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== Frame Data (Condensed) == | |||
{{USFIVMoveListCollapseHeader| }} | |||
{| class="wikitable" cellspacing="0" width="900px" style="border: 1px solid #999; background: #F2F2F2;" | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|sp/su|3|2|10|3|2|10|14|2|12|15|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|-|5|4|6|5|4|6|14|4|12|16|2|6|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|60*70|125*75|40*20|HL|sp/su*-|7|2*2|18|7|4|18|28|2|14|18|-6|-2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|20|50|20|HL|-|4|4|9|4|4|9|16|4|11|14|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|5|4|14|5|4|14|22|4|14|19|-4|1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|50*60|125*75|40*20|HL|-*J|6|2*2|23|6|4|23|32|2|20|-|-5|-|2nd hit pursuit property||||2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|2nd Hit JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|25|50|20|HL|ch|3|2|5|3|2|5|9|2|11|15|4|8|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|70|100|40|HL|-|5|4|6|5|4|6|14|4|12|16|2|6|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|100|100|60|HL|-|12|4|16|12|4|16|31|4|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|20|50|20|HL|-|4|4|9|4|4|9|16|4|11|14|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|sp/su|5|4|14|5|4|14|22|4|14|19|-4|1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|10|3|17|10|3|17|29|3|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|3|6|3|3|6|11|3|12|15|3|6|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|8|7|7|8|7|7|21|7|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|J|9|3|18|9|3|18|29|3|18|23|-3|2|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|sp/su|4|2|8|4|2|8|13|2|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|-|6|5|9|6|5|9|19|5|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|90|100|60|L|-|6|2|25|6|2|25|32|2|18|-|-9|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Agemen|Upward Punch|l + mp||[[File:Left.gif]]+[[File:Strong.gif]]|30*60|50*50|40*40|HL|sp/su*-|6|1*2|10|6|3|10|18|2|12|16|0|4|1st ground hit forces stand, 1st air hit limited juggle knockdown, 2nd hit pursuit property||||1st Hit: Forces stand|1st Hit: Forces stand|1st Hit: Soft Knockdown, 2nd Hit Reset|1st Hit: Soft Knockdown, 2nd Hit Reset|-|-|-|-|-|-|2nd Hit JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Backhand Punch|Backhand Punch|(far from opponent) hp --- hp|First hit can whiff and still be chained|[[File:Fierce.gif]] > [[File:Fierce.gif]]|50|200|60|HL|sp/su|3|2|20|3|2|20|24|2|18|22|-4|0|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Spin Kick|Low Kick|f + lk||[[File:Right.gif]]+[[File:Short.gif]]|70|100|40|HL|-|4|4|9|4|4|9|16|4|13|17|0|4|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Reverse Spin Kick|Spin Kick|b + mk||[[File:Left.gif]]+[[File:Forward.gif]]|30|50|20|HL|sp/su|10|2|17|10|2|17|28|2|18|21|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Hammer Kick|Overhead|f + mk||Overhead|80|100|40|H|-|25|2|10|25|2|10|36|2|14|17|2|5|||||||Reset|Reset|-|-|Legs: 8~27f|-|-|3~31f|-}} | |||
{{USFIVFrameDataGlanceRow|Sazan|Slide|df + mk||Slide|70|100|20|L|-|7|11|11|7|11|11|28|11|11|17|-11|-5|||||||Reset|Reset|-|-|-|Upper body: 5~17f|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Bonsho Kick|Hop Kick|f + hk||HopKick|100|210|60|HL|-|13|2|21|13|2|21|35|2|20|24|-3|1|[counter-hit] +5 frame advantage||||||Reset|Reset|-|-|-|-|-|5~30f|-}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 4|Target Combo 4|(near opponent) lp --- mp||(TC4) [[File:Jab.gif]] > [[File:Strong.gif]]|30*30|50*50|40*40|HL|sp/su*-|5|1*2|11|5|3|11|18|2|12|16|-1|3|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 4|Target Combo 4|(near opponent) lp --- mp --- hp||(TC4) ... > [[File:Fierce.gif]]|100|60|30|HL|sp/su|2|3|10|2|3|10|14|3|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 5|Target Combo 5|(far from opponent) lp --- mp||(TC5) [[File:Jab.gif]] > [[File:Strong.gif]]|40|50|20|HL|-|4|3|9|4|3|9|15|3|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 5|Target Combo 5|(far from opponent) lp --- mp --- f + lk||(TC5) ... > [[File:Right.gif]]+[[File:Short.gif]]|20|30|10|HL|-|4|4|9|4|4|9|16|4|12|15|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 6|Target Combo 6|(near opponent) lp --- mp||(TC6) [[File:Jab.gif]] > [[File:Strong.gif]]|30*30|50*50|40*40|HL|sp/su*-|5|1*2|11|5|3|11|18|2|12|16|-1|3|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 6|Target Combo 6|(near opponent) lp --- mp --- d + hk||(TC6) ... > [[File:Down.gif]]+[[File:Roundhouse.gif]]|60|60|30|L|-|4|2|25|4|2|25|30|2|18|-|-9|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 6|Target Combo 6|(near opponent) lp --- mp --- d + hk + hk||(TC6) ... > [[File:Down.gif]]+[[File:Roundhouse.gif]] > [[File:Roundhouse.gif]]|60|60|30|HL|J|5|3|18|5|3|18|25|3|14|-|-7|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 7|Target Combo 7|b + mk --- f + mk||(TC7) [[File:Left.gif]]+[[File:Forward.gif]] > [[File:Right.gif]]+[[File:Forward.gif]]|80|100|40|H|-|25|2|12|25|2|12|38|2|15|17|1|3|||||||Reset|Reset|-|-|Legs: 8~27f|-|-|3~32f|-}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 8|Target Combo 8|(near opponent) hp --- d + hk||(TC8) [[File:Fierce.gif]] > [[File:Down.gif]]+[[File:Roundhouse.gif]]|60|60|30|L|-|4|2|25|4|2|25|30|2|18|-|-9|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 8|Target Combo 8|(near opponent) hp --- d + hk --- hk||(TC8) ... > [[File:Down.gif]]+[[File:Roundhouse.gif]] > [[File:Roundhouse.gif]]|60|60|30|HL|J|5|3|18|5|3|18|25|3|14|-|-7|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 9|Target Combo 9|lk --- mk||(TC9) [[File:Short.gif]] > [[File:Forward.gif]]|40|50|20|HL|sp/su|4|4|14|4|4|14|21|4|14|19|-4|1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 9|Target Combo 9|lk --- mk --- hk||(TC9) ... > [[File:Roundhouse.gif]]|60|60|30|HL|-|5|3|18|5|3|18|25|3|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 10|Target Combo 10|d + hk --- hk||(TC10) [[File:Down.gif]]+[[File:Roundhouse.gif]] > [[File:Roundhouse.gif]]|60|60|30|HL|J|5|3|18|5|3|18|25|3|14|-|-7|-|Cannot hit crouching opponents||||||Reset|Reset|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|6|7|-|6|7|0|12|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|6|7|-|6|7|0|12|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|120|200|60|H|-|9|5|-|9|5|0|13|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|50|50|20|H|-|6|12|-|6|12|0|17|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|7|-|6|7|0|12|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|110|200|60|H|-|7|3|-|7|3|0|9|3|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|40|50|20|H|-|6|6|-|6|6|0|11|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|70|50|40|H|-|7|8|-|7|8|0|14|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|120|200|60|H|-|11|5|-|11|5|0|15|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|4|8|0|11|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|8|7|-|8|7|0|14|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|8|5|-|8|5|0|12|5|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|(in air) hp --- f + mk||(TC1) Air [[File:Fierce.gif]] > [[File:Right.gif]]+[[File:Forward.gif]]|40|50|20|H|-|3|7|-|3|7|0|9|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|(in air) lp --- f + hp||(TC2) Air [[File:Jab.gif]] > [[File:Right.gif]]+[[File:Fierce.gif]]|70|150|30|H|-|4|5|-|4|5|0|8|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 3|Target Combo 3|(in air) lk --- f + mk||(TC3) Air [[File:Short.gif]] > [[File:Right.gif]]+[[File:Forward.gif]]|40|50|20|HL|-|4|7|-|4|7|0|10|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|34|21|2|34|56|2|||-20|-20||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|34|29|2|34|64|2|||-14|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|34|65|2|34|100|2|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Yami Kazura|Forward Throw|f or n + lp + lk||Forward Throw|130|140|40|0.9|-|3|2|20|3|2|20|24||||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Uki Yami|Back Throw|b + lp + lk||Back Throw|130|120|40|0.9|-|3|2|20|3|2|20|24||||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Tobizaru|Air Throw|(in air) lp + lk||Air Throw|150|100|40|1.1|-|3|2|-|3|2|-|#VALUE!||||-|-|Hard knockdown|||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Kunai|Kunai|(in air) qcf + p ex||Kunai|30|60|10-Oct|HL|su|7|-|After landing 16|7|0|After landing 16|-||||-|-|Not considered a Projectile, projectile disappears when it touches a strike or projectile||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Kunai|EX Kunai|||Kunai [[File:EX.gif]]|50*50|100*100|#DIV/0!|HL|-|8|-|After landing 9|8|0|After landing 9|-||||-|-|Not considered a Projectile, projectile disappears when it touches a strike or projectile, 2nd projectile startup 15f||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Tsujigoe|Somersault Jump|dp + p|Able to perform Kunai or Kasumi Suzaku during jump|Somersault Jump [[File:Jab.gif]]|-|-|20/-|-|sp/su|-|-|Total 44|0|0|44|44||||-|-|7 grounded recovery frames, 27f~ can cancel into kunai or super combo||||-|-|-|-|-|-|Lower body: 1~9f|-|1~7f|8f~|-}} | |||
{{USFIVFrameDataGlanceRow|||||Somersault Jump [[File:Strong.gif]]|-|-|20/-|-|sp/su|-|-|Total 48|0|0|48|48||||-|-|7 grounded recovery frames, 27f~ can cancel into kunai or super combo||||-|-|-|-|-|-|Lower body: 1~9f|-|1~7f|8f~|-}} | |||
{{USFIVFrameDataGlanceRow|||||Somersault Jump [[File:Fierce.gif]]|-|-|20/-|-|sp/su|-|-|Total 53|0|0|53|53||||-|-|7 grounded recovery frames, 27f~ can cancel into kunai or super combo||||-|-|-|-|-|-|Lower body: 1~9f|-|1~7f|8f~|-}} | |||
{{USFIVFrameDataGlanceRow|Neck Breaker|Neck Breaker|hcf + p ex armorbreak||Neck Breaker [[File:Jab.gif]]|120|200|30/30|L|-|15|10|16|15|10|16|40||||-13|-|On block switches to 23f recovery animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Neck Breaker [[File:Strong.gif]]|120|200|30/30|L|-|15|12|17|15|12|17|43||||-13|-|On block switches to 23f recovery animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Neck Breaker [[File:Fierce.gif]]|120|200|30/30|L|-|15|21|19|15|21|19|54||||-13|-|On block switches to 23f recovery animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Neck Breaker|EX Neck Breaker|||Neck Breaker [[File:EX.gif]]|160|250|#DIV/0!|L|-|15|14|19|15|14|19|47||||-13|-|On block switches to 23f recovery animation|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|All: 1~28f|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Raida|Raida|hcb + p ex armorbreak||Raida [[File:Jab.gif]]|110|200|30-Oct|HL|-|6|5|25|6|5|25|35||||-14|-|Not a Throw, range 1.01|||X|Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|All: 1~10f|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Raida [[File:Strong.gif]]|110|200|30-Oct|HL|-|6|5|27|6|5|27|37||||-16|-|Not a Throw, range 1.06|||X|Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|All: 1~10f|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Raida [[File:Fierce.gif]]|110|200|30-Oct|HL|-|6|5|29|6|5|29|39||||-18|-|Not a Throw, range 1.10|||X|Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|All: 1~10f|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|EX Raida|EX Raida|EX Raida||Raida [[File:EX.gif]]|140|250|#DIV/0!|HL|-|6|5|20|6|5|20|30||||-9|-|Not a Throw, range 1.25|||X|Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|All: 1~10f|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Kasumi Gake|Command Dash|qcf + k||Command Dash [[File:Short.gif]]|-|-|-|-|-|-|-|Total 20|0|0|20|20||||-|-|||||-|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Command Dash [[File:Forward.gif]]|-|-|-|-|-|-|-|Total 22|0|0|22|22||||-|-|||||-|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Command Dash [[File:Roundhouse.gif]]|-|-|-|-|-|-|-|Total 24|0|0|24|24||||-|-|3~12f can pass through opponent||||-|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Kazegiri|Uppercut|dp + k ex|ex version can be followed up with Kunai|Uppercut [[File:Short.gif]]|50*20*65|40x3|10/20x3|HL|su|5|1*1*11|17 + After landing 8|5|13|25|42||||-27|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~6f|8~34f|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Uppercut [[File:Forward.gif]]|50*20*75|40x3|10/20x3|HL|su|7|1*1*11|18 + After landing 10|7|13|28|47||||-30|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~8f|10~37f|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Uppercut [[File:Roundhouse.gif]]|50*20*90|40x3|10/20x3|HL|su|9|1*1*11|15 + After landing 10|9|13|25|46||||-27|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~10f|12~36f|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|EX Kazegiri|EX Uppercut|EX Kazegiri||Uppercut [[File:EX.gif]]|40*40*80|40x3|#DIV/0!|HL|su|5|3*4(2)8|25 + After landing 14|5|17|39|60||||-26|-|36f~ can cancel into kunai or super combo||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~7f|-|-|-|8~45f|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Tsumuji|Spin Kicks|qcb + k ex||Spin Kicks [[File:Short.gif]]|50*50|50*60|10/20*20|HL|-|12|2(10)2|16|12|14|16|41||||-4|3|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Tsumuji|Spin Kicks|||Spin Kicks [[File:Forward.gif]]|35*35|70*60|10/20*20|HL|-|15|2(12)2|15|15|16|15|45||||0|4|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Follow Up Attack|Spin Kicks Followup|||Spin Kicks [[File:Forward.gif]] (followup)|50|60|20-Oct|HL|-|14|2|17|14|2|17|32||||-3|1|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Follow Up Attack Low|Spin Kicks Followup Low|||Spin Kicks [[File:Forward.gif]] (followup low)|20|60|20-Oct|L|-|17|2|15|17|2|15|33||||-2|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Tsumuji|Spin Kicks|||Spin Kicks [[File:Roundhouse.gif]]|50*40|70*60|10/20*20|HL|-*su|15|2(14)2|20|15|16|20|50||||-4|0|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Tsumuji Follow Up Attack|Spin Kicks Followup|||Spin Kicks [[File:Roundhouse.gif]] (followup)|50|70|20-Oct|HL|-|15|2|19|15|2|19|35||||-5|-1|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Trumuji Follow Up Attack Low|Spin Kicks Followup Low|||Spin Kicks [[File:Roundhouse.gif]] (followup low)|20|60|20-Oct|L|-|18|2|25|18|2|25|44||||-9|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Tsumuji|EX Spin Kicks|||Spin Kicks [[File:EX.gif]]|40*30X3|60x3*70|#DIV/0!|HL|-|12|2(10)2(10)2(10)2|9|12|38|9|58||||-2|-|||||4th Hit: Soft Knockdown|4th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Tsumuji Follow Up Low|EX Spin Kicks Followup Low|||Spin Kicks [[File:EX.gif]] (followup low)|30|50|-/0|L|-|12|2|-|12|2|0|13||||-|-|Can replace 2nd and/or 3rd hit of EX Tsumuji||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Tsumuji Follow Up Low Finish|EX Spin Kicks Followup Low Finish|||Spin Kicks [[File:EX.gif]] (followup low finish)|25|70|-/0|L|-|12|2|12|12|2|12|25||||-2|-|Can replace 4th hit of EX Tsumuji||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Hien|Hien|rdp + k ex|Able to perform Kunai or Kasumi Suzaku during recoil|Hien [[File:Short.gif]]|40*75|70*70|10/0*20|H|-|25|7|6 + After landing 11|25|7|17|48||||-|-|2nd hit only triggers when 1st connects, 2nd hit goes into recoil animation on hit/block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Hien [[File:Forward.gif]]|40*90|70*70|10/0*40|H|-|27|7|6 + After landing 11|27|7|17|50||||-|-|2nd hit only triggers when 1st connects, 2nd hit goes into recoil animation on hit/block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Hien [[File:Roundhouse.gif]]|40*110|70*90|10/0*60|H|-|28|7|6 + After landing 11|28|7|17|51||||-|-|2nd hit only triggers when 1st connects, 2nd hit goes into recoil animation on hit/block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|7f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Hien Recoil|Hien Recoil|||Hien Recoil|-|-|-|-|sp/su|-|-|After landing 8|0|0|8|8||||-|-|21f~ can cancel into kunai or super combo||||||||-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Hien|EX Hien|||Hien [[File:EX.gif]]|40x3*50|70*0*0*200|#DIV/0!|H|-|36|12|19 + After landing 11|36|12|30|77||||-|-|2nd-4th hits only trigger when 1st connects, 4th hit goes into recoil animation on hit/block, listed startup is point blank, startup is distance dependent, tracks opponent||||4th Hit: Soft Knockdown|4th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|All: 1~13f|1~13f|9f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|EX Hien Recoil|EX Hien Recoil|||Hien Recoil [[File:EX.gif]]|-|-|-|-|sp/su|-|-|After landing 8|0|0|8|8||||-|-|9f~ can cancel into kunai or super combo||||||||-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|High Jump|High Jump|tap db or d or df then ub or u or uf||High Jump|-|-|-|-|-|-|-|-|-|-|-|-|-|||-|-|1-4f Pre-jump frames cancellable into Focus, Special, Super, or Ultra, Forward or Netrual version is 44f total in air, Back version is 45f total in air, 11f recovery upon landing on empty jump, can cancel midair to jump attack (3f landing recovery instead of 11f) or jump special (with landing recovery of special), cannot be used as a Reversal||||||||-|-|-|-|-|5~45f[5~45f]|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Kasumi Suzaku|Super|(in air) qcf qcf + p||Super Combo|(27*28)x6|0|#DIV/0!|HL|-|1+7|-|After landing 5|8|0|After landing 5|-||||-|-|Not considered a Projectile, does not nullify projectiles, 2 projectiles always released at the same time, each pair released every 20f||||||||-|All: 1~5f|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Yoroitoshi|Ultra I|hcb hcb + 3p||Ultra Combo 1|501[38*45*38x4*39]|0[50*0x6]|0/0|(1.10)*HLx7|-|0+2[13]|2(10)17|Total 107|13|29|107|148||||-5|-1|1st hit is a throw, If throw hit whiffs becomes projectile version, recovery and [] refers to projectile, projectile is active for 59f||X|X|Throw: Hard Knockdown|Throw: Hard Knockdown|Projectile: Hard Knockdown|Projectile: Hard Knockdown|-|All: 1~2f|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Hashinsho|Ultra II|qcf qcf + 3k armorbreak||Ultra Combo 2|30x6*289|0|0/0|HL|-|0+9|2(2)2(15)2(26)1*2(8)2|70|9|62|70|140||||-63|-|6th hit goes into animation, block advantage based on 4th hit|X|||4th-6th Hit: Hard Knockdown|4th-6th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8f|-|All: 9~70f|-|59~101f|JP: ?}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
|- | |||
|} | |||
{{USFIVMoveListCollapseFooter}} | |||
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TBW | TBW | ||
==Frame Data== | ==Frame Data== | ||
{| class="wikitable" cellspacing="0" width="2800px" style="border: 1px solid #999; background: #F2F2F2;" | |||
{{USFIVFrameDataHeader}} | |||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|sp/su|3|2|10|3|2|10|14|2|12|15|0|3|||||||Reset | |||
|- | |- | ||
|} | |} | ||
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=====Notes:===== | =====Notes:===== | ||
[[Category: Ultra Street Fighter IV]] | [[Category: Ultra Street Fighter IV]] |
Revision as of 22:02, 1 June 2014

Ibuki
Being trained as a ninja since childhood, Ibuki secretly wishes nothing more than to escape the life she has lived for as long as she can remember and become a "normal" teenage girl in Japan. Although she excels in her training and has become an effective hand-to-hand combatant, as well as an expert at the throwing knife, Ibuki does not enjoy being part of the hidden clan. And as her high school years draw to an end, she is hoping to escape the life of a ninja permanently and become a regular college girl living a regular college life.
In a nutshell
One thing that makes Ibuki so unique is her mobility. From her command dash to High Jumps, Ibuki definitely has ways to continually run circles around the opponent. And everything she has can lead into an untechable Neck Breaker thanks to her myriad of Target Combos and links. And once she gets that untechable knock down, it's time for her Kunai traps. Oftentimes, Ibukis can win entire rounds from one knock down, and keep the opponent guessing which side to block. However, relying on that trap is a mistake: she's definitely a finesse character and, without learning many of her fundamentals, your opportunities for Kunai traps may never arise.
Ultra SFIV Changes
TBW
Frame Data (Condensed)
Template:USFIVMoveListCollapseHeader
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Moves
Unique Attacks
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File:No image.png | First hit can whiff and still be chained | {{{4}}} | {{{5}}} | {{{6}}} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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File:No image.png | high | {{{4}}} | {{{5}}} | {{{6}}} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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File:No image.png | low | {{{4}}} | {{{5}}} | {{{6}}} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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File:No image.png | Both hits high | {{{4}}} | {{{5}}} | {{{6}}} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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File:No image.png | Both hits high | {{{4}}} | {{{5}}} | {{{6}}} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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File:No image.png | 1st hit high | {{{4}}} | {{{5}}} | {{{6}}} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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File:No image.png | d + hk hits low | {{{4}}} | {{{5}}} | {{{6}}} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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File:No image.png | 2nd hit high | {{{4}}} | {{{5}}} | {{{6}}} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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File:No image.png | d + hk hits low | {{{4}}} | {{{5}}} | {{{6}}} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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File:No image.png | d + hk hits low | {{{4}}} | {{{5}}} | {{{6}}} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~ Throws
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