|
|
Line 104: |
Line 104: |
|
| |
|
| == Moves == | | == Moves == |
| | |
| | == Normal Moves == |
| | |
| | |
| | === Standing Close Normals === |
| | |
| | {{USFIVMoveListHeader}} |
| | {{USFIVMoveListRow|Close LP|Close Jab|Close lp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Close MP|Close Strong|Close mp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Close HP|Close Fierce|Close hp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Close LK|Close Short|Close lk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Close MK|Close Forward|Close mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Close HK|Close Roundhouse|Close hk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListFooter}} |
| | |
| | |
| | === Standing Far Normals === |
| | |
| | {{USFIVMoveListHeader}} |
| | {{USFIVMoveListRow|Far LP|Far Jab|lp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Far MP|Far Strong|mp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Far HP|Far Fierce|hp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Far LK|Far Short|lk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Far MK|Far Forward|mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Far HK|Far Roundhouse|hk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListFooter}} |
| | |
| | |
| | === Crouching Normals === |
| | |
| | {{USFIVMoveListHeader}} |
| | {{USFIVMoveListRow|Crouch LP|Crouch Jab|d + lp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Crouch MP|Crouch Strong|d + mp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Crouch HP|Crouch Fierce|d + hp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Crouch LK|Crouch Short|d + lk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Crouch MK|Crouch Forward|d + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Crouch HK|Crouch Roundhouse|d + hk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListFooter}} |
| | |
| | |
| | === Neutral Jump Attacks === |
| | |
| | {{USFIVMoveListHeader}} |
| | {{USFIVMoveListRow|Neutral Jump LP|Neutral Jump Jab|u + lp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Neutral Jump MP|Neutral Jump Strong|u + mp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Neutral Jump HP|Neutral Jump Fierce|u + hp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Neutral Jump LK|Neutral Jump Short|u + lk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Neutral Jump MK|Neutral Jump Forward|u + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListFooter}} |
| | |
| | |
| | === Angled Jump Attacks === |
| | |
| | {{USFIVMoveListHeader}} |
| | {{USFIVMoveListRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Angled Jump LK|Angled Jump Short|ub / uf + lk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListFooter}} |
| | |
|
| |
|
| ==== Unique Attacks ==== | | ==== Unique Attacks ==== |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow | Yamase | f + hp --- hp | First hit can whiff and still be chained }} | | {{USFIVMoveListRow|Unique Attack|Unique Attack|f + mp| |
| {{USFIVMoveListRow | Target Combo 1 | lk --- mk | First hit can whiff and still be chained }} | | |(No strategies yet) |
| {{USFIVMoveListRow | Target Combo 2 | f + mk --- hk | First hit can whiff and still be chained }} | | }} |
| {{MoveListFooter}} | | {{USFIVMoveListFooter}} |
| | |
| | |
| | ==== Focus Attacks ==== |
| | |
| | {{USFIVMoveListHeader}} |
| | {{USFIVMoveListRow|Focus Attack|Focus Attack|mp + mk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListFooter}} |
| | |
|
| |
|
| ==== Throws ====
| | === Throws === |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow | Head Butt | f or n + lp + lk | throw }} | | {{USFIVMoveListRow||Forward Throw|f or n + lp + lk| |
| {{USFIVMoveListRow | Triple Threat | b + lp + lk | throw }} | | |(No strategies yet) |
| {{MoveListFooter}} | | }} |
| | {{USFIVMoveListRow||Back Throw|b + lp + lk| |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListFooter}} |
| | |
|
| |
|
| ==== Special Moves ==== | | ==== Special Moves ==== |
|
| |
|
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow | Fukiage | dp + p | ex }} | | {{USFIVMoveListRow|Special Move|Special Move|qcf + p ex| |
| {{USFIVMoveListRow | Hayate | qcf + p | Hold p to delay attack and increase damage; Press k during delay to cancel; ex version cannot be delayed or canceled, now armorbreak ; }}
| | |(No strategies yet) |
| {{USFIVMoveListRow | Oroshi | qcb + p | high ex armorbreak }} | | }} |
| {{USFIVMoveListRow | Karakusa | hcb + k | ex version gains armor; throw ex }}
| | {{USFIVMoveListRow|Special Move|Special Move|qcb + k ex armorbreak| |
| {{USFIVMoveListRow | Tsurugi | (during vertical or forward jump) qcb + k | ex version hits high ; ex }}
| | |(No strategies yet) |
| {{MoveListFooter}} | | }} |
| | {{USFIVMoveListFooter}} |
| | |
|
| |
|
| ==== Super Combo ==== | | ==== Super Combo ==== |
| | |
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow | Tanden Renki | qcf qcf + p | Boosts strength temporarily }} | | {{USFIVMoveListRow|Super|Super|qcf qcf + p armorbreak| |
| {{MoveListFooter}} | | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListFooter}} |
| | |
|
| |
|
| ==== Ultra Combos ==== | | ==== Ultra Combos ==== |
| | |
| {{USFIVMoveListHeader}} | | {{USFIVMoveListHeader}} |
| {{USFIVMoveListRow | Seichusan Godanzuki | qcf qcf + 3p | armorbreak }} | | {{USFIVMoveListRow|Ultra I|Ultra I|qcf qcf + 3p armorbreak| |
| {{USFIVMoveListRow | Abare Tosanami | qcf qcf + 3k | Hold different kick buttons before reaching wall to change attack angle }} | | |(No strategies yet) |
| {{MoveListFooter}} | | }} |
| | {{USFIVMoveListRow|Ultra II|Ultra II|qcf qcf + 3k|Hold 3k to delay; Cancel during delay with p |
| | |(No strategies yet) |
| | }} |
| | {{USFIVMoveListFooter}} |
|
| |
|
|
| |
|
Makoto
Growing up respecting and loving her father's Rindoukan karate dojo, Makoto did everything she could to emulate her father. However, upon his passing, no one was left to continue the school (her brother had no interest in the school) and it eventually closed down. Figuring she was the only hope to rebuild the respected school, she literally used her own hands to bring the school back to life with her carpentry skills and has now entered the Street Fighting circuit to see if she can garner potential students after seeing her success in battles, thus continuing to spread her father's teachings.
In a nutshell
Makoto is a character who seems like she has the proper mix-ups built into her moves, but Makoto is not straight-forward at all. Learning to win with Makoto takes a ton of creativity and unpredictability, and although it appears her main goals are to land her Karakusa, oftentimes she has to make you respect all her other moves first before the Karakusa can even be a threat. Her awkward Dash and extremely slow walk speed can make for a very difficult character to learn, making it very hard to control your distances from the opponent. She's definitely a very awkward character to play, but when your mix-ups and mind games are working, she also can end up being one of the most fun and satisfying characters to play.
Ultra SFIV Changes
Frame Data (Condensed)
Moves
Normal Moves
Standing Close Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
Close lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
Close hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Standing Far Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Crouching Normals
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
d + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
d + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Neutral Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
u + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
u + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Angled Jump Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
ub / uf + lp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
ub / uf + hk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Unique Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
f + mp
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Focus Attacks
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
mp + mk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Throws
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
f or n + lp + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
b + lp + lk
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Special Moves
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcf + p ex
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcb + k ex armorbreak
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Super Combo
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcf qcf + p armorbreak
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
Ultra Combos
|
Name
|
Nickname
|
Command
|
Notes
|
File:No image.png
|
qcf qcf + 3p armorbreak
|
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
File:No image.png
|
qcf qcf + 3k
|
Hold 3k to delay; Cancel during delay with p
|
(No strategies yet)
|
{{{6}}}
|
~~ Uses and Strategies ~~
{{{7}}}
|
The Basics
Combos
+
,
xx
+
xx 
+
xx 
+ 

+
,
xx
+
/
+ 
[Opponent must be airborne]
+
,
+
,
+ 
[Opponent must be airborne]
+
, jump cancel , Air
+
,
+ 

+ 

, jump cancel last hit , Air
+
,
+
[[File:punch.gif]
Strategy
+
has a 3 frame startup. An extremely quick move and a great pressure tool.
- Makoto's walkspeed is the slowest in the game. Use her dashes as her main method of movement and use her normals that move her forward to slightly change her position (Ex:
+
).
Matchups
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
Frame Data
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Close LP
|
Stand
|
30
|
50
|
20
|
HL
|
sp/su
|
4
|
4
|
5
|
4
|
12
|
4
|
4
|
5
|
11
|
14
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MP
|
Stand
|
60
|
100
|
40
|
HL
|
sp/su
|
5
|
7
|
7
|
5
|
18
|
7
|
7
|
7
|
16
|
19
|
2
|
5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HP
|
Stand
|
80
|
200
|
60
|
HL
|
sp/su
|
6
|
3
|
24
|
6
|
32
|
3
|
3
|
24
|
18
|
22
|
-9
|
-5
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close LK
|
Stand
|
40
|
50
|
20
|
HL
|
sp/su
|
5
|
3
|
8
|
5
|
15
|
3
|
3
|
8
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close MK
|
Stand
|
70
|
100
|
40
|
HL
|
sp/su
|
6
|
4
|
12
|
6
|
21
|
4
|
4
|
12
|
14
|
17
|
-2
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Close HK
|
Stand
|
100
|
250
|
60
|
HL
|
su
|
8
|
8
|
12
|
8
|
27
|
8
|
8
|
12
|
18
|
22
|
-2
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LP
|
Toward
|
30
|
50
|
20
|
HL
|
sp/su
|
3
|
4
|
7
|
3
|
13
|
4
|
4
|
7
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MP
|
Toward
|
90
|
100
|
40
|
HL
|
su
|
7
|
6
|
8
|
7
|
20
|
6
|
6
|
8
|
14
|
17
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HP
|
Toward
|
90
|
200
|
60
|
HL
|
-
|
13
|
8
|
18
|
13
|
38
|
8
|
8
|
18
|
18
|
22
|
-8
|
-4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far LK
|
Toward
|
40
|
50
|
20
|
HL
|
-
|
7
|
3
|
12
|
7
|
21
|
3
|
3
|
12
|
11
|
14
|
-4
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far MK
|
Toward
|
90
|
100
|
40
|
HL
|
-
|
15
|
3
|
16
|
15
|
33
|
3
|
3
|
16
|
18
|
21
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Far HK
|
Toward
|
110
|
200
|
60
|
L
|
-
|
19
|
3
|
23
|
19
|
44
|
3
|
3
|
23
|
18
|
-
|
-8
|
-
|
Hold button to feint (total 27f)
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Crouch LP
|
Crouch
|
20
|
50
|
20
|
HL
|
ch/sp/su
|
4
|
4
|
6
|
4
|
13
|
4
|
4
|
6
|
11
|
14
|
1
|
4
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MP
|
Crouch
|
60
|
100
|
40
|
HL
|
sp/su
|
7
|
6
|
9
|
7
|
21
|
6
|
6
|
9
|
14
|
17
|
-1
|
2
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HP
|
Crouch
|
90
|
100
|
60
|
L
|
-
|
7
|
3
|
24
|
7
|
33
|
3
|
3
|
24
|
18
|
-
|
-9
|
-
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
Crouch LK
|
Crouch
|
30
|
50
|
20
|
L
|
sp/su
|
4
|
4
|
7
|
4
|
14
|
4
|
4
|
7
|
11
|
14
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch MK
|
Crouch
|
70
|
100
|
40
|
HL
|
-
|
7
|
6
|
8
|
7
|
20
|
6
|
6
|
8
|
14
|
17
|
0
|
3
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Crouch HK
|
Crouch
|
90
|
200
|
60
|
HL
|
-
|
9
|
4
|
17
|
9
|
29
|
4
|
4
|
17
|
18
|
22
|
-3
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Yamase
|
+ >
|
50*80
|
50*100
|
20*20
|
HL
|
-
|
7
|
3(3)5
|
18
|
7
|
35
|
5
|
11
|
18
|
18
|
22
|
-5
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 1
|
>
|
50
|
100
|
40
|
HL
|
sp/su
|
2
|
4
|
14
|
2
|
19
|
4
|
4
|
14
|
14
|
17
|
-4
|
-1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Target Combo 2
|
+ >
|
100
|
200
|
60
|
HL
|
-
|
8
|
7
|
14
|
8
|
28
|
7
|
7
|
14
|
18
|
22
|
-3
|
1
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Neutral Jump LP
|
Neutral Jump
|
50
|
50
|
20
|
H
|
-
|
4
|
9
|
-
|
4
|
12
|
9
|
9
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MP
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
5
|
6
|
-
|
5
|
10
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HP
|
Neutral Jump
|
100
|
250
|
60
|
H
|
-
|
8
|
2
|
-
|
8
|
9
|
2
|
2
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump LK
|
Neutral Jump
|
40
|
50
|
20
|
H
|
-
|
4
|
9
|
-
|
4
|
12
|
9
|
9
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump MK
|
Neutral Jump
|
80
|
100
|
40
|
H
|
-
|
7
|
10
|
-
|
7
|
16
|
10
|
10
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Neutral Jump HK
|
Neutral Jump
|
100
|
200
|
60
|
H
|
-
|
7
|
5
|
-
|
7
|
11
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LP
|
Angled Jump
|
50
|
50
|
20
|
H
|
--
|
4
|
9
|
-
|
4
|
12
|
9
|
9
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MP
|
Angled Jump
|
80
|
100
|
40
|
H
|
-
|
5
|
6
|
-
|
5
|
10
|
6
|
6
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HP
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
6
|
5
|
-
|
6
|
10
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump LK
|
Angled Jump
|
40
|
50
|
20
|
H
|
-
|
4
|
9
|
-
|
4
|
12
|
9
|
9
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump MK
|
Angled Jump
|
80
|
100
|
40
|
H
|
-
|
7
|
5
|
-
|
7
|
11
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Angled Jump HK
|
Angled Jump
|
100
|
200
|
60
|
H
|
-
|
9
|
5
|
-
|
9
|
13
|
5
|
5
|
0
|
|
|
-
|
-
|
|
|
|
|
|
|
Reset
|
Reset
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Focus Attack (Level 1)
|
Level 1 Focus
|
60
|
100
|
20
|
HL
|
-
|
10+11
|
2
|
35
|
21
|
57
|
2
|
2
|
35
|
|
|
-21
|
-21
|
|
|
|
|
|
Crumple
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Focus Attack (Level 2)
|
Level 2 Focus
|
80
|
150
|
40
|
HL
|
-
|
18+11
|
2
|
35
|
29
|
65
|
2
|
2
|
35
|
|
|
-15
|
-
|
|
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Focus Attack (Level 3)
|
Level 3 Focus
|
140
|
200
|
60
|
-
|
-
|
64
|
2
|
35
|
64
|
100
|
2
|
2
|
35
|
|
|
-
|
-
|
|
X
|
|
|
Crumple
|
Crumple
|
Free Juggle
|
Free Juggle
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Head Butt
|
Forward Throw
|
100
|
200
|
40
|
0.95
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
1
|
Forces stand
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Triple Threat
|
Back Throw
|
130
|
120
|
40
|
0.85
|
-
|
3
|
2
|
20
|
3
|
24
|
|
2
|
20
|
|
|
-
|
-
|
Untechable knockdown
|
|
|
X
|
Hard Knockdown
|
-
|
-
|
-
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Fukiage
|
Fukiage
|
90
|
160
|
30/40
|
HL
|
su
|
6
|
8
|
31
|
6
|
44
|
|
8
|
31
|
|
|
-
|
-
|
Jump cancellable, cannot hit grounded opponents
|
|
|
|
-
|
-
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Fukiage
|
90
|
160
|
30/40
|
HL
|
su
|
10
|
8
|
32
|
10
|
49
|
|
8
|
32
|
|
|
-
|
-
|
Jump cancellable, cannot hit grounded opponents
|
|
|
|
-
|
-
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Fukiage
|
90
|
160
|
30/40
|
HL
|
su
|
13
|
8
|
32
|
13
|
52
|
|
8
|
32
|
|
|
-
|
-
|
Jump cancellable, cannot hit grounded opponents
|
|
|
|
-
|
-
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Fukiage
|
Fukiage
|
80
|
100
|
-250/0
|
HL
|
su
|
10
|
8
|
32
|
10
|
49
|
|
8
|
32
|
|
|
-
|
-
|
Jump cancellable on hit only
|
|
|
|
-
|
-
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Hayate
|
Hayate (Lv1)
|
90
|
120
|
20/40
|
HL
|
su
|
8
|
5
|
23
|
8
|
35
|
|
5
|
23
|
|
|
-8
|
0
|
8f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv2)
|
105
|
135
|
20/40
|
HL
|
su
|
4+8
|
5
|
23
|
12
|
39
|
|
5
|
23
|
|
|
-7
|
1
|
Charge 4~23f, 8f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv3)
|
120
|
150
|
20/40
|
HL
|
su
|
24+8
|
5
|
23
|
32
|
59
|
|
5
|
23
|
|
|
-6
|
2
|
Charge 24~43f, 8f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv4)
|
135
|
165
|
20/40
|
HL
|
su
|
44+20
|
5
|
19
|
64
|
87
|
|
5
|
19
|
|
|
-2
|
-
|
Charge 44~63f, 20f startup from button release
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv5)
|
190
|
180
|
20/40
|
HL
|
su
|
64+11
|
5
|
19
|
75
|
98
|
|
5
|
19
|
|
|
-2
|
-
|
Charge 64f, 11f startup from button release
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv1)
|
100
|
120
|
20/40
|
HL
|
su
|
15
|
5
|
21
|
15
|
40
|
|
5
|
21
|
|
|
-7
|
1
|
15f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv2)
|
115
|
135
|
20/40
|
HL
|
su
|
4+15
|
5
|
21
|
19
|
44
|
|
5
|
21
|
|
|
-6
|
2
|
Charge 4~23f, 15f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv3)
|
130
|
150
|
20/40
|
HL
|
su
|
24+15
|
5
|
21
|
39
|
64
|
|
5
|
21
|
|
|
-5
|
3
|
Charge 24~43f, 15f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv4)
|
155
|
165
|
20/40
|
HL
|
su
|
44+20
|
5
|
19
|
64
|
87
|
|
5
|
19
|
|
|
-2
|
-
|
Charge 44~63f, 20f startup from button release
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv5)
|
190
|
180
|
20/40
|
HL
|
su
|
64+11
|
5
|
19
|
75
|
98
|
|
5
|
19
|
|
|
-2
|
-
|
Charge 64f, 11f startup from button release
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv1)
|
110
|
120
|
20/40
|
HL
|
su
|
20
|
5
|
19
|
20
|
43
|
|
5
|
19
|
|
|
-6
|
2
|
20f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv2)
|
125
|
135
|
20/40
|
HL
|
su
|
4+20
|
5
|
19
|
24
|
47
|
|
5
|
19
|
|
|
-5
|
3
|
Charge 4~23f, 20f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv3)
|
140
|
150
|
20/40
|
HL
|
su
|
24+20
|
5
|
19
|
44
|
67
|
|
5
|
19
|
|
|
-4
|
4
|
Charge 24~43f, 20f startup from button release
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv4)
|
155
|
165
|
20/40
|
HL
|
su
|
44+20
|
5
|
19
|
64
|
87
|
|
5
|
19
|
|
|
-2
|
-
|
Charge 44~63f, 20f startup from button release
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Hayate (Lv5)
|
190
|
180
|
20/40
|
HL
|
su
|
64+11
|
5
|
19
|
75
|
98
|
|
5
|
19
|
|
|
-2
|
-
|
Charge 64f, 11f startup from button release
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Hayate
|
Hayate
|
120
|
150
|
-250/0
|
HL
|
su
|
13
|
6
|
16
|
13
|
34
|
|
6
|
16
|
|
|
-4
|
-
|
|
X
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Hayate Cancel
|
Hayate Cancel
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 12
|
0
|
12
|
|
0
|
12
|
|
|
-
|
-
|
Fastest cancel is 16f
|
|
|
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Oroshi
|
Overhead Chop
|
90
|
200
|
30/30
|
H
|
su
|
22
|
6
|
16
|
22
|
43
|
|
6
|
16
|
|
|
-4
|
4
|
+3 hit advantage on crouching opponent
|
X
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
|
Overhead Chop
|
100
|
200
|
30/30
|
H
|
su
|
23
|
6
|
15
|
23
|
43
|
|
6
|
15
|
|
|
-5
|
5
|
+4 hit advantage on crouching opponent
|
X
|
|
|
|
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
|
Overhead Chop
|
150
|
200
|
30/30
|
H
|
su
|
24
|
6
|
14
|
24
|
43
|
|
6
|
14
|
|
|
-5
|
-
|
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
-
|
EX Oroshi
|
Overhead Chop
|
120
|
200
|
-250/0
|
H
|
su
|
18
|
6
|
19
|
18
|
42
|
|
6
|
19
|
|
|
-4
|
-
|
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
All: 1~12f
|
Karakusa
|
Karakusa
|
40
|
80
|
20/40
|
0.93
|
-
|
7
|
2
|
51
|
7
|
55
|
|
2
|
47
|
|
|
-
|
12
|
|
|
|
X
|
Forces stand
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Karakusa
|
40
|
80
|
20/40
|
0.99
|
-
|
8
|
2
|
51
|
8
|
56
|
|
2
|
47
|
|
|
-
|
12
|
|
|
|
X
|
Forces stand
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Karakusa
|
40
|
80
|
20/40
|
1.06
|
-
|
9
|
2
|
51
|
9
|
57
|
|
2
|
47
|
|
|
-
|
12
|
|
|
|
X
|
Forces stand
|
-
|
-
|
-
|
-
|
-
|
-
|
EX Karakusa
|
Karakusa
|
60
|
120
|
-250/0
|
0.93
|
-
|
5
|
2
|
47
|
5
|
53
|
|
2
|
47
|
|
|
-
|
12
|
|
|
|
|
Forces stand
|
-
|
-
|
-
|
1~6f
|
-
|
-
|
Tsurugi
|
Axe Kick
|
90
|
120
|
Oct-40
|
HL
|
-
|
11
|
4
|
After landing 11
|
11
|
-
|
|
4
|
After landing 11
|
|
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Axe Kick
|
100
|
140
|
Oct-40
|
HL
|
-
|
13
|
4
|
After landing 11
|
13
|
-
|
|
4
|
After landing 11
|
|
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
|
Axe Kick
|
150
|
200
|
Oct-40
|
HL
|
-
|
15
|
4
|
After landing 11
|
15
|
-
|
|
4
|
After landing 11
|
|
|
-
|
-
|
|
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
EX Tsurugi
|
Axe Kick
|
60*100
|
100*120
|
#DIV/0!
|
H
|
-
|
15
|
1*4
|
After landing 11
|
15
|
-
|
|
1*4
|
After landing 11
|
|
|
-
|
-
|
|
|
|
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
Soft Knockdown
|
-
|
-
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Tanden Renki
|
Super Combo
|
-
|
-
|
#DIV/0!
|
HL
|
-
|
1+0
|
720
|
11
|
1
|
731
|
|
720
|
11
|
|
|
-
|
-
|
Increases damage by 25%
|
|
|
|
|
|
|
|
-
|
All: 1~?f
|
-
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Seichusan Godanzuki
|
Ultra Combo 1
|
75*365
|
0
|
0/0
|
HL
|
-
|
0+6
|
3
|
47
|
6
|
55
|
|
3
|
47
|
|
|
-29
|
-
|
Can juggle, 1st hit goes into animation
|
X
|
|
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
All: 1~8f
|
-
|
Abare Tosanami
|
Ultra Combo 2
|
105*75*60*150[60*45*45*60]
|
0
|
0/0
|
HL
|
See notes
|
From wall 0
|
until ground
|
After landing 26
|
From wall 0
|
-
|
|
until ground
|
After landing 26
|
|
|
-28
|
-
|
Startup can pass through opponent, fastest startup 16f, 4th hit is jump/dash/backdash cancellable, 1st ground hit goes into animation, [] refers to air hit, hold button until wall to determine version
|
X
|
|
|
4th Hit: Hard Knockdown
|
4th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
All: Until wall
|
|
Ultra Combo 2
|
105*75*60*150[60*45*45*60]
|
0
|
0/0
|
HL
|
See notes
|
From wall 0
|
until ground
|
After landing 26
|
From wall 0
|
-
|
|
until ground
|
After landing 26
|
|
|
-28
|
-
|
Startup can pass through opponent, fastest startup 16f, 4th hit is jump/dash/backdash cancellable, 1st ground hit goes into animation, [] refers to air hit, press button until wall to determine version
|
X
|
|
|
4th Hit: Hard Knockdown
|
4th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
All: Until wall
|
|
Ultra Combo 2
|
105*75*60*150[60*45*45*60]
|
0
|
0/0
|
HL
|
See notes
|
From wall 3
|
8
|
3+After landing 26
|
From wall 3
|
-
|
|
8
|
3+After landing 26
|
|
|
-28
|
-
|
Startup can pass through opponent, fastest startup 16f, 4th hit is jump/dash/backdash cancellable, 1st ground hit goes into animation, [] refers to air hit, press button until wall to determine version
|
X
|
|
|
4th Hit: Hard Knockdown
|
4th Hit: Hard Knockdown
|
Hard Knockdown
|
Hard Knockdown
|
-
|
-
|
All: Until wall
|
Move Name
|
Nickname
|
Damage
|
Stun
|
Meter Gain
|
Hit Level
|
Cancel Ability
|
Startup
|
Active
|
Rcvry
|
Total Frames
|
Block Adv
|
Hit Adv
|
Block Stun
|
Hit Stun
|
Extra Details
|
Armor Break
|
Proj
|
Throw
|
On Hit Ground
|
Counter Hit Ground
|
On Hit Air
|
Counter Hit Air
|
Armor
|
Full Invincible
|
Strike Invincible
|
Projectile Invincible
|
Throw Invincible
|
Airborne
|
Juggle Info
|
Notes: