mNo edit summary |
No edit summary |
||
Line 9: | Line 9: | ||
TBW<br> | TBW<br> | ||
<br> | <br> | ||
== Frame Data (Condensed) == | |||
{{USFIVMoveListCollapseHeader| }} | |||
{| class="wikitable" cellspacing="0" width="900px" style="border: 1px solid #999; background: #F2F2F2;" | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30[20]|50|20|HL|sp/su|4|2|10|4|2|10|15|2|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70[60]|100|40|HL|sp/su|7|2|13|7|2|13|21|2|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|50[40]x2|50*50|60*20|HL|sp/su*-|9|3(7)3|14|9|13|14|35|3|18|22|1|5|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|2|10|4|2|10|15|2|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|5|2|10|5|2|10|16|2|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su|4|2*2|23|4|4|23|30|2|18|23|-7|-2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30[20]|50|20|HL|sp/su|4|2|10|4|2|10|15|2|11|14|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90[80]|100|40|HL|su|7|2|14|7|2|14|22|2|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120[110]|200|60|HL|-|8|3|23|8|3|23|33|3|18|22|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|5|2|7|5|2|7|13|2|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|8|2|15|8|2|15|24|2|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|4|2*2|23|4|4|23|30|2|18|23|-7|-2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|30[20]|50|20|HL|sp/su|4|2|8|4|2|8|13|2|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60[50]|100|40|HL|sp/su|4|2|16|4|2|16|21|2|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|110[100]|200|60|HL|-|5|4|27|5|4|27|35|2|18|23|-11|-6|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|4|2|9|4|2|9|14|2|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|6|3|9|6|3|9|17|3|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|110|200|60|L|-|8|13|17|8|13|17|37|13|18|-|-12|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Piece of Mercury|Overhead|df + mk||Overhead|60|100|40|H|-|20|3|13|20|3|13|35|3|12|16|-4|0|||||||Reset|Reset|-|-|-|-|-|10~22f|-}} | |||
{{USFIVFrameDataGlanceRow|Cosmic Heel|Heel Kick|df + hk||Cosmic Heel|80|100|60|HL|-|14|5|10 + After landing 4|14|5|14|32|5|16|-|-3|-|||||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|Feet: 18~24f|Feet: 18~24f|-|14~|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50[40]|50|20|H|-|6|5|-|6|5|0|10|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80[70]|100|40|H|-|5|3|-|5|3|0|7|3|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100[90]|200|60|H|-|6|2|-|6|2|0|7|2|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|6|9|-|6|9|0|14|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|7|-|6|7|0|12|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|4|5|-|4|5|0|8|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50[40]|50|20|H|-|5|5|-|5|5|0|9|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80[70]|100|40|H|-|5|5|-|5|5|0|9|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100[90]|200|60|H|-|5|4|-|5|4|0|8|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|6|7|-|6|7|0|12|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|6|6|-|6|6|0|11|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|6|-|6|6|0|11|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Wall Jump|Wall Jump|Wall Jump||Wall Jump|-|-|-|-|-|-|-|-|-|-|-|#VALUE!|-|||-|-|From wall 6f~ can perform actions||||-|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Pick Up Mask|Pickup Mask|d + p p||Pick Up Mask|-|-|-|-|-|-|-|-|-|-|-|-|-|||-|-|||||||||||||||}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60[50]|100|20|HL|-|10+11|2|35|21|2|35|57|2|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80[70]|150|40|HL|-|18+11|2|35|29|2|35|65|2|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140[130]|200|60|-|-|65|2|35|65|2|35|101|2|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Rainbow Suplex|Forward Throw|f or n + lp + lk||Forward Throw|120|120|40|1.07|-|3|2|20|3|2|20|24||||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crescent Line|Back Throw|b + lp + lk||Back Throw|120|120|40|1.07|-|3|2|20|3|2|20|24||||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Stardust Drop|Stardust Drop|Stardust Drop||Stardust Drop|150|130|40|1.2|-|3|2|-|3|2|-|#VALUE!||||-|-||||X|-|-|Hard Knockdown|-|-|-|-|Legs: Until end of active frames|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Rolling Crystal Flash|Roll|b (charge) f + p ex||Rolling Crystal Flash [[File:Jab.gif]]|20*90[80]|20*100|20/10*30|HL|su|9|9(7)4|22|9|20|22|50||||-2|2|Charge 50f||||||||-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Rolling Crystal Flash [[File:Strong.gif]]|20x3*90[80]|20x3*100|20/10x3*30|HL|su|16|9(5)8(5)8(6)4|22|16|45|22|82||||-2|2|Charge 50f||||||||-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Rolling Crystal Flash [[File:Fierce.gif]]|20x4*90[80]|20x4*100|20/10x4*30|HL|su|20|9(5)8(5)9(5)8(6)4|22|20|59|22|100||||-2|2|Charge 50f||||||||-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Rolling Crystal Flash|EX Roll|||Rolling Crystal Flash [[File:EX.gif]]|20x4*90[80]|20x4*100|-250/0|HL|su|20|9(5)8(5)9(5)8(6)4|20|20|59|20|98||||0|4|Charge 50f||||||||-|-|-|All: 1~78f|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Scarlet Terror|Flip Kick|db (charge) f + k||Scarlet Terror [[File:Short.gif]]|100|150|30/30|HL|-|7|10|15 + After landing 8|7|10|23|39||||-12|-|Charge 42f|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~16f|3f~|-}} | |||
{{USFIVFrameDataGlanceRow|||||Scarlet Terror [[File:Forward.gif]]|80*60|100*100|30/20*20|HL|-|7|5*5|14 + After landing 9|7|10|23|39||||-12|-|Block advantage based on 1st hit, charge 42f|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~16f|3f~|2nd Hit JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Scarlet Terror [[File:Roundhouse.gif]]|100*60|100*100|30/20*20|HL|-|4|8*5|14 + After landing 9|4|13|23|39||||-15|-|Block advantage based on 1st hit, charge 42f|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~16f|3f~|2nd Hit JP: ?}} | |||
{{USFIVFrameDataGlanceRow|EX Scarlet Terror|EX Flip Kick|||Scarlet Terror [[File:EX.gif]]|110*70|150*100|-250/0|HL|-|4|8*5|14 + After landing 9|4|13|23|39||||-15|-|Block advantage based on 1st hit, charge 42f|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 1~4f|1~4f|3f~|2nd Hit JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Sky High Claw|Sky High Claw|d (charge) u + p ex ( ex version armorbreak )||Sky High Claw|110[100]|200|30/40|HL|-|From Wall 15|Until edge of screen|After landing 17|From Wall 15|Until edge of screen|After landing 17|-||||-20|-|2f until end of active frames can pass through opponent, fastest startup 24f, charge 42f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|8f~|-}} | |||
{{USFIVFrameDataGlanceRow|EX Sky High Claw|EX Sky High Claw|||EX Sky High Claw|60[50]x2|100|-250/0|HL|-|From Wall 10|Until edge of screen|After landing 17|From Wall 10|Until edge of screen|After landing 17|-||||-18|-|2f until end of active frames can pass through opponent, fastest startup 18f, charge 42f|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: From wall to end of active frames|-|8f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Flying Barcelong Attack|Wall Dive|d (charge) u + k ex|Controllable in the air with b or f after coming off wall|Wall Dive|-|-|20/-|-|-|-|-|After landing 31|0|0|After landing 31|-||||-|-|Fastest time to wall 10f, from wall can direct left or right, from wall 18f~ can cancel into followup, charge 42f||||-|-|-|-|-|-|-|-|-|8f~|-}} | |||
{{USFIVFrameDataGlanceRow|Claw Attack|Claw Attack|p|Perform after Flying Barcelona Attack|Claw Attack|90[80]|100|0/40|H|-|3|11|After landing 31|3|11|After landing 31|-||||-|-|Fastest startup 20f, damage is 70[60]/80[70]/90[80] depending on LK/MK/HK version of FBA||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Flying Barcelong Attack|EX Wall Dive|||Wall Dive [[File:EX.gif]]|30|50|-250/-|HL|-|9|Until edge of screen|After landing 31|9|Until edge of screen|After landing 31|-||||-|-|Fastest time to wall 10f, from wall can direct left or right, from wall 18f~ can cancel into followup, charge 42f||||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|8f~|-}} | |||
{{USFIVFrameDataGlanceRow|EX Claw Attack|EX Claw Attack|p|Perform after EX Flying Barcelona Attack|Claw Attack [[File:EX.gif]]|50*90[40*80]|50*100|0/0|H|-|2|1(1)11|After landing 31|2|13|After landing 31|-||||-|-|Fastest startup 19f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Izuna Drop|Izuna Drop|(near opponent) p|Perform after Flying Barcelona Attack|Izuna Drop|150|150|80|0.77*H|-|2|1(1)11|After landing 31|2|13|After landing 31|-||||-|-||||X|Hard Knockdown|-|Hard Knockdown|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Izuna Drop|EX Izuna Drop|(near opponent) p|Perform after EX Flying Barcelona Attack|Izuna Drop [[File:EX.gif]]|150|150|0|0.77*H|-|2|1(1)11|After landing 31|2|13|After landing 31|-||||-|-||||X|Hard Knockdown|-|Hard Knockdown|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Back Slash|Back Flip|3p||Back Flip|-|-|-|-|-|-|-|Total 65|0|0|65|65|-|||-|-|Can pass through opponent, can pick up mask or claw until 31f||||-|-|-|-|-|All: 1~57f|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|LK Back Slash|Short Back Flip|3k||Short Back Flip|-|-|-|-|-|-|-|Total 42|0|0|42|42|-|||-|-|Can pass through opponent||||-|-|-|-|-|All: 1~32f|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Remove Claw|Remove Claw|dp + p||Remove Claw|-|-|-|-|-|-|-|Total 40|0|0|40|40||||-|-|Claw removed on 19f, reduces damage of Vega's attacks||||-|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Remove Mask|Remove Mask|dp + p p||Remove Mask|-|-|-250/-|-|-|-|-|Total 40|0|0|40|40||||-|-|Mask removed on 19f, increases damage taken by 10%, increases damage done by 10%||||-|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Flying Barcelona Special|Super|db (charge) df db u + p|Controllable in the air with b or f after coming off wall|Flying Barcelona Special|100|-|#DIV/0!|-|-|-|-|After landing 31|-|-|After landing 31|-||||-|-|Fastest time to wall 10f, after reaching wall flash starts on 12f, invincible during flash (1f), charge 42f||||-|-|-|-|-|-|-|-|-|8f~|-}} | |||
{{USFIVFrameDataGlanceRow|Claw Attack Special|Super Claw|p|Performing after Flying Barcelona Special|Claw Attack Special|60[50]x3*100[90]|0|0/0|H|-|2|11(2)10|After landing 31|2|33|After landing 31|-||||-|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Rolling Izuna Drop|Super Throw|(near opponent) p|Performing after Flying Barcelona Special|Rolling Izuna Drop|100*100*100|0|0/0|0.91*H|-|2|11(2)10|After landing 31|2|33|After landing 31|-||||-|-||||X|Hard Knockdown|-|Hard Knockdown|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Bloody High Claw|Ultra I|db (charge) df db u + 3p||Ultra Combo 1 (1st Hit)|30|0|0/0|HL|-|8|Until edge of screen|-|8|Until edge of screen|-|-||||-|-|Can pass through opponents, charge 42f||||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|All: 1f~ until wall|All: 1f~ until wall|8f~|-}} | |||
{{USFIVFrameDataGlanceRow|||||Ultra Combo 1 (2nd Hit backwards)|450[375]|0|0/0|HL|-|After flash 1|7|31|After flash 1|7|31|-||||-|-|After reaching wall flash starts on 8f, hard knockdown|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: From flash to end of active frames|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Ultra Combo 1 (2nd Hit forwards)|450[375]|0|0/0|HL|-|After flash 1|9|20 + After landing 31|After flash 1|9|20 + After landing 31|-||||-|-|After reaching wall flash starts on 8f, hard knockdown||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: From flash to end of active frames|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Splendid Claw|Ultra II|db (charge) f b f + 3k||Ultra Combo 2|150*300[285]|0|0/0|L|-|0+7|15|39|7|15|39|60||||-36|-|Charge 42f|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~14f|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
|- | |||
|} | |||
{{USFIVMoveListCollapseFooter}} | |||
Line 64: | Line 147: | ||
==Matchups== | ==Matchups== | ||
==Frame Data== | ==Frame Data== | ||
{| class="wikitable" cellspacing="0" width="2800px" style="border: 1px solid #999; background: #F2F2F2;" | |||
{{USFIVFrameDataHeader}} | |||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30[20]|50|20|HL| | |||
|- | |- | ||
|} | |} | ||
=====Notes:===== | =====Notes:===== | ||
[[Category: Ultra Street Fighter IV]] | [[Category: Ultra Street Fighter IV]] |
Revision as of 22:02, 1 June 2014

Vega
As Shadaloo's #1 assassin, Vega relishes in taking out Shadaloo's enemies one by one with his signature claws. Equally ruthless as he is vain, Vega obsesses over things that he considers beautiful. His passion for beauty, particularly his own, causes him only to desire to kill those he deems ugly all the more. There is almost no one that he does not consider hideous in appearance, and thanks to his effectiveness at what he does best, M. Bison trusts no one more than Vega to accomplish the most difficult assignments.
In a nutshell
Speed and range. These two assets are a deadly combination, and both are exactly what Vega is. Vega specializes in playing patiently while using his mobility and excellent pokes to scare and enrage the opponent into making fatal mistakes, then punishing them for their insolence. His assortment of high-flying, off-the-wall moves can confuse even the most skilled players. Vega's main weakness is that he must not get knocked down, for he has almost no defensive options on wakeup. In addition, when he gets hit or blocks in succession, his claw and mask can fall off, meaning that he could eventually lose his range or take more damage without the respective accessory (fortunately the removal of his mask also increases his own damage output). To work around this, one must find a balance between jumping around the stage and playing footsies in order to use Vega most effectively.
Ultra SFIV Changes
TBW
Frame Data (Condensed)
Template:USFIVMoveListCollapseHeader
Template:USFIVMoveListCollapseFooter
Moves
Unique Attacks
Name | Nickname | Command | Notes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
File:No image.png | high | {{{4}}} | {{{5}}} | {{{6}}} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
File:No image.png | {{{4}}} | {{{5}}} | {{{6}}} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
File:No image.png | {{{4}}} | {{{5}}} | {{{6}}} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~ Throws
|