Persona 4 Arena/Kanji Tatsumi: Difference between revisions

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=== Basic Strategy ===
=== Basic Strategy ===


Kanji has the highest health in the game at 10500. Because of this, and because of his fighting style, Kanji can take hits and endure punishment like no other character. While it is important to note this, Kanji also has some of the best defensive tactics in the game, which may turn the high health into his greatest advantage. New Kanji players are advised to begin learning combos quickly; while his grabs may be scary enough to send squishy opponents running, his combos can easily send weaker opponents straight to Awakening or their doom. To balance the power and durability, Kanji is the most immobile character in P4A. His ground dash has a long start up with slow speed, his air dash is short and slow, and his only real method of fast motion are his attacks. This can cause problems because of potential counters.
At the start of a match, several opportunities arise. Most effective, however, are hitting C for Take-Mikazushi to take a swing at the opponent or jumping away and using Bet Ya Can't Take This! It is VERY important to note that Bet Ya Can't Take This! will NOT hit crouching opponents. This is stated above as well as in Kanji's command list, yet it is common for the NPC and new players to simply throw the move out in the hopes of a good hit with no effort. While Bet Ya Can't Take This! can be used to move around in the air while the opponent rushes, it is better to plan not to hit rather than rely on the move. Kanji's counters can be brutal, so try guarding and waiting for the perfect opening. With simple one-two hits like his sweep into Added Cruel Attack, Kanji can easily punish opponents a fair distance away. Worse, if an opponent pressures up close, This'll Hurt! can stamp out almost a third of weaker characters' health. Most opponents will run in fear of This'll Hurt! however, so keeping a good variety of attacks is recommended. Lastly, it is good to know that Kanji's Furious Action guards and can interrupt even SP Skills. Most times effective for this are against contact SP Skills or to avoid short projectile SP Skills (such as Yukiko's).
--[[User:Patrick Escudero|Patrick Escudero]] 16:05, 21 September 2013 (UTC)


=== Advanced Strategy ===
=== Advanced Strategy ===

Revision as of 12:05, 21 September 2013

Persona 4 ArenaP4ALogo.png

Kanji Tatsumi

P4a kanji tatsumi face.jpg

TBW


In a nutshell TBW

Move List

Furious Action

Name
Command
Damage
Special Properties
What A Pain!
sa + spa
625
Inflicts Shock

Skills

Name
Command
Damage
Special Properties
Cruel Attack (weak)
qcf + wa
468 (2 hits)
Cruel Attack (strong)
qcf + sa
1,125 (2 hits)
knockdown
Cruel Attack (boost)
qcf + wa + sa
1,125
Added Cruel Attack (weak)
qcf + wa
625
usable after several attacks
noted in Tips and Tricks
Added Cruel Attack (strong)
qcf + sa
625
usable after several attacks
noted in Tips and Tricks
Added Cruel Attack (boost)
qcf + wa + sa
937
usable after several attacks
noted in Tips and Tricks
This'll Hurt! (weak)
qcb + wpa
2,434 (9 hits)
throw
This'll Hurt! (strong)
qcb + spa
2,734 (9 hits)
throw
This'll Hurt! (boost)
qcb + wpa + spa
3,034 (9 hits)
throw
inflicts shock
Gotcha! (weak)
qcf + wpa
1,800 (10 hits)
anti-air throw
Gotcha! (strong)
qcf + spa
1,400 (10 hits)
anti-air throw
Gotcha! (boost)
qcf + wpa + spa
1,400 (10 hits)
anti-air throw
Kanji can move freely
during throw
Bet Ya Can't Take This! (weak)
air qcb + wa
1,600 (4 hits)
throw vs standing opponent
or airborne opponent
Bet Ya Can't Take This! (strong)
air qcb + sa
1,800 (6 hits)
throw vs standing opponent
or airborne opponent
Bet Ya Can't Take This! (boost)
air qcb + wa + sa
2,000 (11 hits)
throw vs standing opponent
or airborne opponent

SP Skills

Name
Command
Damage
Special Properties
Ass Whoopin',
 Tatsumi-Style (close)
qcf qcf + wa or sa
2,300 (3 hits)
300 (falling chair)
Ass Whoopin',
 Tatsumi-Style (far)
qcf qcf + wa or sa
1,050 (2 hits)
proj

Awakened SP Skills

Name
Command
Damage
Special Properties
Burn To A Crisp!!
qcb qcb + wpa or spa
4,321
throw

Instant Kill

Name
Command
Damage
Special Properties
The Man Series: Brofist
d , d , d + wpa + spa
n/a
100,121
throw

Palettes

Mission Mode

Strategy

Tips and Tricks

  • Added Cruel Attack can be used after: sweep {{#motion: ( d + wa + sa ) }} or any throw.
    • Added Cruel Attack cannot be One More canceled.

Combos

Basic Strategy

Kanji has the highest health in the game at 10500. Because of this, and because of his fighting style, Kanji can take hits and endure punishment like no other character. While it is important to note this, Kanji also has some of the best defensive tactics in the game, which may turn the high health into his greatest advantage. New Kanji players are advised to begin learning combos quickly; while his grabs may be scary enough to send squishy opponents running, his combos can easily send weaker opponents straight to Awakening or their doom. To balance the power and durability, Kanji is the most immobile character in P4A. His ground dash has a long start up with slow speed, his air dash is short and slow, and his only real method of fast motion are his attacks. This can cause problems because of potential counters.

At the start of a match, several opportunities arise. Most effective, however, are hitting C for Take-Mikazushi to take a swing at the opponent or jumping away and using Bet Ya Can't Take This! It is VERY important to note that Bet Ya Can't Take This! will NOT hit crouching opponents. This is stated above as well as in Kanji's command list, yet it is common for the NPC and new players to simply throw the move out in the hopes of a good hit with no effort. While Bet Ya Can't Take This! can be used to move around in the air while the opponent rushes, it is better to plan not to hit rather than rely on the move. Kanji's counters can be brutal, so try guarding and waiting for the perfect opening. With simple one-two hits like his sweep into Added Cruel Attack, Kanji can easily punish opponents a fair distance away. Worse, if an opponent pressures up close, This'll Hurt! can stamp out almost a third of weaker characters' health. Most opponents will run in fear of This'll Hurt! however, so keeping a good variety of attacks is recommended. Lastly, it is good to know that Kanji's Furious Action guards and can interrupt even SP Skills. Most times effective for this are against contact SP Skills or to avoid short projectile SP Skills (such as Yukiko's).

--Patrick Escudero 16:05, 21 September 2013 (UTC)

Advanced Strategy