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[[Category: Street Fighter II]]
[[Category: Street Fighter IV]]

Revision as of 09:25, 10 February 2012

Street Fighter IVSF4Logo.png



Street Fighter IV

Street Fighter IV was the game that returned Street Fighter to the map. Street Fighter IV was released on arcades before being ported to consoles about six months later. The arcade version consisted of the cast from Street Fighter II: Champion Edition and four characters completely new to the series plus three boss characters. On the console release, six more characters are added. The game features a new "2.5-D" gameplay style, where characters and environments are rendered in full 3D but the gameplay is played in the fixed 2-D plane of the old Capcom standards, with the camera only breaking away from it's fixed position during Ultra Combos or a few Super Combos.

Original Wiki Page

The Street Fighter IV wiki is being rewritten from the ground up. However, the original Wiki page that used to exist here has not been deleted and still exists. If you wish to access the original Wiki page from before the re-write, as it still contains some information that has yet to be transferred to the newer Wiki pages, you can find it here:

Street Fighter IV - Original Wiki Page

Characters

Controls and Terminology

Throughout the guide, there will be a lot of jargon thrown around, and unless you know what these terms are referring to, it might be difficult to understand some of the more complex lingo and slang used. So before we being, please take some time to look over these next few sections to familiarize yourself with some of these terms, so the rest of the guide will make more sense.


Systems FAQ

This half of the FAQ will tell you just about how everything in Street Fighter IV works. From Dashing to Focus Attacks to Blocking to Throws to Ultra Combos to Stuns... Just about every technical aspect of just about everything will be described in this half of the Guide. So take a look, and learn how Street Fighter IV works from the insides....

Basic Elements

In every Fighting Game, there are the basic, common factors that exist. Life Meters exist in just about every Fighting Game, as do Timers, for example. This section discusses these things, the factors that can affect the outcome of the battle that are not controllable by the player.

Universal Abilities

Universal Abilities are the abilities that are shared by all characters in Street Fighter IV. These include your most basic of abilities, such as Walking, Blocking, Crouching, Jumping, Buffering, Taunting, and Throwing.

Game Systems

Street Fighter IV contains many rules and systems that drive the gameplay. This section talks about the hows and whys of those systems, as well as covering some really obscure rules that you may not be aware of.