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=== Mana Bursts=== | === Mana Bursts=== | ||
'''Berserker Fury: 214214X''' | '''Berserker Fury: 214214X''' | ||
* Super armor power-up that lasts | * Super armor power-up that lasts 5 seconds. | ||
* Unlike super armor in other games, taking hits from supers will not end the armor. | * Unlike super armor in other games, taking hits from supers will not end the armor. | ||
Revision as of 13:18, 19 January 2012
Introduction
Curse Head is the "grappler" of the game and has highly damaging and frightening command throws. On top of his hefty base damage, he can also buff his damage output with the Earth Hammer and receive the biggest boost out of all the characters. Definitely one of the more challenging characters to play as, but highly dangerous in the right hands.
The Basics
Combos
j.C, land, 236Cx3
j.C, land, 360C
632146X, 236Cx3 632146X, 2B
Strategy
Item Compatibility
Character Chemistry
Matchups
Move Analysis
Normals and Command Normals
Normal Throws
Mana-Counter
Specials
Brandish: 236X>236X>236X
- Fiery hammer rekkas.
- Button strength controls how far forward you move as you swing.
- Button strengths can be mixed.
Hammer Counter: 421X
- Catch-counter that clashes with a move then retaliates with rekka
- Button strength determines duration of counter frames and number of rekka hits. A is shortest with 1 hit, B is longer with 2 hits, and C is longest with three hits.
- Puts you counter-hit state immediately after the catch frames end.
- Has the same properties as dash-clashes in that it will only stop clashable moves that hit above the knees.
- Not a move you actually want to ever use.
Hook Turn: 63214X
- Command throw.
- Position swap.
- No damage.
- Combo followups possible.
Hammer Swing: 360+X
- Command throw.
- Launches.
- Combo followups possible.
- Hold 2 to throw against wall.
Horn Throw: [4]6D
- Blockable.
- Throws opponent behind you and will wall bounce.
Mana Bursts
Berserker Fury: 214214X
- Super armor power-up that lasts 5 seconds.
- Unlike super armor in other games, taking hits from supers will not end the armor.
Super Hammer Swing: 720+X
- Super throw that does 15 hits.
- Comes out in 2F, invincible on startup, and will even grab Bernhard out of his barrier.
- 214214X takes precedence over this command which can lead to using the wrong super.
- Has longer reach than his regular command throw, making it excellent for counter attacks.
Frame Data
Characters | Ramda • Sandra • Curse Head • Elion • Fina • Evetta • Dorgan • Vargan • GerhardsenII • Vritra • Nagar • Mara • Orc • Troll • Goblin • Bernhard • Nsidor • Zon | |
---|---|---|
Items | Healing Potion • Mana Potion • Power Bracelet • Scroll of Mana • Protection Ring • Amulet • Holy Symbol • Invisible Mantle • Wind Boots • Medal of Strength • Master Ring • Fortunate Coin • Talisman • Mutation Stone • Hellfire Sword • Magic Shield • Earth Hammer • Spike Mace • Demon Club • Goblin Spear • Ice Blade • Shining Staff • Shining Bow • Rune Ax • Extra Bullet • Draconic Figurine • Nightmare Blade • Evil Staff • Death Staff • Blood Sword • Naught Weapon • Dark Staff • Elixir • Demonic Figurine • Seven Keys • Book of Disaster • Magistery • Chaos Ring • Fang of Manticore • Dragon Scale |