A. C. Glass (talk | contribs) m (moved Sagat (HF) to Street Fighter 2: Hyper Fighting/Sagat) |
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== | {{SF2HFHeader}} | ||
==Sagat== | |||
{{MvC3HyperGuideCharacterBox | Sf2hf-sagat-portrait.gif }} | |||
Sagat was kicking Ryu's ass in Street Fighter 1 until he knocked Ryu down and attempted a meaty taunt, whereupon Ryu reversal Dragon Punched him a huge gash in his chest. Adon laughed at him so mercilessly that Sagat had to join a gang to feel the unity of a group once again. Shadaloo's ideals don't interest him, but it provides the vehicle he needs to gain a rematch against Ryu, and to get his revenge.<br /> | |||
He lost his eye in a minor scuffle with Dan Hibiki's dad's nose. | |||
{{Nutshell| | |||
Sagat has a very strong projectile game, with very fast Tiger Shots which can be fired high or low. This, along with a decent uppercut and very useful Tiger Knee allow him to pretty much cover all the bases for a strong character in Hyper Fighting. His limbs tend to be pretty punishable though. | |||
}} | |||
===Color Options=== | |||
==Moves List== | ==Moves List== | ||
All frame data taken from [http://http://nki.combovideos.com/flame.html T.Akiba's data]. Will independently verify soon. | |||
===Normal Moves=== | ===Normal Moves=== | ||
{{SF2HFMoveListHeader}} | |||
{{SF2HFMoveListRow | Standing Light Punch | lp | ? | - | 4 | 40 | ? | }} | |||
{{MoveListFooter}} | |||
===Unique Moves=== | |||
===Throws=== | |||
===Special Moves=== | |||
Tiger Shot: Quarter-Circle Forward + Punch (236 + Punch). | |||
Tiger Uppercut: Forward, Down, Down-Forward + Punch (623 + Punch). | |||
Tiger Knee: Down, Down-Forward, Forward, Up-Forward + Kick (2369 + Kick). | |||
==The Basics== | |||
==Advanced Strategy== | |||
==Combos== | |||
==Match-ups== | |||
*<b>Vs. Balrog (boxer):</b> | |||
*<b>Vs. Blanka:</b> | |||
*<b>Vs. Chun-Li:</b> | |||
*<b>Vs. Dhalsim:</b> | |||
*<b>Vs. E. Honda:</b> | |||
==== | |||
*<b>Vs. Guile:</b> | |||
*<b>Vs. Ken:</b> | |||
*<b>Vs. M. Bison (dictator):</b> | |||
*<b>Vs. Ryu:</b> | |||
*<b>Vs. Sagat (self):</b> | |||
*<b>Vs. Vega (claw):</b> | |||
*<b>Vs. Zangief:</b> | |||
==Hitboxes== | |||
===Standing Normals=== | |||
*<b>Standing Jab:</b> | *<b>Standing Jab:</b> | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
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|} | |} | ||
===Crouching Normals=== | |||
*<b>Crouching Jab:</b> | *<b>Crouching Jab:</b> | ||
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| align="center" colspan="2" | Frame Count || align="center" | 7 || align="center" | 6 || align="center" | 21 | | align="center" colspan="2" | Frame Count || align="center" | 7 || align="center" | 6 || align="center" | 21 | ||
|} | |} | ||
====Aerial Normals==== | ====Aerial Normals==== | ||
Line 309: | Line 392: | ||
===Unique Normals=== | |||
===Throws=== | |||
===Special Moves=== | |||
===Misc Animations=== | |||
{{Hyper Fighting}} | |||
[[Category:Street Fighter 2: Hyper Fighting]] | [[Category:Street Fighter 2: Hyper Fighting]] |
Revision as of 15:21, 28 March 2012


Sagat
Sagat was kicking Ryu's ass in Street Fighter 1 until he knocked Ryu down and attempted a meaty taunt, whereupon Ryu reversal Dragon Punched him a huge gash in his chest. Adon laughed at him so mercilessly that Sagat had to join a gang to feel the unity of a group once again. Shadaloo's ideals don't interest him, but it provides the vehicle he needs to gain a rematch against Ryu, and to get his revenge.
He lost his eye in a minor scuffle with Dan Hibiki's dad's nose.
In a nutshell
Sagat has a very strong projectile game, with very fast Tiger Shots which can be fired high or low. This, along with a decent uppercut and very useful Tiger Knee allow him to pretty much cover all the bases for a strong character in Hyper Fighting. His limbs tend to be pretty punishable though.
Color Options
Moves List
All frame data taken from T.Akiba's data. Will independently verify soon.
Normal Moves
Unique Moves
Throws
Special Moves
Tiger Shot: Quarter-Circle Forward + Punch (236 + Punch).
Tiger Uppercut: Forward, Down, Down-Forward + Punch (623 + Punch).
Tiger Knee: Down, Down-Forward, Forward, Up-Forward + Kick (2369 + Kick).
The Basics
Advanced Strategy
Combos
Match-ups
- Vs. Balrog (boxer):
- Vs. Blanka:
- Vs. Chun-Li:
- Vs. Dhalsim:
- Vs. E. Honda:
- Vs. Guile:
- Vs. Ken:
- Vs. M. Bison (dictator):
- Vs. Ryu:
- Vs. Sagat (self):
- Vs. Vega (claw):
- Vs. Zangief:
Hitboxes
Standing Normals
- Standing Jab:
Damage | ? | __x__ | File:Sf2hf-sagat-slp.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 4 |
- Standing Strong:
Damage | ? | __x__ | File:Sf2hf-sagat-smp.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 5 | 4 | 6 |
- Standing Fierce:
Damage | ? | __x__ | File:Sf2hf-sagat-shp.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 7 | 6 | 22 |
- Standing Short:
Damage | ? | __x__ | File:Sf2hf-sagat-slk.png | __x__ | |
Stun | ? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | ? | ||||
Frame Advantage | ? | ||||
Frame Count | 4 | 2 | 2 | 7 | |
Simplified | 4 | 4 | 7 |
- Standing Forward:
Damage | ? | __x__ | File:Sf2hf-sagat-smk.png | __x__ | |
Stun | ? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | ? | ||||
Frame Advantage | ? | ||||
Frame Count | 5 | 2 | 2 | 10 | |
Simplified | 5 | 4 | 10 |
- Standing Roundhouse:
Damage | ? | __x__ | File:Sf2hf-sagat-shk.png | __x__ | |
Stun | ? | ||||
Stun Timer | ? | ||||
Chain Cancel | No | ||||
Special Cancel | ? | ||||
Frame Advantage | ? | ||||
Frame Count | 7 | 3 | 3 | 21 | |
Simplified | 7 | 5 | 21 |
Crouching Normals
- Crouching Jab:
Damage | ? | __x__ | File:Sf2hf-sagat-clp.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 4 |
- Crouching Strong:
Damage | ? | __x__ | File:Sf2hf-sagat-cmp.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 5 | 4 | 6 |
- Crouching Fierce:
Damage | ? | __x__ | File:Sf2hf-sagat-chp.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | ? | |||
Frame Advantage | ? | |||
Frame Count | 7 | 6 | 20 |
- Crouching Short:
Damage | ? | __x__ | File:Sf2hf-sagat-clk.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | Yes | |||
Frame Advantage | ? | |||
Frame Count | 4 | 4 | 5 |
- Crouching Forward:
Damage | ? | __x__ | File:Sf2hf-sagat-cmk.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | No | |||
Frame Advantage | ? | |||
Frame Count | 5 | 4 | 7 |
- Crouching Roundhouse:
Damage | ? | __x__ | File:Sf2hf-sagat-chk.png | __x__ |
Stun | ? | |||
Stun Timer | ? | |||
Chain Cancel | No | |||
Special Cancel | No | |||
Frame Advantage | KD | |||
Frame Count | 7 | 6 | 21 |
Aerial Normals
- Neutral Jumping Jab/Short:
Damage | ? | __x__ | File:Sf2hf-sagat-njlp.png |
Stun | ? | ||
Stun Timer | ? | ||
Special Cancel | No | ||
Frame Count | 2 | ∞ |
- Neutral Jumping Strong/Forward:
Damage | ? | __x__ | File:Sf2hf-sagat-njmp.png | __x__ | __x__ | __x__ | __x__ |
Stun | ? | ||||||
Stun Timer | ? | ||||||
Special Cancel | No | ||||||
Frame Count | 3 | 20 | 18 | ? | ? | ∞ | |
Simplified | 3 | 20 | ∞ |
- Neutral Jumping Fierce/Roundhouse:
Damage | ? | __x__ | File:Sf2hf-sagat-njhp.png | __x__ | __x__ | __x__ | __x__ |
Stun | ? | ||||||
Stun Timer | ? | ||||||
Special Cancel | No | ||||||
Frame Count | 5 | 8 | 28 | ? | ? | ∞ | |
Simplified | 5 | 8 | ∞ |
- Diagonal Jumping Jab/Short:
Damage | ? | __x__ | File:Sf2hf-sagat-djlp.png |
Stun | ? | ||
Stun Timer | ? | ||
Special Cancel | No | ||
Frame Count | 3 | ∞ |
- Diagonal Jumping Strong/Forward:
Damage | ? | __x__ | File:Sf2hf-sagat-djmp.png | __x__ | __x__ | __x__ | __x__ |
Stun | ? | ||||||
Stun Timer | ? | ||||||
Special Cancel | No | ||||||
Frame Count | 3 | 20 | 16 | ? | ? | ∞ | |
Simplified | 3 | 20 | ∞ |
- Diagonal Jumping Fierce/Roundhouse:
Damage | ? | __x__ | File:Sf2hf-sagat-djhp.png | __x__ | __x__ | __x__ | __x__ |
Stun | ? | ||||||
Stun Timer | ? | ||||||
Special Cancel | No | ||||||
Frame Count | 5 | 8 | 26 | ? | ? | ∞ | |
Simplified | 5 | 8 | ∞ |
Unique Normals
Throws
Special Moves
Misc Animations
General | Game Mechanics | Strategy | Tiers | |
The Characters | Balrog (Boxer) | Blanka | Chun-Li | Dhalsim | E. Honda | Guile | Ken | M. Bison (Dictator) | Ryu | Sagat | Vega (Claw) | Zangief |