Super Street Fighter 2 Turbo/Dhalsim: Difference between revisions

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== Vs. E. Honda: ==
== Vs. E. Honda: ==
Well obviously your first objective is to just keep him away. Use your fireballs wisely, mixing up slow, medium and fast fireballs, and try to make him land on them. If Honda does his flash kick move over the fireball, I like hitting him on the way down with standing roundhouse or you can use standing fierce, but that can be trickier because if you mistime it he will hit your arms clean. Timings a little easier with roundhouse. If he jumps over the fireball, it kind of depends on which attack he uses. If he uses the forward kick splash or short kick butt, it hits down, so you can either use standing kicks or jump back and fierce in the air. Jump back fierce in the air should hit it clean, but standing kicks might trade. If you don't want to trade, just wait till he lands then hit him with low strong, standing fierce to push him back into the corner for more fireballs. Any other jump attack, try to him hit him low with low strong or low fierce followed up by a standing fierce or a fierce fireball to push him away.
Sliding against Honda as an anti air is highly unadvisable unless you see him jumping with Fierce or Jab, I think roundhouse too, but Honda's jump forward splash will hit the slide clean and then he can combo off of that so, the slide as anti-air is a high risk maneuver against Honda.
If timed correctly, Dhalsim's drill can cleanly beat Honda's headbutt. If you're drilling from full screen away make sure to use the short drill. However, for the most part, you should not be drilling from full screen because you want to keep him away.
Also Dhalsim has a really good cornertrap against Honda. If you knock him down in the corner, with the proper spacing you can keep doing jab yoga flames on him, over and over. I saw Gian do this in that 3 on 3 video and it works quite well.
I think Dhalsim's biggest problem with Honda is if Honda gets in a range where he can continue to do his flash kick maneuver. If you see it coming way ahead of time you can do the upwards yoga flame. But if you don't have time for that your best bet is to teleport out. Once again creating a good amount of distance between you two. Another tactic you might try is to short or forward slide out, but this gets tricky. Honda's flash kick maneuver has some weird cross up properties which can get you walking, sliding or blocking the wrong way.
About Honda's tick throw, I think Dhalsim's strong noogie has about the same distance so you should be able to noogie your way out of any tick throw traps.


== Vs. Fei Long: ==
== Vs. Fei Long: ==

Revision as of 12:36, 27 June 2006

Introduction

Moves List

Normal Moves

Special Moves

Super Move

The Basics

Advanced Strategy

Match-ups

Vs. Balrog (boxer):

Vs. Blanka:

Vs. Cammy:

Vs. Chun-Li:

Vs. Dee Jay:

Vs. Dhalsim (self):

Vs. E. Honda:

Well obviously your first objective is to just keep him away. Use your fireballs wisely, mixing up slow, medium and fast fireballs, and try to make him land on them. If Honda does his flash kick move over the fireball, I like hitting him on the way down with standing roundhouse or you can use standing fierce, but that can be trickier because if you mistime it he will hit your arms clean. Timings a little easier with roundhouse. If he jumps over the fireball, it kind of depends on which attack he uses. If he uses the forward kick splash or short kick butt, it hits down, so you can either use standing kicks or jump back and fierce in the air. Jump back fierce in the air should hit it clean, but standing kicks might trade. If you don't want to trade, just wait till he lands then hit him with low strong, standing fierce to push him back into the corner for more fireballs. Any other jump attack, try to him hit him low with low strong or low fierce followed up by a standing fierce or a fierce fireball to push him away.

Sliding against Honda as an anti air is highly unadvisable unless you see him jumping with Fierce or Jab, I think roundhouse too, but Honda's jump forward splash will hit the slide clean and then he can combo off of that so, the slide as anti-air is a high risk maneuver against Honda.

If timed correctly, Dhalsim's drill can cleanly beat Honda's headbutt. If you're drilling from full screen away make sure to use the short drill. However, for the most part, you should not be drilling from full screen because you want to keep him away.

Also Dhalsim has a really good cornertrap against Honda. If you knock him down in the corner, with the proper spacing you can keep doing jab yoga flames on him, over and over. I saw Gian do this in that 3 on 3 video and it works quite well.

I think Dhalsim's biggest problem with Honda is if Honda gets in a range where he can continue to do his flash kick maneuver. If you see it coming way ahead of time you can do the upwards yoga flame. But if you don't have time for that your best bet is to teleport out. Once again creating a good amount of distance between you two. Another tactic you might try is to short or forward slide out, but this gets tricky. Honda's flash kick maneuver has some weird cross up properties which can get you walking, sliding or blocking the wrong way.

About Honda's tick throw, I think Dhalsim's strong noogie has about the same distance so you should be able to noogie your way out of any tick throw traps.

Vs. Fei Long:

Vs. Guile:

Vs. Ken:

Vs. M. Bison (dictator):

Vs. Ryu:

Vs. Sagat:

Vs. T. Hawk:

Vs. Vega (claw):

Vs. Zangief:

Vs. O. Balrog (boxer):

Vs. O. Blanka:

Vs. O. Cammy:

Vs. O. Chun-Li:

Vs. O. Dee Jay:

Vs. O. Dhalsim:

Vs. O. E. Honda:

Vs. O. Fei Long:

Vs. O. Guile:

Vs. O. Ken:

Vs. O. M. Bison (dictator):

Vs. O. Ryu:

Vs. O. Sagat:

Vs. O. T. Hawk:

Vs. O. Vega (claw):

Vs. O. Zangief: