~~ Uses and Strategies ~~
{{{7}}}
The Basics
Combos
1. Crouching LK x2, Standing LP, Standing MP, Lunge Punch - Max Damage 157
2. Crouching MP x2, Standing MP, Dragon Kick (Nishou Kyaku) - Max Damage 258
3. Crouching LP or LK x2, Standing LP, Standing MP, Dragon Kick - Max Damage 195
4. Crouching LK, Crouching LP, Standing LP, Standing MP, Dragon Kick - Max Damage 175
5. Crouching LP, Standing LP x2, Dragon Kick - Max Damage 164
6. Command Grab, Crouching MP, Standing MP, Dragon Kick - Damage 222
7. Standing LP, Standing LK, Standing MP, EX Lunge Punch, LP Lunge Punch - Damage 242
8. Dive Kick (Raigekishuu), Crouching LK, Standing LP, Crouching MP, Standing MP, Lunge Punch (or Upkicks) - Max Damage 238
9. Dive Kick, Crouching LK x2, Standing LP x2, Standing MP, Shoulder (Tetsuzan Kou) - Damage 187
10. Dive Kick, Crouching LK x2, Standing LP, Standing MP, Dragon Kick - Max Damage 210
11. Dive Kick, Crouching LP, Crouching LK, Standing LP, Standing MP, Lunge Punch - Max Damage 205
12. Dive Kick, Crouching MP x2, Standing MP, Dragon Kick - Max Damage 287
13. Dive Kick, Crouching LK x3, Standing LK, LP Dash Punch - Damage 173
14. Dive Kick, Crouching MP x2, Crouching MK, Dash Punch - Max Damage 276
Ultra 1 Combos
1. EX Lunge Punch, Ultra 1 - Damage 440
2. Ultra 1, EX Shoulder (or EX Lunge) - Max Damage 487
3. Corner - HP Shoulder, Ultra 1 - Damage 440
4. Dive Kick, Crouching MP, Standing MP, EX Lunge, Ultra 1, EX Shoulder (or EX Lunge) - Damage 486
Genei Jin Combos
Starter: Target Combo 5, LP Shoulder xx Super -->
1. HK, LP Lunge, f.MK x3, standing MP, f.MK, HP Palm, LP Lunge, MP, f.MK x2, f.HP, LP Lunge, cr.MK xx Jump Cancel Dive Kick Reset
Strategy
Matchups
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
TBW
Frame Data
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
3
|
2
|
7
|
+3
|
+6
|
|
|
Close
|
HL
|
60
|
100
|
40
|
sp/su
|
4
|
4
|
10
|
+2
|
+4
|
|
|
Close
|
HL
|
70*50
|
80*120
|
30*30
|
sp/su*-
|
6
|
1*3
|
20
|
-5
|
0
|
Forces stand
|
|
Close
|
HL
|
30
|
50
|
20
|
sp/su
|
4
|
3
|
7
|
+2
|
+4
|
|
|
Close
|
HL
|
60
|
80
|
40
|
Jump
|
7
|
4
|
15
|
-5
|
-
|
Floats opponent
|
|
Close
|
HL
|
110
|
200
|
60
|
-
|
12
|
4
|
21
|
-7
|
-
|
Techable knockdown
|
|
Far
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
4
|
2
|
6
|
+3
|
+6
|
|
|
Far
|
HL
|
50
|
80
|
40
|
sp/su
|
5
|
5
|
14
|
-5
|
-2
|
|
|
Far
|
HL
|
120
|
200
|
60
|
-
|
9
|
3
|
20
|
-5
|
-1
|
|
|
Far
|
HL
|
30
|
50
|
20
|
sp/su
|
4
|
3
|
7
|
+2
|
+4
|
|
|
Far
|
HL
|
70
|
100
|
40
|
-
|
6
|
3
|
13
|
-2
|
+1
|
|
|
Far
|
HL
|
110
|
200
|
60
|
-
|
12
|
4
|
16
|
-4
|
-
|
Techable knockdown
|
|
crouch
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
3
|
2
|
8
|
+2
|
+4
|
|
|
crouch
|
HL
|
50
|
100
|
40
|
sp/su
|
5
|
4
|
6
|
+2
|
+6
|
|
|
crouch
|
HL
|
50*60
|
100*80
|
30*30
|
-
|
6
|
2(4)4
|
17
|
-3
|
+1
|
|
|
crouch
|
L
|
20
|
50
|
20
|
ch/sp/su
|
4
|
2
|
8
|
+1
|
+4
|
|
|
crouch
|
L
|
60
|
100
|
40
|
sp/su
|
5
|
3
|
14
|
-3
|
0
|
|
|
crouch
|
L
|
65
|
100
|
60
|
-
|
10
|
4
|
23
|
-12
|
-
|
Untechable knockdown, limited juggle
|
|
Jump
|
H
|
35
|
50
|
20
|
-
|
3
|
13
|
-
|
-
|
-
|
|
|
Jump
|
H
|
80
|
100
|
40
|
-
|
4
|
6[8]
|
-
|
-
|
-
|
[] refers to neutral jump
|
|
Jump
|
H
|
110
|
200
|
60
|
-
|
6
|
4
|
-
|
-
|
-
|
|
|
Jump
|
H
|
40
|
50
|
20
|
-
|
4
|
10
|
-
|
-
|
-
|
|
|
Jump
|
H
|
70
|
100
|
40
|
-
|
7
|
8
|
-
|
-
|
-
|
|
|
Jump
|
H
|
100
|
200
|
60
|
-
|
5
|
4
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
110
|
200
|
60
|
-
|
5
|
5
|
-
|
-
|
-
|
|
|
Senpuukyaku ( + )
|
H
|
70
|
100
|
40
|
-
|
20
|
4
|
13
|
-1
|
+2
|
6~23f Feet invincible, 7~23f airborne
|
|
Dakai ( + )
|
HL
|
110
|
200
|
60
|
-
|
14
|
6
|
20
|
-8
|
-
|
Techable knockdown
|
|
Raigekishuu ( + )
|
HL
|
60
|
100
|
20
|
-
|
7
|
until ground
|
After landing 6
|
|
|
Can juggle
|
|
Raigekishuu ( + )
|
HL
|
60
|
100
|
20
|
-
|
8
|
until ground
|
After landing 6
|
|
|
Can juggle
|
|
Raigekishuu ( + )
|
HL
|
60
|
100
|
20
|
-
|
7
|
until ground
|
After landing 6
|
|
|
Can juggle
|
|
far >
|
HL
|
20
|
50
|
20
|
-
|
4
|
2
|
8
|
+1
|
+4
|
|
|
far > >
|
HL
|
40
|
80
|
40
|
sp/su
|
5
|
5
|
14
|
-2
|
-1
|
|
|
>
|
HL
|
35
|
50
|
30
|
-
|
9
|
3
|
20
|
-6
|
+1
|
|
|
> > +
|
HL
|
60
|
62
|
30
|
su
|
13
|
5
|
24
|
-8
|
-
|
Floats opponent, projectile hitbox, armor break
|
|
crouch > crouch
|
HL
|
30*40
|
50*100
|
30*30
|
su
|
5
|
2(4)4
|
18
|
-4
|
0
|
|
|
crouch >
|
HL
|
55
|
100
|
40
|
su
|
7
|
4
|
24
|
-9
|
-
|
Techable knockdown, can juggle
|
|
Jump > +
|
H
|
90
|
150
|
60
|
-
|
3
|
5
|
-
|
-
|
-
|
|
|
Focus Attack LVL1
|
HL
|
60
|
100
|
20
|
-
|
10+11
|
2
|
35
|
-21
|
-21
|
|
|
Focus Attack LVL2
|
HL
|
80
|
150
|
40
|
-
|
18+11
|
2
|
35
|
-15
|
-
|
|
|
Focus Attack LVL3
|
-
|
140
|
200
|
60
|
-
|
65
|
2
|
34
|
-
|
-
|
|
|
Forward Throw
|
0.9
|
110
|
150
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
|
Back Throw
|
0.9
|
130
|
110
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
|
Zesshou Hohou
|
HL
|
90
|
150
|
30/30
|
su
|
9
|
7
|
10+12
|
-9
|
-
|
9~19f feet invincible, 9f~ airborne, techable knockdown, armor break, can juggle
|
|
Zesshou Hohou
|
HL
|
110
|
150
|
30/30
|
su
|
14
|
9
|
6+11
|
-7
|
-
|
14~22f feet invincible, 14f~ airborne, techable knockdown, armor break, can juggle
|
|
Zesshou Hohou
|
HL
|
130
|
150
|
30/30
|
su
|
17
|
11
|
8+6
|
-9
|
-
|
17~30f feet invincible, 17f~ airborne, techable knockdown, armor break, can juggle
|
|
Zesshou Hohou
|
HL
|
80*60
|
100*100
|
-250/0
|
su*-
|
17
|
3*6
|
4+11
|
-1
|
-
|
17~25f feet invincible, 17f~ airborne, techable knockdown, armor break, can juggle
|
|
Tetsuzan Kou
|
HL
|
100
|
200
|
30/60
|
su
|
16
|
6
|
14
|
-3
|
+2
|
[air hit] Techable knockdown
|
|
Tetsuzan Kou
|
HL
|
125
|
200
|
30/60
|
su
|
21
|
5
|
18
|
-6
|
-
|
4~18f upper body projectile invincible, techable knockdown
|
|
Tetsuzan Kou
|
HL
|
100
|
200
|
30/60
|
su
|
25
|
4
|
22
|
-7
|
-
|
18~22f upper body projectile invincible, techable knockdown
|
|
Tetsuzan Kou
|
HL
|
90*40
|
150*100
|
-250/0
|
su*-
|
13
|
1(1)4
|
20
|
-6
|
-
|
4~13f upper body projectile invincible, techable knockdown, [2nd hit] cannot juggle/standard knockdown, can juggle
|
|
Kobokushi(feint)
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 25
|
-
|
-
|
|
|
Kobokushi
|
HL
|
140
|
250
|
20/60
|
su
|
23
|
10
|
13
|
+1
|
-
|
Floats opponent, armor break, projectile hitbox
|
|
Kobokushi
|
HL
|
160
|
300
|
-250/0
|
su
|
23
|
13
|
21
|
-13
|
-
|
1~20f lower body invincibility, floats opponent (wall bounce), armor break, projectile hitbox, can juggle
|
|
Nishou Kyaku
|
HL
|
70*50
|
100*50
|
30/20*20
|
-
|
5
|
2(6)4
|
14+11
|
-16
|
-
|
1~5f Invincible, 4f~ airborne, 8~16f legs projectile invincible, techable knockdown, [2nd hit] can juggle, cannot hit crouching opponent
|
|
Nishou Kyaku
|
HL
|
70*40
|
100*50
|
30/30*20
|
-
|
6
|
2(6)4
|
18+14
|
-23
|
-
|
1~7f lower body invincible, 1~7f unthrowable, 5f~ airborne, 8~17f legs projectile invincible, techable knockdown, [2nd hit] can juggle, cannot hit crouching opponent
|
|
Nishou Kyaku
|
HL
|
70*70
|
100*100
|
30/30*30
|
-
|
8
|
2(6)4
|
24+14
|
-29
|
-
|
1~7f Invincible, 7f~ airborne, 8~19f legs projectile invincible, techable knockdown, [2nd hit] can juggle
|
|
Nishou Kyaku
|
HL
|
60*40
|
100*100
|
-250/0
|
-
|
4
|
2(6)4
|
18+17
|
-26
|
-
|
1~5f Invincible, 3f~ airborne, 6~15f legs projectile invincible, floats opponent, can juggle
|
|
Zenpou Tenshin
|
1.1
|
0
|
0
|
20/30
|
-
|
10
|
2
|
45
|
-
|
+7
|
Forces stand
|
|
Zenpou Tenshin
|
1.3
|
0
|
0
|
-250/0
|
-
|
8
|
2
|
45
|
-
|
+7
|
Forces stand
|
|
Super Combo
|
-
|
-
|
-
|
-1000/0
|
-
|
1+0
|
370
|
Total 8
|
-
|
-
|
1~3f Invincible, move properties change, certain moves dash/backdash/jump cancellable, lasts 370 frames
|
|
Ultra Combo 1
|
HL
|
105*45x2*135[375]
|
0
|
0/0
|
-
|
0+9
|
3(14)3(20)4(34)3
|
39
|
-21
|
-
|
1~11f Invincible, floats opponent, 1st hit goes into animation, armor break, can juggle, [] refers to animation, last 5 frames of animation recovery is special move cancellable
|
|
Ultra Combo 2
|
HL
|
60*45x3*255
|
0
|
0/0
|
-
|
0+10
|
3(6)3(7)3(10)3(9)1
|
46
|
-26
|
-
|
1~12f Invincible, 13~19f projectile invincible, [1st-4th air hit] untechable limited juggle knockdown, 5th hit goes into animation
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Frame Data Genei Jin
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
20
|
0
|
0
|
ch/sp/J
|
3
|
2
|
5
|
+7
|
+7
|
|
|
Close
|
HL
|
40
|
0
|
0
|
ch/sp/J
|
4
|
2
|
7
|
+5
|
+8
|
|
|
Close
|
HL
|
40*30
|
0
|
0
|
ch/sp/J
|
6
|
1*3
|
7
|
+8
|
+13
|
|
|
Close
|
HL
|
30
|
0
|
0
|
ch/sp/J
|
4
|
2
|
7
|
+5
|
+5
|
|
|
Close
|
HL
|
50
|
0
|
0
|
ch/sp/J
|
5
|
4
|
15
|
-5
|
-
|
|
|
Close
|
HL
|
65
|
0
|
0
|
ch/sp/J
|
8
|
4
|
21
|
-7
|
-
|
|
|
Far
|
HL
|
20
|
0
|
0
|
ch/sp/J
|
4
|
2
|
6
|
+6
|
+6
|
|
|
Far
|
HL
|
40
|
0
|
0
|
ch/sp/J
|
5
|
4
|
7
|
+3
|
+6
|
|
|
Far
|
HL
|
60
|
0
|
0
|
ch/sp/J
|
6
|
3
|
7
|
+8
|
+13
|
|
|
Far
|
HL
|
30
|
0
|
0
|
ch/sp/J
|
4
|
2
|
7
|
+5
|
+5
|
|
|
Far
|
HL
|
50
|
0
|
0
|
ch/sp/J
|
6
|
3
|
15
|
-4
|
+1
|
|
|
Far
|
HL
|
60
|
0
|
0
|
ch/sp/J
|
8
|
4
|
21
|
-7
|
-
|
|
|
crouch
|
HL
|
20
|
0
|
0
|
ch/sp/J
|
4
|
2
|
8
|
+4
|
+4
|
|
|
crouch
|
HL
|
40
|
0
|
0
|
ch/sp/J
|
4
|
3
|
6
|
+5
|
+8
|
|
|
crouch
|
HL
|
30*30
|
0
|
0
|
ch/sp/J
|
3
|
2(3)3
|
7
|
+4
|
+8
|
|
|
crouch
|
L
|
20
|
0
|
0
|
ch/sp/J
|
3
|
2
|
8
|
+4
|
+4
|
|
|
crouch
|
L
|
50
|
0
|
0
|
ch/sp/J
|
4
|
3
|
14
|
-3
|
0
|
|
|
crouch
|
L
|
80
|
0
|
0
|
ch/sp/J
|
8
|
3
|
21
|
-6
|
-
|
|
|
Jump
|
H
|
30
|
0
|
0
|
-
|
3
|
13
|
-
|
-
|
-
|
|
|
Jump
|
H
|
60
|
0
|
0
|
-
|
4
|
6[8]
|
-
|
-
|
-
|
|
|
Jump
|
H
|
90
|
0
|
0
|
-
|
6
|
4
|
-
|
-
|
-
|
|
|
Jump
|
H
|
40
|
0
|
0
|
-
|
4
|
10
|
-
|
-
|
-
|
|
|
Jump
|
H
|
70
|
0
|
0
|
-
|
7
|
8
|
-
|
-
|
-
|
|
|
Jump
|
H
|
100
|
0
|
0
|
-
|
5
|
4
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
90
|
0
|
0
|
-
|
7
|
5
|
-
|
-
|
-
|
|
|
Senpuukyaku ( + )
|
H
|
80
|
0
|
0
|
ch/sp/J
|
13
|
6
|
9
|
+1
|
+2
|
|
|
Dakai ( + )
|
HL
|
65
|
0
|
0
|
-
|
10
|
3
|
12
|
+3
|
-
|
|
|
Raigekishuu ( + )
|
HL
|
50
|
0
|
0
|
-
|
7
|
until ground
|
After landing 4
|
-1
|
+3
|
|
|
Raigekishuu ( + )
|
HL
|
50
|
0
|
0
|
-
|
7
|
until ground
|
After landing 4
|
-1
|
+3
|
|
|
Raigekishuu ( + )
|
HL
|
50
|
0
|
0
|
-
|
7
|
until ground
|
After landing 4
|
-2
|
+2
|
|
|
far >
|
HL
|
30
|
0
|
0
|
-
|
4
|
2
|
8
|
+1
|
+4
|
|
|
far > >
|
HL
|
40
|
0
|
0
|
sp/su
|
5
|
5
|
10
|
0
|
+3
|
|
|
crouch > crouch
|
HL
|
30*30
|
0
|
0
|
su
|
3
|
2(3)3
|
9
|
+2
|
+6
|
|
|
Jump > +
|
H
|
70
|
0
|
0
|
-
|
3
|
5
|
-
|
-
|
-
|
|
|
Focus Attack LVL1
|
HL
|
60
|
0
|
0
|
-
|
10+11
|
2
|
35
|
-21
|
-21
|
|
|
Focus Attack LVL2
|
HL
|
80
|
0
|
0
|
-
|
18+11
|
2
|
35
|
-15
|
-
|
|
|
Focus Attack LVL3
|
-
|
140
|
0
|
0
|
-
|
65
|
2
|
34
|
-
|
-
|
|
|
Forward Throw
|
0.9
|
110
|
150
|
0
|
-
|
3
|
2
|
20
|
-
|
-
|
|
|
Back Throw
|
0.9
|
130
|
110
|
0
|
-
|
3
|
2
|
20
|
-
|
-
|
|
|
Zesshou Hohou
|
HL
|
25*25*10
|
0
|
0
|
-
|
7
|
4*3*4
|
5+5
|
-2
|
+2
|
|
|
Zesshou Hohou
|
HL
|
25*25*10
|
0
|
0
|
-
|
7
|
4*3*4
|
5+5
|
-2
|
+2
|
|
|
Zesshou Hohou
|
HL
|
25*25*10
|
0
|
0
|
-
|
7
|
4*3*4
|
5+5
|
-2
|
+2
|
|
|
Tetsuzan Kou
|
HL
|
40*30
|
0
|
0
|
-
|
9
|
2(1)4
|
13
|
+2
|
+1
|
|
|
Tetsuzan Kou
|
HL
|
40*30
|
0
|
0
|
-
|
11
|
2(1)5
|
14
|
0
|
-
|
|
|
Tetsuzan Kou
|
HL
|
40*30
|
0
|
0
|
-
|
13
|
2(1)6
|
16
|
-3
|
-
|
|
|
Kobokushi(feint)
|
-
|
-
|
0
|
0
|
-
|
-
|
-
|
23
|
-
|
-
|
|
|
Kobokushi
|
HL
|
100
|
0
|
0
|
su
|
11
|
10
|
5
|
+6
|
-
|
|
|
Nishou Kyaku
|
HL
|
40*40
|
0
|
0
|
-
|
6
|
2(4)4
|
14+11
|
-14
|
-
|
|
|
Nishou Kyaku
|
HL
|
40*60
|
0
|
0
|
-
|
6
|
2(4)4
|
19+10
|
-18
|
-
|
|
|
Nishou Kyaku
|
HL
|
40*80
|
0
|
0
|
-
|
6
|
2(4)4
|
24+12
|
-25
|
-
|
|
|
Zenpou Tenshin
|
1.1
|
0
|
0
|
0
|
-
|
5
|
2
|
45
|
-
|
+7
|
|
|
Ultra Combo 1
|
HL
|
75*45x2*135
|
0
|
0/0
|
-
|
0+9
|
3(14)3(20)4(34)3
|
39
|
-21
|
-
|
|
|
Ultra Combo 2
|
HL
|
60*45x3*75*45*45
|
0
|
0/0
|
-
|
0+10
|
3(6)3(7)3(10)3(9)1
|
46
|
-26
|
-
|
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Notes:
|