral Forward.gif 110 100 20/40 HL su 15 6 21 15 41 6 21 -6 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Soul Spiral Roundhouse.gif 110 100 20/40 HL su 16 6 19 16 40 6 19 -4 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
EX Soul Spiral Soul Spiral EX.gif 130 200 -250/0 HL su 13 6 21 13 39 6 21 -6 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - 1~13f
Soul Reflect Soul Reflect Jab.gif 50 100 20/30 HL su 13 2 27 13 41 2 27 -8 - 12~27f absorbs projectiles and gains 100 meter, increases Soul Spark and Super damage by 5% up to 7 times (35%) - - -
Soul Reflect Strong.gif 50 100 20/30 HL su 13 3 25 13 40 3 25 -7 - 10~23f reflects projectiles back - - -
Soul Reflect Fierce.gif 50 100 20/30 HL su 12 2 26 12 39 2 26 -7 - 11~21f reflects projectiles upwards - - -
EX Soul Reflect Soul Reflect EX.gif 50 100 -250/0 HL su 8 2 24 8 33 2 24 -5 - 5~16f reflects projectiles, can reflect EX projectiles - - -
Soul Throw Soul Throw Jab.gif 160 100 40/40 0.55 - 6 10 26+8 6 49 10 34 - - Only hits airborne opponents - - -
Soul Throw Strong.gif 160 100 40/40 0.55 - 6 11 27+8 6 51 11 35 - - Only hits airborne opponents - - -
Soul Throw Fierce.gif 160 100 40/40 0.55 - 6 11 30+8 6 54 11 38 - - Only hits airborne opponents - - -
EX Soul Throw Soul Throw EX.gif 160 100 -250/0 0.55 - 6 11 30+8 6 54 11 38 - - Only hits airborne opponents - All: 1~7f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Aura Soul Spark Super Combo 50x4*100 0 -1000/0 HL - 1+8 - Total 53 9 62 0 53 16 - Cannot use when a Soul Spark is active X 5th Hit: Hard Knockdown 5th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~7f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Illusion Spark Ultra Combo 1 498 0 0/0 HL - 0+10 14 44 10 67 14 44 -37 - Active frames 6~14 reach further, goes into animation on hit X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~12f -
Soul Satellite Ultra Combo 2 120*120 0 0/0 HL - 0+5 600 4 5 608 600 4 - - Orbs disappear if Rose takes damage X X Free Juggle (Hard Knockdown) Free Juggle (Hard Knockdown) - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: