Ultra Street Fighter IV/Yun: Difference between revisions

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==Strategy==
==Strategy==


==Matchups==
== Matchups ==


* <u>'''Vs. Abel'''</u>
TBW
* <u>'''Vs. Adon'''</u>
TBW
* <u>'''Vs. Akuma'''</u>
TBW
* <u>'''Vs. Balrog'''</u>
TBW
* <u>'''Vs. Blanka'''</u>
TBW
* <u>'''Vs. C. Viper'''</u>
TBW
* <u>'''Vs. Cammy'''</u>
TBW
* <u>'''Vs. Chun Li'''</u>
TBW
* <u>'''Vs. Cody'''</u>
TBW
* <u>'''Vs. Dan'''</u>
TBW
* <u>'''Vs. Dee Jay'''</u>
TBW
* <u>'''Vs. Dhalsim'''</u>
TBW
* <u>'''Vs. Dudley'''</u>
TBW
* <u>'''Vs. E. Honda'''</u>
TBW
* <u>'''Vs. Elena'''</u>
TBW
* <u>'''Vs. El Fuerte'''</u>
TBW
* <u>'''Vs. Evil Ryu'''</u>
TBW
* <u>'''Vs. Fei Long'''</u>
TBW
* <u>'''Vs. Gen'''</u>
TBW
* <u>'''Vs. Gouken'''</u>
TBW
* <u>'''Vs. Guile'''</u>
TBW
* <u>'''Vs. Guy'''</u>
TBW
* <u>'''Vs. Hakan'''</u>
TBW
* <u>'''Vs. Hugo'''</u>
TBW
* <u>'''Vs. Ibuki'''</u>
TBW
* <u>'''Vs. Juri'''</u>
TBW
* <u>'''Vs. Ken'''</u>
TBW
* <u>'''Vs. Makoto'''</u>
TBW
* <u>'''Vs. M. Bison'''</u>
TBW
* <u>'''Vs. Oni'''</u>
TBW
* <u>'''Vs. Poison'''</u>
TBW
* <u>'''Vs. Rolento'''</u>
TBW
* <u>'''Vs. Rose'''</u>
TBW
* <u>'''Vs. Rufus'''</u>
TBW
* <u>'''Vs. Ryu'''</u>
TBW
* <u>'''Vs. Sagat'''</u>
TBW
* <u>'''Vs. Sakura'''</u>
TBW
* <u>'''Vs. Seth'''</u>
TBW
* <u>'''Vs. T. Hawk'''</u>
TBW
* <u>'''Vs. Vega'''</u>
TBW
* <u>'''Vs. Yang'''</u>
TBW
* <u>'''Vs. Yun'''</u>
TBW
* <u>'''Vs. Zangief'''</u>
TBW


==Frame Data==
==Frame Data==

Revision as of 06:49, 10 September 2013

Ultra Street Fighter IVUSFIV-Header.png

Yun

SSFIV-Yun Face.jpg

Yun is the twin brother of Yang, and was taught kung-fu by Gen at the consent of their uncle, Lee. Of the twins, Yun is the older - outgoing, cocky, and a troublemaker. When he heard Chun-Li, an acquaintance of the twins, was entering the tournament, he decided to follow her, with Yang tagging along to keep him in line.


In a nutshell

Of the twins, Yun is more geared to staying in the opponent's face and constantly attacking them. Even after the nerfs brought in 2012, Yun still has a devastating mixup game with his Dive Kicks, Flip Grabs, and hard-hitting high-low combos, as well as his Palms, which can be either feinted or used to build meter in addition for attacking. In Third Strike, Yun was infamous for his Genei Jin, a Super Art that changed his moves to allow for deadly juggles and resets. While no longer dependent on it as in Third Strike, the Genei Jin is still quite deadly here. Yun's main weaknesses are his stamina and defense, his stamina being the third lowest in the game and his wakeup options being limited to unsafe Dragon Kicks. Even with these setbacks, skilled Yun players can often end matches roughly a minute after they start.


Ultra SFIV Changes

TBW


Moves

Unique Attacks

  Name Nickname Command Notes
File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Overhead {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Throws

  Name Nickname Command Notes
File:No image.png throw {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png throw {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Special Moves

  Name Nickname Command Notes
File:No image.png ex armorbreak {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png p p to feint, armorbreak , eats fireball {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ex {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Command grab, does no damage. ex {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ex armorbreak {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Super Combo

  Name Nickname Command Notes
File:No image.png adds no stun damage during GJ {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Ultra Combos

  Name Nickname Command Notes
File:No image.png armorbreak {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

1. Crouching LK x2, Standing LP, Standing MP, Lunge Punch - Max Damage 157

2. Crouching MP x2, Standing MP, Dragon Kick (Nishou Kyaku) - Max Damage 258

3. Crouching LP or LK x2, Standing LP, Standing MP, Dragon Kick - Max Damage 195

4. Crouching LK, Crouching LP, Standing LP, Standing MP, Dragon Kick - Max Damage 175

5. Crouching LP, Standing LP x2, Dragon Kick - Max Damage 164

6. Command Grab, Crouching MP, Standing MP, Dragon Kick - Damage 222

7. Standing LP, Standing LK, Standing MP, EX Lunge Punch, LP Lunge Punch - Damage 242

8. Dive Kick (Raigekishuu), Crouching LK, Standing LP, Crouching MP, Standing MP, Lunge Punch (or Upkicks) - Max Damage 238

9. Dive Kick, Crouching LK x2, Standing LP x2, Standing MP, Shoulder (Tetsuzan Kou) - Damage 187

10. Dive Kick, Crouching LK x2, Standing LP, Standing MP, Dragon Kick - Max Damage 210

11. Dive Kick, Crouching LP, Crouching LK, Standing LP, Standing MP, Lunge Punch - Max Damage 205

12. Dive Kick, Crouching MP x2, Standing MP, Dragon Kick - Max Damage 287

13. Dive Kick, Crouching LK x3, Standing LK, LP Dash Punch - Damage 173

14. Dive Kick, Crouching MP x2, Crouching MK, Dash Punch - Max Damage 276


Ultra 1 Combos

1. EX Lunge Punch, Ultra 1 - Damage 440

2. Ultra 1, EX Shoulder (or EX Lunge) - Max Damage 487

3. Corner - HP Shoulder, Ultra 1 - Damage 440

4. Dive Kick, Crouching MP, Standing MP, EX Lunge, Ultra 1, EX Shoulder (or EX Lunge) - Damage 486


Genei Jin Combos

Starter: Target Combo 5, LP Shoulder xx Super -->

1. HK, LP Lunge, f.MK x3, standing MP, f.MK, HP Palm, LP Lunge, MP, f.MK x2, f.HP, LP Lunge, cr.MK xx Jump Cancel Dive Kick Reset


Strategy

Matchups

  • Vs. Abel

TBW


  • Vs. Adon

TBW


  • Vs. Akuma

TBW


  • Vs. Balrog

TBW


  • Vs. Blanka

TBW


  • Vs. C. Viper

TBW


  • Vs. Cammy

TBW


  • Vs. Chun Li

TBW


  • Vs. Cody

TBW


  • Vs. Dan

TBW


  • Vs. Dee Jay

TBW


  • Vs. Dhalsim

TBW


  • Vs. Dudley

TBW


  • Vs. E. Honda

TBW


  • Vs. Elena

TBW


  • Vs. El Fuerte

TBW


  • Vs. Evil Ryu

TBW


  • Vs. Fei Long

TBW


  • Vs. Gen

TBW


  • Vs. Gouken

TBW


  • Vs. Guile

TBW


  • Vs. Guy

TBW


  • Vs. Hakan

TBW


  • Vs. Hugo

TBW


  • Vs. Ibuki

TBW


  • Vs. Juri

TBW


  • Vs. Ken

TBW


  • Vs. Makoto

TBW


  • Vs. M. Bison

TBW


  • Vs. Oni

TBW


  • Vs. Poison

TBW


  • Vs. Rolento

TBW


  • Vs. Rose

TBW


  • Vs. Rufus

TBW


  • Vs. Ryu

TBW


  • Vs. Sagat

TBW


  • Vs. Sakura

TBW


  • Vs. Seth

TBW


  • Vs. T. Hawk

TBW


  • Vs. Vega

TBW


  • Vs. Yang

TBW


  • Vs. Yun

TBW


  • Vs. Zangief

TBW

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 20 50 20 ch/sp/su 3 2 7 +3 +6
Close Strong.gif HL 60 100 40 sp/su 4 4 10 +2 +4
Close Fierce.gif HL 70*50 80*120 30*30 sp/su*- 6 1*3 20 -5 0 Forces stand
Close Short.gif HL 30 50 20 sp/su 4 3 7 +2 +4
Close Forward.gif HL 60 80 40 Jump 7 4 15 -5 - Floats opponent
Close Roundhouse.gif HL 110 200 60 - 12 4 21 -7 - Techable knockdown
Far Jab.gif HL 20 50 20 ch/sp/su 4 2 6 +3 +6
Far Strong.gif HL 50 80 40 sp/su 5 5 14 -5 -2
Far Fierce.gif HL 120 200 60 - 9 3 20 -5 -1
Far Short.gif HL 30 50 20 sp/su 4 3 7 +2 +4
Far Forward.gif HL 70 100 40 - 6 3 13 -2 +1
Far Roundhouse.gif HL 110 200 60 - 12 4 16 -4 - Techable knockdown
crouch Jab.gif HL 30 50 20 ch/sp/su 3 2 8 +2 +4
crouch Strong.gif HL 50 100 40 sp/su 5 4 6 +2 +6
crouch Fierce.gif HL 50*60 100*80 30*30 - 6 2(4)4 17 -3 +1
crouch Short.gif L 20 50 20 ch/sp/su 4 2 8 +1 +4
crouch Forward.gif L 60 100 40 sp/su 5 3 14 -3 0
crouch Roundhouse.gif L 65 100 60 - 10 4 23 -12 - Untechable knockdown, limited juggle
Jump Jab.gif H 35 50 20 - 3 13 - - -
Jump Strong.gif H 80 100 40 - 4 6[8] - - - [] refers to neutral jump
Jump Fierce.gif H 110 200 60 - 6 4 - - -
Jump Short.gif H 40 50 20 - 4 10 - - -
Jump Forward.gif H 70 100 40 - 7 8 - - -
Jump Roundhouse.gif H 100 200 60 - 5 4 - - -
Jump up Fierce.gif H 110 200 60 - 5 5 - - -
Senpuukyaku (Right.gif+Forward.gif) H 70 100 40 - 20 4 13 -1 +2 6~23f Feet invincible, 7~23f airborne
Dakai (Right.gif+Fierce.gif) HL 110 200 60 - 14 6 20 -8 - Techable knockdown
Raigekishuu (Downright.gif+Short.gif) HL 60 100 20 - 7 until ground After landing 6 Can juggle
Raigekishuu (Downright.gif+Forward.gif) HL 60 100 20 - 8 until ground After landing 6 Can juggle
Raigekishuu (Downright.gif+Roundhouse.gif) HL 60 100 20 - 7 until ground After landing 6 Can juggle
far Jab.gif > Short.gif HL 20 50 20 - 4 2 8 +1 +4
far Jab.gif > Short.gif > Strong.gif HL 40 80 40 sp/su 5 5 14 -2 -1
Strong.gif > Fierce.gif HL 35 50 30 - 9 3 20 -6 +1
Strong.gif > Fierce.gif > Left.gif+Fierce.gif HL 60 62 30 su 13 5 24 -8 - Floats opponent, projectile hitbox, armor break
crouch Strong.gif > crouch Fierce.gif HL 30*40 50*100 30*30 su 5 2(4)4 18 -4 0
crouch Short.gif > Short.gif HL 55 100 40 su 7 4 24 -9 - Techable knockdown, can juggle
Jump Strong.gif Jab.gif > Right.gif+Fierce.gif H 90 150 60 - 3 5 - - -
Focus Attack LVL1 HL 60 100 20 - 10+11 2 35 -21 -21
Focus Attack LVL2 HL 80 150 40 - 18+11 2 35 -15 -
Focus Attack LVL3 - 140 200 60 - 65 2 34 - -
Forward Throw 0.9 110 150 40 - 3 2 20 - - Hard knockdown
Back Throw 0.9 130 110 40 - 3 2 20 - - Hard knockdown
Zesshou Hohou Jab.gif HL 90 150 30/30 su 9 7 10+12 -9 - 9~19f feet invincible, 9f~ airborne, techable knockdown, armor break, can juggle
Zesshou Hohou Strong.gif HL 110 150 30/30 su 14 9 6+11 -7 - 14~22f feet invincible, 14f~ airborne, techable knockdown, armor break, can juggle
Zesshou Hohou Fierce.gif HL 130 150 30/30 su 17 11 8+6 -9 - 17~30f feet invincible, 17f~ airborne, techable knockdown, armor break, can juggle
Zesshou Hohou EX.gif HL 80*60 100*100 -250/0 su*- 17 3*6 4+11 -1 - 17~25f feet invincible, 17f~ airborne, techable knockdown, armor break, can juggle
Tetsuzan Kou Jab.gif HL 100 200 30/60 su 16 6 14 -3 +2 [air hit] Techable knockdown
Tetsuzan Kou Strong.gif HL 125 200 30/60 su 21 5 18 -6 - 4~18f upper body projectile invincible, techable knockdown
Tetsuzan Kou Fierce.gif HL 100 200 30/60 su 25 4 22 -7 - 18~22f upper body projectile invincible, techable knockdown
Tetsuzan Kou EX.gif HL 90*40 150*100 -250/0 su*- 13 1(1)4 20 -6 - 4~13f upper body projectile invincible, techable knockdown, [2nd hit] cannot juggle/standard knockdown, can juggle
Kobokushi(feint) - - - - - - - Total 25 - -
Kobokushi HL 140 250 20/60 su 23 10 13 +1 - Floats opponent, armor break, projectile hitbox
Kobokushi EX.gif HL 160 300 -250/0 su 23 13 21 -13 - 1~20f lower body invincibility, floats opponent (wall bounce), armor break, projectile hitbox, can juggle
Nishou Kyaku Short.gif HL 70*50 100*50 30/20*20 - 5 2(6)4 14+11 -16 - 1~5f Invincible, 4f~ airborne, 8~16f legs projectile invincible, techable knockdown, [2nd hit] can juggle, cannot hit crouching opponent
Nishou Kyaku Forward.gif HL 70*40 100*50 30/30*20 - 6 2(6)4 18+14 -23 - 1~7f lower body invincible, 1~7f unthrowable, 5f~ airborne, 8~17f legs projectile invincible, techable knockdown, [2nd hit] can juggle, cannot hit crouching opponent
Nishou Kyaku Roundhouse.gif HL 70*70 100*100 30/30*30 - 8 2(6)4 24+14 -29 - 1~7f Invincible, 7f~ airborne, 8~19f legs projectile invincible, techable knockdown, [2nd hit] can juggle
Nishou Kyaku EX.gif HL 60*40 100*100 -250/0 - 4 2(6)4 18+17 -26 - 1~5f Invincible, 3f~ airborne, 6~15f legs projectile invincible, floats opponent, can juggle
Zenpou Tenshin 1.1 0 0 20/30 - 10 2 45 - +7 Forces stand
Zenpou Tenshin EX.gif 1.3 0 0 -250/0 - 8 2 45 - +7 Forces stand
Super Combo - - - -1000/0 - 1+0 370 Total 8 - - 1~3f Invincible, move properties change, certain moves dash/backdash/jump cancellable, lasts 370 frames
Ultra Combo 1 HL 105*45x2*135[375] 0 0/0 - 0+9 3(14)3(20)4(34)3 39 -21 - 1~11f Invincible, floats opponent, 1st hit goes into animation, armor break, can juggle, [] refers to animation, last 5 frames of animation recovery is special move cancellable
Ultra Combo 2 HL 60*45x3*255 0 0/0 - 0+10 3(6)3(7)3(10)3(9)1 46 -26 - 1~12f Invincible, 13~19f projectile invincible, [1st-4th air hit] untechable limited juggle knockdown, 5th hit goes into animation
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes

Frame Data Genei Jin

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 20 0 0 ch/sp/J 3 2 5 +7 +7
Close Strong.gif HL 40 0 0 ch/sp/J 4 2 7 +5 +8
Close Fierce.gif HL 40*30 0 0 ch/sp/J 6 1*3 7 +8 +13
Close Short.gif HL 30 0 0 ch/sp/J 4 2 7 +5 +5
Close Forward.gif HL 50 0 0 ch/sp/J 5 4 15 -5 -
Close Roundhouse.gif HL 65 0 0 ch/sp/J 8 4 21 -7 -
Far Jab.gif HL 20 0 0 ch/sp/J 4 2 6 +6 +6
Far Strong.gif HL 40 0 0 ch/sp/J 5 4 7 +3 +6
Far Fierce.gif HL 60 0 0 ch/sp/J 6 3 7 +8 +13
Far Short.gif HL 30 0 0 ch/sp/J 4 2 7 +5 +5
Far Forward.gif HL 50 0 0 ch/sp/J 6 3 15 -4 +1
Far Roundhouse.gif HL 60 0 0 ch/sp/J 8 4 21 -7 -
crouch Jab.gif HL 20 0 0 ch/sp/J 4 2 8 +4 +4
crouch Strong.gif HL 40 0 0 ch/sp/J 4 3 6 +5 +8
crouch Fierce.gif HL 30*30 0 0 ch/sp/J 3 2(3)3 7 +4 +8
crouch Short.gif L 20 0 0 ch/sp/J 3 2 8 +4 +4
crouch Forward.gif L 50 0 0 ch/sp/J 4 3 14 -3 0
crouch Roundhouse.gif L 80 0 0 ch/sp/J 8 3 21 -6 -
Jump Jab.gif H 30 0 0 - 3 13 - - -
Jump Strong.gif H 60 0 0 - 4 6[8] - - -
Jump Fierce.gif H 90 0 0 - 6 4 - - -
Jump Short.gif H 40 0 0 - 4 10 - - -
Jump Forward.gif H 70 0 0 - 7 8 - - -
Jump Roundhouse.gif H 100 0 0 - 5 4 - - -
Jump up Fierce.gif H 90 0 0 - 7 5 - - -
Senpuukyaku (Right.gif+Forward.gif) H 80 0 0 ch/sp/J 13 6 9 +1 +2
Dakai (Right.gif+Fierce.gif) HL 65 0 0 - 10 3 12 +3 -
Raigekishuu (Downright.gif+Short.gif) HL 50 0 0 - 7 until ground After landing 4 -1 +3
Raigekishuu (Downright.gif+Forward.gif) HL 50 0 0 - 7 until ground After landing 4 -1 +3
Raigekishuu (Downright.gif+Roundhouse.gif) HL 50 0 0 - 7 until ground After landing 4 -2 +2
far Jab.gif > Short.gif HL 30 0 0 - 4 2 8 +1 +4
far Jab.gif > Short.gif > Strong.gif HL 40 0 0 sp/su 5 5 10 0 +3
crouch Strong.gif > crouch Fierce.gif HL 30*30 0 0 su 3 2(3)3 9 +2 +6
Jump Jab.gif > Right.gif+Fierce.gif H 70 0 0 - 3 5 - - -
Focus Attack LVL1 HL 60 0 0 - 10+11 2 35 -21 -21
Focus Attack LVL2 HL 80 0 0 - 18+11 2 35 -15 -
Focus Attack LVL3 - 140 0 0 - 65 2 34 - -
Forward Throw 0.9 110 150 0 - 3 2 20 - -
Back Throw 0.9 130 110 0 - 3 2 20 - -
Zesshou Hohou Jab.gif HL 25*25*10 0 0 - 7 4*3*4 5+5 -2 +2
Zesshou Hohou Strong.gif HL 25*25*10 0 0 - 7 4*3*4 5+5 -2 +2
Zesshou Hohou Fierce.gif HL 25*25*10 0 0 - 7 4*3*4 5+5 -2 +2
Tetsuzan Kou Jab.gif HL 40*30 0 0 - 9 2(1)4 13 +2 +1
Tetsuzan Kou Strong.gif HL 40*30 0 0 - 11 2(1)5 14 0 -
Tetsuzan Kou Fierce.gif HL 40*30 0 0 - 13 2(1)6 16 -3 -
Kobokushi(feint) - - 0 0 - - - 23 - -
Kobokushi HL 100 0 0 su 11 10 5 +6 -
Nishou Kyaku Short.gif HL 40*40 0 0 - 6 2(4)4 14+11 -14 -
Nishou Kyaku Forward.gif HL 40*60 0 0 - 6 2(4)4 19+10 -18 -
Nishou Kyaku Roundhouse.gif HL 40*80 0 0 - 6 2(4)4 24+12 -25 -
Zenpou Tenshin 1.1 0 0 0 - 5 2 45 - +7
Ultra Combo 1 HL 75*45x2*135 0 0/0 - 0+9 3(14)3(20)4(34)3 39 -21 -
Ultra Combo 2 HL 60*45x3*75*45*45 0 0/0 - 0+10 3(6)3(7)3(10)3(9)1 46 -26 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes: