Street Fighter 2: Hyper Fighting/Vega: Difference between revisions

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| align="center" | Chain Cancel || align="center" | No
| align="center" | Chain Cancel || align="center" | No
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| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
| align="center" | Special Cancel || align="center" | No
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| align="center" | On Hit || align="center" bgcolor="green" | +8
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| align="center" | Chain Cancel || align="center" | No
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| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
| align="center" | Special Cancel || align="center" | No
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| align="center" | On Hit || align="center" bgcolor="red" | -2
| align="center" | On Hit || align="center" bgcolor="red" | -2
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Enormous range with claw. Over half screen.
Enormous range with claw. Over half screen.
*<b>Crouching Short:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:Sf2hf-claw-clk-sup3.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-claw-clk.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-claw-clk-rec2.png‎]]
|-
| align="center" | Stun || align="center" | ?
|-
| align="center" | Stun Timer || align="center" | ?
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| align="center" | Chain Cancel || align="center" | No
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| align="center" | Special Cancel || align="center" | No
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| align="center" | On Hit || align="center" bgcolor="green" | +5
|-
| align="center" colspan="2" | Frame Count || align="center" | 5 || align="center" bgcolor="blue" | 4 || align="center" | 5
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|}
Crouching short hitboxes and frame data are identical with or without claw.


== Special Moves ==
== Special Moves ==

Revision as of 19:20, 30 January 2012

Introduction

Color Options

Default Start
Vega-hp.gif Vega-old1.gif

Moves List

Normal Moves

Ground Normals

  • Standing Jab/Short:
Damage ? File:Sf2hf-vega-startup+recovery.png File:Sf2hf-claw-slp+claw.pngFile:Sf2hf-claw-slp.png File:Sf2hf-vega-startup+recovery.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
On Hit +5
Frame Count 4 4 5

Standing Jab and Standing Short are identical in frame data and hitboxes. Reach with the claw on is no further, but hitbox extends slightly higher/lower/back past Vega's head.

  • Standing Strong/Forward:
Damage ? File:Sf2hf-vega-startup+recovery.png File:Sf2hf-claw-smp+claw.pngFile:Sf2hf-claw-smp.png File:Sf2hf-vega-startup+recovery.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel No
On Hit +8
Frame Count 5 4 7

Standing Strong and Standing Forward are identical in frame data and hitboxes. Without claw, this move has considerably less range than s.LP, and is in fact vulnerable at the tip.

  • Standing Fierce/Roundhouse:
Damage ? File:Sf2hf-vega-startup+recovery.png File:Sf2hf-claw-shp+claw.pngFile:Sf2hf-claw-shp.png File:Sf2hf-vega-startup+recovery.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel No
On Hit -2
Frame Count 7 6 19

Standing Fierce and Standing Roundhouse are identical in frame data and hitboxes. Without claw, less vulnerable to jumpins, but considerably less range.

  • Crouching Jab:
Damage ? File:Sf2hf-claw-clp-sup4.png File:Sf2hf-claw-clp+claw.pngFile:Sf2hf-claw-clp.png File:Sf2hf-claw-clp-rec2.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
On Hit +6
Frame Count 4 4 4

Having claw only extends hitbox behind Vega's shoulders.

  • Crouching Strong:
Damage ? File:Sf2hf-claw-clp-sup4.png File:Sf2hf-claw-cmp+claw.pngFile:Sf2hf-claw-cmp.png File:Sf2hf-claw-clp-rec2.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel No
On Hit +8
Frame Count 5 4 7

Considerably smaller hitbox without claw.

  • Crouching Fierce:
Damage ? File:Sf2hf-claw-clp-sup4.png File:Sf2hf-claw-chp+claw.pngFile:Sf2hf-claw-chp.png File:Sf2hf-claw-clp-rec2.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel No
On Hit -2
Frame Count 7 6 19

Enormous range with claw. Over half screen.

  • Crouching Short:
Damage ? File:Sf2hf-claw-clk-sup3.png File:Sf2hf-claw-clk.png File:Sf2hf-claw-clk-rec2.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel No
On Hit +5
Frame Count 5 4 5

Crouching short hitboxes and frame data are identical with or without claw.

Special Moves

Rolling Attack: Hold Back for at least 1 second, then Forward + Punch (Hold 4 for at least 1 second, then 6 + Punch).

Flying Claw: Hold Down for at least 1 second, then Up + Kick, after bouncing off of the wall, press Punch to swipe with claws in the air (Hold 2 for at least 1 second, then 8 + Kick, then press Punch after bouncing off of the wall).

Flying Grab: Hold Down for at least 1 second, then Up + Kick, after bouncing off of the wall, press Up + Punch when you are near the opponent to grab them in the air and slam them (Hold 2 for at least 1 second, then 8 + Kick, then press Up + Punch near the opponent after bouncing off of the wall).

Backflip: Press all 3 Punch buttons at the same time for two revolution, and press all 3 Kick buttons at the same time for one revolution. This technique can go through any attack, but leaves you vulnerable on recovery.

The Basics

Advanced Strategy

Match-ups

Vs. Balrog (boxer):

Vs. Blanka:

Vs. Chun-Li:

Vs. Dhalsim:

Vs. E. Honda:

Vs. Guile:

Vs. Ken:

Vs. M. Bison (dictator):

Vs. Ryu:

Vs. Sagat:

Vs. Vega (claw-self):

Vs. Zangief: