Introduction
Frame Data
Frames | Frames | Frames of | Frames of | Super Meter | Block | Cancel | Ability | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Damage | Stun | Startup | Active | Recovery | Total | On Block | On Hit | Block Stun | Hit Stun | Gain | HL | Chain | Special | Super | Notes |
Close LP | 30 | 50 | 4 | 2 | 7 | 12 | +2 | +5 | 10 | 13 | 20 | HL | O | O | O | - |
Close MP | 80 | 100 | 5 | 2 | 10 | 16 | +2 | +5 | 13 | 16 | 40 | HL | X | O | O | - |
Close HP | 100 | 200 | 6 | 2 | 23 | 30 | -7 | -2 | 17 | 22 | 60 | HL | X | O | O | Forces stand |
Close LK | 30 | 50 | 4 | 2 | 6 | 11 | +3 | +6 | 10 | 13 | 20 | HL | X | X | X | - |
Close MK | 30*50 | 50*50 | 7 | 2(4)3 | 11 | 26 | 0 | +3 | 13 | 16 | 40*20 | HL | X | O | O | 1st hit cancellable |
Close HK | 110 | 200 | 8 | 2 | 21 | 30 | -5 | 0 | 17 | 22 | 60 | HL | X | X | O | Forces stand |
Far LP | 20 | 50 | 5 | 2 | 5 | 11 | +4 | +7 | 10 | 13 | 20 | HL | O | O | O | - |
Far MP | 90 | 100 | 7 | 2 | 12 | 20 | 0 | +3 | 13 | 16 | 40 | HL | X | X | X | - |
Far HP | 120 | 200 | 9 | 3 | 16 | 27 | -1 | +3 | 17 | 21 | 60 | HL | X | X | X | - |
Far LK | 40 | 50 | 6 | 2 | 7 | 14 | +2 | +5 | 10 | 13 | 20 | HL | X | X | X | - |
Far MK | 70 | 100 | 10 | 1 | 17 | 27 | -4 | -1 | 13 | 16 | 40 | HL | X | X | X | - |
Far HK | 90 | 150 | 17 | 2 | 17 | 35 | +2 | D | 17 | - | 60 | HL | X | X | X | Floating |
crouch LP | 30 | 50 | 4 | 2 | 8 | 13 | +1 | +4 | 10 | 13 | 20 | HL | O | O | O | - |
crouchMP | 80 | 100 | 7 | 3 | 10 | 19 | +1 | +4 | 13 | 16 | 40 | HL | X | O | O | - |
crouch HP | 100 | 200 | 14 | 2 | 30 | 45 | -14 | -10 | 17 | 21 | 60 | HL | X | X | X | - |
crouch LK | 20 | 50 | 4 | 2 | 9 | 14 | 0 | +3 | 10 | 13 | 20 | L | O | O | O | Low attack |
crouch MK | 70 | 100 | 6 | 1 | 16 | 22 | -3 | 0 | 13 | 16 | 40 | L | X | O | O | Low attack |
crouch HK | 110 | 200 | 12 | 2 | 22 | 35 | -6 | D | 17 | - | 60 | L | X | X | X | Low attack, cannot fast recover |
Jump up LP | 50 | 50 | 5 | 7 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump up MP | 80 | 100 | 6 | 5 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump up HP | 100 | 200 | 5 | 7 | - | - | - | - | 15 | 18 | 60 | H | - | - | - | - |
Jump up LK | 50 | 50 | 5 | 6 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump up MK | 90 | 100 | 4 | 6 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump up HK | 110 | 200 | 6 | 4 | - | - | - | - | 15 | 18 | 60 | H | - | - | - | - |
Jump forward LP | 50 | 50 | 6 | 6 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump forward MP | 80 | 100 | 6 | 9 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump forward HP | 100 | 200 | 7 | 5 | - | - | - | - | 15 | 18 | 60 | H | - | - | - | - |
Jump forward LK | 50 | 50 | 6 | 7 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump forward MK | 80 | 100 | 7 | 5 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump forward HK | 50*40 | 50*100 | 7 | 3(4)3 | - | - | - | - | 15 | 18 | 60*20 | H | - | - | - | Floating |
F+MK | 60 | 50 | 21 | 2 | 16 | 38 | -4 | -1 | 13 | 16 | 40 | L | X | X | X | - |
DF+MK | 50 | 50 | 21 | 2 | 17 | 34 | 0 | +3 | 13 | 16 | 40 | HL | X | X | X | - |
F+HP | 100 | 150 | 19 | 5 | 18 | 41 | -5 | D | 17 | - | 60 | HL | X | X | X | - |
DF+MK(air) | 90 | 100 | 11 | Until ground | - | - | - | - | 11 | 15 | 40 | HL | X | X | X | Pursuit property |
Target Combo 1 | 90 | 100 | 8 | 2 | 21 | - | -5 | D | 17 | - | 30 | HL | X | X | X | 2.Hit will only hit Standing opponents |
Focus Attack LVL 1 | 80 | 100 | 21 | 2 | 35 | 57 | -21 | -21 | 15 | 15 | 20 | HL | - | - | - | Low attack (must be a typo) |
Focus attack LVL 2 | 100 | 150 | 18+11 | 2 | 35 | 65 | -15 | D | 21 | - | 40 | HL | - | - | - | - |
Focus attack LVL 3 | 160 | 200 | 58 | 2 | 35 | 94 | D | D | - | - | 60 | - | - | - | - | - |
Forward Throw | 150 | 120 | 3 | 2 | 20 | 24 | - | D | - | - | 40 | 0.9 | - | - | - | Throw range 0.9 |
Back throw | 130 | 160 | 3 | 2 | 20 | 24 | - | D | - | - | 40 | 0.9 | - | - | - | Throw range 0.9 |
Messiah Kick LK | 80 | 100 | 24 | 2 | 8+20 | 53 | -9 | -5 | 20 | 24 | 20/30 | HL | X | X | X | - |
Messiah Kick MK | 80 | 100 | 26 | 2 | 11+20 | 58 | -12 | -8 | 20 | 24 | 20/30 | HL | X | X | X | - |
Messiah Kick HK | 80 | 100 | 35 | 2 | 5+20 | 61 | -6 | -2 | 20 | 24 | 20/30 | HL | X | X | X | - |
Messiah Kick EX | 20x4*50 | 10x4*50 | 11 | 3(1)2(1)2(1)2(8)2 | 6+27 | 65 | -14 | -10 | 20 | 24 | 0/0 | HL | X | X | X | 1~16f invincible |
Messiah Kick LK followup | 80 | 100 | 12 | 4 | 14+21 | 50 | -18 | D | 20 | - | 20/30 | HL | X | X | O | 1~11f invincible, Pursuit property |
Messiah Kick MK followup | 100 | 100 | 19 | 2 | 19 | 39 | 0 | D | 20 | - | 20/30 | L | X | X | X | Low attack, cannot fast recover |
Messiah Kick HK followup | 120 | 150 | 26 | 5 | 17 | 47 | -1 | D | 20 | - | 20/30 | H | X | X | X | Mid attack, cannot fast recover |
Tornado Galaxy LP | 40*50 | 50*50 | 10 | 8(6)2 | 20 | 45 | -1 | D | 20 | 24*- | 20/10*20 | HL | X | X | O | 1st hit pursuit property, Armor break, 1st hit cancellable |
Tornado Galaxy MP | 40*40*70 | 50x3 | 14 | 21(5)2 | 20 | 61 | -1 | D | 20 | 24*- | 20/10*10*20 | HL | X | X | O | 1st hit pursuit property, Armor break, 1st hit cancellable |
Tornado Galaxy HP | 40*40*80 | 50x3 | 15 | 21(5)2 | 20 | 62 | -1 | D | 20 | 24*- | 20/10*10*20 | HL | X | X | O | 1st hit pursuit property, Armor break, 1st hit cancellable |
Tornado Galaxy EX | 0*160 | 0*100 | 11 | 19(3)1 | 22 | 55 | -2 | D | 20 | 24*- | 0/0 | HL | X | X | O | (translate), 2nd hit pursuit property, armor break |
Jatotsu Nature LP | 40x5 | 40x5 | 8 | 1x5 | 1+17 | 43 | +2 | +5 | 20 | 24 | 20/16 | HL | - | - | - | Pursuit property |
Jatotsu Nature MP | 40x7 | 40x7 | 7 | 1*1*2*1x3*2 | 2+17 | 52 | 0 | +4 | 20 | 24 | 20/16 | HL | - | - | - | Pursuit property |
Jatotsu Nature HP | 40x7 | 40x7 | 6 | 1x3*2*1x3 | 4+17 | 51 | - | - | 20 | 24 | 20/16 | HL | - | - | - | Pursuit property |
Jatotsu Nature EX | 40x7 | 30x7 | 7 | 1*2*1*2*1x3 | 15+17 | 56 | - | - | 20 | 24 | 0/0 | HL | - | - | - | 1~10f invincible, Pursuit property |
Super Combo LP | 100*80*150 | 0 | 1+6 | 1(14)1 | 29 | 51 | -9 | - | 20 | - | 0/0 | HL | - | - | - | 1~6f invincible, Pursuit property, 2nd hit armor break |
Super Combo MP | 100*80*150 | 0 | 1+13 | 2(14)1 | 29 | 59 | -9 | D | 20 | - | 0/0 | HL | - | - | - | 1~7f invincible, Pursuit property, 2nd hit armor break |
Super Combo HP | 100*80*150 | 0 | 1+15 | 3(14)1 | 29 | 62 | -9 | D | 20 | - | 0/0 | HL | - | - | - | 1~2f invincible, Pursuit property, 2nd hit armor break |
Ultra Combo | 38x9*173 | 0 | 1+8 | 3(6)3(10)3(22)3(17)2(6)3(9)3(2)3(14)2 | 32 | 151 | -13 | D | 20 | - | 0/0 | HL | - | - | - | 1~9f invincible, Pursuit property, 9th hit armor breaks |
Frames | Frames | Frames of | Frames of | Super Meter | Block | Cancel | Ability | |||||||||
Move Name | Damage | Stun | Startup | Active | Recovery | Total | On Block | On Hit | Block Stun | Hit Stun | Gain | HL | Chain | Special | Super | Notes |
The 1 frame discrepancy you see between Startup+Active+Recovery and Total is because when it says a move has 4 frames startup, it really has 3 frames startup and hits on frame 4. It was written this way so you don't have to do any math to figure out what frame a move first hits on.
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Matchup Videos
Find a great collection of matchup specific videos from top players at streetfighterdojo.com
Contributor: zaspacer