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== Frame Data (Condensed) == | |||
{{USFIVMoveListCollapseHeader| }} | |||
{| class="wikitable" cellspacing="0" width="900px" style="border: 1px solid #999; background: #F2F2F2;" | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|7|3|2|7|11|2|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|5|2|16|5|2|16|22|2|21|25|3|7|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100[80]|200[150]|60|HL|sp/su|4|5|25|4|5|25|33|5|18|23|-12|-7|[] refers to active frames 3~5||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|2|9|4|2|9|14|2|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|75|100|40|HL|sp/su|4|2|18|4|2|18|23|2|14|17|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|120|200|60|HL|su|6|3|24|6|3|24|32|3|18|22|-9|-5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|7|3|2|7|11|2|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|su|5|2|16|5|2|16|22|2|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|7|3|18|7|3|18|27|3|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|4|2|11|4|2|11|16|2|11|14|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|7|2|18|7|2|18|26|2|14|17|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|9|4|20|9|4|20|32|4|18|22|-6|-2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|2|9|3|2|9|13|2|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|65|100|40|HL|su|4|3|9|4|3|9|15|3|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|8|3|20|8|3|20|30|3|18|23|-5|0|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/su|4|3|8|3|3|8|13|3|11|15|0|4|Cannot chain into itself||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|80|100|40|L|su|5|4|13|5|4|13|21|4|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|150|60|L|-|6|2|25|6|2|25|32|2|18|-|-9|-|Hard knockdown||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Chokkarakusho|Overhead|f + mk||Overgead|70|100|40|H|-|18|2|2 + After landing 14|18|2|16|35|2|14|19|-4|1|Only -1 hit advantage vs crouching opponents||||||Reset|Reset|-|-|-|-|-|6f~|-}} | |||
{{USFIVFrameDataGlanceRow|Engekishu|Double Kick|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|90*60|150*50|60*20|HL|-*su|15|2(7)2|15|15|11|15|40|2|16|20|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|4|-|4|4|0|7|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|5|3|-|5|3|0|7|3|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|6|4|-|6|4|0|9|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|50|50|20|H|-|4|5|-|4|5|0|8|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|6|-|6|6|0|11|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|5|-|6|5|0|10|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|5|-|4|5|0|8|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|5|-|5|5|0|9|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|6|6|-|6|6|0|11|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|4|8|0|11|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|5|4|-|5|4|0|8|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|7|-|6|7|0|12|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|21|2|35|57|2|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|29|2|35|65|2|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|65|2|35|101|2|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Shushugai|Forward Throw|f or n + lp + lk||Forward Throw|130|130|40|0.88|-|3|2|20|3|2|20|24||||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Tenshou Tousaikyaku|Back Throw|b + lp + lk||Back Throw|140|140|40|0.88|-|3|2|20|3|2|20|24||||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Rekkaken|Rekkaken|qcf + p ex||Rekka Ken [[File:Jab.gif]] (1)|50|50|10/10|HL|-|7|2|22|7|2|22|30||||-4|0|16f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Rekka Ken [[File:Strong.gif]] (1)|55|50|10/10|HL|-|9|2|24|9|2|24|34||||-6|-2|18f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Rekka Ken [[File:Fierce.gif]] (1)|60|50|10/10|HL|-|10|2|26|10|2|26|37||||-8|-4|19f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Rekkaken Part 2|Rekkaken Part 2||Performed after Rekkaken|Rekka Ken [[File:Jab.gif]] (2)|50|50|10/10|HL|-|7|2|25|7|2|25|33||||-8|-2|17f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Rekka Ken [[File:Strong.gif]] (2)|55|50|10/10|HL|-|7|2|27|7|2|27|35||||-10|-4|17f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Rekka Ken [[File:Fierce.gif]] (2)|60|50|10/10|HL|-|7|2|29|7|2|29|37||||-12|-6|17f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Rekkaken Part 3|Rekkaken Part 3||Performed after Rekkaken Part 2|Rekka Ken [[File:Jab.gif]] (3)|60|50|10/10|HL|-|7|2|36|7|2|36|44||||-19|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Rekka Ken [[File:Strong.gif]] (3)|60|50|10/10|HL|-|9|2|36|9|2|36|46||||-19|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|||||Rekka Ken [[File:Fierce.gif]] (3)|60|50|10/10|HL|-|9|2|40|9|2|40|50||||-23|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Rekkaken|EX Rekkaken|||Rekka Ken [[File:EX.gif]] (1)|65|50|-250/0|HL|-|7|2|25|7|2|25|33||||0|2|16f~ cancellable into next move||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Rekkaken Part 2|EX Rekkaken Part 2||Performed after EX Rekkaken|Rekka Ken [[File:EX.gif]] (2)|65|50|0/0|HL|-|7|2|27|7|2|27|35||||-1|0|17f~ cancellable into next move||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Rekkaken Part 3|EX Rekkaken Part 3||Performed after EX Rekkaken Part 2|Rekka Ken [[File:EX.gif]] (3)|70|50|0/0|HL|-|9|2|40|9|2|40|50||||-23|-|||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|Shienkyaku|Flame Kick|rdp + k ex||Flame Kick [[File:Short.gif]]|110[70]|200[100]|30/40|HL|su|5|12|16+22|5|12|38|54||||-30|-|1~4f Invincible, 5~6f unthrowable, 7f~ airborne, [] refers to active frames 3~12||||||Soft Knockdown|Soft Knockdown|-|All: 1~4f|-|-|5~6f|7f~|-}} | |||
{{USFIVFrameDataGlanceRow|||||Flame Kick [[File:Forward.gif]]|120[90]|200[100]|30/40|HL|su*-|5|12|20+22|5|12|42|58||||-32|-|1~5f Invincible, 6f unthrowable, 7f~ airborne, [] refers to active frames 3~12||||||Soft Knockdown|Soft Knockdown|-|All: 1~5f|-|-|6f|7f~|-}} | |||
{{USFIVFrameDataGlanceRow|||||Flame Kick [[File:Roundhouse.gif]]|100*50|100*100|30/40*20|HL|su*-|5|2*10|24+22|5|12|46|62||||-36|-|1~5f Invincible, 6f unthrowable, 7f~ airborne, 2nd hit can juggle||||||Soft Knockdown|Soft Knockdown|-|All: 1~5f|-|-|6f|7f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|EX Shienkyaku|EX Flame Kick|||Flame Kick [[File:EX.gif]]|100*50*40|100*50*40|#DIV/0!|HL|su*-*-|5|2*8*11|18+22|5|21|40|65||||-39|-|1~6f Invincible, 7f~ airborne, 2nd & 3rd hit can juggle||||||Soft Knockdown|Soft Knockdown|-|All: 1~6f|-|-|-|7f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Rekkukyaku|Chicken Wing|db qcf uf + k ex armorbreak||Chicken Wing [[File:Short.gif]]|30*30*40|50x3|10/30*20*20|HL|-|14|2(5)4(6)2|5+16|14|19|21|53||||-4|0|1st hit armor break||||||Soft Knockdown|Soft Knockdown|-|All: 1~8f|-|-|-|9f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Chicken Wing [[File:Forward.gif]]|30*30*50|50x3|10/30*20*20|HL|-|16|2(5)4(6)2|5+14|16|19|19|53||||-2|2|1st hit armor break||||||Soft Knockdown|Soft Knockdown|-|All: 1~10f|-|-|-|11f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|||||Chicken Wing [[File:Roundhouse.gif]]|35*35*30|50x3|10/30*20*20|HL|-|18|2(5)4(6)2|4+13|18|19|17|53||||0|4|1st hit armor break||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|13f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|EX Rekkukyaku|EX Chicken Wing|||Chicken Wing [[File:EX.gif]]|30*30*40|50x3|#DIV/0!|HL|-|18|2(5)4(6)2|4+13|18|19|17|53||||0|4|1st hit armor break||||||Soft Knockdown|Soft Knockdown|-|All: 1~12f|-|All: 13~36f|-|13f~|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Tenshin|Command Throw|hcb + k ex||Command Throw|1|0|Oct-40|0.92|-|14|2|51|14|2|51|66||||-|7||||X|Forces stand|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceRow|EX Tenshin|EX Tenshin|EX Tenshin||Command Throw [[File:EX.gif]]|1|0|#DIV/0!|1.23|-|12|2|51|12|2|51|64||||-|7||||X|Forces stand|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Rekkashinken|Super|qcf qcf + p||Super Combo|50x4*170|0|#DIV/0!|HL|-|1+5|2(10)2(12)2(11)2(20)2|57|6|63|57|125||||-38|-|||||||||-|All: 1~6f|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
{{USFIVFrameDataGlanceRow|Rekkashingeki|Ultra I|qcf qcf + 3p||Ultra Combo 1|60x4*165[375]|0|0/0|HL|-|0+10|2(11)2(12)2(10)2(21)2|57|10|64|57|130||||-38|-|2nd & 4th Hit cannot hit airborne opponents, 2nd or 4th Hit connectin on grounded opponent triggers animation, [] refers to animation||||2nd or 4th Hit: Hard Knockdown|2nd or 4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|-|-|-|JP: ?}} | |||
{{USFIVFrameDataGlanceRow|Gekirinken|Ultra II|qcf qcf + 3k||Ultra Combo 2|470|0|0/0|-|-|0+1|35|61|1|35|61|96||||-|-|Counters for 35f, Hard Knockdown, loses to natural Armor Breakers||||-|-|-|-|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataGlanceHeader}} | |||
|- | |||
|} | |||
{{USFIVMoveListCollapseFooter}} | |||
Line 269: | Line 347: | ||
TBW | TBW | ||
==Frame Data== | ==Frame Data== | ||
{| cellspacing="0" width=" | {| class="wikitable" cellspacing="0" width="2800px" style="border: 1px solid #999; background: #F2F2F2;" | ||
{{USFIVFrameDataHeader}} | |||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|7|3|2|7|11|2|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|5|2|16|5|2|16|22|2|21|25|3|7|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|100[80]|200[150]|60|HL|sp/su|4|5|25|4|5|25|33|5|18|23|-12|-7|[] refers to active frames 3~5||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|-|4|2|9|4|2|9|14|2|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|75|100|40|HL|sp/su|4|2|18|4|2|18|23|2|14|17|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|120|200|60|HL|su|6|3|24|6|3|24|32|3|18|22|-9|-5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|7|3|2|7|11|2|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|80|100|40|HL|su|5|2|16|5|2|16|22|2|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|120|200|60|HL|-|7|3|18|7|3|18|27|3|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|4|2|11|4|2|11|16|2|11|14|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|70|100|40|HL|-|7|2|18|7|2|18|26|2|14|17|-6|-3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|9|4|20|9|4|20|32|4|18|22|-6|-2|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
| | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|3|2|9|3|2|9|13|2|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|65|100|40|HL|su|4|3|9|4|3|9|15|3|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|100|200|60|HL|-|8|3|20|8|3|20|30|3|18|23|-5|0|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/su|4|3|8|3|3|8|13|3|11|15|0|4|Cannot chain into itself||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|80|100|40|L|su|5|4|13|5|4|13|21|4|14|17|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|150|60|L|-|6|2|25|6|2|25|32|2|18|-|-9|-|Hard knockdown||||Hard knockdown|Hard knockdown|Hard knockdown|Hard knockdown|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Chokkarakusho|Overhead|f + mk||Overgead|70|100|40|H|-|18|2|2 + After landing 14|18|2|16|35|2|14|19|-4|1|Only -1 hit advantage vs crouching opponents||||||Reset|Reset|-|-|-|-|-|6f~|-}} | |||
{{USFIVFrameDataRow|Engekishu|Double Kick|f + hk||[[File:Right.gif]]+[[File:Roundhouse.gif]]|90*60|150*50|60*20|HL|-*su|15|2(7)2|15|15|11|15|40|2|16|20|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataHeader}} | |||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|4|4|-|4|4|0|7|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|5|3|-|5|3|0|7|3|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|100|200|60|H|-|6|4|-|6|4|0|9|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|50|50|20|H|-|4|5|-|4|5|0|8|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | |||
|- | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|6|-|6|6|0|11|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|5|-|6|5|0|10|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|5|-|4|5|0|8|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|80|100|40|H|-|5|5|-|5|5|0|9|5|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|100|200|60|H|-|6|6|-|6|6|0|11|6|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|40|50|20|H|-|4|8|-|4|8|0|11|8|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|5|4|-|5|4|0|8|4|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|100|200|60|H|-|6|7|-|6|7|0|12|7|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataHeader}} | ||
| | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|21|2|35|57|2|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|35|29|2|35|65|2|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|35|65|2|35|101|2|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataHeader}} | ||
| | {{USFIVFrameDataRow|Shushugai|Forward Throw|f or n + lp + lk||Forward Throw|130|130|40|0.88|-|3|2|20|3|2|20|24||||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | ||
|- | {{USFIVFrameDataRow|Tenshou Tousaikyaku|Back Throw|b + lp + lk||Back Throw|140|140|40|0.88|-|3|2|20|3|2|20|24||||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataHeader}} | ||
| | {{USFIVFrameDataRow|Rekkaken|Rekkaken|qcf + p ex||Rekka Ken [[File:Jab.gif]] (1)|50|50|10/10|HL|-|7|2|22|7|2|22|30||||-4|0|16f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataRow|||||Rekka Ken [[File:Strong.gif]] (1)|55|50|10/10|HL|-|9|2|24|9|2|24|34||||-6|-2|18f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataRow|||||Rekka Ken [[File:Fierce.gif]] (1)|60|50|10/10|HL|-|10|2|26|10|2|26|37||||-8|-4|19f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataRow|Rekkaken Part 2|Rekkaken Part 2||Performed after Rekkaken|Rekka Ken [[File:Jab.gif]] (2)|50|50|10/10|HL|-|7|2|25|7|2|25|33||||-8|-2|17f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataRow|||||Rekka Ken [[File:Strong.gif]] (2)|55|50|10/10|HL|-|7|2|27|7|2|27|35||||-10|-4|17f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataRow|||||Rekka Ken [[File:Fierce.gif]] (2)|60|50|10/10|HL|-|7|2|29|7|2|29|37||||-12|-6|17f~ cancellable into next move||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataRow|Rekkaken Part 3|Rekkaken Part 3||Performed after Rekkaken Part 2|Rekka Ken [[File:Jab.gif]] (3)|60|50|10/10|HL|-|7|2|36|7|2|36|44||||-19|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataRow|||||Rekka Ken [[File:Strong.gif]] (3)|60|50|10/10|HL|-|9|2|36|9|2|36|46||||-19|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataRow|||||Rekka Ken [[File:Fierce.gif]] (3)|60|50|10/10|HL|-|9|2|40|9|2|40|50||||-23|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataRow|EX Rekkaken|EX Rekkaken|||Rekka Ken [[File:EX.gif]] (1)|65|50|-250/0|HL|-|7|2|25|7|2|25|33||||0|2|16f~ cancellable into next move||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataRow|EX Rekkaken Part 2|EX Rekkaken Part 2||Performed after EX Rekkaken|Rekka Ken [[File:EX.gif]] (2)|65|50|0/0|HL|-|7|2|27|7|2|27|35||||-1|0|17f~ cancellable into next move||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataRow|EX Rekkaken Part 3|EX Rekkaken Part 3||Performed after EX Rekkaken Part 2|Rekka Ken [[File:EX.gif]] (3)|70|50|0/0|HL|-|9|2|40|9|2|40|50||||-23|-|||X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-}} | ||
|- | {{USFIVFrameDataRow|Shienkyaku|Flame Kick|rdp + k ex||Flame Kick [[File:Short.gif]]|110[70]|200[100]|30/40|HL|su|5|12|16+22|5|12|38|54||||-30|-|1~4f Invincible, 5~6f unthrowable, 7f~ airborne, [] refers to active frames 3~12||||||Soft Knockdown|Soft Knockdown|-|All: 1~4f|-|-|5~6f|7f~|-}} | ||
| | {{USFIVFrameDataRow|||||Flame Kick [[File:Forward.gif]]|120[90]|200[100]|30/40|HL|su*-|5|12|20+22|5|12|42|58||||-32|-|1~5f Invincible, 6f unthrowable, 7f~ airborne, [] refers to active frames 3~12||||||Soft Knockdown|Soft Knockdown|-|All: 1~5f|-|-|6f|7f~|-}} | ||
| | {{USFIVFrameDataRow|||||Flame Kick [[File:Roundhouse.gif]]|100*50|100*100|30/40*20|HL|su*-|5|2*10|24+22|5|12|46|62||||-36|-|1~5f Invincible, 6f unthrowable, 7f~ airborne, 2nd hit can juggle||||||Soft Knockdown|Soft Knockdown|-|All: 1~5f|-|-|6f|7f~|JP: ?}} | ||
| | {{USFIVFrameDataRow|EX Shienkyaku|EX Flame Kick|||Flame Kick [[File:EX.gif]]|100*50*40|100*50*40|#DIV/0!|HL|su*-*-|5|2*8*11|18+22|5|21|40|65||||-39|-|1~6f Invincible, 7f~ airborne, 2nd & 3rd hit can juggle||||||Soft Knockdown|Soft Knockdown|-|All: 1~6f|-|-|-|7f~|JP: ?}} | ||
| | {{USFIVFrameDataRow|Rekkukyaku|Chicken Wing|db qcf uf + k ex armorbreak||Chicken Wing [[File:Short.gif]]|30*30*40|50x3|10/30*20*20|HL|-|14|2(5)4(6)2|5+16|14|19|21|53||||-4|0|1st hit armor break||||||Soft Knockdown|Soft Knockdown|-|All: 1~8f|-|-|-|9f~|JP: ?}} | ||
| | {{USFIVFrameDataRow|||||Chicken Wing [[File:Forward.gif]]|30*30*50|50x3|10/30*20*20|HL|-|16|2(5)4(6)2|5+14|16|19|19|53||||-2|2|1st hit armor break||||||Soft Knockdown|Soft Knockdown|-|All: 1~10f|-|-|-|11f~|JP: ?}} | ||
| | {{USFIVFrameDataRow|||||Chicken Wing [[File:Roundhouse.gif]]|35*35*30|50x3|10/30*20*20|HL|-|18|2(5)4(6)2|4+13|18|19|17|53||||0|4|1st hit armor break||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|13f~|JP: ?}} | ||
| | {{USFIVFrameDataRow|EX Rekkukyaku|EX Chicken Wing|||Chicken Wing [[File:EX.gif]]|30*30*40|50x3|#DIV/0!|HL|-|18|2(5)4(6)2|4+13|18|19|17|53||||0|4|1st hit armor break||||||Soft Knockdown|Soft Knockdown|-|All: 1~12f|-|All: 13~36f|-|13f~|JP: ?}} | ||
| | {{USFIVFrameDataRow|Tenshin|Command Throw|hcb + k ex||Command Throw|1|0|Oct-40|0.92|-|14|2|51|14|2|51|66||||-|7||||X|Forces stand|-|-|-|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataRow|EX Tenshin|EX Tenshin|EX Tenshin||Command Throw [[File:EX.gif]]|1|0|#DIV/0!|1.23|-|12|2|51|12|2|51|64||||-|7||||X|Forces stand|-|-|-|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataHeader}} | ||
| | {{USFIVFrameDataRow|Rekkashinken|Super|qcf qcf + p||Super Combo|50x4*170|0|#DIV/0!|HL|-|1+5|2(10)2(12)2(11)2(20)2|57|6|63|57|125||||-38|-|||||||||-|All: 1~6f|-|-|-|-|JP: ?}} | ||
| | {{USFIVFrameDataHeader}} | ||
| | {{USFIVFrameDataRow|Rekkashingeki|Ultra I|qcf qcf + 3p||Ultra Combo 1|60x4*165[375]|0|0/0|HL|-|0+10|2(11)2(12)2(10)2(21)2|57|10|64|57|130||||-38|-|2nd & 4th Hit cannot hit airborne opponents, 2nd or 4th Hit connectin on grounded opponent triggers animation, [] refers to animation||||2nd or 4th Hit: Hard Knockdown|2nd or 4th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|-|-|-|JP: ?}} | ||
|- | {{USFIVFrameDataRow|Gekirinken|Ultra II|qcf qcf + 3k||Ultra Combo 2|470|0|0/0|-|-|0+1|35|61|1|35|61|96||||-|-|Counters for 35f, Hard Knockdown, loses to natural Armor Breakers||||-|-|-|-|-|-|-|-|-|-|-}} | ||
| | {{USFIVFrameDataHeader}} | ||
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=====Notes:===== | =====Notes:===== | ||
[[Category: Ultra Street Fighter IV]] | [[Category: Ultra Street Fighter IV]] |
Revision as of 22:01, 1 June 2014

Fei Long
Fei Long is known internationally as one of the greatest Hong Kong martial arts action movie stars. Living up to that reputation, he is also a very skilled fighter and regularly competes in the world of Street Fighting. However, when he realizes that his current film project has been compromised by S.I.N., he returns once more to the Street Fighting scene, and starts hunting down the ones responsible for attacking his movie crew, but not without meeting some of his fans along the way!
In a nutshell
Fei Long is a solid character who can play both sides of the offense/defense spectrum incredibly well. On one hand, his Rekkakens are an excellent poking tool and can deal very good damage if used correctly. He has excellent normals, potential for strong combos, and astounding distance control with his Rekkukyaku, more commonly known as the Chicken Wing Kick. On the other hand, his defensive game is quite strong as well. His Shienkyaku is an excellent wakeup move as well as an excellent anti-air. Many Fei players can win matches simply by using a "bob and weave" strategy, waiting for an opponent to foolishly strike and going in for the kill. The only true weakness to Fei Long depends on the person using him. It is because of this solidarity that Fei Long is one of the best characters in the game.
Ultra SFIV Changes
TBW
Frame Data (Condensed)
Template:USFIVMoveListCollapseHeader
Template:USFIVMoveListCollapseFooter
Moves
Unique Attacks
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~~ Uses and Strategies ~~ Throws
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