Ultra Street Fighter IV/Makoto: Difference between revisions

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TBW<br>
TBW<br>
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== Frame Data (Condensed) ==
{{USFIVMoveListCollapseHeader|&nbsp;}}
{| class="wikitable" cellspacing="0" width="900px" style="border: 1px solid #999; background: #F2F2F2;"
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Close LP|Stand Jab|Stand lp||Stand [[File:Jab.gif]]|30|50|20|HL|sp/su|4|4|5|4|4|5|12|4|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close MP|Stand Strong|Stand mp||Stand [[File:Strong.gif]]|60|100|40|HL|sp/su|5|7|7|5|7|7|18|7|16|19|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close HP|Stand Fierce|Stand hp||Stand [[File:Fierce.gif]]|80|200|60|HL|sp/su|6|3|24|6|3|24|32|3|18|22|-9|-5|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close LK|Stand Short|Stand lk||Stand [[File:Short.gif]]|40|50|20|HL|sp/su|5|3|8|5|3|8|15|3|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close MK|Stand Forward|Stand mk||Stand [[File:Forward.gif]]|70|100|40|HL|sp/su|6|4|12|6|4|12|21|4|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Close HK|Stand Roundhouse|Stand hk||Stand [[File:Roundhouse.gif]]|100|250|60|HL|su|8|8|12|8|8|12|27|8|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far LP|Toward Jab|Toward lp||Toward [[File:Jab.gif]]|30|50|20|HL|sp/su|3|4|7|3|4|7|13|4|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far MP|Toward Strong|Toward mp||Toward [[File:Strong.gif]]|90|100|40|HL|su|7|6|8|7|6|8|20|6|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far HP|Toward Fierce|Toward hp||Toward [[File:Fierce.gif]]|90|200|60|HL|-|13|8|18|13|8|18|38|8|18|22|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far LK|Toward Short|Toward lk||Toward [[File:Short.gif]]|40|50|20|HL|-|7|3|12|7|3|12|21|3|11|14|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far MK|Toward Forward|Toward mk||Toward [[File:Forward.gif]]|90|100|40|HL|-|15|3|16|15|3|16|33|3|18|21|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Far HK|Toward Roundhouse|Toward hk||Toward [[File:Roundhouse.gif]]|110|200|60|L|-|19|3|23|19|3|23|44|3|18|-|-8|-|Hold button to feint (total 27f)||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|4|6|4|4|6|13|4|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|7|6|9|7|6|9|21|6|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90|100|60|L|-|7|3|24|7|3|24|33|3|18|-|-9|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|sp/su|4|4|7|4|4|7|14|4|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|HL|-|7|6|8|7|6|8|20|6|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|200|60|HL|-|9|4|17|9|4|17|29|4|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Yamase|Triple Punch|f + hp|First hit can whiff and still be chained|[[File:Right.gif]]+[[File:Fierce.gif]] > [[File:Fierce.gif]]|50*80|50*100|20*20|HL|-|7|3(3)5|18|7|11|18|35|5|18|22|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|lk --- mk|First hit can whiff and still be chained|[[File:Short.gif]] > [[File:Forward.gif]]|50|100|40|HL|sp/su|2|4|14|2|4|14|19|4|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|f + mk --- hk|First hit can whiff and still be chained|[[File:Right.gif]]+[[File:Forward.gif]] > [[File:Roundhouse.gif]]|100|200|60|HL|-|8|7|14|8|7|14|28|7|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|9|-|4|9|0|12|9|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|5|6|-|5|6|0|10|6|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|250|60|H|-|8|2|-|8|2|0|9|2|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|4|9|-|4|9|0|12|9|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|7|10|-|7|10|0|16|10|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|5|-|7|5|0|11|5|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|--|4|9|-|4|9|0|12|9|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|6|-|5|6|0|10|6|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|6|5|-|6|5|0|10|5|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|9|-|4|9|0|12|9|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|80|100|40|H|-|7|5|-|7|5|0|11|5|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|9|5|-|9|5|0|13|5|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|21|2|35|57|2|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|29|2|35|65|2|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|64|2|35|64|2|35|100|2|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Head Butt|Forward Throw|f or n + lp + lk||Forward Throw|100|200|40|0.95|-|3|2|20|3|2|20|24||||-|1|Forces stand|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Triple Threat|Back Throw|b + lp + lk||Back Throw|130|120|40|0.85|-|3|2|20|3|2|20|24||||-|-|Untechable knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Fukiage|Uppercut|dp + p ex||Fukiage [[File:Jab.gif]]|90|160|30/40|HL|su|6|8|31|6|8|31|44||||-|-|Jump cancellable, cannot hit grounded opponents||||-|-|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Fukiage [[File:Strong.gif]]|90|160|30/40|HL|su|10|8|32|10|8|32|49||||-|-|Jump cancellable, cannot hit grounded opponents||||-|-|Soft Knockdown|Soft Knockdown|-|-|-|-|-|2f|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Fukiage [[File:Fierce.gif]]|90|160|30/40|HL|su|13|8|32|13|8|32|52||||-|-|Jump cancellable, cannot hit grounded opponents||||-|-|Soft Knockdown|Soft Knockdown|-|-|-|-|-|2~3f|JP: ?}}
{{USFIVFrameDataGlanceRow|EX Fukiage|EX Fukiage|EX Fukiage||Fukiage [[File:EX.gif]]|80|100|-250/0|HL|su|10|8|32|10|8|32|49||||-|-|Jump cancellable on hit only||||-|-|Soft Knockdown|Soft Knockdown|-|-|-|-|-|2f|JP: ?}}
{{USFIVFrameDataGlanceRow|Hayate| |qcf + p ex ( ex version armorbreak )|Hold p to delay attack and increase damage; Press k during delay to cancel; Ex.png version cannot be delayed or canceled|Hayate [[File:Jab.gif]] (Lv1)|90|120|20/40|HL|su|8|5|23|8|5|23|35||||-8|0|8f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Jab.gif]] (Lv2)|105|135|20/40|HL|su|4+8|5|23|12|5|23|39||||-7|1|Charge 4~23f, 8f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Jab.gif]] (Lv3)|120|150|20/40|HL|su|24+8|5|23|32|5|23|59||||-6|2|Charge 24~43f, 8f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Jab.gif]] (Lv4)|135|165|20/40|HL|su|44+20|5|19|64|5|19|87||||-2|-|Charge 44~63f, 20f startup from button release||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Jab.gif]] (Lv5)|190|180|20/40|HL|su|64+11|5|19|75|5|19|98||||-2|-|Charge 64f, 11f startup from button release||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Strong.gif]] (Lv1)|100|120|20/40|HL|su|15|5|21|15|5|21|40||||-7|1|15f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Strong.gif]] (Lv2)|115|135|20/40|HL|su|4+15|5|21|19|5|21|44||||-6|2|Charge 4~23f, 15f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Strong.gif]] (Lv3)|130|150|20/40|HL|su|24+15|5|21|39|5|21|64||||-5|3|Charge 24~43f, 15f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Strong.gif]] (Lv4)|155|165|20/40|HL|su|44+20|5|19|64|5|19|87||||-2|-|Charge 44~63f, 20f startup from button release||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Strong.gif]] (Lv5)|190|180|20/40|HL|su|64+11|5|19|75|5|19|98||||-2|-|Charge 64f, 11f startup from button release||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Fierce.gif]] (Lv1)|110|120|20/40|HL|su|20|5|19|20|5|19|43||||-6|2|20f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Fierce.gif]] (Lv2)|125|135|20/40|HL|su|4+20|5|19|24|5|19|47||||-5|3|Charge 4~23f, 20f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Fierce.gif]] (Lv3)|140|150|20/40|HL|su|24+20|5|19|44|5|19|67||||-4|4|Charge 24~43f, 20f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Fierce.gif]] (Lv4)|155|165|20/40|HL|su|44+20|5|19|64|5|19|87||||-2|-|Charge 44~63f, 20f startup from button release||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Fierce.gif]] (Lv5)|190|180|20/40|HL|su|64+11|5|19|75|5|19|98||||-2|-|Charge 64f, 11f startup from button release||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|EX Hayate|EX Hayate|EX Hayate||Hayate [[File:EX.gif]]|120|150|-250/0|HL|su|13|6|16|13|6|16|34||||-4|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|Hayate Cancel|Hayate Cancel|k||Hayate Cancel|-|-|-|-|-|-|-|Total 12|0|0|12|12||||-|-|Fastest cancel is 16f||||-|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Oroshi|Overhead Chop|qcb + p ex armorbreak||Overhead Chop [[File:Jab.gif]]|90|200|30/30|H|su|22|6|16|22|6|16|43||||-4|4|+3 hit advantage on crouching opponent|X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Overhead Chop [[File:Strong.gif]]|100|200|30/30|H|su|23|6|15|23|6|15|43||||-5|5|+4 hit advantage on crouching opponent|X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Overhead Chop [[File:Fierce.gif]]|150|200|30/30|H|su|24|6|14|24|6|14|43||||-5|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|EX Oroshi|EX Overhead Chop|||Overhead Chop [[File:EX.gif]]|120|200|-250/0|H|su|18|6|19|18|6|19|42||||-4|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: 1~12f|All: 1~12f|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|Karakusa|Command Grab|hcb + k ex||Karakusa [[File:Short.gif]]|40|80|20/40|0.93|-|7|2|51|7|2|47|55||||-|12||||X|Forces stand|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Karakusa [[File:Forward.gif]]|40|80|20/40|0.99|-|8|2|51|8|2|47|56||||-|12||||X|Forces stand|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|||||Karakusa [[File:Roundhouse.gif]]|40|80|20/40|1.06|-|9|2|51|9|2|47|57||||-|12||||X|Forces stand|-|-|-|-|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|EX Karakusa|EX Command Grab|||Karakusa [[File:EX.gif]]|60|120|-250/0|0.93|-|5|2|47|5|2|47|53||||-|12|||||Forces stand|-|-|-|1~6f|-|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Tsurugi|Axe Kick|(in air) qcb + k ex||Axe Kick [[File:Short.gif]]|90|120|Oct-40|HL|-|11|4|After landing 11|11|4|After landing 11|-||||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Axe Kick [[File:Forward.gif]]|100|140|Oct-40|HL|-|13|4|After landing 11|13|4|After landing 11|-||||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Axe Kick [[File:Roundhouse.gif]]|150|200|Oct-40|HL|-|15|4|After landing 11|15|4|After landing 11|-||||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}}
{{USFIVFrameDataGlanceRow|EX Tsurugi|EX Axe Kick|||Axe Kick [[File:EX.gif]]|60*100|100*120|#DIV/0!|H|-|15|1*4|After landing 11|15|1*4|After landing 11|-||||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 1~15f|-|-|JP: ?}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Tanden Renki|Super|qcf qcf + p|Boosts strength temporarily|Super Combo|-|-|#DIV/0!|HL|-|1+0|720|11|1|720|11|731||||-|-|Increases damage by 25%||||||||-|All: 1~?f|-|-|-|-|-}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Seichusan Godanzuki|Ultra I|qcf qcf + 3p||Ultra Combo 1|75*365|0|0/0|HL|-|0+6|3|47|6|3|47|55||||-29|-|Can juggle, 1st hit goes into animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8f|-|-|-|-|-}}
{{USFIVFrameDataGlanceRow|Abare Tosanami|Ultra II|qcf qcf + 3k|Hold different k buttons before reaching wall to select attack angle|Ultra Combo 2 [[File:Short.gif]]|105*75*60*150[60*45*45*60]|0|0/0|HL|See notes|From wall 0|until ground|After landing 26|From wall 0|until ground|After landing 26|-||||-28|-|Startup can pass through opponent, fastest startup 16f, 4th hit is jump/dash/backdash cancellable, 1st ground hit goes into animation, [] refers to air hit, hold button until wall to determine version|X|||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: Until wall|All: Until landing from wall|All: Until wall|-|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Ultra Combo 2 [[File:Forward.gif]]|105*75*60*150[60*45*45*60]|0|0/0|HL|See notes|From wall 0|until ground|After landing 26|From wall 0|until ground|After landing 26|-||||-28|-|Startup can pass through opponent, fastest startup 16f, 4th hit is jump/dash/backdash cancellable, 1st ground hit goes into animation, [] refers to air hit, press button until wall to determine version|X|||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: Until wall|All: Until landing from wall|All: Until wall|-|JP: ?}}
{{USFIVFrameDataGlanceRow|||||Ultra Combo 2 [[File:Roundhouse.gif]]|105*75*60*150[60*45*45*60]|0|0/0|HL|See notes|From wall 3|8|3+After landing 26|From wall 3|8|3+After landing 26|-||||-28|-|Startup can pass through opponent, fastest startup 16f, 4th hit is jump/dash/backdash cancellable, 1st ground hit goes into animation, [] refers to air hit, press button until wall to determine version|X|||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: Until wall|All: Until landing from wall|All: Until wall|-|JP: ?}}
{{USFIVFrameDataGlanceHeader}}
|-
|}
{{USFIVMoveListCollapseFooter}}




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TBW
TBW


==Frame Data==
==Frame Data==
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"
{| class="wikitable" cellspacing="0" width="2800px" style="border: 1px solid #999; background: #F2F2F2;"
|- 
{{USFIVFrameDataHeader}}
!  |
{{USFIVFrameDataRow|Close LP|Stand Jab|Stand lp||Stand [[File:Jab.gif]]|30|50|20|HL|sp/su|4|4|5|4|
! align="center"  | Block
! align="center"  |
! align="center"  |
! align="center"  | Super Meter
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  | Frames
! align="center"  |
!  |
|-
!  | Move Name
! align="center"  | HL
! align="center"  | Damage
! align="center"  | Stun
! align="center"  | Gain
! align="center"  | Cancel Ability
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
! align="center"  | Notes
|-
|  |Stand [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |sp/su
| align="center"  |4
| align="center"  |4
| align="center"  |5
| align="center"  |+2
| align="center"  |+5
| align="center"  |
|  |
|-
|  |Stand [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |60
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |5
| align="center"  |7
| align="center"  |7
| align="center"  |+2
| align="center"  |+5
| align="center"  |
|  |
|-
|  |Stand [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |80
| align="center"  |200
| align="center"  |60
| align="center"  |sp/su
| align="center"  |6
| align="center"  |3
| align="center"  |24
| align="center"  |-9
| align="center"  |-5
| align="center"  |
|  |
|-
|  |Stand [[File:Short.gif]]
| align="center"  |HL
| align="center"  |40
| align="center"  |50
| align="center"  |20
| align="center"  |sp/su
| align="center"  |5
| align="center"  |3
| align="center"  |8
| align="center"  |0
| align="center"  |+3
| align="center"  |
|  |
|-
|  |Stand [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |70
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |6
| align="center"  |4
| align="center"  |12
| align="center"  |-2
| align="center"  |+1
| align="center"  |
|  |
|-
|  |Stand [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |100
| align="center"  |250
| align="center"  |60
| align="center"  |su
| align="center"  |8
| align="center"  |8
| align="center"  |12
| align="center"  |-2
| align="center"  |+2
| align="center"  |
|  |
|-
|  |[[File:Right.gif]]+[[File:Jab.gif]]
| align="center"  |HL
| align="center"  |30
| align="center"  |50
| align
|-  
|-  
|}
|}


