Ultra Street Fighter IV/Chun-Li: Difference between revisions

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{{USFIVHeader}}
{{USFIVHeader}}
{{USFIVCharacterHeader|Chun-Li|ChunLi|
{{USFIVCharacterHeader|Chun-Li|ChunLi|
Becoming a detective at the mere age of 18, Chun-Li was determined to understand the circumstances surrounding her father's disappearance.  The investigation lead her to the underground world of Shadaloo, where she learned of M. Bison and his involvement with her father's disappearance.  Determined more than ever to shut down Shadaloo, Chun-Li teamed up with Charlie and, after Charlie's demise, Guile to take down Shadaloo.  After Ryu defeated M. Bison, however, the threat was not over as Chun-Li soon learned about S.I.N. and their ties with Shadaloo.  Her fight is not over yet...
Becoming a detective at the mere age of 18, Chun-Li was determined to understand the circumstances surrounding her father's disappearance.  The investigation lead her to the underground world of Shadaloo, where she learned of M. Bison and his involvement with her father's disappearance.  Determined more than ever to shut down Shadaloo, Chun-Li teamed up with Charlie and, after Charlie's demise, Guile to take down Shadaloo.  After Ryu defeated M. Bison, however, the threat was not over as Chun-Li soon learned about S.I.N. and their ties with Shadaloo.  Her fight is not over yet...
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|
N/A}}
Chun-Li is a technical, but well-rounded character who can do relatively well in almost any situation.  Chun-Li holds claim to one of the strongest footsie games of any character, as almost all of her normals have excellent range and can put a stop to many different approaches at once.  Outside of space control, Chun-Li can also apply a shockingly strong offense as well.  With just one well placed Jumping Roundhouse or Target Combo, and a touch of execution, she can utilize her Lightning Kicks and Spinning Bird Kicks to make the opponent dizzy in no time.  Chun-Li's weakness, however, lies in the fact that her only true defensive option when pressured, her EX Spinning Bird Kick, is extremely predictable and costs meter.  In addition, her Ultras are not that good, as one of them is mainly used as a combo ender, and the other is only truly useful in matchups against fireball-heavy characters.}}




== Move List ==
== Ultra SFIV Changes ==
TBW<br>
<br>


==== Normal Attacks ====


{{SSFIVMoveListHeader}}
== Moves ==
{{SSFIVMoveListRow | Standing Light Punch | lp |  }}
{{SSFIVMoveListRow | Standing Medium Punch | mp |  }}
{{SSFIVMoveListRow | Standing Hard Punch | hp |  }}
{{SSFIVMoveListRow | Standing Light Kick | lk | }}
{{SSFIVMoveListRow | Standing Medium Kick | mk |  }}
{{SSFIVMoveListRow | Standing Hard Kick | hk |  }}
{{SSFIVMoveListRow | Close Light Punch | (near opponent) lp |  }}
{{SSFIVMoveListRow | Close Medium Punch | (near opponent) mp |  }}
{{SSFIVMoveListRow | Close Hard Punch | (near opponent) hp |  }}
{{SSFIVMoveListRow | Close Light Kick | (near opponent) lk | }}
{{SSFIVMoveListRow | Close Medium Kick | (near opponent) mk |  }}
{{SSFIVMoveListRow | Close Hard Kick | (near opponent) hk |  }}
{{SSFIVMoveListRow | Crouching Light Punch | d + lp |  }}
{{SSFIVMoveListRow | Crouching Medium Punch | d + mp |  }}
{{SSFIVMoveListRow | Crouching Hard Punch | d + hp |  }}
{{SSFIVMoveListRow | Crouching Light Kick | d + lk |  }}
{{SSFIVMoveListRow | Crouching Medium Kick | d + mk |  }}
{{SSFIVMoveListRow | Crouching Hard Kick | d + hk |  }}
{{SSFIVMoveListRow | Neutral Jump Light Punch | u + lp |  }}
{{SSFIVMoveListRow | Neutral Jump Medium Punch | u + mp |  }}
{{SSFIVMoveListRow | Neutral Jump Hard Punch | u + hp |  }}
{{SSFIVMoveListRow | Neutral Jump Light Kick | u + lk |  }}
{{SSFIVMoveListRow | Neutral Jump Medium Kick | u + mk |  }}
{{SSFIVMoveListRow | Neutral Jump Hard Kick | u + hk |  }}
{{SSFIVMoveListRow | Angled Jump Light Punch | ub / uf + lp |  }}
{{SSFIVMoveListRow | Angled Jump Medium Punch | ub / uf + mp |  }}
{{SSFIVMoveListRow | Angled Jump Hard Punch | ub / uf + hp |  }}
{{SSFIVMoveListRow | Angled Jump Light Kick | ub / uf + lk |  }}
{{SSFIVMoveListRow | Angled Jump Medium Kick | ub / uf + mk |  }}
{{SSFIVMoveListRow | Angled Jump Hard Kick | ub / uf + hk |  }}
{{MoveListFooter}}


