Cole Wilson (talk | contribs) (→Combos) |
Cole Wilson (talk | contribs) (→Combos) |
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5D xx 236236A | 5D xx 236236A | ||
*Overhead to super. Works on everyone. | *Overhead to super. Works on everyone. | ||
2C > 421C, 236B > 236236X | |||
*Silly juggle combo that involves bouncing the opponent off a fireball, then cancelling into a super. | |||
'''Corner''' | '''Corner''' |
Revision as of 15:19, 9 February 2012
Introduction
Nsidor is both the most difficult character to play as and most broken character in the game. Using the right attacks at the right time, he can start juggling his opponents mercilessly from anywhere on the screen and the only way out is for him to drop the infinite. He has poor magic defense and his falling hitbox allows him to be hit by things that wouldn't work on most other characters, but his height can also save him from certain combos or supers. Nsidor has a very nasty and effective oki game and a single mistake can spell the end for his opponent. Tough to master, but highly rewarding to play as.
The Basics
Combos
Mid-screen
2B > 236X (>236236X)
- Basic 2-in-1 that can be changed to include the designated Mana Burst. Loses one hit off of the super as a result, but is still highly damaging.
2B > 236D > D > 63214X
- Basic Army Dash combo that sends the opponent flying in the other direction.
2B > 236D > D > 421B > 7D (wall bounce)
- Staple Army Dash combo that can be altered to confuse your opponent by crossing them up instead. This combo ends in a blowback attack which can lead to further damage. A somewhat tricky combo to do.
5D xx 623A > 2A
- Overhead to Intercept to follow-up. Only works on characters tall enough to be hit by 623A while they are standing.
5D xx 236236A
- Overhead to super. Works on everyone.
2C > 421C, 236B > 236236X
- Silly juggle combo that involves bouncing the opponent off a fireball, then cancelling into a super.
Corner
2C > 421B xx 2C > 421A...
- One of Nsidor's many infinites and probably the easiest. Make sure the first fireball lands UNDER your opponent and doesn't hit them while they're in the air. All you have to do in order to keep up the juggle is link 2C after your opponent bounces off the fireball both times.
Strategy
Item Compatibility
Character Chemistry
Matchups
Move Analysis
Normals and Command Normals
Normal Throws
Mana-Counter
Specials
Lance Charge: 236A/B/C
Intercept: 623A/B/C
Fireball: 421A/B/C
Army Dash: 236D
- (During Army Dash) Turn Around: 214D
- (During Army Dash) Jump: 8/9
- (During Army Dash) Back Attack: 4A/B/C
Lance Cyclone: 63214A/B/C
Horse Kick: 623D
Mana Bursts
Fatal Lance: 236236A/B/C
Undead Fire: 214214A/B/C
Cavalry Attack: 214214D
Frame Data
Characters | Ramda • Sandra • Curse Head • Elion • Fina • Evetta • Dorgan • Vargan • GerhardsenII • Vritra • Nagar • Mara • Orc • Troll • Goblin • Bernhard • Nsidor • Zon | |
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Items | Healing Potion • Mana Potion • Power Bracelet • Scroll of Mana • Protection Ring • Amulet • Holy Symbol • Invisible Mantle • Wind Boots • Medal of Strength • Master Ring • Fortunate Coin • Talisman • Mutation Stone • Hellfire Sword • Magic Shield • Earth Hammer • Spike Mace • Demon Club • Goblin Spear • Ice Blade • Shining Staff • Shining Bow • Rune Ax • Extra Bullet • Draconic Figurine • Nightmare Blade • Evil Staff • Death Staff • Blood Sword • Naught Weapon • Dark Staff • Elixir • Demonic Figurine • Seven Keys • Book of Disaster • Magistery • Chaos Ring • Fang of Manticore • Dragon Scale |