=====Notes:=====
=====Notes:=====


[[Category: Ultra Street Fighter IV]]
[[Category: Ultra Street Fighter IV]]

Revision as of 22:02, 1 June 2014

Ultra Street Fighter IVUSFIV-Header.png

Makoto

SSFIV-Makoto Face.jpg

Growing up respecting and loving her father's Rindoukan karate dojo, Makoto did everything she could to emulate her father. However, upon his passing, no one was left to continue the school (her brother had no interest in the school) and it eventually closed down. Figuring she was the only hope to rebuild the respected school, she literally used her own hands to bring the school back to life with her carpentry skills and has now entered the Street Fighting circuit to see if she can garner potential students after seeing her success in battles, thus continuing to spread her father's teachings.


In a nutshell

Makoto is a character who seems like she has the proper mix-ups built into her moves, but Makoto is not straight-forward at all. Learning to win with Makoto takes a ton of creativity and unpredictability, and although it appears her main goals are to land her Karakusa, oftentimes she has to make you respect all her other moves first before the Karakusa can even be a threat. Her awkward Dash and extremely slow walk speed can make for a very difficult character to learn, making it very hard to control your distances from the opponent. She's definitely a very awkward character to play, but when your mix-ups and mind games are working, she also can end up being one of the most fun and satisfying characters to play.


Ultra SFIV Changes

TBW


Frame Data (Condensed)

Template:USFIVMoveListCollapseHeader

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Stand Jab.gif 30 50 20 HL sp/su 4 4 5 12 4
Close MP Stand Strong.gif 60 100 40 HL sp/su 5 7 7 18 7
Close HP Stand Fierce.gif 80 200 60 HL sp/su 6 3 24 32 3
Close LK Stand Short.gif 40 50 20 HL sp/su 5 3 8 15 3
Close MK Stand Forward.gif 70 100 40 HL sp/su 6 4 12 21 4
Close HK Stand Roundhouse.gif 100 250 60 HL su 8 8 12 27 8
Far LP Toward Jab.gif 30 50 20 HL sp/su 3 4 7 13 4
Far MP Toward Strong.gif 90 100 40 HL su 7 6 8 20 6
Far HP Toward Fierce.gif 90 200 60 HL - 13 8 18 38 8
Far LK Toward Short.gif 40 50 20 HL - 7 3 12 21 3
Far MK Toward Forward.gif 90 100 40 HL - 15 3 16 33 3
Far HK Toward Roundhouse.gif 110 200 60 L - 19 3 23 44 3
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 4 4 6 13 4
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 7 6 9 21 6
Crouch HP Crouch Fierce.gif 90 100 60 L - 7 3 24 33 3
Crouch LK Crouch Short.gif 30 50 20 L sp/su 4 4 7 14 4
Crouch MK Crouch Forward.gif 70 100 40 HL - 7 6 8 20 6
Crouch HK Crouch Roundhouse.gif 90 200 60 HL - 9 4 17 29 4
Yamase Right.gif+Fierce.gif > Fierce.gif 50*80 50*100 20*20 HL - 7 3(3)5 18 35 5
Target Combo 1 Short.gif > Forward.gif 50 100 40 HL sp/su 2 4 14 19 4
Target Combo 2 Right.gif+Forward.gif > Roundhouse.gif 100 200 60 HL - 8 7 14 28 7
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 4 9 - 12 9
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 5 6 - 10 6
Neutral Jump HP Neutral Jump Fierce.gif 100 250 60 H - 8 2 - 9 2
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 4 9 - 12 9
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 7 10 - 16 10
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 7 5 - 11 5
Angled Jump LP Angled Jump Jab.gif 50 50 20 H -- 4 9 - 12 9
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 5 6 - 10 6
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 6 5 - 10 5
Angled Jump LK Angled Jump Short.gif 40 50 20 H - 4 9 - 12 9
Angled Jump MK Angled Jump Forward.gif 80 100 40 H - 7 5 - 11 5
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 9 5 - 13 5
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 2
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 65 2
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 64 2 35 100 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Head Butt Forward Throw 100 200 40 0.95 - 3 2 20 24
Triple Threat Back Throw 130 120 40 0.85 - 3 2 20 24
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Fukiage Fukiage Jab.gif 90 160 30/40 HL su 6 8 31 44
Fukiage Strong.gif 90 160 30/40 HL su 10 8 32 49
Fukiage Fierce.gif 90 160 30/40 HL su 13 8 32 52
EX Fukiage Fukiage EX.gif 80 100 -250/0 HL su 10 8 32 49
Hayate Hayate Jab.gif (Lv1) 90 120 20/40 HL su 8 5 23 35
Hayate Jab.gif (Lv2) 105 135 20/40 HL su 4+8 5 23 39
Hayate Jab.gif (Lv3) 120 150 20/40 HL su 24+8 5 23 59
Hayate Jab.gif (Lv4) 135 165 20/40 HL su 44+20 5 19 87
Hayate Jab.gif (Lv5) 190 180 20/40 HL su 64+11 5 19 98
Hayate Strong.gif (Lv1) 100 120 20/40 HL su 15 5 21 40
Hayate Strong.gif (Lv2) 115 135 20/40 HL su 4+15 5 21 44
Hayate Strong.gif (Lv3) 130 150 20/40 HL su 24+15 5 21 64
Hayate Strong.gif (Lv4) 155 165 20/40 HL su 44+20 5 19 87
Hayate Strong.gif (Lv5) 190 180 20/40 HL su 64+11 5 19 98
Hayate Fierce.gif (Lv1) 110 120 20/40 HL su 20 5 19 43
Hayate Fierce.gif (Lv2) 125 135 20/40 HL su 4+20 5 19 47
Hayate Fierce.gif (Lv3) 140 150 20/40 HL su 24+20 5 19 67
Hayate Fierce.gif (Lv4) 155 165 20/40 HL su 44+20 5 19 87
Hayate Fierce.gif (Lv5) 190 180 20/40 HL su 64+11 5 19 98
EX Hayate Hayate EX.gif 120 150 -250/0 HL su 13 6 16 34
Hayate Cancel Hayate Cancel - - - - - - - Total 12 12
Oroshi Overhead Chop Jab.gif 90 200 30/30 H su 22 6 16 43
Overhead Chop Strong.gif 100 200 30/30 H su 23 6 15 43
Overhead Chop Fierce.gif 150 200 30/30 H su 24 6 14 43
EX Oroshi Overhead Chop EX.gif 120 200 -250/0 H su 18 6 19 42
Karakusa Karakusa Short.gif 40 80 20/40 0.93 - 7 2 51 55
Karakusa Forward.gif 40 80 20/40 0.99 - 8 2 51 56
Karakusa Roundhouse.gif 40 80 20/40 1.06 - 9 2 51 57
EX Karakusa Karakusa EX.gif 60 120 -250/0 0.93 - 5 2 47 53
Tsurugi Axe Kick Short.gif 90 120 Oct-40 HL - 11 4 After landing 11 -
Axe Kick Forward.gif 100 140 Oct-40 HL - 13 4 After landing 11 -
Axe Kick Roundhouse.gif 150 200 Oct-40 HL - 15 4 After landing 11 -
EX Tsurugi Axe Kick EX.gif 60*100 100*120 #DIV/0! H - 15 1*4 After landing 11 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Tanden Renki Super Combo - - #DIV/0! HL - 1+0 720 11 731
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Seichusan Godanzuki Ultra Combo 1 75*365 0 0/0 HL - 0+6 3 47 55
Abare Tosanami Ultra Combo 2 Short.gif 105*75*60*150[60*45*45*60] 0 0/0 HL See notes From wall 0 until ground After landing 26 -
Ultra Combo 2 Forward.gif 105*75*60*150[60*45*45*60] 0 0/0 HL See notes From wall 0 until ground After landing 26 -
Ultra Combo 2 Roundhouse.gif 105*75*60*150[60*45*45*60] 0 0/0 HL See notes From wall 3 8 3+After landing 26 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Template:USFIVMoveListCollapseFooter


Moves

Unique Attacks

  Name Nickname Command Notes
File:No image.png First hit can whiff and still be chained {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png First hit can whiff and still be chained {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png First hit can whiff and still be chained {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Throws

  Name Nickname Command Notes
File:No image.png throw {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png throw {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Special Moves

  Name Nickname Command Notes
File:No image.png ex {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Hold p to delay attack and increase damage; Press k during delay to cancel; ex version cannot be delayed or canceled, now armorbreak ; {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png high ex armorbreak {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ex version gains armor; throw ex {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ex version hits high ; ex {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Super Combo

  Name Nickname Command Notes
File:No image.png Boosts strength temporarily {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Ultra Combos

  Name Nickname Command Notes
File:No image.png armorbreak {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Hold different kick buttons before reaching wall to change attack angle {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

Hcb.gif + Kick.gif , Fierce.gif xx Qcf.gif + Jab.gif xx Qcf.gifQcf.gif + Punch.gif xx Qcf.gifQcf.gif + Jab.gifStrong.gifFierce.gif

Hcb.gif + Kick.gif , Fierce.gif xx Qcf.gif + Jab.gif/ Qcf.gif + Punch.gifPunch.gif

[Opponent must be airborne] Dp.gif + Punch.gif , Dp.gif + Punch.gif , Qcf.gif + Punch.gifPunch.gif

[Opponent must be airborne] Dp.gif + Punch.gif , jump cancel , Air Qcb.gif + Forward.gif , Qcf.gif + Punch.gifPunch.gif

Qcf.gifQcf.gif + Short.gifForward.gifRoundhouse.gif , jump cancel last hit , Air Qcb.gif + Forward.gif , Qcf.gif + Punch.gif[[File:punch.gif]

Strategy

  • Right.gif + Jab.gif has a 3 frame startup. An extremely quick move and a great pressure tool.
  • Makoto's walkspeed is the slowest in the game. Use her dashes as her main method of movement and use her normals that move her forward to slightly change her position (Ex: Right.gif + Strong.gif).

Matchups

  • Vs. Abel

TBW


  • Vs. Adon

TBW


  • Vs. Akuma

TBW


  • Vs. Balrog

TBW


  • Vs. Blanka

TBW


  • Vs. C. Viper

TBW


  • Vs. Cammy

TBW


  • Vs. Chun Li

TBW


  • Vs. Cody

TBW


  • Vs. Dan

TBW


  • Vs. Dee Jay

TBW


  • Vs. Dhalsim

TBW


  • Vs. Dudley

TBW


  • Vs. E. Honda

TBW


  • Vs. Elena

TBW


  • Vs. El Fuerte

TBW


  • Vs. Evil Ryu

TBW


  • Vs. Fei Long

TBW


  • Vs. Gen

TBW


  • Vs. Gouken

TBW


  • Vs. Guile

TBW


  • Vs. Guy

TBW


  • Vs. Hakan

TBW


  • Vs. Hugo

TBW


  • Vs. Ibuki

TBW


  • Vs. Juri

TBW


  • Vs. Ken

TBW


  • Vs. Makoto

TBW


  • Vs. M. Bison

TBW


  • Vs. Oni

TBW


  • Vs. Poison

TBW


  • Vs. Rolento

TBW


  • Vs. Rose

TBW


  • Vs. Rufus

TBW


  • Vs. Ryu

TBW


  • Vs. Sagat

TBW


  • Vs. Sakura

TBW


  • Vs. Seth

TBW


  • Vs. T. Hawk

TBW


  • Vs. Vega

TBW


  • Vs. Yang

TBW


  • Vs. Yun

TBW


  • Vs. Zangief

TBW


Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Stand Jab.gif 30 50 20 HL sp/su 4 4 5 4 12 4 4 5 11 14 2 5 Reset Reset - - -
Close MP Stand Strong.gif 60 100 40 HL sp/su 5 7 7 5 18 7 7 7 16 19 2 5 Reset Reset - - -
Close HP Stand Fierce.gif 80 200 60 HL sp/su 6 3 24 6 32 3 3 24 18 22 -9 -5 Reset Reset - - -
Close LK Stand Short.gif 40 50 20 HL sp/su 5 3 8 5 15 3 3 8 11 14 0 3 Reset Reset - - -
Close MK Stand Forward.gif 70 100 40 HL sp/su 6 4 12 6 21 4 4 12 14 17 -2 1 Reset Reset - - -
Close HK Stand Roundhouse.gif 100 250 60 HL su 8 8 12 8 27 8 8 12 18 22 -2 2 Reset Reset - - -
Far LP Toward Jab.gif 30 50 20 HL sp/su 3 4 7 3 13 4 4 7 11 14 0 3 Reset Reset - - -
Far MP Toward Strong.gif 90 100 40 HL su 7 6 8 7 20 6 6 8 14 17 0 3 Reset Reset - - -
Far HP Toward Fierce.gif 90 200 60 HL - 13 8 18 13 38 8 8 18 18 22 -8 -4 Reset Reset - - -
Far LK Toward Short.gif 40 50 20 HL - 7 3 12 7 21 3 3 12 11 14 -4 -1 Reset Reset - - -
Far MK Toward Forward.gif 90 100 40 HL - 15 3 16 15 33 3 3 16 18 21 -1 2 Reset Reset - - -
Far HK Toward Roundhouse.gif 110 200 60 L - 19 3 23 19 44 3 3 23 18 - -8 - Hold button to feint (total 27f) Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - -
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 4 4 6 4 13 4 4 6 11 14 1 4 Reset Reset - - -
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 7 6 9 7 21 6 6 9 14 17 -1 2 Reset Reset - - -
Crouch HP Crouch Fierce.gif 90 100 60 L - 7 3 24 7 33 3 3 24 18 - -9 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - -
Crouch LK Crouch Short.gif 30 50 20 L sp/su 4 4 7 4 14 4 4 7 11 14 0 3 Reset Reset - - -
Crouch MK Crouch Forward.gif 70 100 40 HL - 7 6 8 7 20 6 6 8 14 17 0 3 Reset Reset - - -
Crouch HK Crouch Roundhouse.gif 90 200 60 HL - 9 4 17 9 29 4 4 17 18 22 -3 1 Reset Reset - - -
Yamase Right.gif+Fierce.gif > Fierce.gif 50*80 50*100 20*20 HL - 7 3(3)5 18 7 35 5 11 18 18 22 -5 -1 Reset Reset - - -
Target Combo 1 Short.gif > Forward.gif 50 100 40 HL sp/su 2 4 14 2 19 4 4 14 14 17 -4 -1 Reset Reset - - -
Target Combo 2 Right.gif+Forward.gif > Roundhouse.gif 100 200 60 HL - 8 7 14 8 28 7 7 14 18 22 -3 1 Reset Reset - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 4 9 - 4 12 9 9 0 - - Reset Reset - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 5 6 - 5 10 6 6 0 - - Reset Reset - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 250 60 H - 8 2 - 8 9 2 2 0 - - Reset Reset - - -
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 4 9 - 4 12 9 9 0 - - Reset Reset - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 7 10 - 7 16 10 10 0 - - Reset Reset - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 7 5 - 7 11 5 5 0 - - Reset Reset - - -
Angled Jump LP Angled Jump Jab.gif 50 50 20 H -- 4 9 - 4 12 9 9 0 - - Reset Reset - - -
Angled Jump MP Angled Jump Strong.gif 80 100 40 H - 5 6 - 5 10 6 6 0 - - Reset Reset - - -
Angled Jump HP Angled Jump Fierce.gif 100 200 60 H - 6 5 - 6 10 5 5 0 - - Reset Reset - - -
Angled Jump LK Angled Jump Short.gif 40 50 20 H - 4 9 - 4 12 9 9 0 - - Reset Reset - - -
Angled Jump MK Angled Jump Forward.gif 80 100 40 H - 7 5 - 7 11 5 5 0 - - Reset Reset - - -
Angled Jump HK Angled Jump Roundhouse.gif 100 200 60 H - 9 5 - 9 13 5 5 0 - - Reset Reset - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 21 57 2 2 35 -21 -21 Crumple Soft Knockdown Soft Knockdown - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 29 65 2 2 35 -15 - Crumple Crumple Free Juggle Free Juggle - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 64 2 35 64 100 2 2 35 - - X Crumple Crumple Free Juggle Free Juggle - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Head Butt Forward Throw 100 200 40 0.95 - 3 2 20 3 24 2 20 - 1 Forces stand X Hard Knockdown - - - - - -
Triple Threat Back Throw 130 120 40 0.85 - 3 2 20 3 24 2 20 - - Untechable knockdown X Hard Knockdown - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Fukiage Fukiage Jab.gif 90 160 30/40 HL su 6 8 31 6 44 8 31 - - Jump cancellable, cannot hit grounded opponents - - Soft Knockdown Soft Knockdown - - -
Fukiage Strong.gif 90 160 30/40 HL su 10 8 32 10 49 8 32 - - Jump cancellable, cannot hit grounded opponents - - Soft Knockdown Soft Knockdown - - -
Fukiage Fierce.gif 90 160 30/40 HL su 13 8 32 13 52 8 32 - - Jump cancellable, cannot hit grounded opponents - - Soft Knockdown Soft Knockdown - - -
EX Fukiage Fukiage EX.gif 80 100 -250/0 HL su 10 8 32 10 49 8 32 - - Jump cancellable on hit only - - Soft Knockdown Soft Knockdown - - -
Hayate Hayate Jab.gif (Lv1) 90 120 20/40 HL su 8 5 23 8 35 5 23 -8 0 8f startup from button release Soft Knockdown Soft Knockdown - - -
Hayate Jab.gif (Lv2) 105 135 20/40 HL su 4+8 5 23 12 39 5 23 -7 1 Charge 4~23f, 8f startup from button release Soft Knockdown Soft Knockdown - - -
Hayate Jab.gif (Lv3) 120 150 20/40 HL su 24+8 5 23 32 59 5 23 -6 2 Charge 24~43f, 8f startup from button release Soft Knockdown Soft Knockdown - - -
Hayate Jab.gif (Lv4) 135 165 20/40 HL su 44+20 5 19 64 87 5 19 -2 - Charge 44~63f, 20f startup from button release Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Hayate Jab.gif (Lv5) 190 180 20/40 HL su 64+11 5 19 75 98 5 19 -2 - Charge 64f, 11f startup from button release Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Hayate Strong.gif (Lv1) 100 120 20/40 HL su 15 5 21 15 40 5 21 -7 1 15f startup from button release Soft Knockdown Soft Knockdown - - -
Hayate Strong.gif (Lv2) 115 135 20/40 HL su 4+15 5 21 19 44 5 21 -6 2 Charge 4~23f, 15f startup from button release Soft Knockdown Soft Knockdown - - -
Hayate Strong.gif (Lv3) 130 150 20/40 HL su 24+15 5 21 39 64 5 21 -5 3 Charge 24~43f, 15f startup from button release Soft Knockdown Soft Knockdown - - -
Hayate Strong.gif (Lv4) 155 165 20/40 HL su 44+20 5 19 64 87 5 19 -2 - Charge 44~63f, 20f startup from button release Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Hayate Strong.gif (Lv5) 190 180 20/40 HL su 64+11 5 19 75 98 5 19 -2 - Charge 64f, 11f startup from button release Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Hayate Fierce.gif (Lv1) 110 120 20/40 HL su 20 5 19 20 43 5 19 -6 2 20f startup from button release Soft Knockdown Soft Knockdown - - -
Hayate Fierce.gif (Lv2) 125 135 20/40 HL su 4+20 5 19 24 47 5 19 -5 3 Charge 4~23f, 20f startup from button release Soft Knockdown Soft Knockdown - - -
Hayate Fierce.gif (Lv3) 140 150 20/40 HL su 24+20 5 19 44 67 5 19 -4 4 Charge 24~43f, 20f startup from button release Soft Knockdown Soft Knockdown - - -
Hayate Fierce.gif (Lv4) 155 165 20/40 HL su 44+20 5 19 64 87 5 19 -2 - Charge 44~63f, 20f startup from button release Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Hayate Fierce.gif (Lv5) 190 180 20/40 HL su 64+11 5 19 75 98 5 19 -2 - Charge 64f, 11f startup from button release Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
EX Hayate Hayate EX.gif 120 150 -250/0 HL su 13 6 16 13 34 6 16 -4 - X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Hayate Cancel Hayate Cancel - - - - - - - Total 12 0 12 0 12 - - Fastest cancel is 16f - - - - - - -
Oroshi Overhead Chop Jab.gif 90 200 30/30 H su 22 6 16 22 43 6 16 -4 4 +3 hit advantage on crouching opponent X Hard Knockdown Hard Knockdown - - -
Overhead Chop Strong.gif 100 200 30/30 H su 23 6 15 23 43 6 15 -5 5 +4 hit advantage on crouching opponent X Hard Knockdown Hard Knockdown - - -
Overhead Chop Fierce.gif 150 200 30/30 H su 24 6 14 24 43 6 14 -5 - X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - -
EX Oroshi Overhead Chop EX.gif 120 200 -250/0 H su 18 6 19 18 42 6 19 -4 - X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - All: 1~12f
Karakusa Karakusa Short.gif 40 80 20/40 0.93 - 7 2 51 7 55 2 47 - 12 X Forces stand - - - - - -
Karakusa Forward.gif 40 80 20/40 0.99 - 8 2 51 8 56 2 47 - 12 X Forces stand - - - - - -
Karakusa Roundhouse.gif 40 80 20/40 1.06 - 9 2 51 9 57 2 47 - 12 X Forces stand - - - - - -
EX Karakusa Karakusa EX.gif 60 120 -250/0 0.93 - 5 2 47 5 53 2 47 - 12 Forces stand - - - 1~6f - -
Tsurugi Axe Kick Short.gif 90 120 Oct-40 HL - 11 4 After landing 11 11 - 4 After landing 11 - - Soft Knockdown Soft Knockdown - - -
Axe Kick Forward.gif 100 140 Oct-40 HL - 13 4 After landing 11 13 - 4 After landing 11 - - Soft Knockdown Soft Knockdown - - -
Axe Kick Roundhouse.gif 150 200 Oct-40 HL - 15 4 After landing 11 15 - 4 After landing 11 - - Soft Knockdown Soft Knockdown - - -
EX Tsurugi Axe Kick EX.gif 60*100 100*120 #DIV/0! H - 15 1*4 After landing 11 15 - 1*4 After landing 11 - - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Tanden Renki Super Combo - - #DIV/0! HL - 1+0 720 11 1 731 720 11 - - Increases damage by 25% - All: 1~?f -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Seichusan Godanzuki Ultra Combo 1 75*365 0 0/0 HL - 0+6 3 47 6 55 3 47 -29 - Can juggle, 1st hit goes into animation X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~8f -
Abare Tosanami Ultra Combo 2 Short.gif 105*75*60*150[60*45*45*60] 0 0/0 HL See notes From wall 0 until ground After landing 26 From wall 0 - until ground After landing 26 -28 - Startup can pass through opponent, fastest startup 16f, 4th hit is jump/dash/backdash cancellable, 1st ground hit goes into animation, [] refers to air hit, hold button until wall to determine version X 4th Hit: Hard Knockdown 4th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - - All: Until wall
Ultra Combo 2 Forward.gif 105*75*60*150[60*45*45*60] 0 0/0 HL See notes From wall 0 until ground After landing 26 From wall 0 - until ground After landing 26 -28 - Startup can pass through opponent, fastest startup 16f, 4th hit is jump/dash/backdash cancellable, 1st ground hit goes into animation, [] refers to air hit, press button until wall to determine version X 4th Hit: Hard Knockdown 4th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - - All: Until wall
Ultra Combo 2 Roundhouse.gif 105*75*60*150[60*45*45*60] 0 0/0 HL See notes From wall 3 8 3+After landing 26 From wall 3 - 8 3+After landing 26 -28 - Startup can pass through opponent, fastest startup 16f, 4th hit is jump/dash/backdash cancellable, 1st ground hit goes into animation, [] refers to air hit, press button until wall to determine version X 4th Hit: Hard Knockdown 4th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - - All: Until wall
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: