Marvel vs Capcom 2/Hulk: Difference between revisions

From SuperCombo Wiki
Line 29: Line 29:


= Advanced Strategy =
= Advanced Strategy =
1)  <b>The Gamma Crush</b><br>The Gamma Crush is the best weapon that the Hulk has. The easiest way to execute the super is with an air combo: D + FP then enter into the Gamma Crush. But becareful for if your opponent blocks it, it will leave you open for attack. Try to land it in an air combo. But if your opponent blocks your Gamma Crush combo, try to have an extra level on your super bar, so that when you comes down with the comet, you can cancel it with a teammate's Super. You should try to vary this strategy by using the vertical Gamma Charge instead of the Gamma Crush<br><br>2)<b>Chipping Away Your Opponents Engergy</b><br>The Hulk's standing FP and RK do tremendous chipping damage. The only problem is his recovery time after these attacks are slow. so after launching the attack, cancel it with a Gamma Wave or a Gamma Charge.
1)  <b>The Gamma Crush</b><br>The Gamma Crush is the best weapon that the Hulk has. The easiest way to execute the super is with an air combo: D + FP then enter into the Gamma Crush. But becareful for if your opponent blocks it, it will leave you open for attack. Try to land it in an air combo. But if your opponent blocks your Gamma Crush combo, try to have an extra level on your super bar, so that when you comes down with the comet, you can cancel it with a teammate's Super. You should try to vary this strategy by using the vertical Gamma Charge instead of the Gamma Crush<br><br>2) <b>Chipping Away Your Opponents Engergy</b><br>The Hulk's standing FP and RK do tremendous chipping damage. The only problem is his recovery time after these attacks are slow. so after launching the attack, cancel it with a Gamma Wave or a Gamma Charge.<br>3) <b>Hulk's Armor</b><br>Similar to Juggernaut the Hulk can absorb up to 2 JP or 1 FP before he becomes vulnerable. Suppose dash toward your opponent and you try to land a combo but he start his ground combo first. Their combo will be interrupted by a punch from the Hulk. Learn to find this delay and you will be able to gain the advantage. Using the Hulks JP helps since it's difficult to counter. Wait for him to absorb the hits and continue with your combo.<br>4) <b>Air Combo</b><br>He has a basic air combo to execute try to expose the opponent with a JP or
 
[[Category:Marvel Vs. Capcom 2]]
[[Category:Marvel Vs. Capcom 2]]
[[Category:Hulk]]
[[Category:Hulk]]

Revision as of 06:34, 8 July 2006

Introduction

--Ozsega 04:54, 8 July 2006 (CDT)Bruce Banner was an atomic scientist who was respected throughout the scientific community. During the Cold War, he developed an atomic bomb which harnessed the power of Gamma radiation. During a test, Banner noticed a teenager had wandered out into the test site. Banner selflessly drove out into the test area to save the youth. Though he saved the youth, Banner himself was bombarded in the gamma radiation. Days later he awoke to find that the gamma radiation had not killed him rather it had drastically altered his body. In moments of stress, he turned into the incredible Hulk, a huge green being with immense strength. Although he was conscious when he was the Hulk, the monster functioned as a seperate, less intelligent entity.

The Hulk has great strength and stamina though he is not as quick as other marvel characters he can still come out victorious if properly managed.

First Apperances
Marvel Super Heros

Other Appereances
Marvel Super Heros Vs. Street Fighter, Marvel Vs. Capcom, Marvel Vs. Capcom 2

http://i34.photobucket.com/albums/d135/Ozsega/hulk-stance.gif

Moves List

Normal Moves

Special Moves

Gamma Slam
qcf + P

Gamma Tornado
hcb + P (only hits when close)

Gamma Charge (ground)
Charge b,f + K (After you complete the motion, hit another direction again and push K

Gamma Charge (air)
Charge d,u + K (After you complete the motion, hit another direction again and push K)

Super Moves

Gamma Wave
qcf + PP

Gamma Quake
qcf + KK

Gamma Crush
qcb + PP, move b / f

Assist Moves

The Basics

ARCADE STICK LEGEND

B = Walk Backward
F = Walk Forward
D = Down
U = Up
JB = Jump Backwards
JU = Jump Up
JF = Jump Forward
DB = Down Back
DF = Down Forward

BUTTONS LEGEND

JP = Jab Punch
SK = Short Kick
FP = Fierce Punch
RK = Roundhouse Kick
A1 = Assist 1
A2 = Assist 2

Advanced Strategy

1) The Gamma Crush
The Gamma Crush is the best weapon that the Hulk has. The easiest way to execute the super is with an air combo: D + FP then enter into the Gamma Crush. But becareful for if your opponent blocks it, it will leave you open for attack. Try to land it in an air combo. But if your opponent blocks your Gamma Crush combo, try to have an extra level on your super bar, so that when you comes down with the comet, you can cancel it with a teammate's Super. You should try to vary this strategy by using the vertical Gamma Charge instead of the Gamma Crush

2) Chipping Away Your Opponents Engergy
The Hulk's standing FP and RK do tremendous chipping damage. The only problem is his recovery time after these attacks are slow. so after launching the attack, cancel it with a Gamma Wave or a Gamma Charge.
3) Hulk's Armor
Similar to Juggernaut the Hulk can absorb up to 2 JP or 1 FP before he becomes vulnerable. Suppose dash toward your opponent and you try to land a combo but he start his ground combo first. Their combo will be interrupted by a punch from the Hulk. Learn to find this delay and you will be able to gain the advantage. Using the Hulks JP helps since it's difficult to counter. Wait for him to absorb the hits and continue with your combo.
4) Air Combo
He has a basic air combo to execute try to expose the opponent with a JP or