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== Frame Data (Condensed) == | |||
{{USFIVMoveListCollapseHeader| }} | |||
{| class="wikitable" cellspacing="0" width="900px" style="border: 1px solid #999; background: #F2F2F2;" | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Stand LP|Stand Jab|Stand lp||Stand [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|3|2|7|3|2|7|11|2|12|14|3|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Stand MP|Stand Strong|Stand mp||Stand [[File:Strong.gif]]|55|100|40|HL|sp/su|4|5|8|4|5|8|16|5|18|19|5|6|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Stand HP|Stand Fierce|Stand hp||Stand [[File:Fierce.gif]]|70*40|100*100|40*20|HL|sp/su*-|5|2*4|17|5|6|17|27|4|18|22|-3|1|1st hit cancellable||||1st Hit: Forces stand|1st Hit: Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Stand LK|Stand Short|Stand lk||Stand [[File:Short.gif]]|40|50|20|HL|su|5|4|13|5|4|13|21|4|14|15|-3|-2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Stand MK|Stand Forward|Stand mk||Stand [[File:Forward.gif]]|60|100|40|HL|sp/su|5|3|17|5|3|17|24|3|18|19|-2|-1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Stand HK|Stand Roundhouse|Stand hk||Stand [[File:Roundhouse.gif]]|110|200|60|HL|-|8|2|20|8|2|20|29|2|18|22|-4|0|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|7|4|2|7|12|2|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|60|100|40|HL|sp/su|5|4|11|5|4|11|19|4|14|16|-1|1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|7|4|19|7|4|19|29|4|18|22|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|ch/sp/su|4|2|8|4|2|8|13|2|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|70|100|40|L|sp/su|7|3|14|7|3|14|23|3|14|16|-3|-1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|85|100|60|L|-|8|3|22|8|3|22|32|3|18|-|-7|-|||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|d + lk --- d + mk||c.[[File:Short.gif]] > c.[[File:Forward.gif]]|70|100|40|L|sp/su|7|3|14|7|3|14|23|3|14|16|-3|-1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|hp --- mk||[[File:Fierce.gif]] > [[File:Forward.gif]]|40|100|40|HL|sp/su|5|3|17|5|3|17|24|3|18|19|-2|-1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Change Style: Crane|Stance Switch (Crane)|3k|Use when in Mantis Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc.|Stance Switch (Crane)|-|-|-|-|-|-|-|Total 5|0|0|5|5|-|||-|-|||||-|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Jump LP|Jump Jab|Jump lp||Jump [[File:Jab.gif]]|40|50|20|H|-|4|7|-|4|7|0|10|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Jump MP|Jump Strong|Jump mp||Jump [[File:Strong.gif]]|70|100|40|H|-|5|5|-|5|5|0|9|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Jump HP|Jump Fierce|Jump hp||Jump [[File:Fierce.gif]]|100|200|60|H|-|6|4|-|6|4|0|9|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Jump LK|Jump Short|Jump lk||Jump [[File:Short.gif]]|50|50|20|H|-|5|8|-|5|8|0|12|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|4|8|-|4|8|0|11|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|4|8|-|4|8|0|11|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Jump HK|Jump Roundhouse|Jump hk||Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|3|-|6|3|0|8|3|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|21|2|35|57|2|||-21|-18||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|90|150|40|HL|-|18+11|2|35|29|2|35|65|2|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|65|2|35|65|2|35|101|2|||-|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Shuraku|Forward Throw|f or n + lp + lk||Forward Throw|130|100|40|0.99|-|3|2|20|3|2|20|24||||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Hozen|Back Throw|b + lp + lk||Back Throw|120|100|40|1.09|-|3|2|20|3|2|20|24||||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Hyakurenko|Hand Slap|press p repeatedly ex armorbreak|Requires 5 button presses|Hand Slap [[File:Jab.gif]]|16xn|20xn|10/5xN|HL|su|5|3(5)3(5)3(5)3[(2)3(5)3(5)3]|18|5|27|18|49||||5|9|[] refers to extension (repeats), 1st-2nd hit cancellable|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Hand Slap [[File:Strong.gif]]|16xn|20xn|10/5xN|HL|su|4|3(3)3(3)3(3)3[(2)3(3)3(3)3]|18|4|21|18|42||||5|9|[] refers to extension (repeats), 1st-2nd hit cancellable|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Hand Slap [[File:Fierce.gif]]|16xn|20xn|10/5xN|HL|su|3|3(3)3(3)3(3)3[(2)3(3)3(3)3]|18|3|21|18|41||||5|9|[] refers to extension (repeats), extension cannot be cancelled|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Hyakurenko|EX Hand Slap|||Hand Slap [[File:EX.gif]]|16xn|20xn|-250/0|HL|su|3|3(3)3(3)3(3)3[(2)3(3)3(3)3]|17|3|21|17|40||||5|9|[] refers to extension (repeats), 1st-4th hit cancellable|X|||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Gekiro|Waterfall Kick|dp + k ex|Press k with proper timing after initial hit for followup kicks; lk gets 5 follow up kicks, mk gets 6, and hk and ex get 7; lk, mk, and hk versions require precise timing|Waterfall Kick [[File:Short.gif]]|100*10x4*20|80*10x5|20/20*5x5|HL|-|5|15|14+8|5|15|22|41||||-35|-|On hit/block 5 additional inputs are allowed until landing, guard advantage is based on 1st hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|4f|5f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Waterfall Kick [[File:Forward.gif]]|100*10x5*40|80*10x6|20/20*5x5*10|HL|-|7|15|17+8|7|15|25|46||||-35|-|On hit/block 6 additional inputs are allowed until landing, guard advantage is based on 1st hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4f|-|-|5~6f|7f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Waterfall Kick [[File:Roundhouse.gif]]|100*10x6*90|80*10x6*80|20/20*5x6*10|HL|-|7|15|18+8|7|15|26|47||||-35|-|On hit/block 7 additional inputs are allowed until landing, guard advantage is based on 1st hit||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~4f|-|-|5~6f|7f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|EX Gekiro|EX Waterfall Kick|||Waterfall Kick [[File:EX.gif]]|100*10x6*90|80*10x6*80|-250/0|HL|-|7|15|18+8|7|15|26|47||||-20|-|On hit/block 6 additional inputs are allowed until landing, guard advantage is based on 1st hit||||1st-7th Hit: Soft Knockdown, 8th Hit: Hard Knockdown|1st-7th Hit: Soft Knockdown, 8th Hit: Hard Knockdown|1st-7th Hit: Soft Knockdown, 8th Hit: Hard Knockdown|1st-7th Hit: Soft Knockdown, 8th Hit: Hard Knockdown|-|All: 1~7f|-|-|-|7f~|JP: ?}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Zan'ei|Mantis Super|qcf qcf + p||Zanei [[File:Jab.gif]]|20*230|0|-1000/0|HL|-|1+5|16|66|6|16|66|87||||-61|-|1~20f can pass through opponent|X|||Free Juggle (Hard Knockdown)|Free Juggle (Hard Knockdown)|Free Juggle (Hard Knockdown)|Free Juggle (Hard Knockdown)|-|All: 1~10f|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Zanei [[File:Strong.gif]]|20*230|0|-1000/0|HL|-|1+5|16|66|6|16|66|87||||-61|-|1~20f can pass through opponent|X|||Free Juggle (Hard Knockdown)|Free Juggle (Hard Knockdown)|Free Juggle (Hard Knockdown)|Free Juggle (Hard Knockdown)|-|All: 1~7f|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Zanei [[File:Fierce.gif]]|20*230|0|-1000/0|HL|-|1+5|16|66|6|16|66|87||||-61|-|1~20f can pass through opponent|X|||Free Juggle (Hard Knockdown)|Free Juggle (Hard Knockdown)|Free Juggle (Hard Knockdown)|Free Juggle (Hard Knockdown)|-|All: 1~4f|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Zetsui|Mantis Ultra I|qcf qcf + 3p armorbreak||Ultra Combo 1|405|0|0/0|HL|-|0+11|11|59|11|11|59|80||||-49|-|1~20f can pass through opponent|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Shitenketsu|Mantis Ultra II|qcb qcb + 3p armorbreak||Ultra Combo 2|23*420|450[300]|0/0|HL|-|0+7|2(6)2(6)2(6)2|33|7|26|33|65||||-10|-|2nd hit does recoverable damage, hit on grounded opponents goes into animation, [] refers to when less than 75% Ultra Combo|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|12|4|3|12|18|3|11|13|-4|-2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Stand LP|Stand Jab|Stand lp||Stand [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|3|13|4|3|13|19|3|13|15|-3|-1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Stand MP|Stand Strong|Stand mp||Stand [[File:Strong.gif]]|50*50|50*50|20*20|H*H|-|18|2*2|22|18|4|22|43|2|21|25|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Stand HP|Stand Fierce|Stand hp||Stand [[File:Fierce.gif]]|100*100|100*100|40*20|L*HL|-|17|2*4|19|17|6|19|41|4|18|23|-5|0|1st hits low||||2nd Hit: Forces stand|2nd Hit: Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Stand LK|Stand Short|Stand lk||Stand [[File:Short.gif]]|40|50|20|HL|su|8|4|13|8|4|13|24|4|14|15|-3|-2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Stand MK|Stand Forward|Stand mk||Stand [[File:Forward.gif]]|100|100|40|HL|-|7|4|22|7|4|22|32|4|21|25|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Stand HK|Stand Roundhouse|Stand hk||Stand [[File:Roundhouse.gif]]|70*50|100*100|40*20|HL|-|5|3(9)2|22|5|14|22|40|2|18|22|-6|-2|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|2nd Hit JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|40|50|20|HL|sp/su|4|2|9|4|2|9|14|2|11|16|0|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|70|100|40|HL|sp/su|5|4|13|5|4|13|21|4|14|16|-3|-1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|180|300|60|HL|-|21|5|16|21|5|16|41|5|18|22|-3|1|[counter-hit] limited juggle knockdown|||||Soft Knockdown|Reset|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|sp/su|5|6|16|5|6|16|26|6|14|-|-8|-|floats opponent||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|80|100|40|L|su|8|3|21|8|3|21|31|3|23|25|-1|1|1~25f head projectile invincible||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|120|150|60|HL|-|5|5|24|5|5|24|33|5|17|21|-12|-8|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Change Style: Mantis|Stance Switch (Mantis)|3p|Use when in Crane Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc.|Stance Switch (Mantis)|-|-|-|-|-|-|-|Total 5|0|0|5|5|-|||-|-|||||-|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Jump LP|Jump Jab|(in air) + lp||Jump [[File:Jab.gif]]|50|50|20|H|-|4|7|-|4|7|0|10|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|4|5|-|4|5|0|8|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|90|100|40|H|-|4|5|-|4|5|0|8|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|5|7|-|5|7|0|11|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|110|200|60|H|-|5|7|-|5|7|0|11|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Jump LK|Jump Short|(in air) lk||Jump [[File:Short.gif]]|40|50|20|H|-|4|9|-|4|9|0|12|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|4|6|-|4|6|0|9|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|4|8|-|4|8|0|11|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Jump HK|Jump Roundhouse|(in air) hk||Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|3|-|6|3|0|8|3|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Shakudan|Double Kick|(in air) hk --- hk||Shakudan|50|50|20|H|-|4|2|-|4|2|0|5|2|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|21|2|35|57|2|||-18|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|90|150|40|HL|-|18+11|2|35|29|2|35|65|2|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|65|2|35|65|2|35|101|2|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Shuraku|Forward Throw|f or n + lp + lk||Forward Throw|130|100|40|0.99|-|3|2|20|3|2|20|24||||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Hozen|Back Throw|b + lp + lk||Back Throw|120|100|40|1.09|-|3|2|20|3|2|20|24||||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Jyasen|Roll|b (charge) f + p ex armorbreak||Roll [[File:Jab.gif]]|20x2*60|20x2*80|20/8x2*20|HL|su(x3)|6|3(5)1(5)4|20|6|18|20|43||||-1|2|charge 50f||||||||-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Roll [[File:Strong.gif]]|20x3*65|20x3*80|20/8x3*20|HL|su(x4)|6|3(7)3(11)1(5)4|20|6|34|20|59||||-1|1|charge 50f||||||||-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Roll [[File:Fierce.gif]]|20x4*70|20x4*80|20/8x4*20|HL|su(x5)|6|3(7)3(12)3(11)1(5)4|20|6|49|20|74||||-3|1|charge 50f||||||||-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Jyasen|EX Roll|||Roll [[File:EX.gif]] ([[File:Jab.gif]][[File:Strong.gif]])|20x3*90|50x3|#DIV/0!|HL|su(x5)|6|3(5)1(5)4|20|6|18|20|43||||-3|1|charge 50f||||||||-|-|-|All: 1~23f|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Roll [[File:EX.gif]] ([[File:Jab.gif]][[File:Fierce.gif]])|20x4*90|50x4|#DIV/0!|HL|su(x5)|6|3(7)3(11)1(5)4|20|6|34|20|59||||-3|1|charge 50f||||||||-|-|-|All: 1~39f|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Roll [[File:EX.gif]] ([[File:Strong.gif]][[File:Fierce.gif]])|20x4*90|50x5|#DIV/0!|HL|su(x5)|6|3(7)3(12)3(11)1(5)4|20|6|49|20|74||||-3|1|charge 50f||||||||-|-|-|All: 1~54f|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Oga|Wall Jump|d (charge) u + k ex||Wall Jump|-|-|-|-|-|-|-|Total 27|0|0|27|27||||-|-|After activation can cancel into followup, charge 60f||||||||-|-|-|-|-|7f~|-}} | |||
{{USFIVFrameDataGlanceRow|EX Oga|EX Wall Jump|||Wall Jump [[File:EX.gif]]|-|-|#DIV/0!|-|-|-|-|Total 27|0|0|27|27||||-|-|Can pass through opponents, after activation can cancel into followup, charge 60f||||||||-|-|-|All: 1f~ until wall|1f~ until wall|7f~|-}} | |||
{{USFIVFrameDataGlanceRow|Sudden Stop|Wall Drop|b (charge) f + p ex armorbreak|Perform after Oga|Wall Drop|-|-|-|-|-|-|-|Total 30|0|0|30|30||||-|-|16 grounded recovery frames||||||||-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close Kick|Wall Kick|d or n|Perform after Oga|Wall Kick|100[150]|150|30/50|H|-|13|6|After landing 13|13|6|13|31||||-8|-|[] refers to EX version|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far Kick|Far Wall Kick|f or df|Perform after Oga|Far Wall Kick|100[150]|150|30/50|H|-|7|7|After landing 13|7|7|13|26||||-13|-|[] refers to EX version|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Ceiling Jump|Ceiling Jump|u|Perform after Oga|Ceiling Jump|-|-|-|-|-|-|-|Total 64|0|0|64|64||||-|-|16 grounded recovery frames, can cancel into followup until 26f||||||||-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Falling Kick|Falling Kick|d|Perform after Ceiling Jump|Falling Kick|100[150]|150|30/50|H|-|3|15|After landing 13|3|15|13|30||||-|-|[] refers to EX version|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close Range Kick|Angled Falling Kick|db or b (for left kick) or df or f (for right kick)|Perform after Ceiling Jump|Angled Falling Kick|100[150]|150|30/50|H|-|3|14|1 + After landing 12|3|14|13|29||||-|-|[] refers to EX version, can perform right version until 6 or 3f (?), can perform left version until 4 or 1f (?)|X|||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Jyakoha|Super|qcf qcf + k||Super Combo|320|0|#DIV/0!|-|-|1+1|19|16 + After landing 16|2|19|32|52||||-|-|Cannot throw grounded opponents|||X|-|-|Hard Knockdown|Hard Knockdown|-|All: 1~3f|-|-|-|1f~|JP: ?}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Ryukoha|Ultra I|qcf qcf + 3k||Ultra Combo 1|398|0|0/0|-|-|0+11|8|25 + After landing 28|11|8|53|71||||-|-|Cannot throw grounded opponents|||X|||||-|All: 1~11f|-|-|-|11f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Teiga|Ultra II|(in air) qcf qcf + 3k armorbreak||Ultra Combo 2|428|0|0/0|H|-|0+10|until ground|After landing 26|10|until ground|26|-||||-|-||X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9f|-|All: 10f~until landing|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
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TBW | TBW | ||
==Frame Data== | ==Frame Data== | ||
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{{USFIVFrameDataRow|Stand LP|Stand Jab|Stand lp||Stand [[File:Jab.gif]]|25|50|20|HL|ch/sp/su|3|2|7|3|2|7|11|2|12|14|3|5| | |||
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Revision as of 22:01, 1 June 2014

Gen
Few things are more deadly than a fighter who no longer fears death, and that is what describes Gen perfectly. Struck with an illness that will claim his life eventually, Gen now is determined to die the way he believes he was meant to die: in a glorious battle to the death with a worthy opponent. This makes Akuma, a master of the killing intent, a natural rival for Gen. They have fought once before, and Gen is said to be the only one to survive the Shun Goku Satsu. But Gen now seeks Akuma once again for the ultimate battle during which he hopes he can pass in the glory of the fight.
In a nutshell
There are a few characters that you can play only knowing about 60% of their potential and still do fine. Gen is not one of these characters. Not only is understanding everything about Gen necessary to play him effectively, he has two different modes that you must learn to adeptly switch between! There are many dexterity heavy characters in the game, but Gen may be the most dexterity heavy of them all. Without learning how to perform Standing Medium Kick into Hands or the proper distances or cross-up Oga Wall Dive kicks, for example, using Gen may be a losing battle.
Ultra SFIV Changes
TBW
Frame Data (Condensed)
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Moves
Unique Attacks: Mantis
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File:No image.png | Use when in Mantis Style; Can be performed at anytime, even during attacks, hit stun, block stun, etc. | {{{4}}} | {{{5}}} | {{{6}}} | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
~~ Uses and Strategies ~~ Throws: Mantis
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