==== Unique Attacks ====
==== Unique Attacks ====


{{SSFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{SSFIVMoveListRow | Kakukyakuraku | df + hk | high }}
{{USFIVMoveListRow | Kakukyakuraku | df + hk | high }}
{{SSFIVMoveListRow | Rear Spin Kick | df + lk |  }}
{{USFIVMoveListRow | Rear Spin Kick | df + lk |  }}
{{SSFIVMoveListRow | Kakusenshu | f + mk |  }}
{{USFIVMoveListRow | Kakusenshu | f + mk |  }}
{{SSFIVMoveListRow | Kintekishu | b + mk |  }}
{{USFIVMoveListRow | Kintekishu | b + mk |  }}
{{SSFIVMoveListRow | &nbsp;&nbsp;&nbsp;Tenkukyaku | mk | Perform after Kintekishu }}
{{USFIVMoveListRow | &nbsp;&nbsp;&nbsp;Tenkukyaku | mk | Perform after Kintekishu }}
{{SSFIVMoveListRow | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Tenshokyaku | d u + mk | Perform after Tenkukyaku }}
{{USFIVMoveListRow | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Tenshokyaku | d u + mk | Perform after Tenkukyaku }}
{{SSFIVMoveListRow | Yosokyaku | (in air) d + mk | Can be performed three times in a sequence; high }}
{{USFIVMoveListRow | Yosokyaku | (in air) d + mk | Can be performed three times in a sequence; high }}
{{SSFIVMoveListRow | Wall Jump | (in air, near wall) uf |  }}
{{USFIVMoveListRow | Wall Jump | (in air, near wall) uf |  }}
{{SSFIVMoveListRow | Target Combo | (during angled jump) hp --- hp | high }}
{{USFIVMoveListRow | Target Combo | (during angled jump) hp --- hp | high }}
{{MoveListFooter}}
{{MoveListFooter}}


==== Throws ====
==== Throws ====


{{SSFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{SSFIVMoveListRow | Koshuto | f or n + lp + lk | throw }}
{{USFIVMoveListRow | Koshuto | f or n + lp + lk | throw }}
{{SSFIVMoveListRow | Kirinshu | b + lp + lk | throw }}
{{USFIVMoveListRow | Kirinshu | b + lp + lk | throw }}
{{SSFIVMoveListRow | Ryuseiraku | (in air) lp + lk | airthrow }}
{{USFIVMoveListRow | Ryuseiraku | (in air) lp + lk | airthrow }}
{{MoveListFooter}}
{{MoveListFooter}}


==== Special Moves ====
==== Special Moves ====


{{SSFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{SSFIVMoveListRow | Kyakuretsukyaku | press k repeatedly | Requires 5 kick button presses; ex }}
{{USFIVMoveListRow | Kyakuretsukyaku | press k repeatedly | Requires 5 kick button presses; ex }}
{{SSFIVMoveListRow | Kikoken | b (charge) f + p | ex }}
{{USFIVMoveListRow | Kikoken | b (charge) f + p | ex }}
{{SSFIVMoveListRow | Hazanshu | hcb + k | ex }}
{{USFIVMoveListRow | Hazanshu | hcb + k | ex }}
{{SSFIVMoveListRow | Spinning Bird Kick | d (charge) u + k | ex armorbreak }}
{{USFIVMoveListRow | Spinning Bird Kick | d (charge) u + k | ex armorbreak }}
{{MoveListFooter}}
{{MoveListFooter}}


==== Super Combo ====
==== Super Combo ====
{{SSFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{SSFIVMoveListRow | Senretsukyaku | b (charge) f b f + k |  }}
{{USFIVMoveListRow | Senretsukyaku | b (charge) f b f + k |  }}
{{MoveListFooter}}
{{MoveListFooter}}


==== Ultra Combos ====
==== Ultra Combos ====
{{SSFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{SSFIVMoveListRow | Hosenka | b (charge) f b f + 3k | armorbreak }}
{{USFIVMoveListRow | Hosenka | b (charge) f b f + 3k | armorbreak }}
{{SSFIVMoveListRow | Kikosho | qcf qcf + 3p |  }}
{{USFIVMoveListRow | Kikosho | qcf qcf + 3p |  }}
{{MoveListFooter}}
{{MoveListFooter}}




== '''Ultra''' Changes ==
==The Basics==  
 
''Health''
 
Increased to 950
 
 
''Damage''
 
Overall damage is increased.
 
 
''EX Kikoken''
 
Knocks down on hit.
 
 
''EX Hazanshu''
 
Breaks armor.
 
 
''Rear Spin Kick''
 
Now a good anti air.
 
== '''AE ver. 2012''' Changes ==
 
''Yosokyaku''
 
Made accessible from stick diagonally forward-down + medium kick as well as from stick down + medium kick.
 
 
''Heavy Spinning Bird Kick''
 
Changed damage from 30 * 9 (270 total) to 40 + 20 * 8 (200 total).
Made the move hit fully when canceled into from a near standing heavy punch.
 
 
''Kikosho''
 
Changed startup from 10F to 9F.
 
 
''Hosenka''
 
Made hitboxes match SSFIV.
 
 
''Kintekishu''
 
Lengthened opponent’s stun when counter-hit by 3F, giving the attacker a +3F advantage on a counter-hit.
 
 
''Tenkukyaku''
 
Expanded hitbox downward to make it easier to hit crouching targets.
 
 
''Crouching Heavy Kick''
 
Increased stun from 100 to 150.
 
 
''EX Hyakuretsukyaku''
 
Increased amount of movement directly following the move’s opening and extended attack reach.
 
 
''Near Standing Heavy Punch''
 
Lengthened hit stun by 1F, leaving the attacker with a -2F (dis)advantage on a hit.
Shortened hitback distance.
 
 
''Crouching Light Kick''
 
Expanded strike hitbox for deep hit.
 
== '''AE''' Changes ==
 
''Crouching Hard Kick''
 
Stun damage reduced. Same hit properties as Standing Medium Punch.
 
 
''Standing Medium Punch''
 
Damage reduced on Standing Medium Punch. Same hit properties as Crouching Medium Kick.
 
 
''Focus Attack''
 
Now easier for opponents to hit.
 
 
''Rear Spin Kick''
 
Comes out slower, more vulnerability. Can still combo after it if it hits an airborne opponent.
 
== Move Analysis ==
 
=== Normal Moves ===
N/A
 
 
=== Unique Attacks ===
N/A
 
 
=== Normal Throws ===
N/A
 
 
=== Focus Attack ===
N/A
 
 
=== Special Moves ===
N/A
 
 
=== Super Combos ===
N/A
 
 
=== Ultra Combos ===
N/A
 
 
== The Basics ==  
 
== Combos ==
 
== Strategy ==
 
== Costumes and Colors ==
 
== Matchups ==
 
* <u>'''Vs. Abel'''</u>
 
TBW
 
 
* <u>'''Vs. Adon'''</u>
 
TBW
 
 
* <u>'''Vs. Akuma'''</u>
 
TBW
 
 
* <u>'''Vs. Balrog'''</u>
 
TBW
 
 
* <u>'''Vs. Blanka'''</u>
 
TBW
 
 
* <u>'''Vs. C. Viper'''</u>
 
TBW
 
 
* <u>'''Vs. Cammy'''</u>
 
TBW
 
 
* <u>'''Vs. Chun Li'''</u>
 
TBW
 
 
* <u>'''Vs. Cody'''</u>
 
TBW
 
 
* <u>'''Vs. Dan'''</u>
 
TBW
 
 
* <u>'''Vs. Dee Jay'''</u>
 
TBW
 
 
* <u>'''Vs. Dhalsim'''</u>
 
TBW
 
 
* <u>'''Vs. Dudley'''</u>
 
TBW
 
 
* <u>'''Vs. E. Honda'''</u>
 
TBW
 
 
* <u>'''Vs. Elena'''</u>
 
TBW
 
 
* <u>'''Vs. El Fuerte'''</u>
 
TBW
 
 
* <u>'''Vs. Evil Ryu'''</u>
 
TBW
 
 
* <u>'''Vs. Fei Long'''</u>
 
TBW
 
 
* <u>'''Vs. Gen'''</u>
 
TBW
 
 
* <u>'''Vs. Gouken'''</u>
 
TBW
 
 
* <u>'''Vs. Guile'''</u>
 
TBW
 
 
* <u>'''Vs. Guy'''</u>
 
TBW
 
 
* <u>'''Vs. Hakan'''</u>
 
TBW
 
 
* <u>'''Vs. Hugo'''</u>
 
TBW
 
 
* <u>'''Vs. Ibuki'''</u>
 
TBW
 
 
* <u>'''Vs. Juri'''</u>
 
TBW
 
 
* <u>'''Vs. Ken'''</u>
 
TBW
 
 
* <u>'''Vs. Makoto'''</u>
 
TBW
 
 
* <u>'''Vs. M. Bison'''</u>
 
TBW
 
 
* <u>'''Vs. Oni'''</u>
 
TBW
 
 
* <u>'''Vs. Poison'''</u>
 
TBW
 
 
* <u>'''Vs. Rolento'''</u>
 
TBW
 
 
* <u>'''Vs. Rose'''</u>
 
TBW
 
 
* <u>'''Vs. Rufus'''</u>
 
TBW
 
 
* <u>'''Vs. Ryu'''</u>
 
TBW
 
 
* <u>'''Vs. Sagat'''</u>
 
TBW
 
 
* <u>'''Vs. Sakura'''</u>
 
TBW
 
 
* <u>'''Vs. Seth'''</u>
 
TBW
 
 
* <u>'''Vs. T. Hawk'''</u>
 
TBW
 
 
* <u>'''Vs. Vega'''</u>
 
TBW
 
 
* <u>'''Vs. Yang'''</u>
 
TBW


==Combos==


* <u>'''Vs. Yun'''</u>
==Strategy==


TBW
==Matchups==




* <u>'''Vs. Zangief'''</u>


TBW
==Frame Data==
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"
|- 
!  |
! align="center"  | Block
! align="center"  |
! align="center"  |
! align="center"  | Super Meter
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  | Frames
! align="center"  |
!  |
|-
!  | Move Name
! align="center"  | HL
! align="center"  | Damage
! align="center"  | Stun
! align="center"  | Gain
! align="center"  | Cancel Ability
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
! align="center"  | Notes
|-
|  |Close [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |20
| align="center"  |50
| align="center"  |20
| align="center"  |sp/su
| align="center"  |3
| align="center"  |2
| align="center"  |7
| align="center"  |+2
| align="center"  |+5
| align="center"  |
|  |
|-
|  |Close [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |40*40
| align="center"  |50*50
| align="center"  |40*20
| align="center"  |sp/su
| align="center"  |4
| align="center"  |3(6)3
| align="center"  |14
| align="center"  |-3
| align="center"  |0
| align="center"  |
|  |
|-
|  |Close [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |90
| align="center"  |200
| align="center"  |60
| align="center"  |sp/su
| align="center"  |4
| align="center"  |4
| align="center"  |21
| align="center"  |-7
| align="center"  |-2
| align="center"  |
|  |
|-
|  |Close [[File:Short.gif]]
| align="center"  |HL
| align="center"  |40
| align="center"  |50
| align="center"  |20
| align="center"  |sp/su
| align="center"  |3
| align="center"  |2
| align="center"  |8
| align="center"  |+1
| align="center"  |+4
| align="center"  |
|  |
|-
|  |Close [[File:Forward.gif]]
| align="center"  |HL*H*H
| align="center"  |30*20*20
| align="center"  |50*25*25
| align="center"  |40*20*20
| align="center"  |sp/su*-*-
| align="center"  |4
| align="center"  |3(7)2*2
| align="center"  |16
| align="center"  |-4
| align="center"  |-1
| align="center"  |
|  |
|-
|  |Close [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |sp/su
| align="center"  |4
| align="center"  |3
| align="center"  |18
| align="center"  |-3
| align="center"  |+2
| align="center"  |Forces stand
|  |
|-
|  |Far [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |20
| align="center"  |50
| align="center"  |20
| align="center"  |ch/sp/su
| align="center"  |3
| align="center"  |2
| align="center"  |6
| align="center"  |+3
| align="center"  |+6
| align="center"  |
|  |
|-
|  |Far [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |60
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |7
| align="center"  |2
| align="center"  |10
| align="center"  |+2
| align="center"  |+5
| align="center"  |
|  |
|-
|  |Far [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |6
| align="center"  |3
| align="center"  |16
| align="center"  |-1
| align="center"  |+3
| align="center"  |
|  |
|-
|  |Far [[File:Short.gif]]
| align="center"  |HL
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |4
| align="center"  |2
| align="center"  |10
| align="center"  |-1
| align="center"  |+2
| align="center"  |
|  |
|-
|  |Far [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |70
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |7
| align="center"  |3
| align="center"  |13
| align="center"  |-2
| align="center"  |+1
| align="center"  |
|  |
|-
|  |Far [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |12
| align="center"  |2
| align="center"  |20
| align="center"  |-4
| align="center"  |0
| align="center"  |
|  |
|-
|  |crouch [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |ch/sp/su
| align="center"  |3
| align="center"  |3
| align="center"  |5
| align="center"  |+3
| align="center"  |+6
| align="center"  |
|  |
|-
|  |crouch [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |60
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |10
| align="center"  |5
| align="center"  |12
| align="center"  |-3
| align="center"  |0
| align="center"  |
|  |
|-
|  |crouch [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |50*50
| align="center"  |100*100
| align="center"  |60*60
| align="center"  |sp/su*-
| align="center"  |7
| align="center"  |2(6)2
| align="center"  |18
| align="center"  |-2
| align="center"  |+2
| align="center"  |
|  |
|-
|  |crouch [[File:Short.gif]]
| align="center"  |L
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |ch
| align="center"  |3
| align="center"  |4
| align="center"  |8
| align="center"  |-1
| align="center"  |+2
| align="center"  |
|  |
|-
|  |crouch [[File:Forward.gif]]
| align="center"  |L
| align="center"  |60
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |5
| align="center"  |3
| align="center"  |11
| align="center"  |0
| align="center"  |+3
| align="center"  |
|  |
|-
|  |crouch [[File:Roundhouse.gif]]
| align="center"  |L
| align="center"  |90
| align="center"  |150
| align="center"  |60
| align="center"  |-
| align="center"  |7
| align="center"  |4
| align="center"  |19
| align="center"  |-5
| align="center"  |-
| align="center"  |Hard knockdown
|  |
|-
|  |Jump up [[File:Jab.gif]]
| align="center"  |H
| align="center"  |40
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |6
| align="center"  |6
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump up [[File:Strong.gif]]
| align="center"  |H
| align="center"  |70
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |4
| align="center"  |3
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump up [[File:Fierce.gif]]
| align="center"  |H
| align="center"  |70*70
| align="center"  |150*150
| align="center"  |60*60
| align="center"  |-
| align="center"  |5
| align="center"  |2(2)2
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |[Air hit] Limited juggle knockdown, 2nd hit pursuit property
|  |
|-
|  |Jump up [[File:Short.gif]]
| align="center"  |H
| align="center"  |50
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |3
| align="center"  |7
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump up [[File:Forward.gif]]
| align="center"  |H
| align="center"  |80
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |4
| align="center"  |6
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump up [[File:Roundhouse.gif]]
| align="center"  |H
| align="center"  |90
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |4
| align="center"  |8
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump forward [[File:Jab.gif]]
| align="center"  |H
| align="center"  |40
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |3
| align="center"  |6
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump forward [[File:Strong.gif]]
| align="center"  |H
| align="center"  |70
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |5
| align="center"  |3
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump forward [[File:Fierce.gif]]
| align="center"  |H
| align="center"  |70
| align="center"  |150
| align="center"  |60
| align="center"  |-
| align="center"  |5
| align="center"  |8
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |[Air hit] Limited juggle knockdown
|  |
|-
|  |Jump forward [[File:Short.gif]]
| align="center"  |H
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |4
| align="center"  |10
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump forward [[File:Forward.gif]]
| align="center"  |H
| align="center"  |60
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |5
| align="center"  |5
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump forward [[File:Roundhouse.gif]]
| align="center"  |H
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |4
| align="center"  |5
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |[[File:Left.gif]]+[[File:Forward.gif]]
| align="center"  |HL
| align="center"  |50
| align="center"  |50
| align="center"  |40
| align="center"  |-
| align="center"  |9
| align="center"  |4
| align="center"  |16
| align="center"  |-6
| align="center"  |-3
| align="center"  |
|  |
|-
|  |[[File:Forward.gif]](during [[File:Left.gif]]+[[File:Forward.gif]])
| align="center"  |HL
| align="center"  |50
| align="center"  |50
| align="center"  |20
| align="center"  |su
| align="center"  |12
| align="center"  |3
| align="center"  |39
| align="center"  |-28
| align="center"  |-
| align="center"  |
|  |
|-
|  |[[File:Down.gif]],[[File:Up.gif]]+[[File:Kick.gif]](during [[File:Left.gif]]+[[File:Forward.gif]], [[File:Forward.gif]])
| align="center"  |HL
| align="center"  |20x5
| align="center"  |50x5
| align="center"  |20x5
| align="center"  |-
| align="center"  |4
| align="center"  |4(2)1(4)2(4)1(5)1
| align="center"  |9 + After landing 15
| align="center"  |-
| align="center"  |-
| align="center"  |Legs projectile invincible until end of active frames, pursuit property
|  |
|-
|  |[[File:Right.gif]]+[[File:Forward.gif]]
| align="center"  |HL
| align="center"  |80
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |15
| align="center"  |3
| align="center"  |13
| align="center"  |-2
| align="center"  |+1
| align="center"  |
|  |
|-
|  |[[File:Downright.gif]]+[[File:Short.gif]]
| align="center"  |HL
| align="center"  |40
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |12
| align="center"  |4
| align="center"  |10 + After landing 5
| align="center"  |-5
| align="center"  |-2
| align="center"  |16~25f Feet strike and projectile invincible, 12~25 airborne, [Air hit] or [Counterhit] limited juggle knockdown
|  |
|-
|  |[[File:Downright.gif]]+[[File:Roundhouse.gif]]
| align="center"  |H
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |37
| align="center"  |7
| align="center"  |After landing 5
| align="center"  |+2
| align="center"  |+6
| align="center"  |11~43f airborne
|  |
|-
|  |[[File:Down.gif]]+[[File:Forward.gif]](air)
| align="center"  |H
| align="center"  |60
| align="center"  |50
| align="center"  |40
| align="center"  |-
| align="center"  |2/3/4
| align="center"  |3
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |1f legs projectile invincible, [Air hit] limited juggle knockdown, pursuit property, repeats up to 3x, (something about inputs)
|  |
|-
|  |Triangle Jump
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |Can perform until 29f of jump
|  |
|-
|  |Target Combo 1
| align="center"  |H
| align="center"  |40
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |4
| align="center"  |3
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Focus Attack LVL 1
| align="center"  |HL
| align="center"  |60
| align="center"  |100
| align="center"  |20
| align="center"  |-
| align="center"  |10+11
| align="center"  |2
| align="center"  |35
| align="center"  |-21
| align="center"  |-21
| align="center"  |
|  |
|-
|  |Focus Attack LVL 2
| align="center"  |HL
| align="center"  |80
| align="center"  |150
| align="center"  |40
| align="center"  |-
| align="center"  |18+13
| align="center"  |2
| align="center"  |35
| align="center"  |-15
| align="center"  |-
| align="center"  |
|  |
|-
|  |Focus Attack LVL 3
| align="center"  |-
| align="center"  |120
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |65
| align="center"  |2
| align="center"  |35
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Forward Throw
| align="center"  |1.01
| align="center"  |140
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |3
| align="center"  |2
| align="center"  |20
| align="center"  |-
| align="center"  |-
| align="center"  |Hard knockdown
|  |
|-
|  |Back Throw
| align="center"  |1.01
| align="center"  |140
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |3
| align="center"  |2
| align="center"  |20
| align="center"  |-
| align="center"  |-
| align="center"  |Hard knockdown
|  |
|-
|  |Air Throw
| align="center"  |1.10
| align="center"  |150
| align="center"  |150
| align="center"  |40
| align="center"  |-
| align="center"  |3
| align="center"  |2
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |Hard knockdown
|  |
|-
|  |Lightning Kicks [[File:Short.gif]]
| align="center"  |HL
| align="center"  |15xN
| align="center"  |20xN
| align="center"  |20/10
| align="center"  |su
| align="center"  |4
| align="center"  |2(6)2(6)2(6)2 [(5)2(6)2(6)2(6)2] [(4)2(6)2(6)2(6)2]
| align="center"  |17[19]
| align="center"  |+2[0]
| align="center"  |+6[+4]
| align="center"  |[] refers to the extension lightning kicks, extension block advantage assumes last hit connects
|  |
|-
|  |Lightning Kicks [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |15xN
| align="center"  |25xN
| align="center"  |20/10
| align="center"  |su
| align="center"  |7
| align="center"  |1(4)2(4)1(4)1 [(4)1(4)2(4)1(4)1]
| align="center"  |20[17]
| align="center"  |0[+3]
| align="center"  |+4[+7]
| align="center"  |[] refers to the extension lightning kicks, extension block advantage assumes last hit connects
|  |
|-
|  |Lightning Kicks [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |15XN
| align="center"  |30xN
| align="center"  |20/10
| align="center"  |su
| align="center"  |7
| align="center"  |1(4)1(4)1(3)1 [(4)1(4)1(4)1(3)1]
| align="center"  |21[20]
| align="center"  |-1[0]
| align="center"  |+3[+4]
| align="center"  |[] refers to the extension lightning kicks, extension block advantage assumes last hit connects
|  |
|-
|  |Lightning Kicks [[File:EX.gif]]
| align="center"  |HL
| align="center"  |40x4
| align="center"  |50x4
| align="center"  |-250/0
| align="center"  |su
| align="center"  |4
| align="center"  |1(3)1(3)1(3)1
| align="center"  |19
| align="center"  |+1
| align="center"  |-
| align="center"  |
|  |
|-
|  |Kikkoken [[File:Jab.gif]]
| align="center"  |HL
| align="center"  |50
| align="center"  |50
| align="center"  |20/20
| align="center"  |su
| align="center"  |14
| align="center"  |100
| align="center"  |Total 44
| align="center"  |-4
| align="center"  |0
| align="center"  |20~21f cancellable, charge 55f
|  |
|-
|  |Kikkoken [[File:Strong.gif]]
| align="center"  |HL
| align="center"  |60
| align="center"  |75
| align="center"  |20/20
| align="center"  |su
| align="center"  |12
| align="center"  |77
| align="center"  |Total 41
| align="center"  |-3
| align="center"  |+1
| align="center"  |17~18f cancellable, charge 55f
|  |
|-
|  |Kikkoken [[File:Fierce.gif]]
| align="center"  |HL
| align="center"  |70
| align="center"  |100
| align="center"  |20/20
| align="center"  |su
| align="center"  |10
| align="center"  |45
| align="center"  |Total 41
| align="center"  |-5
| align="center"  |-1
| align="center"  |17~18f cancellable, charge 55f
|  |
|-
|  |Kikkoken [[File:EX.gif]]
| align="center"  |HL
| align="center"  |50*50
| align="center"  |50*50
| align="center"  |-250/0
| align="center"  |su
| align="center"  |10
| align="center"  |49
| align="center"  |Total 48
| align="center"  |-4
| align="center"  |0
| align="center"  |Pursuit property, 17~18f cancellable, charge 55f
|  |
|-
|  |Hazan Shu [[File:Short.gif]]
| align="center"  |H
| align="center"  |90
| align="center"  |100
| align="center"  |30/40
| align="center"  |su
| align="center"  |23
| align="center"  |2
| align="center"  |20
| align="center"  |-1
| align="center"  |+4
| align="center"  |2~22f airborne,  +3 hit advantage vs crouching opponents
|  |
|-
|  |Hazan Shu [[File:Forward.gif]]
| align="center"  |H
| align="center"  |110
| align="center"  |150
| align="center"  |30/40
| align="center"  |su
| align="center"  |25
| align="center"  |2
| align="center"  |19
| align="center"  |0
| align="center"  |+5
| align="center"  |2~23f airborne,  +4 hit advantage vs crouching opponents
|  |
|-
|  |Hazan Shu [[File:Roundhouse.gif]]
| align="center"  |H
| align="center"  |130
| align="center"  |200
| align="center"  |30/40
| align="center"  |su
| align="center"  |26
| align="center"  |2
| align="center"  |20
| align="center"  |-1
| align="center"  |+4
| align="center"  |2~25f airborne,  +3 hit advantage vs crouching opponents
|  |
|-
|  |Hazan Shu [[File:EX.gif]]
| align="center"  |H
| align="center"  |170
| align="center"  |200
| align="center"  |-250/0
| align="center"  |su
| align="center"  |26
| align="center"  |2
| align="center"  |20
| align="center"  |-1
| align="center"  |-
| align="center"  |1~14f Invincible, 2~25f airborne, Hard knockdown
|  |
|-
|  |Spinning Bird Kick [[File:Short.gif]]
| align="center"  |HL
| align="center"  |32x5
| align="center"  |36x5
| align="center"  |20/10x5
| align="center"  |-
| align="center"  |13
| align="center"  |2(2)1(5)2(4)2(4)2
| align="center"  |10+12
| align="center"  |-3
| align="center"  |+1
| align="center"  |13f~ airborne, 1st hit forces stand, armor break, 2nd-5th hit cannot hit crouching opponents, charge 55f
|  |
|-
|  |Spinning Bird Kick [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |25x6*30
| align="center"  |28x6*32
| align="center"  |20/10x7
| align="center"  |-
| align="center"  |14
| align="center"  |2(2)1(5)1(5)2(4)2(6)1(5)2
| align="center"  |9+12
| align="center"  |-2
| align="center"  |+2
| align="center"  |14f~ airborne, 1st hit forces stand, armor break, 2nd-7th hit cannot hit crouching opponents, charge 55f
|  |
|-
|  |Spinning Bird Kick [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |40*20x8
| align="center"  |40*20x8
| align="center"  |20/10x9
| align="center"  |-
| align="center"  |22
| align="center"  |1(2)1(5)2(4)2(4)2(6)2(3)2(5)2(4)2
| align="center"  |11+12
| align="center"  |-4
| align="center"  |0
| align="center"  |22f~ airborne, 1st hit forces stand, armor break, 2nd-9th hit cannot hit crouching opponents, charge 55f
|  |
|-
|  |Spinning Bird Kick [[File:EX.gif]]
| align="center"  |HL
| align="center"  |30x4*50
| align="center"  |50x4*60
| align="center"  |-250/0
| align="center"  |-
| align="center"  |6
| align="center"  |2(1)2(3)2(4)2(3)2
| align="center"  |9+9
| align="center"  |-18
| align="center"  |-
| align="center"  |1~7f Invincible, 8f~ airborne, pursuit property, armor break, 2nd-5th hit cannot hit crouching opponents, charge 55f, frame advantage based off 1st hit
|  |
|-
|  |Super Combo [[File:Short.gif]]
| align="center"  |HL
| align="center"  |30x8*100
| align="center"  |0
| align="center"  |-1000/0
| align="center"  |-
| align="center"  |1+1
| align="center"  |2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2
| align="center"  |50
| align="center"  |-31
| align="center"  |-
| align="center"  |1~2f Invincible, Untechable limited juggle knockdown, pursuit property, charge 55f
|  |
|-
|  |Super Combo [[File:Forward.gif]]
| align="center"  |HL
| align="center"  |30x8*100
| align="center"  |0
| align="center"  |-1000/0
| align="center"  |-
| align="center"  |1+1
| align="center"  |2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2
| align="center"  |63
| align="center"  |-44
| align="center"  |-
| align="center"  |1f Invincible, Untechable limited juggle knockdown, pursuit property, charge 55f
|  |
|-
|  |Super Combo [[File:Roundhouse.gif]]
| align="center"  |HL
| align="center"  |30x8*100
| align="center"  |0
| align="center"  |-1000/0
| align="center"  |-
| align="center"  |1+1
| align="center"  |1(14)1(3)1(5)1(2)2(5)1(3)1(5)1(17)2
| align="center"  |86
| align="center"  |-67
| align="center"  |-
| align="center"  |1f Invincible, Untechable limited juggle knockdown, pursuit property, charge 55f
|  |
|-
|  |Ultra Combo 1
| align="center"  |HL
| align="center"  |30x9*190
| align="center"  |0
| align="center"  |0/0
| align="center"  |-
| align="center"  |0+7
| align="center"  |2(17)2(5)2(5)2(5)2(5)2(5)1(6)1(22)3
| align="center"  |65
| align="center"  |-47
| align="center"  |-
| align="center"  |1~7f Invincible, Untechable limited juggle knockdown, 1st & 9th hit armor break, 9th hit goes into animation, charge 55f
|  |
|-
|  |Ultra Combo 2
| align="center"  |HL
| align="center"  |15x19*45
| align="center"  |0
| align="center"  |0/0
| align="center"  |-
| align="center"  |0+9
| align="center"  |6x20
| align="center"  |80
| align="center"  |-55
| align="center"  |-
| align="center"  |1~9f Invincible, Untechable limited juggle knockdown, projectile hitbox
|  |
|-
!  |
! align="center"  | Block
! align="center"  |
! align="center"  |
! align="center"  | Super Meter
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  | Frames
! align="center"  |
!  |
|-
!  | Move Name
! align="center"  | HL
! align="center"  | Damage
! align="center"  | Stun
! align="center"  | Gain
! align="center"  | Cancel Ability
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
! align="center"  | Notes
|-
|}


== Frame Data ==
=====Notes:=====


[[Category: Ultra Street Fighter IV]]
[[Category: Ultra Street Fighter IV]]

Revision as of 14:35, 9 September 2013

Ultra Street Fighter IVUSFIV-Header.png

Chun-Li

SSFIV-ChunLi Face.jpg

Becoming a detective at the mere age of 18, Chun-Li was determined to understand the circumstances surrounding her father's disappearance. The investigation lead her to the underground world of Shadaloo, where she learned of M. Bison and his involvement with her father's disappearance. Determined more than ever to shut down Shadaloo, Chun-Li teamed up with Charlie and, after Charlie's demise, Guile to take down Shadaloo. After Ryu defeated M. Bison, however, the threat was not over as Chun-Li soon learned about S.I.N. and their ties with Shadaloo. Her fight is not over yet...


In a nutshell

Chun-Li is a technical, but well-rounded character who can do relatively well in almost any situation. Chun-Li holds claim to one of the strongest footsie games of any character, as almost all of her normals have excellent range and can put a stop to many different approaches at once. Outside of space control, Chun-Li can also apply a shockingly strong offense as well. With just one well placed Jumping Roundhouse or Target Combo, and a touch of execution, she can utilize her Lightning Kicks and Spinning Bird Kicks to make the opponent dizzy in no time. Chun-Li's weakness, however, lies in the fact that her only true defensive option when pressured, her EX Spinning Bird Kick, is extremely predictable and costs meter. In addition, her Ultras are not that good, as one of them is mainly used as a combo ender, and the other is only truly useful in matchups against fireball-heavy characters.


Ultra SFIV Changes

TBW


Moves

Unique Attacks

  Name Nickname Command Notes
File:No image.png high {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Perform after Kintekishu {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Perform after Tenkukyaku {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png Can be performed three times in a sequence; high {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png high {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Throws

  Name Nickname Command Notes
File:No image.png throw {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png throw {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png airthrow {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Special Moves

  Name Nickname Command Notes
File:No image.png Requires 5 kick button presses; ex {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ex {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ex {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png ex armorbreak {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Super Combo

  Name Nickname Command Notes
File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

Ultra Combos

  Name Nickname Command Notes
File:No image.png armorbreak {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}

File:No image.png {{{4}}} {{{5}}} {{{6}}}

~~ Uses and Strategies ~~
{{{7}}}


The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 20 50 20 sp/su 3 2 7 +2 +5
Close Strong.gif HL 40*40 50*50 40*20 sp/su 4 3(6)3 14 -3 0
Close Fierce.gif HL 90 200 60 sp/su 4 4 21 -7 -2
Close Short.gif HL 40 50 20 sp/su 3 2 8 +1 +4
Close Forward.gif HL*H*H 30*20*20 50*25*25 40*20*20 sp/su*-*- 4 3(7)2*2 16 -4 -1
Close Roundhouse.gif HL 100 200 60 sp/su 4 3 18 -3 +2 Forces stand
Far Jab.gif HL 20 50 20 ch/sp/su 3 2 6 +3 +6
Far Strong.gif HL 60 100 40 sp/su 7 2 10 +2 +5
Far Fierce.gif HL 100 200 60 - 6 3 16 -1 +3
Far Short.gif HL 30 50 20 - 4 2 10 -1 +2
Far Forward.gif HL 70 100 40 - 7 3 13 -2 +1
Far Roundhouse.gif HL 100 200 60 - 12 2 20 -4 0
crouch Jab.gif HL 30 50 20 ch/sp/su 3 3 5 +3 +6
crouch Strong.gif HL 60 100 40 - 10 5 12 -3 0
crouch Fierce.gif HL 50*50 100*100 60*60 sp/su*- 7 2(6)2 18 -2 +2
crouch Short.gif L 30 50 20 ch 3 4 8 -1 +2
crouch Forward.gif L 60 100 40 sp/su 5 3 11 0 +3
crouch Roundhouse.gif L 90 150 60 - 7 4 19 -5 - Hard knockdown
Jump up Jab.gif H 40 50 20 - 6 6 - - -
Jump up Strong.gif H 70 100 40 - 4 3 - - -
Jump up Fierce.gif H 70*70 150*150 60*60 - 5 2(2)2 - - - [Air hit] Limited juggle knockdown, 2nd hit pursuit property
Jump up Short.gif H 50 50 20 - 3 7 - - -
Jump up Forward.gif H 80 100 40 - 4 6 - - -
Jump up Roundhouse.gif H 90 200 60 - 4 8 - - -
Jump forward Jab.gif H 40 50 20 - 3 6 - - -
Jump forward Strong.gif H 70 100 40 - 5 3 - - -
Jump forward Fierce.gif H 70 150 60 - 5 8 - - - [Air hit] Limited juggle knockdown
Jump forward Short.gif H 30 50 20 - 4 10 - - -
Jump forward Forward.gif H 60 100 40 - 5 5 - - -
Jump forward Roundhouse.gif H 100 200 60 - 4 5 - - -
Left.gif+Forward.gif HL 50 50 40 - 9 4 16 -6 -3
Forward.gif(during Left.gif+Forward.gif) HL 50 50 20 su 12 3 39 -28 -
Down.gif,Up.gif+Kick.gif(during Left.gif+Forward.gif, Forward.gif) HL 20x5 50x5 20x5 - 4 4(2)1(4)2(4)1(5)1 9 + After landing 15 - - Legs projectile invincible until end of active frames, pursuit property
Right.gif+Forward.gif HL 80 100 40 - 15 3 13 -2 +1
Downright.gif+Short.gif HL 40 50 20 - 12 4 10 + After landing 5 -5 -2 16~25f Feet strike and projectile invincible, 12~25 airborne, [Air hit] or [Counterhit] limited juggle knockdown
Downright.gif+Roundhouse.gif H 100 200 60 - 37 7 After landing 5 +2 +6 11~43f airborne
Down.gif+Forward.gif(air) H 60 50 40 - 2/3/4 3 - - - 1f legs projectile invincible, [Air hit] limited juggle knockdown, pursuit property, repeats up to 3x, (something about inputs)
Triangle Jump - - - - - - - - - - Can perform until 29f of jump
Target Combo 1 H 40 50 20 - 4 3 - - -
Focus Attack LVL 1 HL 60 100 20 - 10+11 2 35 -21 -21
Focus Attack LVL 2 HL 80 150 40 - 18+13 2 35 -15 -
Focus Attack LVL 3 - 120 200 60 - 65 2 35 - -
Forward Throw 1.01 140 100 40 - 3 2 20 - - Hard knockdown
Back Throw 1.01 140 100 40 - 3 2 20 - - Hard knockdown
Air Throw 1.10 150 150 40 - 3 2 - - - Hard knockdown
Lightning Kicks Short.gif HL 15xN 20xN 20/10 su 4 2(6)2(6)2(6)2 [(5)2(6)2(6)2(6)2] [(4)2(6)2(6)2(6)2] 17[19] +2[0] +6[+4] [] refers to the extension lightning kicks, extension block advantage assumes last hit connects
Lightning Kicks Forward.gif HL 15xN 25xN 20/10 su 7 1(4)2(4)1(4)1 [(4)1(4)2(4)1(4)1] 20[17] 0[+3] +4[+7] [] refers to the extension lightning kicks, extension block advantage assumes last hit connects
Lightning Kicks Roundhouse.gif HL 15XN 30xN 20/10 su 7 1(4)1(4)1(3)1 [(4)1(4)1(4)1(3)1] 21[20] -1[0] +3[+4] [] refers to the extension lightning kicks, extension block advantage assumes last hit connects
Lightning Kicks EX.gif HL 40x4 50x4 -250/0 su 4 1(3)1(3)1(3)1 19 +1 -
Kikkoken Jab.gif HL 50 50 20/20 su 14 100 Total 44 -4 0 20~21f cancellable, charge 55f
Kikkoken Strong.gif HL 60 75 20/20 su 12 77 Total 41 -3 +1 17~18f cancellable, charge 55f
Kikkoken Fierce.gif HL 70 100 20/20 su 10 45 Total 41 -5 -1 17~18f cancellable, charge 55f
Kikkoken EX.gif HL 50*50 50*50 -250/0 su 10 49 Total 48 -4 0 Pursuit property, 17~18f cancellable, charge 55f
Hazan Shu Short.gif H 90 100 30/40 su 23 2 20 -1 +4 2~22f airborne, +3 hit advantage vs crouching opponents
Hazan Shu Forward.gif H 110 150 30/40 su 25 2 19 0 +5 2~23f airborne, +4 hit advantage vs crouching opponents
Hazan Shu Roundhouse.gif H 130 200 30/40 su 26 2 20 -1 +4 2~25f airborne, +3 hit advantage vs crouching opponents
Hazan Shu EX.gif H 170 200 -250/0 su 26 2 20 -1 - 1~14f Invincible, 2~25f airborne, Hard knockdown
Spinning Bird Kick Short.gif HL 32x5 36x5 20/10x5 - 13 2(2)1(5)2(4)2(4)2 10+12 -3 +1 13f~ airborne, 1st hit forces stand, armor break, 2nd-5th hit cannot hit crouching opponents, charge 55f
Spinning Bird Kick Forward.gif HL 25x6*30 28x6*32 20/10x7 - 14 2(2)1(5)1(5)2(4)2(6)1(5)2 9+12 -2 +2 14f~ airborne, 1st hit forces stand, armor break, 2nd-7th hit cannot hit crouching opponents, charge 55f
Spinning Bird Kick Roundhouse.gif HL 40*20x8 40*20x8 20/10x9 - 22 1(2)1(5)2(4)2(4)2(6)2(3)2(5)2(4)2 11+12 -4 0 22f~ airborne, 1st hit forces stand, armor break, 2nd-9th hit cannot hit crouching opponents, charge 55f
Spinning Bird Kick EX.gif HL 30x4*50 50x4*60 -250/0 - 6 2(1)2(3)2(4)2(3)2 9+9 -18 - 1~7f Invincible, 8f~ airborne, pursuit property, armor break, 2nd-5th hit cannot hit crouching opponents, charge 55f, frame advantage based off 1st hit
Super Combo Short.gif HL 30x8*100 0 -1000/0 - 1+1 2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2 50 -31 - 1~2f Invincible, Untechable limited juggle knockdown, pursuit property, charge 55f
Super Combo Forward.gif HL 30x8*100 0 -1000/0 - 1+1 2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2 63 -44 - 1f Invincible, Untechable limited juggle knockdown, pursuit property, charge 55f
Super Combo Roundhouse.gif HL 30x8*100 0 -1000/0 - 1+1 1(14)1(3)1(5)1(2)2(5)1(3)1(5)1(17)2 86 -67 - 1f Invincible, Untechable limited juggle knockdown, pursuit property, charge 55f
Ultra Combo 1 HL 30x9*190 0 0/0 - 0+7 2(17)2(5)2(5)2(5)2(5)2(5)1(6)1(22)3 65 -47 - 1~7f Invincible, Untechable limited juggle knockdown, 1st & 9th hit armor break, 9th hit goes into animation, charge 55f
Ultra Combo 2 HL 15x19*45 0 0/0 - 0+9 6x20 80 -55 - 1~9f Invincible, Untechable limited juggle knockdown, projectile hitbox
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes: