Street Fighter 2: Hyper Fighting/Vega: Difference between revisions

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== Normal Moves ==
== Normal Moves ==
====Ground Normals====
====Ground Normals====
*<b>Standing Jab:</b>
*<b>Standing Jab/Short:</b>
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
| align="center" | Damage || align="center" | 4 || align="center" rowspan="6" | [[File:Sf2hf-vega-startup+recovery.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-claw-slp+claw.png‎]][[File:Sf2hf-claw-slp.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-vega-startup+recovery.png‎]]
| align="center" | Damage || align="center" | 4 || align="center" rowspan="6" | [[File:Sf2hf-vega-startup+recovery.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-claw-slp+claw.png‎]][[File:Sf2hf-claw-slp.png‎]] || align="center" rowspan="6" | [[File:Sf2hf-vega-startup+recovery.png‎]]
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Standing Jab and Standing Short are identical in frame data and hitboxes.
Reach with the claw on is no further, but hitbox extends slightly higher/lower/back past Vega's head.
Reach with the claw on is no further, but hitbox extends slightly higher/lower/back past Vega's head.



Revision as of 14:05, 30 January 2012

Introduction

Moves List

Normal Moves

Ground Normals

  • Standing Jab/Short:
Damage 4 File:Sf2hf-vega-startup+recovery.png File:Sf2hf-claw-slp+claw.pngFile:Sf2hf-claw-slp.png File:Sf2hf-vega-startup+recovery.png
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
On Hit +5
Frame Count 4 4 5

Standing Jab and Standing Short are identical in frame data and hitboxes. Reach with the claw on is no further, but hitbox extends slightly higher/lower/back past Vega's head.

Special Moves

Rolling Attack: Hold Back for at least 1 second, then Forward + Punch (Hold 4 for at least 1 second, then 6 + Punch).

Flying Claw: Hold Down for at least 1 second, then Up + Kick, after bouncing off of the wall, press Punch to swipe with claws in the air (Hold 2 for at least 1 second, then 8 + Kick, then press Punch after bouncing off of the wall).

Flying Grab: Hold Down for at least 1 second, then Up + Kick, after bouncing off of the wall, press Up + Punch when you are near the opponent to grab them in the air and slam them (Hold 2 for at least 1 second, then 8 + Kick, then press Up + Punch near the opponent after bouncing off of the wall).

Backflip: Press all 3 Punch buttons at the same time for two revolution, and press all 3 Kick buttons at the same time for one revolution. This technique can go through any attack, but leaves you vulnerable on recovery.

The Basics

Advanced Strategy

Match-ups

Vs. Balrog (boxer):

Vs. Blanka:

Vs. Chun-Li:

Vs. Dhalsim:

Vs. E. Honda:

Vs. Guile:

Vs. Ken:

Vs. M. Bison (dictator):

Vs. Ryu:

Vs. Sagat:

Vs. Vega (claw-self):

Vs. Zangief: