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== Frame Data (Condensed) == | |||
{{USFIVMoveListCollapseHeader| }} | |||
{| class="wikitable" cellspacing="0" width="900px" style="border: 1px solid #999; background: #F2F2F2;" | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Close LP|Stand Jab|Stand lp||Stand [[File:Jab.gif]]|30|50|20|HL|sp/su|4|4|5|4|4|5|12|4|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close MP|Stand Strong|Stand mp||Stand [[File:Strong.gif]]|60|100|40|HL|sp/su|5|7|7|5|7|7|18|7|16|19|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close HP|Stand Fierce|Stand hp||Stand [[File:Fierce.gif]]|80|200|60|HL|sp/su|6|3|24|6|3|24|32|3|18|22|-9|-5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close LK|Stand Short|Stand lk||Stand [[File:Short.gif]]|40|50|20|HL|sp/su|5|3|8|5|3|8|15|3|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close MK|Stand Forward|Stand mk||Stand [[File:Forward.gif]]|70|100|40|HL|sp/su|6|4|12|6|4|12|21|4|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close HK|Stand Roundhouse|Stand hk||Stand [[File:Roundhouse.gif]]|100|250|60|HL|su|8|8|12|8|8|12|27|8|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far LP|Toward Jab|Toward lp||Toward [[File:Jab.gif]]|30|50|20|HL|sp/su|3|4|7|3|4|7|13|4|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far MP|Toward Strong|Toward mp||Toward [[File:Strong.gif]]|90|100|40|HL|su|7|6|8|7|6|8|20|6|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far HP|Toward Fierce|Toward hp||Toward [[File:Fierce.gif]]|90|200|60|HL|-|13|8|18|13|8|18|38|8|18|22|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far LK|Toward Short|Toward lk||Toward [[File:Short.gif]]|40|50|20|HL|-|7|3|12|7|3|12|21|3|11|14|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far MK|Toward Forward|Toward mk||Toward [[File:Forward.gif]]|90|100|40|HL|-|15|3|16|15|3|16|33|3|18|21|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far HK|Toward Roundhouse|Toward hk||Toward [[File:Roundhouse.gif]]|110|200|60|L|-|19|3|23|19|3|23|44|3|18|-|-8|-|Hold button to feint (total 27f)||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|4|6|4|4|6|13|4|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|7|6|9|7|6|9|21|6|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90|100|60|L|-|7|3|24|7|3|24|33|3|18|-|-9|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|sp/su|4|4|7|4|4|7|14|4|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|HL|-|7|6|8|7|6|8|20|6|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|200|60|HL|-|9|4|17|9|4|17|29|4|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Yamase|Triple Punch|f + hp|First hit can whiff and still be chained|[[File:Right.gif]]+[[File:Fierce.gif]] > [[File:Fierce.gif]]|50*80|50*100|20*20|HL|-|7|3(3)5|18|7|11|18|35|5|18|22|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|lk --- mk|First hit can whiff and still be chained|[[File:Short.gif]] > [[File:Forward.gif]]|50|100|40|HL|sp/su|2|4|14|2|4|14|19|4|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|f + mk --- hk|First hit can whiff and still be chained|[[File:Right.gif]]+[[File:Forward.gif]] > [[File:Roundhouse.gif]]|100|200|60|HL|-|8|7|14|8|7|14|28|7|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|9|-|4|9|0|12|9|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|5|6|-|5|6|0|10|6|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|250|60|H|-|8|2|-|8|2|0|9|2|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|40|50|20|H|-|4|9|-|4|9|0|12|9|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|7|10|-|7|10|0|16|10|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|5|-|7|5|0|11|5|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|--|4|9|-|4|9|0|12|9|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|6|-|5|6|0|10|6|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|6|5|-|6|5|0|10|5|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|9|-|4|9|0|12|9|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|80|100|40|H|-|7|5|-|7|5|0|11|5|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|9|5|-|9|5|0|13|5|||-|-|||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|21|2|35|57|2|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|29|2|35|65|2|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|64|2|35|64|2|35|100|2|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Head Butt|Forward Throw|f or n + lp + lk||Forward Throw|100|200|40|0.95|-|3|2|20|3|2|20|24||||-|1|Forces stand|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Triple Threat|Back Throw|b + lp + lk||Back Throw|130|120|40|0.85|-|3|2|20|3|2|20|24||||-|-|Untechable knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Fukiage|Uppercut|dp + p ex||Fukiage [[File:Jab.gif]]|90|160|30/40|HL|su|6|8|31|6|8|31|44||||-|-|Jump cancellable, cannot hit grounded opponents||||-|-|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Fukiage [[File:Strong.gif]]|90|160|30/40|HL|su|10|8|32|10|8|32|49||||-|-|Jump cancellable, cannot hit grounded opponents||||-|-|Soft Knockdown|Soft Knockdown|-|-|-|-|-|2f|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Fukiage [[File:Fierce.gif]]|90|160|30/40|HL|su|13|8|32|13|8|32|52||||-|-|Jump cancellable, cannot hit grounded opponents||||-|-|Soft Knockdown|Soft Knockdown|-|-|-|-|-|2~3f|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|EX Fukiage|EX Fukiage|EX Fukiage||Fukiage [[File:EX.gif]]|80|100|-250/0|HL|su|10|8|32|10|8|32|49||||-|-|Jump cancellable on hit only||||-|-|Soft Knockdown|Soft Knockdown|-|-|-|-|-|2f|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Hayate| |qcf + p ex ( ex version armorbreak )|Hold p to delay attack and increase damage; Press k during delay to cancel; Ex.png version cannot be delayed or canceled|Hayate [[File:Jab.gif]] (Lv1)|90|120|20/40|HL|su|8|5|23|8|5|23|35||||-8|0|8f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Jab.gif]] (Lv2)|105|135|20/40|HL|su|4+8|5|23|12|5|23|39||||-7|1|Charge 4~23f, 8f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Jab.gif]] (Lv3)|120|150|20/40|HL|su|24+8|5|23|32|5|23|59||||-6|2|Charge 24~43f, 8f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Jab.gif]] (Lv4)|135|165|20/40|HL|su|44+20|5|19|64|5|19|87||||-2|-|Charge 44~63f, 20f startup from button release||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Jab.gif]] (Lv5)|190|180|20/40|HL|su|64+11|5|19|75|5|19|98||||-2|-|Charge 64f, 11f startup from button release||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Strong.gif]] (Lv1)|100|120|20/40|HL|su|15|5|21|15|5|21|40||||-7|1|15f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Strong.gif]] (Lv2)|115|135|20/40|HL|su|4+15|5|21|19|5|21|44||||-6|2|Charge 4~23f, 15f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Strong.gif]] (Lv3)|130|150|20/40|HL|su|24+15|5|21|39|5|21|64||||-5|3|Charge 24~43f, 15f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Strong.gif]] (Lv4)|155|165|20/40|HL|su|44+20|5|19|64|5|19|87||||-2|-|Charge 44~63f, 20f startup from button release||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Strong.gif]] (Lv5)|190|180|20/40|HL|su|64+11|5|19|75|5|19|98||||-2|-|Charge 64f, 11f startup from button release||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Fierce.gif]] (Lv1)|110|120|20/40|HL|su|20|5|19|20|5|19|43||||-6|2|20f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Fierce.gif]] (Lv2)|125|135|20/40|HL|su|4+20|5|19|24|5|19|47||||-5|3|Charge 4~23f, 20f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Fierce.gif]] (Lv3)|140|150|20/40|HL|su|24+20|5|19|44|5|19|67||||-4|4|Charge 24~43f, 20f startup from button release||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Fierce.gif]] (Lv4)|155|165|20/40|HL|su|44+20|5|19|64|5|19|87||||-2|-|Charge 44~63f, 20f startup from button release||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Hayate [[File:Fierce.gif]] (Lv5)|190|180|20/40|HL|su|64+11|5|19|75|5|19|98||||-2|-|Charge 64f, 11f startup from button release||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|EX Hayate|EX Hayate|EX Hayate||Hayate [[File:EX.gif]]|120|150|-250/0|HL|su|13|6|16|13|6|16|34||||-4|-||X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Hayate Cancel|Hayate Cancel|k||Hayate Cancel|-|-|-|-|-|-|-|Total 12|0|0|12|12||||-|-|Fastest cancel is 16f||||-|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Oroshi|Overhead Chop|qcb + p ex armorbreak||Overhead Chop [[File:Jab.gif]]|90|200|30/30|H|su|22|6|16|22|6|16|43||||-4|4|+3 hit advantage on crouching opponent|X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Overhead Chop [[File:Strong.gif]]|100|200|30/30|H|su|23|6|15|23|6|15|43||||-5|5|+4 hit advantage on crouching opponent|X|||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Overhead Chop [[File:Fierce.gif]]|150|200|30/30|H|su|24|6|14|24|6|14|43||||-5|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Oroshi|EX Overhead Chop|||Overhead Chop [[File:EX.gif]]|120|200|-250/0|H|su|18|6|19|18|6|19|42||||-4|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: 1~12f|All: 1~12f|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Karakusa|Command Grab|hcb + k ex||Karakusa [[File:Short.gif]]|40|80|20/40|0.93|-|7|2|51|7|2|47|55||||-|12||||X|Forces stand|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Karakusa [[File:Forward.gif]]|40|80|20/40|0.99|-|8|2|51|8|2|47|56||||-|12||||X|Forces stand|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Karakusa [[File:Roundhouse.gif]]|40|80|20/40|1.06|-|9|2|51|9|2|47|57||||-|12||||X|Forces stand|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Karakusa|EX Command Grab|||Karakusa [[File:EX.gif]]|60|120|-250/0|0.93|-|5|2|47|5|2|47|53||||-|12|||||Forces stand|-|-|-|1~6f|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Tsurugi|Axe Kick|(in air) qcb + k ex||Axe Kick [[File:Short.gif]]|90|120|Oct-40|HL|-|11|4|After landing 11|11|4|After landing 11|-||||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Axe Kick [[File:Forward.gif]]|100|140|Oct-40|HL|-|13|4|After landing 11|13|4|After landing 11|-||||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Axe Kick [[File:Roundhouse.gif]]|150|200|Oct-40|HL|-|15|4|After landing 11|15|4|After landing 11|-||||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|EX Tsurugi|EX Axe Kick|||Axe Kick [[File:EX.gif]]|60*100|100*120|#DIV/0!|H|-|15|1*4|After landing 11|15|1*4|After landing 11|-||||-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 1~15f|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Tanden Renki|Super|qcf qcf + p|Boosts strength temporarily|Super Combo|-|-|#DIV/0!|HL|-|1+0|720|11|1|720|11|731||||-|-|Increases damage by 25%||||||||-|All: 1~?f|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Seichusan Godanzuki|Ultra I|qcf qcf + 3p||Ultra Combo 1|75*365|0|0/0|HL|-|0+6|3|47|6|3|47|55||||-29|-|Can juggle, 1st hit goes into animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8f|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Abare Tosanami|Ultra II|qcf qcf + 3k|Hold different k buttons before reaching wall to select attack angle|Ultra Combo 2 [[File:Short.gif]]|105*75*60*150[60*45*45*60]|0|0/0|HL|See notes|From wall 0|until ground|After landing 26|From wall 0|until ground|After landing 26|-||||-28|-|Startup can pass through opponent, fastest startup 16f, 4th hit is jump/dash/backdash cancellable, 1st ground hit goes into animation, [] refers to air hit, hold button until wall to determine version|X|||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: Until wall|All: Until landing from wall|All: Until wall|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Ultra Combo 2 [[File:Forward.gif]]|105*75*60*150[60*45*45*60]|0|0/0|HL|See notes|From wall 0|until ground|After landing 26|From wall 0|until ground|After landing 26|-||||-28|-|Startup can pass through opponent, fastest startup 16f, 4th hit is jump/dash/backdash cancellable, 1st ground hit goes into animation, [] refers to air hit, press button until wall to determine version|X|||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: Until wall|All: Until landing from wall|All: Until wall|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Ultra Combo 2 [[File:Roundhouse.gif]]|105*75*60*150[60*45*45*60]|0|0/0|HL|See notes|From wall 3|8|3+After landing 26|From wall 3|8|3+After landing 26|-||||-28|-|Startup can pass through opponent, fastest startup 16f, 4th hit is jump/dash/backdash cancellable, 1st ground hit goes into animation, [] refers to air hit, press button until wall to determine version|X|||4th Hit: Hard Knockdown|4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|All: Until wall|All: Until landing from wall|All: Until wall|-|JP: ?}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
|- | |||
|} | |||
{{USFIVMoveListCollapseFooter}} | |||
Line 285: | Line 377: | ||
TBW | TBW | ||
==Frame Data== | ==Frame Data== | ||
{| class="wikitable" cellspacing="0" width="2800px" style="border: 1px solid #999; background: #F2F2F2;" | |||
{{USFIVFrameDataHeader}} | |||
{{USFIVFrameDataRow|Close LP|Stand Jab|Stand lp||Stand [[File:Jab.gif]]|30|50|20|HL|sp/su|4|4|5|4| | |||
|- | |- | ||
|} | |} | ||
=====Notes:===== | =====Notes:===== | ||
[[Category: Ultra Street Fighter IV]] | [[Category: Ultra Street Fighter IV]] |
Revision as of 22:02, 1 June 2014

Makoto
Growing up respecting and loving her father's Rindoukan karate dojo, Makoto did everything she could to emulate her father. However, upon his passing, no one was left to continue the school (her brother had no interest in the school) and it eventually closed down. Figuring she was the only hope to rebuild the respected school, she literally used her own hands to bring the school back to life with her carpentry skills and has now entered the Street Fighting circuit to see if she can garner potential students after seeing her success in battles, thus continuing to spread her father's teachings.
In a nutshell
Makoto is a character who seems like she has the proper mix-ups built into her moves, but Makoto is not straight-forward at all. Learning to win with Makoto takes a ton of creativity and unpredictability, and although it appears her main goals are to land her Karakusa, oftentimes she has to make you respect all her other moves first before the Karakusa can even be a threat. Her awkward Dash and extremely slow walk speed can make for a very difficult character to learn, making it very hard to control your distances from the opponent. She's definitely a very awkward character to play, but when your mix-ups and mind games are working, she also can end up being one of the most fun and satisfying characters to play.
Ultra SFIV Changes
TBW
Frame Data (Condensed)
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Moves
Unique Attacks
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File:No image.png | First hit can whiff and still be chained | {{{4}}} | {{{5}}} | {{{6}}} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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File:No image.png | First hit can whiff and still be chained | {{{4}}} | {{{5}}} | {{{6}}} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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File:No image.png | First hit can whiff and still be chained | {{{4}}} | {{{5}}} | {{{6}}} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~ Throws
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