~~ Uses and Strategies ~~
{{{7}}}
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Focus Attack
N/A
Special Moves
N/A
Super Combos
N/A
Ultra Combos
N/A
The Basics
Combos
1. Crouching LP x2, Crouching MP, Gohadoken
2. Crouching MP x2, Gohadoken (In corner: EX Tatsu, HK Tatsu)
3. LK Slash (Rakan Dantojin) xx FADC, Target Combo 2, Goshoryuken
4. Crouching LP, Crouching HP, Gohadoken xx FADC, Target Combo 2, Ender
5. Jump in HP or HK, Crouching LP, Standing LP, Target Combo 2, Goshoryuken
6. (Corner) - Target Combo 2, EX Tatsu, HK Tatsu
7. EX Slash , Tatsu or Gohadoken or any Ultra
8. (Corner Anti-air) - F + HK, Ultra 1 or 2
9. (Corner) - EX Tatsu , Ultra 1 or 2
10. Shoryuken xx FADC, Ultra 1 or 2
11. c.LK, c.LP, c.HP, HK Tatsu
12. Crouching MP, Target Combo 2, LK Sekisei Jiraiken
Strategy
Costumes and Colors
Matchups
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
Frame Data
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Stand
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
3
|
3
|
5
|
+3
|
+7
|
|
|
Stand
|
HL
|
70
|
100
|
40
|
sp/su
|
6
|
4
|
11
|
0
|
+3
|
|
|
Stand
|
HL
|
100
|
200
|
60
|
sp/su
|
7
|
4
|
17
|
-3
|
2
|
[H] forces stand
|
|
Stand
|
HL
|
30
|
50
|
20
|
sp/su
|
4
|
5
|
6
|
0
|
+3
|
|
|
Stand
|
HL
|
40*30
|
50*50
|
40*40
|
sp/su*-
|
6
|
1*4
|
14
|
-2
|
+1
|
|
|
Stand
|
HL
|
40*70
|
125*75
|
60*20
|
su*-
|
6
|
2(8)4
|
18
|
-4
|
+2
|
[H] forces stand
|
|
+
|
HL
|
30
|
50
|
20
|
sp/su
|
4
|
3
|
6
|
+2
|
+5
|
|
|
+
|
H
|
30*50
|
50*50
|
40*20
|
-
|
15
|
2(1)2
|
17
|
-5
|
+2
|
|
|
+
|
HL
|
120
|
200
|
60
|
su
|
12
|
3
|
18
|
-9
|
0
|
hitbox counts as projectile
|
|
+
|
HL
|
50
|
50
|
20
|
-
|
5
|
3
|
10
|
-2
|
+1
|
|
|
+
|
HL
|
70
|
100
|
40
|
-
|
13
|
2
|
13
|
-1
|
+2
|
|
|
+
|
HL
|
100
|
200
|
60
|
-
|
10
|
2
|
22
|
-6
|
-2
|
can juggle
|
|
Crouch
|
HL
|
25
|
50
|
20
|
ch/sp/su
|
3
|
3
|
5
|
+3
|
+6
|
|
|
Crouch
|
HL
|
60
|
100
|
40
|
sp/su
|
5
|
4
|
7
|
+3
|
+6
|
|
|
Crouch
|
HL
|
90
|
200
|
60
|
sp/su
|
5
|
8
|
18
|
-8
|
-3
|
[H] forces stand
|
|
Crouch
|
L
|
20
|
50
|
20
|
ch/sp/su
|
4
|
3
|
9
|
-1
|
+2
|
|
|
Crouch
|
L
|
60
|
100
|
40
|
sp/su
|
6
|
2
|
16
|
-4
|
-1
|
|
|
Crouch
|
L
|
100
|
150
|
60
|
-
|
9
|
2
|
24
|
-8
|
-
|
[H] hard knockdown
|
|
Jump Up
|
H
|
50
|
50
|
20
|
-
|
5
|
10
|
-
|
-
|
-
|
|
|
Jump Up
|
H
|
80
|
100
|
40
|
-
|
7
|
10
|
-
|
-
|
-
|
[air H] limited juggle, pursuit property
|
|
Jump Up
|
H
|
110
|
200
|
60
|
-
|
8
|
4
|
-
|
-
|
-
|
|
|
Jump Up
|
H
|
40
|
50
|
20
|
-
|
5
|
9
|
-
|
-
|
-
|
|
|
Jump Up
|
H
|
80
|
100
|
40
|
-
|
5
|
5
|
-
|
-
|
-
|
|
|
Jump Up
|
H
|
100
|
200
|
60
|
-
|
6
|
3(6)2
|
-
|
-
|
-
|
|
|
Jump Forward
|
H
|
50
|
50
|
20
|
-
|
5
|
10
|
-
|
-
|
-
|
|
|
Jump Forward
|
H
|
80
|
100
|
40
|
-
|
6
|
7
|
-
|
-
|
-
|
|
|
Jump Forward
|
H
|
110
|
200
|
60
|
-
|
7
|
5
|
-
|
-
|
-
|
|
|
Jump Forward
|
H
|
40
|
50
|
20
|
-
|
4
|
10
|
-
|
-
|
-
|
|
|
Jump Forward
|
H
|
70
|
100
|
40
|
-
|
6
|
7
|
-
|
-
|
-
|
|
|
Jump Forward
|
H
|
100
|
200
|
60
|
-
|
6
|
4
|
-
|
-
|
-
|
|
|
+
|
HL
|
60
|
50
|
40
|
sp/su
|
5
|
6
|
12
|
+2
|
+6
|
|
|
Target Combo 1
|
HL
|
60
|
150
|
40
|
sp/su
|
6
|
4
|
11
|
0
|
+3
|
|
|
Target Combo 2
|
HL
|
80
|
160
|
60
|
sp/su
|
7
|
4
|
17
|
-3
|
+2
|
wont hit crouching opponent
|
|
Focus Attack LVL 1
|
HL
|
60
|
100
|
20
|
-
|
10+11
|
2
|
36
|
-22
|
-
|
|
|
Focus Attack LVL 2
|
HL
|
80
|
150
|
40
|
-
|
18+11
|
2
|
36
|
-16
|
-
|
|
|
Focus Attack LVL 3
|
-
|
140
|
200
|
60
|
-
|
64
|
2
|
35
|
-
|
-
|
|
|
Forward Throw
|
0.91
|
130
|
150
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
[H] hard knockdown
|
|
Back Throw
|
0.91
|
130
|
120
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
[H] hard knockdown
|
|
Gohadoken
|
HL
|
60
|
100
|
10/20
|
su
|
13
|
33
|
Total 47
|
-8
|
-4
|
[air H] limited juggle / can cancel on the 18-19f
|
|
Gohadoken
|
HL
|
60
|
100
|
10/20
|
su
|
13
|
31
|
Total 47
|
-8
|
-4
|
[air H] limited juggle / can cancel on the 18-19f
|
|
Gohadoken
|
HL
|
60
|
100
|
10/20
|
su
|
13
|
28
|
Total 47
|
-8
|
-4
|
[air H] limited juggle / can cancel on the 18-19f
|
|
Gohadoken Charge
|
HL
|
40*40
|
50*50
|
10/10*10
|
su
|
45
|
-
|
Total 77
|
+2
|
+6
|
[air H] limited juggle / can cancel on the 62-63f
|
|
Gohadoken
|
HL
|
50*50
|
50*50
|
-250/0
|
su
|
13
|
-
|
Total 43
|
+4
|
+4
|
[air H] limited juggle / can cancel on the 16-17f / can juggle
|
|
Gorai Hadoken
|
HL
|
60
|
150
|
10/20
|
su
|
28
|
-
|
Total 54
|
-5
|
-
|
[H] limited juggle / can cancel on the 30-31f / can juggle
|
|
Gorai Hadoken
|
HL
|
60*30
|
100*100
|
10/20*20
|
su
|
29
|
-
|
Total 61
|
-3
|
-
|
[H] limited juggle / can cancel on the 31-32f / can juggle
|
|
Gorai Hadoken
|
HL
|
50*50*20
|
100*100*50
|
10/20*20*20
|
su
|
31
|
-
|
Total 69
|
+12
|
-
|
[H] limited juggle / can cancel on the 33-34f / can juggle
|
|
Gorai Hadoken
|
HL
|
50x3
|
100*100*50
|
-250/0
|
su
|
25
|
-
|
Total 50
|
+12
|
-
|
[H] limited juggle / can cancel on the 27-28f / can juggle
|
|
Zanku Hadosho
|
HL
|
70
|
100
|
5/40
|
-
|
5
|
4
|
post landing 11
|
-
|
-
|
[air H] limited juggle / projectile hitbox / from the 15f to 7 frame before landing, can cancel into tatsumaki or super
|
|
Zanku Hadosho
|
HL
|
70
|
100
|
5/40
|
-
|
5
|
4
|
post landing 11
|
-
|
-
|
[air H] limited juggle / projectile hitbox / from the 15f to 7 frame before landing, can cancel into tatsumaki or super
|
|
Zanku Hadosho
|
HL
|
70
|
100
|
5/40
|
-
|
5
|
4
|
post landing 16
|
-
|
-
|
[air H] limited juggle / projectile hitbox
|
|
Goshoryuken
|
HL
|
80*40[80*30*30]
|
80*60[80*60*60]
|
30/40*20[40*10*10]
|
-
|
3
|
2*12
|
14+10
|
-15
|
-
|
1-16 lower half full invi / 1-4 throw invi / 5 onwards airborne / if the 1st hit lands, will get full hit(3 hit) / [H] limited juggle / 2nd hit can juggle / only 2nd hit of the full hit can be cancelled / [ ] represents full hit property
|
|
Goshoryuken
|
HL
|
70*40[70*50*30]
|
80*60[80*60*60]
|
20/40*20[40*10*10]
|
-
|
3
|
2*12
|
25+10
|
-26
|
-
|
1-4 full invi / 5-16 lower half full invi / 5 onwards airborne / if the 1st hit lands, will get full hit(3 hit) / [H] limited juggle / 2nd hit can juggle / only 2nd hit of the full hit can be cancelled / [ ] represents full hit property
|
|
Goshoryuken
|
HL
|
80*40[80*50*30]
|
80*60[80*60*60]
|
20/40*20[40*10*10]
|
-
|
3
|
4*12
|
28+10
|
-29
|
-
|
1-8 full invi / 9-10 hit invi / 11-18 lower half full invi / 8 onwards airborne / if the 1st hit lands, will get full hit(3 hit) / [H] limited juggle / 2nd hit can juggle / only 2nd hit of the full hit can be cancelled / [ ] represents full hit property
|
|
Goshoryuken
|
HL
|
100*70*80[100*50*40]
|
80*60*60[80*60*60]
|
-250/0
|
-
|
3
|
4*2*10
|
28+10
|
-27
|
-
|
1-18 full invi / 5 onwards airborne / if the 1st hit lands, will get full hit(3 hit) / [H] limited juggle / 2nd and 3rd hit can juggle / only 2nd hit of the full hit can be cancelled / [ ] represents full hit property
|
|
Tatsumaki
|
HL
|
110
|
150
|
30/20
|
-
|
11
|
2(6)2
|
12+8
|
-9
|
-
|
7-20 lower half projectile invi / 7 onwards airborne / [H] limited juggle / armor break / doesnt hit crouching opponent / 2nd kick has rear hitbox
|
|
Tatsumaki
|
HL
|
80*50
|
100*50
|
30/20*10
|
su*-*-
|
5
|
2(5)[2(5)2](5)1
|
16+12
|
-22[-8]
|
-
|
5~6f feet invincible / 7~26f lower body projectile invincible / 7f~ airborne / 1st hit [ground hit] forces stand / [hit] limited juggle (1st airborne hit) / armor break / 2nd hit onwards pursuit property and whiffs on crouching opponents / 2nd hit on hit or block cause 3rd-4th hit to disappear / active frames in [] can hit once at most and 2nd half is aimed backwards / block advantage in [] assumes 4th hit
|
|
Tatsumaki
|
HL
|
80*40*40
|
100*50*50
|
30/20*10*10
|
su*-(x3)
|
5
|
2(4)[2(5)1](5)[1(5)1](5)1
|
13+8
|
-13[-1]
|
-
|
5~6f feet invincible / 7~36f lower body projectile invincible / 7f~ airborne / 1st hit [ground hit] forces stand / [hit] limited juggle (1st airborne hit) / armor break / 2nd hit onwards pursuit property and whiffs on crouching opponents / 4nd hit on hit or block cause 5th-6th hit to disappear / active frames in [] can hit once at most and 2nd half is aimed backwards / block advantage in [] assumes 6th hit
|
|
Tatsumaki
|
HL
|
30x4*40
|
40x5
|
-250/0
|
-
|
11
|
1(3)1(3)1(3)1(3)1
|
18+3
|
-1
|
-
|
6-27 lower half projectile invi / 5 onwards airborne / 1st~4th hit [ground H] forces stand / 1st~4th hit [air H] or 5th hit [ground H] limited juggle / can juggle
|
|
Tatsumaki (air)
|
HL
|
70
|
50
|
10/30
|
-
|
9
|
2(6)2(6)2
|
post landing 10
|
-
|
-
|
[H] limited juggle / will only do 1 hit / 2nd kick has rear hitbox
|
|
Tatsumaki (air)
|
HL
|
60*60
|
50*50
|
10/30*30
|
-
|
7
|
[2(6)2](6)2
|
post landing 10
|
-
|
-
|
[H] limited juggle / the [ ] in active frames only hit once, the 2nd kick hits behind / 3rd hit can juggle
|
|
Tatsumaki (air)
|
HL
|
80*80
|
50*50
|
10/30*30
|
-
|
7
|
[2(6)2](6)2
|
post landing 10
|
-
|
-
|
[H] limited juggle / the [ ] in active frames only hit once, the 2nd kick hits behind / 3rd hit can juggle
|
|
Tatsumaki (air)
|
HL
|
40x5
|
50x5
|
-250/0
|
-
|
7
|
1(3)1(3)1(3)1(3)1
|
post landing 4
|
-
|
-
|
[H] limited juggle / can juggle
|
|
Tatsumaki (air, following Zanku Hadosho)
|
HL
|
140
|
200
|
-250/0
|
-
|
7
|
2(2)2(2)2(2)2(2)2
|
post landing 22
|
-
|
-
|
[H] limited juggle / can juggle / hitboxes disappear after hit
|
|
Sekisei Jiraiken
|
HL
|
130
|
150
|
30/30
|
su
|
18
|
7
|
21
|
-7
|
-
|
2-21 airborne / [H] hard knockdown / can juggle
|
|
Sekisei Jiraiken
|
HL
|
100
|
150
|
30/30
|
su
|
18
|
7
|
20
|
-6
|
-
|
1 full invi / 2-21 airborne / [H] hard knockdown / can juggle
|
|
Sekisei Jiraiken
|
HL
|
140[90]
|
150
|
30/30
|
su
|
30
|
11
|
15
|
-1
|
-
|
4-33 airborne / [H] hard knockdown / [ ] value represents if hit from a distance
|
|
Sekisei Jiraiken
|
H*HL
|
80*90
|
100*100
|
-250/0
|
-*su
|
23
|
4*3
|
29
|
-9
|
-
|
1 full invi / 2-8 lower half full invi / 2-26 airborne / 1st hit [air hit] limited juggle / 2nd hit [ground H] hard knockdown, [air H] limited juggle / can juggle
|
|
Rakan Dantojin
|
HL
|
120
|
150
|
20/60
|
su
|
17
|
2
|
25
|
-2
|
+1
|
[air H] free juggle
|
|
Rakan Dantojin
|
HL
|
120
|
200
|
20/60
|
su
|
30
|
2
|
25
|
-4
|
-
|
10-28 projectile invincible / [H] limited juggle (cant juggle)
|
|
Rakan Dantojin
|
HL
|
120[100]
|
150
|
20/60
|
su
|
28*34
|
2
|
25
|
-8
|
-
|
[H] limited juggle (cant juggle) / hitbox active on contact with opponent, can hit cross up / value in [ ] is if hit as cross up / cancellable only from a front hit
|
|
Rakan Dantojin
|
HL
|
100[80]
|
100
|
-250/0
|
su
|
29*34
|
2
|
31
|
-10
|
-
|
1f till 3rd recovery frame, projectile invi / [H] limited juggle / hitbox active on contact with opponent, can hit cross up / value in [ ] is if hit as cross up
|
|
Super Combo
|
1.0
|
370
|
0
|
-1000/0
|
-
|
1+0
|
36
|
13
|
-
|
-
|
1~post freeze 2, full invi / [H] hard knockdown / can be cancelled from any normal moves
|
|
Super Combo (air)
|
1.0
|
350
|
0
|
-1000/0
|
-
|
1+0
|
30
|
32
|
-
|
-
|
1~post freeze 6, full invi / [H] hard knockdown / can be cancelled from jump normal moves
|
|
Ultra Combo 1 PPP
|
HL
|
38x7*84[450]
|
0
|
0/0
|
-
|
0+11
|
1(1) until edge of screen
|
Total 101
|
-3
|
-
|
1~post freeze 12, full invi / [H] hard knockdown / armor break / 1st hit land will lock into full animation / value in [ ] for full animation / 1st hit count as physical hit(not projectile)
|
|
Ultra Combo 1 KKK
|
-
|
45x7*60
|
0
|
0/0
|
-
|
0+9
|
-
|
Total 93
|
-
|
-
|
1~post freeze 10, full invi / [H] hard knockdown / wont hit opponent on ground
|
|
Ultra Combo 1 (air)
|
HL
|
45x8
|
0
|
0/0
|
-
|
0+14[4]
|
-
|
post landing 51
|
-25
|
-
|
1~post freeze 5, full invi / [H] hard knockdown
|
|
Ultra Combo 2
|
HL
|
38x7[525]
|
0
|
0/0
|
-
|
0+9
|
2*3x7
|
48
|
-30
|
-
|
1~post freeze 12, full invi / [H] hard knockdown / armor break / 1st hit land will lock / values in [ ] for full animation / 1st hit does 0 chip damage
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Notes:
|